Styx: Shards of Darkness, the sequel to Cyanide Studios’ cult classic Master of Shadows, comes to consoles on Unreal Engine 4 in 2016.
In the screenshots released today, we witness Styx prowling through some of the huge environments of the game. From the City of Thieves, built from the wreckages of lost ships, to the great Elven city of Korangar hidden in the mountains, the environments of Styx: Shards of Darkness are enormous and semi-open, with an emphasis on verticality. They allow for a lot of freedom to complete the various missions’ objectives. They are fantastic playgrounds for Styx to test his stealth and assassination skills, and try out his new moves such as rope-swinging and zip-lining.
These are just some of the huge open spaces oozing with verticality to explore in Styx’s new infiltration adventure! With new ways to traverse the landscape, a deep and original story, as well as huge new features yet to be revealed, Styx’s 2016 mission will be his biggest yet!
The Ice Lords welcome you to their new domain! Bound by Flame, the most ambitious RPG to date from Spiders studios (Mars: War Logs (Read our review here), Of Orcs and Men (here’s our review)), have launched their official website! Alongside the launch of the website they have new screenshots of the game that show the companions who will help the hero in his quest, and some of the terrifying and ferocious creatures you will soon have the pleasure of confronting on PC and Xbox 360!
You’ll be able to find the latest images in the extensive image and video gallery on the site which will be constantly expanded over the several months until the game release date! The website is also home to the developers’ Devblog, which is fed on a regular basis with rich, varied information about the game’s development. Well worth the read if you have some downtime.
Bound by Flame is due to be released in the 2nd quarter of 2014 for PC and Xbox 360 and other systems.
A while back now I was given Orcs a collections of books written by Stan Nicholls in which the Orcs are the good guys and in which characters swear and speak in the lingo of the modern world, as opposed to some kind of alternate, Shakespearean-inspired universe. The books are a tongue in cheek tale of Orc valour and human treachery. Of Orcs and Men follows on from this trend, creating a world in which humans are the fanatical right wing seeking to purge the world of all mystical races. At the top of their list are Orcs (and Goblins).
Continue reading Of Orcs and Men Review