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Titanfall Xbox One Beta Giveaway [CLOSED]

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UPDATE: DUE TO EA & MICROSOFT OPENING THE BETA FOR ALL ON THE MARKETPLACE “XBOX BING TITANFALL” THIS COMP HAS NOW BEEN CLOSED. NO POINT WINNING A CODE WHEN YOU CAN DOWNLOAD THE BETA RIGHT NOW!!

By now many of you have noticed and seen posts about the thousands of people currently enjoying the Beta for the Xbox One’s upcoming console-shifter, Titanfall. But what of you who weren’t lucky enough to receive an early access code? Well you’ve got a second chance at life right here.

We have one delicious Titanfall Beta key to give away to one lucky winner among you. All you have to do is tell us what you’re favourite upcoming ‘non-Titanfall’ game is for 2014. Regardless of whether it’s on Xbox One or…that other thing. Winners will be selected at 5PM GMT tomorrow (February 16th).

Comment down below for your chance to win. For now, check out our preview video of what you’re missing.

Happy hunting.

South Park: The Stick of Truth Brings A Holy Trinity of Trailers

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The guys and girls over at Ubisoft have today released a trio of hilarious trailers for the upcoming South Park: The Stick of Truth.

These trailers see the return of the vastly popular Mr. Hankey, the Christmas Poo as well as his family, among many other surprises.

Now these trailer require age verification, so you’ll have to sign in to your Youtube or Gmail accounts. Check out the trailers down below:

Those of us that have been looking forward to this game have felt the sting of many a delay. But it seems that this game has survived the untimely demise of THQ, and looks to finally be coming out. South Park: The Stick of Truth brings its lewd, rude, crude humour to the Xbox 360 on March 4th in North America and March 7th in Europe.

 

Konami Release Castlevania: Lords of Shadow 2 Community Q&A Video

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Today at the busy Konami studios, a Q&A video filled with Q’s from the consumer community was met with A’s from the people responsible for Castlevania: Lords of Shadow 2. The Game’s Producer and Konami Studio Head, Dave Cox bring a lot to light in this informative video. Such as the game’s setting and information about the narrative.

Check out the video down below:

Castlevania: Lords of Shadow 2 whips its way onto an Xbox 360 near you (if you’re in North America) on February 25th, and (for the European crowd) February 28th.

 

Final Exam Review

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Final Exam is a 2D/3D (2.5D?) side-scrolling beat ‘em up much like the classic Streets of Rage developed by Mighty Rocket Studio. I don’t really have much to say about this release. It’s kind of barebones. I mean, reviews are usually supposed to be a cavalcade of humorous anecdotes about the writer’s experience, but my experience with this game was far from noteworthy. It wasn’t even bad, I happen to think that the game is fun. It’s just not very memorable or all that interesting.

Final exam is a game with very little plot. It starts with four friends on their way to their old high-school’s alumni ball, when all of a sudden *BLAMMO*, their car crashes when they avoid the silhouette of a giant beast. The game quickly throws you into a tutorial where you learn to battle aliens with a plank of wood, a gun, and some grenades. The plot is presented in true comic-book style. As you can see, the story isn’t very engaging. Nor is it meant to be. The game is simply supposed to be a fun romp you can play with your friends.

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The combat in the game is quite well done, linear as it may be. Mashing X will initiate 3 hit combos, holding up and X will launch aliens in the air for bigger combos a la Devil May Cry, and holding down and X will smash them into the floor. There are guns in the game, you aim with the right stick and press the right trigger to fire. This is how aiming works in all side-scrollers like Serious Sam Double D XXL and Contra. This is of course before you consider upgrades that are unlockable in the game.

The characters have the same four stats. The stats are HP, Grenade Damage, Melee Damage, and Firearm Damage. Again, much like Streets of Rage, each character has different statistics for each one. Three of the characters each have a defining statistic that makes them prolific in one area, this leaves only one character being completely well-rounded. You can increase these stats by finding collectibles hidden around the levels. This means that playing for the stats is eventually useless, as you can max out each character.

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The combat in the game is quite well done, linear as it may be. Mashing X will initiate 3 hit combos, holding up and X will launch aliens in the air for bigger combos a la Devil May Cry, and holding down and X will smash them into the floor. There are guns in the game, you aim with the right stick and press the right trigger to fire. This is how aiming works in all side-scrollers like Serious Sam Double D XXL and Contra. This is of course before you consider upgrades that are unlockable in the game.

The characters have the same four stats. The stats are HP, Grenade Damage, Melee Damage, and Firearm Damage. Again, much like Streets of Rage, each character has different statistics for each one. Three of the characters each have a defining statistic that makes them prolific in one area, this leaves only one character being completely well-rounded. You can increase these stats by finding collectibles hidden around the levels. This means that playing for the stats is eventually useless, as you can max out each character.

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The skill tree is upgraded by using SP. You earn one SP by clearing a level. For the third time, very much like Streets of Rage, each character has a special move that deals great damage. You use the SP you unlock to upgrade these abilities. You can unlock other abilities such as air-dodges and better air-combos.

The levels are massive and have different tiers. The design is a lot like Castlevania, nowhere near as complicated, mind. Just like Castlevania in the way that you can move up or down different planes of the level. They throw a catch-22 into the game mechanics. You earn more CP by exploring the level and finding more pickups. However, you lose CP for taking too long on a mission. This is a mechanic that I assume is supposed to make the game replayable. Each level has different objectives to complete, such as finding a pickup or escorting missions. These aren’t intrusive or boring or anything, but I don’t really feel that they add anything to the game whatsoever.

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The game has online and local co-op. These aren’t different modes, just the campaign with your friends thrown in. I only had the opportunity to do this once for a half hour or so, but I could feel that this was how the game was supposed to be played. A half hour in co-op and I had ten times more fun than I did playing any other part of the game.  I call it co-op, but it is definitely more of a competitive game. The person with the most points at the end of each round is rewarded much more than anyone else. You also cannot see your friends’ health bars. It’s a shame that I didn’t get to play this part of the game as much before writing this review. As once again, this is what the game was made for.screenlg5

To sum up, Final Exam was a good little bit of fun. It’s not excellent by any stretch of the imagination, but it is certainly adequate. The comic-book style has been done before, but there’s a reason for that. It works, fantastically. Level design is multi-tiered but there’s really nothing to that whatsoever. It seems to be in for the sake of being in. Combat is simple but very well-done, and the game will take you a good 5-8 hours to finish. Do not buy this game if you don’t think you’ll get a chance to play the online cooperative mode, as that alone is where all the fun is.

Final Exam is a game that tries to fool you into thinking it’s more than it is. It’s a bog standard side-scrolling beat ‘em up with the illusion of mass exploration and created combos. It’s like they do these extra things, but with the bare minimum. It’s isn’t bad by any stretch of the animation, it can definitely be a spot of fun. But it most definitely isn’t all that great. For fun with friends, turn to Final Exam. If you’re an introvert, just lie down and cry instead.

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