Tag Archives: patch

Diablo III Patch Now Available

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So nearly two weeks after it’s release on the PS3, we Xbox 360 owners and players are finally getting Patch 1.0.2. The update fixes numerous crash-related bugs and gameplay issues, and makes further balance changes.

Here’s the official patch change log from Blizzard:

Crash Fixes

  • Fixed a crash that could occur when quitting the game during a cutscene.
  • Fixed a crash that could occur when interacting with the stash while another player attempts to join your game.
  • Fixed a crash that could occur after connection failures caused by NAT/
  • Firewall settings.
  • Fixed multiple crashes that could occur as a result of memory corruption.
  • Fixed crash when casting Hex with the Painful Transformation rune on a Fetish Shaman in Acts III and IV.
  • Removed unnecessary “Clear Skill” option that could appear on the Passive Skill screen and would crash the game when selected.

Gameplay Fixes

  • Enabling Elective Mode no longer causes “New Slot” notification stars to appear for the original slot as opposed to the slot the skill is assigned to.
  • Hardcore characters in the process of taking fatal damage while exiting the Scorched Chapel will no longer be permanently killed.
  • Followers can no longer permanently lose all items after migrating from one game host to another.
  • The following four item sets will no longer repeatedly and permanently add core stat bonuses each time the player logs out of the game: Blackthorne’s Armor, Endless Path, Zunimassa’s Whispers, and Guardian’s Contingency. (This fix will also retroactively correct inflated core stat bonuses on heroes affected by this bug prior to our hotfix going live.)
  • Equipping a quiver with a two-handed bow will no longer cause Quick Compare to incorrectly reflect a loss in damage.
  • Square gems should now only drop in Hell difficulty, which is also where the required items to combine them drop.
  • The Paragon experience bar for Player 2 and Player 4 now displays correctly instead of being visually clipped at the ends.
  • Fixed a bug that caused a player’s experience bar to not display in multiplayer games if a another character with a Paragon levels had entered the game first.
  • Fixed a bug that caused the inventory to not display unidentified Legendary items.
  • Fixed a bug that caused the inventory to display equipped items twice if you exited the gem socketing sub-screen with the Select/Back button.
  • Fixed a bug that caused the controller to become stuck vibrating indefinitely.
  • Made changes to address corruptions of saved game data.

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Far Cry 3 Blood Dragon – Garrison Reset Patch Now LIVE

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Ubisoft has released a new patch for Far Cry 3 Blood Dragon, introducing a garrison Reset option which is now live across the Xbox LIVE marketplace as soon as you boot up the game.

Once players have conquered every garrison in their first run, they can reset them, and face the challenge all over again. Based on the success of FC3’s Outpost reset patch, this similar patch will give players another reason to revisit the year 2007 and re-take the garrisons once more.

Developed by Ubisoft Montreal, Far Cry 3 Blood Dragon is the game where you kill the baddies, get the girl and save the world, in a VHS-era vision of the future. As Sergeant Rex Colt, you are part man, part machine all American, a state-of-the art Mark IV cyber-commando on a mission… of vengeance. He is out to bring down his old commanding officer and his battalion of ruthless killer cyborgs, and he’ll stop at nothing to get the job done.

ThisisXbox.com rated Far Cry 3: Blood Dragon 7.5/10 in our review:

Blood Dragon is constantly coming at you with reminders that it is an homage to every bad action film that you had seen in the 80s and early 90s. Every piece of dialogue in the game is penned to perfection. Every line coming with a barrage of dated clichés that will slap you in the face with a fist full of nostalgia. They even secured the extremely appropriate voice acting talents of Michael Biehn, who played Corporal Dwayne Hicks in Alien and Kyle Reese in The Terminator. Every line delivered by Biehn feels like an open apology for the bland and frankly upsetting nature of Aliens: Colonial Marines.

Black Ops 2 – June Update Patch Detailed

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The latest update for Treyarch’s Call of Duty: Black Ops II has been given the green light and is available to download as of now when you next sign into the games servers. A complete list of updates and fixes is given below:

Multiplayer issues addressed

  • Addressed an issue reported by the community where camos and reticles would change or disappear.
  • Addressed an issue reported by the community where players could run away with the bomb in a Search and Destroy or Demolition match.
  • Addressed an issue reported by the community where players could become invincible for a period of time.
  • Resolved an exploit reported by the community where players could receive a secondary weapon in the primary slot in Create a Class.
  • Fixed an issue with friendly Stealth Choppers attacking friendly AGR’s in Free for All.
  • Fixed a map exploit on Turbine that allowed the player to hide inside of a rock.
  • Fixed an issue where the Emblems and Calling Cards were not updating for a 2nd profile signed in as a Split-Screen user.
  • Fixed an issue with the “NEW” text appearing next to the Personalize Weapon prompt when there was nothing new.

Zombies Issues Addressed

Global

  • Resolved an issue where downs received in a Solo Match counted as deaths on the Global Leaderboards.
  • Fixed an issue that prevented the host from launching a Grief or Turned Custom Game.

Mob of the Dead

  • Addressed an issue reported by the community where players could avoid zombie attacks in corners and near perk machines.
  • Addressed an issue reported by the community where players could activate the electric chair on the bridge while being in last stand.
  • Addressed an issue reported by the community where players could reach the top of the closed gate at the docks.
  • Addressed an issue reported by the community where players would die when boarding the gondola at the docks.
  • Fixed an issue with the M1927 that caused it to do lower damage at mid-range.
  • Fixed an issue where the sniper tower trap could fire on players.
  • Fixed an issue where screenshots would be distorted or corrupted when saved.
  • Fixed several map holes where players could enter unplayable sections of the map.

Thanks: OXM

Black Ops 2 Update Adds New Game Mode

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The latest update for Call of Duty: Black Ops 2 is a go-go and includes a great new Team Deathmatch variant as well as a range of even more improvements and fixes to the multiplayer element.

Taken straight from OXM – the details are as follows:

Featured Improvements

Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.

Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality.

Multiplayer Issues Addressed

Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.

Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.

Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.

Addressed an issue reported by the community where the frame rate may drop for other players when the host changes their audio settings during a match.

Addressed multiple issues on Magma where players were able to fall or dive-to-prone in certain lava areas and survive.

Players can now enter the crouched position while sprinting with the Riot Shield equipped.

Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.

Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.

Resolved a UI issue with Tactical Insertion button prompt placement in Split Screen after a Host Migration.

Resolved an inconsistency with Max Number of Players being displayed incorrectly when backing out of a Public Match search while it is searching.

Addressed an issue with the Respawn Delay counter overlapping with other on-screen graphics in Split Screen.

Addressed an issue with League Teams appearing incorrectly when they view another player’s League Team in the Leaderboards.

Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.

Overkill challenges will now progress if the player is using an alternate select fire mode.

Bots will no longer attempt to capture and destroy the Headquarters from outside of the Alien Set Van or the Castle.

The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.

Fix for the Hellstorm Missile not defaulting to the center of the Vertigo map when it flies in.

Equipment, Turrets and Guardians are now destroyed when they are thrown or placed into the lava in some areas on Magma.

Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.

Addressed a rapid scrolling issue in the Preset Class Menu.

Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the aircrafts that need to be destroyed to complete the challenge.

Text displayed for “Enemies forfeiting…” increased on Split-Screen to make it more legible.

Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.

Resolved an issue with signing in and out while a film in loading in Theater.

The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.

Resolved an issue with attempting to sign into a Twitch account with Dual Play enabled.

Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.

Fixed an issue in Offline System Link when the host leaves a lobby.

Gameplay Balancing

Reverted global spawn influencer change from previous game update due to undesirable side effects.

Zombies Mob of the Dead Issues Addressed

Addressed an issue reported by the community where players would collide with each other and die while riding the gondola.

Players can now board the plane once it’s been built.

Fixed an issue in Grief Mode where the Wolf head would freeze after round 5.

Addressed various zombie pathing issues throughout the map.

Fixed an issue where character conversations would overlap with each other.

Fixed an issue where players could not unlock the Juggernog machine that was locked down by Brutus.

Addressed several exploits involving zombie pathing and the zombie shield.

Resolved an issue where the game would not end if killed by the Acid Splat.

Fixed an issue where players could get stuck behind the Afterlife doors.

Resolved various pathing issues where zombies would not path to players behind open doors.

Addressed an issue with the electric chairs placing the players underneath the.

Addressed an issue where the prompt to build the plane would disappear while holding the Tomahawk.

Addressed an issue with the wins and loss data not updating in the Grief leaderboards.

Black Ops 2 Update – Full Notes On Another Fix

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…aaaannnd the latest update for Call of Duty: Black Ops 2 is all go, go, go and covers a host of new fixes and improvements as detailed below. We copied and pasted the information from OXM who saved us the hassle of reading the Call of Duty blog and then having to input it all here…

Here’s what’s going down with the latest patch 12/03/2013 set to include the micro-transaction dlc processes

Feature Improvements

The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.

Added the ability to view past seasons for all the leagues a team has been a part of in League History.

Background Downloading has been enabled on XBOX 360.

Multiplayer Issues Addressed

Resolved an issue where players were receiving an error message when trying to join a System Link or LAN Party lobby without internet connection.

Resolved Select Fire reverting back to default settings after a round transition.

Fixed a potential exploit using the Trophy System.

Addressed an issue with the Collector’s Edition camo un-equipping from weapons.

Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress.

Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.

Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.

Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods.

Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.

Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.

The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.

Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill.

Resolved an issue with C4 and Bouncing Betty’s killing players on contact.

Fixed an issue where the Combat Axe would sometime destroy the Guardian.

Addressed a missing image issue with the Medals section of the Combat Record for new players.

Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.

Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.

Hosts can now kick players in Custom Game lobbies.

Hint text for the Camera toggle in the Live Stream menu updated to include support for the XBOX 360 Kinect sensor.

Videos being rendered in the Theater will no longer be automatically canceled when the controller disconnects.

The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.

Addressed a button mapping issue in the Emblem Options menu.

Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.

Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.

Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2.

Resolved an issue where the turret in the northern building on Turbine would become unusable.

Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.

Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.

Resolved an issue on XBOX 360 with backing out of a Guest Account sign-in.

Addressed an issue where the game would sometimes crash after repeated host migrations.

Fixed knife lunge launching players on the Express map.

Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.

Addressed a loss of functionality for the player and guest when switching between Multiplayer and Zombies and having the guest switch back to Multiplayer.

Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.

Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.

Resolved a couple of overlapping UI issues when CODcasting.

Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.

Gameplay Balancing

Spawn System Improvements:

Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.

Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.

Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.

SMGs:

MSMC: Recoil has been increased.

MSMC: Hip fire accuracy has been slightly reduced.

PDW57: Recoil has been increased.

PDW57: Hip fire accuracy has been slightly reduced.

Pistols:

KAP-40: Dual wield damage reduced.

KAP-40: Dual wield hip fire accuracy has been reduced.

Attachments:

MMS: Cold blooded now renders enemies almost completely invisible to MMS.

LMGs:

QBB-LSW: Medium range damage increased.

HAMR: Medium range damage increased.

Assault Rifles:

FAL OSW + Select Fire: Damage reduced when firing full auto.

SMR + Select Fire: Damage reduced when firing full auto.

Type 25: Move speed increased.

Type 25: Medium range damage increased.

SCAR: Long range damage increased.

SWAT-556: Long range damage increased.

Shotguns:

M1216: Medium range damage increased.

Sniper Rifles:

Ballista + Iron Sight: Idle sway reduced.

Zombies Issues Addressed

Resolved several issues with exploitable areas in the Die Rise

Resolved several exploits in Green Run

Resolved network/connectivity issues that could occur in the frontend and lobbies.