Farming Simulator 15, the new generation of the franchise phenomenon Farming Simulator, is getting ready to enter a new era: a new graphics and physics engine, a new interface, a richer fleet of vehicles… but also – and this is one of the biggest new features – Farming Simulator 15 breaks down the barriers of its environments, offering players to leave the fields and enter woods!
The game proposes a mountain of new activities linked to forest exploitation, with a range of new vehicles, tools and other machines entirely dedicated to these new adventures: from woodcutting to transport, and from processing of the logs to replanting, Farming Simulator 15 offers to players a whole lot of new opportunities to develop their farm. This is exactly what we discover today with this gameplay video!
This video is the 3rd of a series of gameplay trailers. While the previous two videos, dealing with two fundamentals of Farming Simulator – growing and harvesting crops – have already reached several hundreds of thousands views, today’s video lets us discover in action some of the vehicles dedicated to woodcutting, such as the impressive machines from manufacturer PONSSE, one of the 20 new brands to appear in the game.
From cutting down trees with the imposing ScorpionKing – or up-close and personal with a handheld chainsaw – to different ways of processing the logs (transformation into wood chips, transporting the logs to the sawmill, etc), this video covers some of the different activities linked to managing forests. This is also a good opportunity to appreciate the new graphics and physics engine, as vehicles’ suspensions, cranes and logs react realistically as they are being moved around.
Farming Simulator 15 will be available on PC in stores and for download on October 30 and available on Xbox One and Xbox 360 early 2015.
The hotly anticipated Elder Scrolls V: Skyrim Minecraft mash-up is out next week, according to Bethesda.
The pack contains over 40 downloadable skins, a Skyrim themed texture pack, as well as themed Skyrim menu. Here’s the meat of the DLC, over 20 songs from Skyrim itself will be making its merry way to the world of pixelated blocks.
The Minecraft: Xbox 360 Edition Skyrim Mash-Up DLC will be available to download on November 20th for $3.99/€3.79/£2.69.
With Season 4 of the TV show now officially under way on FOX it was only a matter of days before we heard an announcement around Season 2 of Telltale’s BAFTA Award winning series based on the same comics from Robert Kirkman, the Eisner Award-winning creator and writer of The Walking Dead.
The Walking Dead: Season Two – A Telltale Games Series will continue the story of Clementine, a young girl orphaned at the outset of the undead apocalypse, now left to her own devices to seek safety and survive in a world gone mad. Now assuming the role of an ordinary child, players will struggle to outwit both the dead and the living in situations that will test their morals and control the flow of the story through their decisions and actions.
The terrifying nature of Robert Kirkman’s world has allowed Telltale to push the boundaries of interactive drama in video games to a place that has had fans anxious to know what will happen next in this series. Today we can finally lift the veil, albeit only a little, on how this story will continue, and we’ll soon be putting players in the shoes of a lead role that will challenge their expectations of how to survive in a world where no one can be trusted.
said Dan Connors, Co-Founder and CEO of Telltale Games.
Expected to premier later this year, The Walking Dead: Season Two – A Telltale Games Series will consist of five episodes that will be released over the course of the season and will conclude in 2014.
An official announcement trailer and additional screenshot are included below for you enjoyment.
So nearly two weeks after it’s release on the PS3, we Xbox 360 owners and players are finally getting Patch 1.0.2. The update fixes numerous crash-related bugs and gameplay issues, and makes further balance changes.
Here’s the official patch change log from Blizzard:
Fixed a crash that could occur when quitting the game during a cutscene.
Fixed a crash that could occur when interacting with the stash while another player attempts to join your game.
Fixed a crash that could occur after connection failures caused by NAT/
Fixed multiple crashes that could occur as a result of memory corruption.
Fixed crash when casting Hex with the Painful Transformation rune on a Fetish Shaman in Acts III and IV.
Removed unnecessary “Clear Skill” option that could appear on the Passive Skill screen and would crash the game when selected.
Enabling Elective Mode no longer causes “New Slot” notification stars to appear for the original slot as opposed to the slot the skill is assigned to.
Hardcore characters in the process of taking fatal damage while exiting the Scorched Chapel will no longer be permanently killed.
Followers can no longer permanently lose all items after migrating from one game host to another.
The following four item sets will no longer repeatedly and permanently add core stat bonuses each time the player logs out of the game: Blackthorne’s Armor, Endless Path, Zunimassa’s Whispers, and Guardian’s Contingency. (This fix will also retroactively correct inflated core stat bonuses on heroes affected by this bug prior to our hotfix going live.)
Equipping a quiver with a two-handed bow will no longer cause Quick Compare to incorrectly reflect a loss in damage.
Square gems should now only drop in Hell difficulty, which is also where the required items to combine them drop.
The Paragon experience bar for Player 2 and Player 4 now displays correctly instead of being visually clipped at the ends.
Fixed a bug that caused a player’s experience bar to not display in multiplayer games if a another character with a Paragon levels had entered the game first.
Fixed a bug that caused the inventory to not display unidentified Legendary items.
Fixed a bug that caused the inventory to display equipped items twice if you exited the gem socketing sub-screen with the Select/Back button.
Fixed a bug that caused the controller to become stuck vibrating indefinitely.
Made changes to address corruptions of saved game data.
Earlier in the week Microsoft Studios VP Phil Spencer was caught in an interview with AusGamers, where he commented a “connected ecosystem” across a wide range of devices is where he sees “the future of gaming.”
This connected ecosystem across all the different devices is definitely where I think the future of gaming is going. You don’t have to do it as a developer, but you have the capability and I think a system like Xbox Live across all those screens where you know who someone is and who their friends are, what their Achievements are and their progression is really critical to that.
During the interview he brought up Shadowrun, a cross-platform multiplayer game that launched on the Xbox 360 and PC in 2007. Although a title Microsoft definitely learnt a lot from, it failed to achieve any resemblance of financial success on either PC or 360.
So is our friend Phil Spencer talking about real cross platform gaming or just companion apps and stat checking? I’d definitely love to team up with some PC players when Dead Rising 3 is released. What do you guys think?
13 Years ago I was just 15 years old, but even with that in mind my new fond obsession with Harvest Moon: Back to Nature on the PlayStation 1 was inexcusable. I mean, really, I should have been outside drinking with the other teenagers. Running from the local police and generally causing trouble – you know, the kind of things you do growing up in a small town. Well eventually I did do all those things, but not until my Farming obsession was fully engaged. Fast forward to present day and I am a grown up, or at least pretend to be, so need a grown up equivalent of my past farming addiction and this is where the unlikely YouTube sensation, Faming Simulator 2013 steps in. Released originally for PC, FS has become famous in its own right have commands a massive fan base. Keen to capitalise on its popularity, the team behind FS has ported the game to consoles, introducing new controls, vehicles, tools and a sizable second area to explore. Unfortunately for us console players, while it does have a sort of rural charm, FS is too repetitive and rough-around-the-edges to recommend.
If you haven’t played FS for PC, which is the boat I was in, then getting to grips with the game can be a little tedious. There is an optional tutorial when starting a new game, but it only covers the very billy basics from tending a field to selling 1 variety of crops. The rest is completely down to you to discover which in some instances is infuriatingly frustrating and comes at a loss in terms of making money down on the farm. When you do start you are handed a couple of tractors, a few fields and a modest amount of capital to see you through your first 2-3 harvests.
As you wander aimlessly around the farm (there isn’t much else to do whilst your crops grow) you’ll find some hints sparsely dotted around. These provide some tips on different aspects of a farmer’s life from dusk till dawn. They are few and far between unfortunately and the path to making money and upgrading your farm is a slow one filled with experimentation. All that said, there are some interesting ways to make money in addition to just the farming and these are discovered naturally as you wander around the farms and visit the local town. You have options to purchase livestock which can provide a steady income or if you decide to invest in additional machinery like lawnmowers and palette trucks you could perform odd jobs around town as the residents require.
The management side of FS is definitely where the game excels with players forced to make decisions that really matter, especially during the early stages of the game when money is tight. It’s the practical side of things where Farming Simulator falls down, and falls down badly. There’s simply no getting away from the fact that the farming gameplay is slow and tedious. Fields take what seems like an eternity to prep, plant and harvest, which may mirror real life and tick the right boxes for simulation fans, but will bore the pants off everybody else. That said, there is something strangely satisfying about neatly and efficiently sowing seeds and harvesting fields, but the means simply don’t justify the ends.
Twice I lost interest and had to restart the game – both during my first harvest. When 90% of the game revolves around this growing crops business, it doesn’t bode well that I got bored and switched it off.
Graphically Farming Simulator is incredibly poor. The game is plagued by scrappy visuals, poor draw distances, choppy textures and scenery which just doesn’t load. The physics in the game are just as bad. I was attempting to deliver a harvest of corn to town when a car pulled out on me and my tractor (doing no more than 20 MPH) hit the car in front and proceeded to fly into the air and land about 500 meters from where I originally started. On more than one occasion did I get stuck in-between another vehicle and a wall, curb or building. Poor AI and bad physics meant after 10 minutes of trying to get free I had to restart.
Farming Simulator 2013 is unintentionally entertaining at times, providing retrospective moments of amusement with its dodgy physics and tedious activities. But while it may capture the long, gruelling process of maintaining a farm, it doesn’t do enough to maintain your attention. It’s a poor port of an extremely popular and ultimately much better PC title.
Painkiller: Hell & Damnation is an HD remake of cult hit Painkiller and its Battle out of Hell expansion created by Bulletstorm devs, People Can Fly in 2004. The internet was abuzz when the game was announced back at E3 in 2012, and this guy (that’s me) couldn’t wait to get his hands on it. This new iteration is produced and developed by Nordic Games and The Farm 51 respectively. But that’s enough dawdling, let’s kick things off with a bit of backstory.
Painkiller: Hell & Damnation kicks off in the manner of its predecessor. At the start of the game, a wide-eyed blue collar gent named Daniel Garner and his wife Catherine are tragically killed in a traffic accident. As Catherine absconded to eternal peace in heaven, poor Daniel Garner is left rotting in purgatory, and he wants nothing more than to be reunited with his beloved wife. This is when he is approached by a demonic entity. I’d like to say it was the grim reaper, but that’s never made clear (although he does have a sickle). This bringer of darkness advises Daniel that he may yet reunite with his wife, IF he can return 7000 souls to the reaper. Now I know this is almost as cheesy as Little Nicky, but nobody comes for the story.
It’s easy to see that this new version was supposed to be a lot more story orientated rather than just having a beginning and an end. However, throwing in extra cutscenes that weren’t in the original really did nothing for the game as they only really serve as a hindrance and a break in the action. Not to flip-flop on everything here but the cut-scenes do actually look tremendously beautiful. Almost next-gen worthy. But when people play Painkiller, all they want to do is spend their time eradicating the unholy spawn that roam the evil domain.
Speaking of eradication, you will still get to do that in spades despite the intrusive story. Seasoned veterans will definitely love this game. But for newcomers, you need to be told just what this game is. It is a series of battle arenas that have nothing but non-stop enemies coming at you. You walk into an area, get locked in, and kill everything until you move on to the next area and do it again. This repetitive way of development would be damned for most games, but we’re to assume that everyone that picks this game up knows exactly what they’re getting.
The weapons, and this is where the game really gives you some ingenuity, the weapons are vast and plentiful; and you will constantly have the chance to use several different weapons that all have alternative firing modes. I found that the most useful weapon is definitely the shotgun. Aside from the rocket launcher, but as you may have guessed, there is a finite supply of rocket launchers that have just been left lying around. But the main weapon in your arsenal will be the SoulCatcher, which you acquire right from the get-go. It looks kind of like a bone saw with a tiny windmill for the blade. It also looks like it’s made out of bones. It fires off little blades at your enemies which create a huge bloody mess. Its secondary fire option is what I like to call the ‘Shang Tsung’. A green laser that sucks the soul out of your enemies. Suck enough souls and you can fire at one of the enemies and have them fight for you. Take that, hell! The SoulSucker is Painkiller: Hell & Damnation’s one and only new weapon, which is something of a shame.
Honestly there isn’t much to be said about the combat. It doesn’t handle as well as today’s shooters. But it does handle exactly how you would think, rigid with a lack of iron sights. This will excite purists, but it does leave me with something of a sour taste. What I will say though is that it is a hell of a lot of fun and you can definitely see the influence that this game has passed on to shooters everywhere. For example, the Stake Gun which fires…well, stakes. These pin the enemies to walls and such, which we’ve definitely seen in more than a few games since then.
The main campaign will only take you around 4-5 hours to complete. But the replay value will come with you trying to make use of all the weapons in the game, as well as finding all the secret areas if you’re that way inclined. Although some of the level design is absolutely beautiful, in the most horrific sense possible since they’re all evil domains, this just doesn’t detract from the fact that you end up doing the exact same thing over and over again. While this will be a lot of people’s cups of tea, I just feel that as gamers, we have evolved past the aspect of linear gameplay (I know, that’s pretty much all we get anyway).
One very cheeky side-note, I had to look into this as I was sure that there was quite a bit missing. The back of the box on this game certainly states that “this is a modern remake of two classic shooters, Painkiller and Painkiller: Battle out of Hell”, but it certainly isn’t; and it won’t be until the rest of it is released as DLC. I don’t condone this in the slightest, but then again it was released at a heavily discounted price. So you need to decide for yourself whether you only want to re-live a small part of the game you love, and buy the rest later, or not.
The game does have multiplayer. But it’s the bog-standard modes of Team Deathmatch, Capture The Flag, and Deathmath. The one mode that looked quite interesting but turned out not to be was Survival. It’s basically like doing a mission from the campaign, yet the player with the most kills wins. Nothing special going on here. Actually, a couple modes from the original were actually removed for this iteration too. Whether or not they will come out as DLC also, remains to be seen.
To sum up, Painkiller: Hell & Damnation is a game that was made only for its fans, and they’re the people that it’s bound to piss off the most at the same time. It’s very well-made, plays just like it should, looks beautiful, has the most kick-ass metal soundtrack I’ve ever heard in a game, and it’s just as cheesy as ever. Throw in some co-op campaign and a spot of multiplayer, and you might just feel like you have a game worth owning.
Painkiller: Hell & Damnation has left me with something of a moral quandary here. I feel that the game is repetitive, and can’t stand with the shooters today by any means. The issue with removing almost half the game and making it approximately around 4 hours long doesn’t sit well with me at all, as I’m sure it won’t with its fans. But looking at it objectively, I’m reviewing Painkiller: Hell & Damnation, not comparing it to something that was made 9 years ago. So I can’t let that hurt the game’s score. With that said, it all boils down to one question. Did I have fun?
It’s the moment several people who aren’t a part of the glorious PC master race have been waiting for. One of last year’s most hotly anticipated PC titles has finally been given a release date for the Xbox 360. That’s right, ladies and gents. You can pop your retail disc into your consoles this September 3rd. Continue reading Diablo III Finally Coming To Your Xbox 360 On September 3rd→
A real phenomenon, Farming Simulator surprised the world by becoming, with the 2013 version on PC, a world-wide best-seller. The farming simulation game from Giants Software is now getting ready to release for the first time on consoles in September, with an Xbox 360 version full of exclusive content! Continue reading Farming Simulator 2013 Announced For Xbox 360→