Tag Archives: people can fly

Bulletstorm: Full Clip Edition review

It’s not often that I’ll play a first-person shooter other than Halo. It’s even less often that it’s a re-imagining of a title that was first released on the Xbox 360. Bulletstorm: Full Clip Edition from People Can Fly is one such game.

Bulletstorm isn’t usually the type of title I’d pick up. Not because I don’t like first person shooters, more the fact that I’m not a massive fan of being led around by the nose. I’m much more of an exploration kind of shooter fan than scripted paths and direction. That being said, I went into Bulletstorm with an open mind, especially as I’d not played the initial Xbox 360 release from 2011. I was pleasantly surprised.

Taking place in the 26th Century, Bulletstorm sees you take the role of Grayson Hunt. Grayson is the leader of Dead Echo, a covert hit squad under the direct command of Star General Sarrano of the Confederation of Planets. Sarrano, unsurprisingly, uses Dead Echo to clean up some of his dirty work, and, learning this, Grayson and his team desert. They become Space Pirates and ten years on, encounter Sarrano’s cruiser, the Ulysses, ramming it over the planet Stygia. Your story is taken up from there on in.

Initially, you have a few tasks to perform to save the life of team member Ishi Sato. Ishi was critically wounded during the crash and has been repaired by the damaged ship’s medical systems using cybernetic and robotic components. The AI on this repair is rather aggressive, however, turning Ishi into something of a loose cannon. During the initial search for power, you find an Instinct Leash.

Bulletstorm

This device is an interactive energy whip and tactical points-scoring system. The more kills that Grayson performs, in the most creative manner, the more points that you will earn. More points equals more ammunition and weapon upgrades as you progress through the game.

The weapons that Grayson has access to range in type and effectiveness. The weapon select allows you to choose between the primary automatic rifle and two secondary weapons. Choosing wisely could mean the difference between progressing on to the next chapter, or dying a horrible death at the hands of the local hybrid-mutant population of nuclear-winter crazies. You have good selection of combat weapons to choose from. From  a magnum-type pistol  to an explosive tipped flail chain launcher, there should be fun for everyone in the loadouts.

The loadouts are accessed through the Instinct Leash communicating your kill-score to drop-kits. You can choose to upgrade the weapons in your arsenal and purchase more ammo, but in truth, you’ll probably max out your ammo as there are so many crazies around, you’ll be buried in spent casings.

Bulletstorm

Importantly, the weapons are fun to use. There’s nothing worse than finding out that the firepower at your disposal is drab and lifeless, or worse still, ineffective. The standard automatic rifle does feel slightly underpowered though, and you can find yourself emptying clip after clip into certain enemy types before you try something else. The Instinct Leash allows you to get creative too. You can use it to whip enemies from behind cover towards you or into hazards like giant spikes, electrical wires or hungry plants. This can rack up your points and can be a source of amusement as you whip them towards you and give them a hefty boot away while trying to take their head off with a well-placed bullet.

There are a number of local mutant types that will come at you without hesitation as well. There’s no sneaking around trying to avoid conflict in this one, its full-on, in your face violence here. Once these are out of the way, by whatever means you have at your disposal, hell, even kick them off a platform, they will drop something useful, like a small amount of ammo. You can even use the Instinct Leash to pick that up if you’re desperate.

As you make your way to specific locations throughout the ravaged city, using a pre-defined path, you will eventually come up against a heavier boss battle before progressing to the next Act or Chapter. These will sometimes involve a little more of the story being revealed or occasionally, will suggest something other than a professional relationship blooming between Grayson and Ishi. Odd.

Bulletstorm

Bulletstorm: Full Clip Edition has had a graphics update by all accounts, although not having played the original, I wouldn’t be in a position to comment on the differences. It also provides the Overkill Campaign mode, granting immediate access to all of the available weapons as well as six new Echo maps. There is also a great Duke Nukem’s Bulletstorm Tour DLC available with voice clips from Jon St.John himself.

The voice-acting in Bulletstorm is OK. It won’t win the game any awards and some of the dialogue is pretty cheesy, but it helps to keep the game, and more importantly the story, clipping along at a fair old pace, and there’s plenty to keep you entertained throughout. There are several hours of gameplay in the story alone and with multiplayer, Overkill and the Duke Nukem optional DLC, there’s enough to keep you seriously entertained for a long time to come. With all of that in mind, is there anything I don’t really like about Bulletstorm Full Clip Edition?

Well, I can’t help but feel that it’s all a bit samey. The mutants either come at you in some sort of suicidal frenzy or they hide and try to pick you off, making a swift Leashing inevitable. There’s little variation in the attacks or the way you end up defeating the hordes of nutters trying to end your existence. There’s no health indicator either. Take too much damage, and to be fair Grayson can take a lot, and the edges of your HUD turn red until you hide for a bit of time. This can be irritating of you’re in the middle of an important boss fight.

Bulletstorm

On the whole, Bulletstorm: Full Clip Edition lives up to the hype of the original release. The graphics are futuristically gory in a good way and most things are pretty well animated. The story keeps you engaged throughout and the voice-acting, while not Oscar-worthy, is good enough to get you through the cheesy dialogue. Save for repetitive waves of attacks and being led around a specific route to your goal, the game is well worth picking up to add to your collection.

Thanks to People Can Fly and Xbox for supporting TiX

Bulletstorm: Full Clip Edition officially announced

Back in September TiX gaffer Rich Berry posted that a Brazilian classification board had released an image that Bulletstorm had been rated and was heading to Xbox. Just like something from a Mission Impossible film, screen shots of Bulletstorm were also found on a USB stick flooding E3 2016 with rumours about the game. Well it seems all the rumours were true as People Can Fly and Gearbox publishing have officially announced Bulletstorm: Full Clip Edition will be released on April 7th 2017.

https://www.youtube.com/watch?v=TDtv9fImfNw&feature=youtu.be

The 2011 Bulletstorm was Gearbox Software’s break from the Gears of War titles. We have to except that we are in a world of remakes now and it’s only right that the more overlooked titles get a chance at a new market. Bulletstorm has everything the original had and more,  it will come with the unique “Skillshot” system that rewards you for executing the most creative and deadly kills imaginable, this adds a touch of arcade to the whole game. Bringing a game bang up to date doesn’t just mean messing with the visuals a bit, so People Can Fly have made Bulletstorm: Full Clip Edition 4k compatible, if you can support it. As an added sweetener the king himself Duke Nukem makes an appearance, I’m sold.

Set to launch on  Xbox One and Windows PC  Bulletstorm: Full Clip Edition is the definitive Bulletstorm experience, including:

  • The Total Package – All previously-released content including all maps, modes, and more on your favorite modern platform
  • New Overkill Campaign Mode  –  Blast your way through the campaign by starting with an unrestricted arsenal of weapons and Skillshots
  • New Echo Maps  – Showcase your skills on six brand-new levels for the score-based Echo Mode
  • Killer Visuals – Presented with updated models, environments, and animations all running at a smoother framerate than ever before
  • The Art of Destruction – Orchestrate masterful kills by mixing fast-paced gunplay with unique kick, slide, and leash combos
  • Visceral Audio – Bask your ears in Skillshot glory with newly remastered audio effects
  • Duke Nukem’s Bulletstorm Tour – Pre-order the game and get the option to play through the entire Bulletstorm: Full Clip Edition campaign as Duke Nukem, featuring a fully rerecorded script and brand-new lines from the original voice of Duke

So just in case you haven’t seen any new games for 2017 it’s time to start your list, put Bulletstorm at the top, I loved the first one so lets hope this bring a touch of nostalgia as well as new content.

Bulletstorm rated and heading to Xbox One?

If a Brazilian classification board is to be believed, then Bulletstorm has been rated and will be heading onto Xbox One as a remaster edition in 2017.

screen-shot-2016-09-30-at-19-21-57

News of a Bulletstorm remaster first surfaced when images were found on a USB stick given out at an Xbox event during E3 2016, which Microsoft declined to comment on. With the backwards compatible program in full swing, is there really an appetite for all these remasters?

Painkiller: Hell & Damnation Review

43375-painkiller

Painkiller: Hell & Damnation is an HD remake of cult hit Painkiller and its Battle out of Hell expansion created by Bulletstorm devs, People Can Fly in 2004. The internet was abuzz when the game was announced back at E3 in 2012, and this guy (that’s me) couldn’t wait to get his hands on it. This new iteration is produced and developed by Nordic Games and The Farm 51 respectively. But that’s enough dawdling, let’s kick things off with a bit of backstory.

Painkiller: Hell & Damnation kicks off in the manner of its predecessor. At the start of the game, a wide-eyed blue collar gent named Daniel Garner and his wife Catherine are tragically killed in a traffic accident. As Catherine absconded to eternal peace in heaven, poor Daniel Garner is left rotting in purgatory, and he wants nothing more than to be reunited with his beloved wife. This is when he is approached by a demonic entity. I’d like to say it was the grim reaper, but that’s never made clear (although he does have a sickle). This bringer of darkness advises Daniel that he may yet reunite with his wife, IF he can return 7000 souls to the reaper. Now I know this is almost as cheesy as Little Nicky, but nobody comes for the story.

screenlg2

It’s easy to see that this new version was supposed to be a lot more story orientated rather than just having a beginning and an end. However, throwing in extra cutscenes that weren’t in the original really did nothing for the game as they only really serve as a hindrance and a break in the action. Not to flip-flop on everything here but the cut-scenes do actually look tremendously beautiful. Almost next-gen worthy. But when people play Painkiller, all they want to do is spend their time eradicating the unholy spawn that roam the evil domain.

Speaking of eradication, you will still get to do that in spades despite the intrusive story. Seasoned veterans will definitely love this game. But for newcomers, you need to be told just what this game is. It is a series of battle arenas that have nothing but non-stop enemies coming at you. You walk into an area, get locked in, and kill everything until you move on to the next area and do it again. This repetitive way of development would be damned for most games, but we’re to assume that everyone that picks this game up knows exactly what they’re getting.

screenlg4

The weapons, and this is where the game really gives you some ingenuity, the weapons are vast and plentiful; and you will constantly have the chance to use several different weapons that all have alternative firing modes. I found that the most useful weapon is definitely the shotgun. Aside from the rocket launcher, but as you may have guessed, there is a finite supply of rocket launchers that have just been left lying around. But the main weapon in your arsenal will be the SoulCatcher, which you acquire right from the get-go. It looks kind of like a bone saw with a tiny windmill for the blade. It also looks like it’s made out of bones. It fires off little blades at your enemies which create a huge bloody mess. Its secondary fire option is what I like to call the ‘Shang Tsung’. A green laser that sucks the soul out of your enemies. Suck enough souls and you can fire at one of the enemies and have them fight for you. Take that, hell! The SoulSucker is Painkiller: Hell & Damnation’s one and only new weapon, which is something of a shame.

screenlg7

Honestly there isn’t much to be said about the combat. It doesn’t handle as well as today’s shooters. But it does handle exactly how you would think, rigid with a lack of iron sights. This will excite purists, but it does leave me with something of a sour taste. What I will say though is that it is a hell of a lot of fun and you can definitely see the influence that this game has passed on to shooters everywhere. For example, the Stake Gun which fires…well, stakes. These pin the enemies to walls and such, which we’ve definitely seen in more than a few games since then.

The main campaign will only take you around 4-5 hours to complete. But the replay value will come with you trying to make use of all the weapons in the game, as well as finding all the secret areas if you’re that way inclined. Although some of the level design is absolutely beautiful, in the most horrific sense possible since they’re all evil domains, this just doesn’t detract from the fact that you end up doing the exact same thing over and over again. While this will be a lot of people’s cups of tea, I just feel that as gamers, we have evolved past the aspect of linear gameplay (I know, that’s pretty much all we get anyway).

screenlg9

One very cheeky side-note, I had to look into this as I was sure that there was quite a bit missing. The back of the box on this game certainly states that “this is a modern remake of two classic shooters, Painkiller and Painkiller: Battle out of Hell”, but it certainly isn’t; and it won’t be until the rest of it is released as DLC. I don’t condone this in the slightest, but then again it was released at a heavily discounted price. So you need to decide for yourself whether you only want to re-live a small part of the game you love, and buy the rest later, or not.

The game does have multiplayer. But it’s the bog-standard modes of Team Deathmatch, Capture The Flag, and Deathmath. The one mode that looked quite interesting but turned out not to be was Survival. It’s basically like doing a mission from the campaign, yet the player with the most kills wins. Nothing special going on here. Actually, a couple modes from the original were actually removed for this iteration too. Whether or not they will come out as DLC also, remains to be seen.

screenlg12

To sum up, Painkiller: Hell & Damnation is a game that was made only for its fans, and they’re the people that it’s bound to piss off the most at the same time. It’s very well-made, plays just like it should, looks beautiful, has the most kick-ass metal soundtrack I’ve ever heard in a game, and it’s just as cheesy as ever. Throw in some co-op campaign and a spot of multiplayer, and you might just feel like you have a game worth owning.

Painkiller: Hell & Damnation has left me with something of a moral quandary here. I feel that the game is repetitive, and can’t stand with the shooters today by any means. The issue with removing almost half the game and making it approximately around 4 hours long doesn’t sit well with me at all, as I’m sure it won’t with its fans. But looking at it objectively, I’m reviewing Painkiller: Hell & Damnation, not comparing it to something that was made 9 years ago. So I can’t let that hurt the game’s score. With that said, it all boils down to one question. Did I have fun?

Well, I guess I did. But not enough.

[xyz-ihs snippet=”Score5half”][xyz-ihs snippet=”Pegi18″]

Gears of War: Judgment Review

judgment_header

The fourth entry into the Gears of War franchise will quite literally blow your mind – co-developed by Epic Games and People Can Fly, Gears of War: Judgment is set in the immediate aftermath of ‘Emergence Day’ which was the defining event of the very first Gears of War from 2006. Although the game will take you back through a period prior to the events of both Gears of War 2 and Gears of War 3, it has a variety of improvements that make this the most enjoyable and action-packed campaign yet!

The main protagonist is a young COG by the name of Damon Baird, who should already be very familiar to all Gears fans from being the sidekick to Marcus Fenix, but here in Judgment – Baird has a story of his own to tell in a series of flashback sequences used to tell the events leading up to why a small Kilo Squad are being judged in a military COG court. Having taken matters into their own hands and defying all orders to save the world from a new threat, Kilo Squad stand on trial and must face a Colonel Loomis to defend their actions. It is with the Kilo Squad telling their story where the flashback sequences come into play as you relive in-game each part of the Kilo Squads reasoning to Loomis. This is clearly why the title is ‘Judgment’ and you daringly pace through their testimonies putting your life on the line for the greater good – or so you believe!

judgment1

In Gears of War: Judgment, the Kilo Squad is made up of a young team of trained COG army soldiers that are joined in their unanimity to protect themselves and the world from a terrifying threat on humanity. Although Baird is the main man through-out most of the campaign, you will face the attack and defence missions through the eyes of the other Kilo Squad members. This being Augustus “The Cole Train” Cole, the more comical character and another blast from the past games; Sofia Hendrick, a journalist who joined the army after Emergence Day, and Garron Paduck, a Gear Soldier in the COG Army who was previously a Major for another military force.  The characters are united by their actions and defend their reasons with justified decisions that you will experience in the campaign, each character presents their own traits and discussion’s with dialogue that is classic Gears of War talk! If you were somewhat nervous about People Can Fly’s input into the Gears of War universe, you need not worry, the gritty war-torn landscapes and accompanying plot lines feel like the heart and soul of the Gears of War: Judgment story-telling and a real “Gears-experience”, it’s definitely a game for the fans as well as fantastic entry title if you’ve never played a Gears of War game before.

Judgment is not just a new story that takes place alongside the events of Emergence Day, but it’s a whole new arsenal of weapons and also a whole new way to play a campaign. The game is broken down into Chapters where each features the Testimony of each member of Kilo Squad; Chapters are also broken down into sections which vary between six to eight and at the start of each section you’ll see a glowing COG Emblem emblazoned on the wall where you will have the option to accept or dismiss a Mission Declassification. These Declassify missions completely turn up the heat with how you are expected to play the campaign by making it increasingly difficult, limiting in ammo, time-based challenges, and impaired vision amongst many other unique gameplay scenarios to test your endurance through-out the Chapter. Successfully completed Declassify Missions within the story will not only earn you extra rewards for both Campaign and Multiplayer, but they uncover critical information relating to the story as well as helping towards your Achievements.  Should you inevitably die, or fail challenges another new feature comes to life. In completely taking away the predictability after a death and an enhancement to the challenges you face is the addition of a new Smart Spawn System for Judgment. Having seen this in action I can say that every game from here on in could use this great tool to make your respawns play differently since every spawn changes the type of enemies in play, the timing of their appearance and additionally their locations so that each encounter although in the same battleground feels a little different. It’s a like a new take on the environment so that you’re not complacent and this does add an extra layer of freshness because this is for both Campaign and Multiplayer – It really mixes things up a little for the better.

judgment2

Gears of War, in my opinion was always the franchise that offered the best non-traditional looking weapons for a game with a feel about them that was dark, gothic and yet futuristic all at the same time. Many of the Gears classic weapons have returned such as the Torque Bow, Long Shot, BoomShot, Gnasher, and signature weapons like the Lancer and Hammerburst – but a range of new additions are out in force within Judgment that feel like a contemporary twist on some of the familiar types of weaponry.  Embracing a Markza Rifle is like holding a Retro Lancer that has been enhanced for long-range shooting combined with a blade to hit near-by enemies for quick assaults. It comes across in combat like a less-powered LongShot, but deadly at close range. There’s also a Booshka gun which is similar to a BoomShot, but rather than see the ammo explode instantaneously it bounces and ricochets for a good few seconds before the explosion. Often found before an incoming horde of enemies you might catch the Tripwire Crossbow to grab hold of which unlike the familiar Torque Bow will embed its ammo into the ground or walls and detonate it upon the enemy walking nearby. New weapons offer a different strategic approach to the enemy where you can lie and wait for their presence or go all-in guns blazing, you might have had the opportunity to experience them in the Gears of War: Judgment Demo on Xbox LIVE?

Switching weapons in Judgment is also new – yes, now a simple press of the Y button will suffice instead of the traditional Gears way of using the D-pad left, right, up, down. Many of the controls have had an overhaul so that you have faster access to what you need, but if you’re a hardened Gears player then it will take a little adjustment to get used to initially. The newer control scheme is more likely due to Gears of War: Judgment being a more intense combat title than any other gears game. Throwing down a grenade is now a simple button press without a selection process, and it is a change for the better because it suits the faster gameplay to improve your experience – every second counts. One other noticeable difference with weapons compared to Gears of War 3, is the time it takes to perform a reload – if you do not manage a quick Active Reload then expect to wait a little bit longer than usual which poses a real nuisance when face to face with more than one enemy. In fact, death is likely the only outcome for not reloading well in the situations where you are bombarded with a horde.

judgment3

If you like collectibles then Judgment returns the infamous fallen soldier Cogs scattered throughout many of the Chapters and adds a new batch of Ribbons and Medals to be unlocked based on your skill, or repeated gameplay. What also impressed me was the newer ability to unlock Prize Boxes that reward you for killing enemies, levelling up and obtaining lots of Ribbons. These grant you weapon skins, character skins and XP for your player record – you can also collect Stars which are awarded as to how well you play the Campaign and these unlock further rewards including a new Gears of War 3 Campaign Chapter titled ‘Aftermath’. So, if you really want to play the Epilogue Chapter to the main Gears 3 Campaign – then you’ll want to collect and earn those Stars! Aftermath does not require the main Judgment Campaign to be completed as it will use a separate Game Save placement and it comes across as a way of piecing the two games together.

Since I’ve touched on the subject of Gears of War 3, if you have questioned if Gears of War: Judgment is a simple “rinse and repeat” of previous games – it’s most certainly a no, as the whole Chapter designs seem to take a more multi-level route. Judgment takes a more military stance than a game filled with wreck and ruins and presents more alternative routes and internal areas for exploration. The location Sera in this outing is before the catastrophic events of Gears of War 2 and you witness vibrant cityscapes on the brink of destruction. Overall it has a more urban feel, more verticality environments with a heavy amount of close quarters combat action to get stuck into with all those shiny new weapons! For reviewing purposes the Campaign was played entirely in Solo, but there is additionally the four-player co-operative gameplay which is a familiar trait for the Gears of War series and in co-op mode, one player would take on the role of the main Kilo Squad member in their testimony chapter and the other players will be the other Kilo Squad members for assistance.  You can still create Private games and join Public sessions for those wishing to pursue extra Achievements or help with the Insane difficultly.

judgment4

Even when the Campaign has reached its climax, you’ll want somewhere to show off all those unlocks and Prize’s you’ve racked up and Gears just wouldn’t be Gears without a meaty COG vs Locust infested Multiplayer to keep you battering that controller for many more months to come. Keeping up with the enhancements and improvements to the Gears of War titles, Multiplayer has had its own fair share of tweaks that might actually cause a real life “jaw drop”. Thankfully the news of a new class-based multiplayer was put out there quite some time ago; you’ve possibly played the Early Access Demo, but whether you’re for or against that new style for Gears it’s not spread across all of the multiplayer modes. The class-based gameplay applies to just two of them, Overrun and Survival. Classes are not tied to character choice, but allow players in a set class to each have their own weapons and abilities. Engineers can deploy Sentries and use a repair tool to fix fortifications, Soldier’s deploy ammunition, Scouts can access their own sniper positions and reveal enemy locations to the team, whilst finally, Medics can heal others and revive themselves with Stim-Grenades that charge a healing energy over everyone close to its release.

There’s not a vast range of Multiplayer modes in Judgment with the menu’s separating it into two main areas of Survival and Versus Modes. Survival is co-operative multiplayer game for up to five players that combines Overrun from versus and the well-known Horde Mode from other Gears of War titles – it’s a fast, intense, class-based game mode and requires a survival against 10 waves of incoming Locusts. It’s really all about surviving a horde of enemies, but unlike the Horde Mode in other games there’s no building fortifications and the area’s that you protect as a team of COG’s is much smaller. As you’d expect the Horde of Locusts increase and become more difficult with each Wave.

skyline3

Overrun in Versus is the other class-based game mode that pits COG and Locust soldiers in a head-to-head battle of objectives where both teams’ alternate factions to defend and attack. Unlike Survival it is not Wave based, but you play on the same maps and defend the same objective. As COG’s you will protect the cover on E-Holes, and as Locust’s you’ll want to attack the cover. Both Overrun and Survival are great new additions to Gears of War as having a class based method encourages real communicated team work rather than just running around in a would-be-killing-spree.

But what about other game modes if you want the more traditional class-less approach to your killing frenzie?  There is Team Deathmatch, an already known, tried-loved-and-tested winning multiplayer mode for Gears that returns, and is available for up to ten players where a Goal Score is the winning requirement. Domination is a new five versus five team-based effort to control three rings placed through-out the map.  In a similar way that Annexe and King of the Hill required a team to change a single ring colour to gain points, Domination for Judgment requires three rings around the map named A, B and C to be controlled where team colour control will earn points. The first team in Domination to hit a points score of 250 wins the match. Both Annexe and King of the Hill are not present in Gears of War: Judgment, but Domination is much more addictive and you’ll likely not miss them at all. Finally the other brand-spanking new and very much needed and greatly loved by myself addition is a Free-For-All mode. You can now for the first time in Gears throw team tactics right out the window with this mode as it’s every man or woman depending on character choice for themselves with pure COG on COG soldier killing action. As the saying goes “if it moves, shoot it” but the signature down-but-not-out effect when a player is hit has been removed for Free-For-All – possibly due to no team mate being able to revive you, if you get shot enough you simply and rather sadly just die!

judgment_ffa

There are a total of eight multiplayer maps included on disc to play on, but each are assigned to the different game modes as the game allocates four shared maps for Overrun and Survival; and another four shared maps for Team Deathmatch, Free-For-All and Domination game modes. All modes can be played with bots for unfilled player matches that will still allow you to Rank up to aim for a Level 50 on your account. However, If you’re into customising then you’re in luck also as Judgment allows you to play and unlock players through challenges and gameplay actions, apply a range of Weapon Skins (Gears 3 style) that can be obtained with Prize Boxes or MS Points, and also choose a Character Skin for Multiplayer. Character Skins apply themselves to your character in the same way a Weapon Skin does for your weaponry – a range of unique designs that apply themselves over your armour can be obtained with Prize Boxes and MS Points from the Xbox LIVE Marketplace. You can choose from Gold, Zombie, Cell Shaded, Animated Burning effects amongst others to make you stand out from the crowd. The menu and lobby system in place for Gears of War: Judgment is exactly the same style as Gears of war 3, so if you own that game then finding your way around Judgment will be very easy and feel familiar for checking your stats, unlocks and character choices.

Visually Gears of War: Judgment looks like it could easily have been a huge part of Gears of War 3, keeping in-line with the same tone, battered and torn environments, buildings, characters, combat arena’s – everything has a Gears of War 3 feel to it in both Campaign and Multiplayer showcasing once again the power of Epic’s Unreal Engine 3 and how it both beautifully and artistically creates the military sci-fi shooter to just look so damn superb. The Campaign felt way longer to play through than Gears of War 3 as well as more challenging even on Normal. With a powerful story of justifying a young Kilo Squads actions where it’s a situation of obey orders and possibly die, or “trust your guts” – this just had me engrossed in the action as well as the decisions each character took on their journey to reach their conclusion. Judgment is by far the most action-packed Gears game to date and many of the Chapters featured a Horde style defend and attack mission to intensify the gameplay experience further – it’s full of surprises and laden with improvements to enable you to keep up and involved with all the action. With the additional challenges that change how you play the campaign through Declassify Missions – I sure hope that this is a sign of future things to come for the Gears of War franchise.  Multiplayer as always is a great way to keep the action and spirit of Gears alive; with Judgment, multiplayer covers everyone’s favourite terms of play from solo based competitive modes to a more interactive team based class-system, whilst keeping traditional team based gameplay intact and optional.

Gears of War: Judgment has just taken your favourite Gears games and turned up the heat – if you’re a Gears fan already then you have no excuses, for those sitting on the fence you best start wondering what it’s like to become a COG Soldier and get out there and own this! Although Judgment takes you right back to the beginning of the series in a whole new plot-line alongside Emergence Day, it surely can’t come to an end – not now!

[xyz-ihs snippet=”Score9half”][xyz-ihs snippet=”Pegi18″]

Gears of War: Judgement – First Details

Going back a few months now, April 2012, we reported that Gears of War: EXILE had been scrapped for a more favourable development route of a full blown retail prequel from the developers: People Can Fly, who have previously brought Bulletstorm to consoles. We and our trusty industry sources were correct as Gears of War: Judgement set to be revealed at E3 2012 this week is a prequel set 15 years before the original Gears of War. Continue reading Gears of War: Judgement – First Details