Tag Archives: platinum games

Scalebound has been cancelled

Earlier today, Kotaku were told by their sources that Scalebound is definitely in trouble and could well be cancelled. Kotaku reached out to Microsoft for a statement and received back:

We’ll have more to share on ‘Scalebound’ soon.

However, Windows Central have now confirmed the rumours, and received the following statement from Microsoft:

After careful deliberation, Microsoft Studios has come to the decision to end production for “Scalebound.” We’re working hard to deliver an amazing lineup of games to our fans this year, including “Halo Wars 2,” “Crackdown 3,” “State of Decay 2,” “Sea of Thieves” and other great experiences. For more information on our 2017 plans, please visit: https://news.xbox.com/2017/01/05/xbox-closes-milestone-year-in-2016/.

There’s certainly been fears of cancellation for a while, with the Dragon riding action title from Platinum Games being stuck in development hell for several years now, having been initially revealed at E3 in 2014 and then struck by delays. And with the title missing from Xbox Wire’s list of upcoming games, and with it being removed from the Xbox web site, thins weren’t looking good for the hotly anticipated co-op game. Unfortunately, now it’s been confirmed.

Platinum officially announce Turtles game

TMNTActivision Publishing, Inc. and PlatinumGames Inc. have joined forces to create Teenage Mutant Ninja Turtles™: Mutants in Manhattan, a third-person action game featuring New York’s crime-fighting Heroes in a Half Shell.  Players will protect The Big Apple from aliens, mutants and the Foot Clan in a single-player campaign or partner with up to three friends in four-player online co-op. But be prepared – defeating Bebop, Rocksteady, Shredder and other iconic bosses won’t be easy.

PlatinumGames’ flair for stylish visuals and fluid combat are on full display in Teenage Mutant Ninja Turtles: Mutants in Manhattan. Fast-paced, team-based brawling will challenge gamers of all skill levels. Each Turtle has a distinctive combat play style and can be customised with a unique set of Ninjutsu moves, combat items and special bonuses.

Teenage Mutant Ninja Turtles: Mutants in Manhattan also features gorgeous, cel-shaded art design, with an original story from prolific author of IDW Publishing’s acclaimed ongoing Teenage Mutant Ninja Turtles series, Tom Waltz.
Teenage Mutant Ninja Turtles: Mutants in Manhattan is expected to arrive this summer as a retail and digital release.

Scalebound flys into 2017

Stand by your dragons, Platinum Games have announced that Scalebound will release in 2017 – typical being that we featured it in recent our ‘Six exciting Xbox One exclusives in 2016‘.


The news was delivered on their website:

In order to deliver on our ambitious vision and ensure that Scalebound lives up to expectations, we will be launching the game in 2017. This will give us the time needed to bring to life all the innovative features and thrilling gameplay experiences that we have planned.

Damn it… this was on my list of ‘must buys for 2016’. Scalebound was shown off at last year’s E3 and gained lots of attention from gamers seeking a little dragon-on-dragon action in their lives.

Transformers: Devastation review

If you think about Transformers, the likelihood is that your immediate thought is of Michael Bay’s metallically busy hulks, wrestling with both each other and their own conscience. If you look past this though, back into the annuls of time, you’ll fly past such cartoons as Robots In Disguise and Beast Wars, all the way back to where it all began, Generation 1. Transformers: Devastation borrows heavily from this original series, and for any die-hard Transformers fan, this is a very good thing indeed.

Transformers: Devastation, developed by Bayonetta coders Platinum Games, kicks off with a typical Generation 1 style destructive opening sequence. All is peaceful in the city, when all metallic hell breaks loose and the Decepticons, led by the reliably maniacal Megatron, pop in for a little visit. The story itself is pure Transformers nostalgia and if you were a young fleshling in the mid-1980s you’ll be instantly taken back. If you’re a little younger than me, then you might get an idea of what watching cartoons in the ‘80s was really like.


I’m instantly drawn to the story, and in truth, its twists and turns appeal to my inner-child. The plot is typical Transformers fodder. Megatron wants to convert the Earth into a second Cybertron, backed by a seemingly endless supply of Decepticon lackeys, and it’s up to a small band of brave and skilful Autobots to stop them. Initially you get to learn the control methods and combos using the valiant Optimus Prime, with Bumblebee and Sideswipe as his companions in the cut-scenes. As you progress through the chapters, you’ll unlock Grimlock and Wheeljack too. Each character has their own signature fighting style, which reflects their combat class, and you can progress each character as you move through the game by levelling up.

The combat mechanics borrow heavily from Platinum’s previous games, with button-melting combos and the ability to Focus as you time a dodge. This allows you a few precious seconds of movement almost outside of time, to dodge out-of-the-way and then hammer the Decepticreep into oblivion with another combo. Certain strings of moves will allow you to unleash a vehicle attack for even more destruction. There’s a certain satisfaction to seeing Optimus swinging his trailer around, donut-ing another of the endless Decepticon Scouts into spare parts. The combat isn’t limited to just hacking away though, there is also the opportunity to whip out Optimus’ Ion cannon and blast them into pieces. These ranged weapons have a limited energy span though and need replenishing as you go. You can also add to your arsenal of weaponry as you fight the good fight, with up to three ranged weapon slots to fill in The Ark for each character.


Each downed enemy will drop a variety of things to pick up. These come in the form of credits, power-ups, energy, weapon energy, health-kits and more. As you travel between one combat arena and another, you’ll spot other areas where collectables might be hiding. Huge chests and hidden caches of goodies are scattered throughout the city and you may have to perform a special move to gain access to them. Some items are scattered around, ready for you to simply wander over and pick them up while others are sneakily hidden away and are only accessible by activating a specific button. There are also special items to collect, such as the irritating Kremzeek, another throwback from the original cartoon series.

The majority of encounters you’ll have in the game are scouts and sergeants. These are visually based on Runabout and Runamuck, the Decepticon Battlechargers. They’re basically thugs who like to destroy Autobots and this is reflected well in the game. There are countless Seekers, Insecticons and heavy Scouts to defeat too, who are pretty much all recognisable as characters from the Generation 1 continuity. It’s not long into the game that you start to face-off against singular, or multiple, named foes. You’ll meet the mammoth gestalt figure of Devastator. These are six combined Constructicons, all forming one giant Decepticon chaos machine.

Watching Optimus battle this behemoth on his own somehow feels slightly wrong. On paper, the Autobot Commander would put up a brave fight, but would eventually fall to the might of the Decepticon. But that wouldn’t be theatre, right? So, using all of your Focus and cunning, and not a little bit of combo-power and luck, you fell the mighty robot and stand ready to fight again. A David vs Goliath moment in shiny steel. There’s more to come too, as Bumblebee faces off against Megatron and as you go deeper into the story, you’ll face other prominent Decepticon warriors, like Thundercracker, Blitzwing, Soundwave, Menasor, Shockwave and the treacherous Starscream.


All of this is brought to nostalgic life by the majority of the character’s original ‘80s cartoon voice artists making a return. Peter Cullen voices the noble Optimus, Frank Welker as Megatron. Frankly, this makes the game. A Generation 1 style without Cullen’s voice would have been a total disaster and the game has the Generation 1 cartoon art-style down to a tee. If they remade the original cartoon with today’s technology, this is exactly how it would look. Individual cel-shaded animation, all down to the transformation from robot to vehicle/Dinobot, it is simply breath-taking. The city is secondary to the robots on display, but there are some nice touches with interaction on vehicles and previously mentioned loot chests.

Transformers: Devastation is a nostalgic trip for me. The graphics stunningly depict my most cherished childhood toy line, with the voice-acting talent to nudge my memory-banks into sheer robot-heaven. While the game itself could do with some little polishes, like a snap-to feature for the ranged weapon aiming and a camera angle that is a little more controllable, the joy of being able to transform at will and attack and defend against the most evil of Decepticons more than makes up for these short-comings.

The campaign is a little on the short side too, don’t be expecting an epic of High Moon proportions, but there are some Challenge quests to unlock, to keep you returning. I’d have liked to have seen a few more Autobots to play with and the cut-scenes could have been treated to the whole cartoon Autobot-to-Decepticon symbol filler to top the authenticity off too. It’s also a shame that the city reuses a lot of the routes and landscaping as it makes the gameplay a little samey, but the achievement of defeating a far more powerful Decepticon outweigh this massively.

The weapon synthesis and power-up creation lab add something a little bit different to the game and you can always get a kick from smearing the floor with Starscream’s energon. All-in-all, Transformers: Devastation is fantastic fun that should appeal to Transformers fans and melee combat fans alike.

Thanks to Xbox and Activision for their support.

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Transformers Devastation ready for launch with trailer


I’m going to come out and admit this right now. My name is Phil and I love Transformers. When I saw the first trailers for Transformers Devastation, I thought that there was a new, amazing cartoon coming out, it looked that good.

It’s about time for the gameplay to start loading the Energon that the graphics have already threatened to cash and Activision have released the launch trailer for the title and it looks great. The big surprise, to any Transformers fans, is that Optimus and his heroic Autobots won’t just have to face Devastator, but the destructive, malicious power of the Stunticons and their gestalt mode, Menasor.

I’m not going to lie and say that I’m not looking forward to helping the Autobots stop Megatron and his Decepticons from plundering the resources on Earth. I only hope that after one falls, I’m the one one left standing.

Transformers Devastation is hitting the stores on the 9th of October.

New behind the scenes video for Transformers: Devastation

Platinum Games have released a behind the scenes video for its up-and-coming action-brawler Transformers: Devastation.

Featuring exclusive insights from producer Atsushi Kurooka, director Kenji Saito, and Activision producer Robert Conkey, the video explores the exciting Transformers universe, and how it combines with the fast-paced action Platinum Games are renowned for.

Starring fan-favourites Optimus Prime, Bumblebee, Sideswipe, Wheeljack, and Grimlock, each of which can unleash massive free-flowing combos, all set in stunning cel-shaded 3D. Transformers: Devastation brings with it a gripping storyline, which pits the Autobots against the Decepticons in a fight to secure the future of planet Earth.

Transformers: Devastation is set to launch on October 9 on Xbox One, Xbox 360, and PC.

Transformers Devastation gets SDCC trailer


I’m a self-confessed Transformers fan. I’ve been a fan since 1984. I’m old. When Transformers Devastation was unveiled at E3, I very nearly wet my drawers. This ticks all my boxes, Transforming robots, 1980’s cartoon style graphics and Peter Cullen’s dulcet tones every time Optimus Prime speaks. They’ve even persuaded Frank Welker to return as Megatron.

There’s a Comic-con going on in San Diego and as the Transformers franchise has included a fair number of comic series, I was hoping that Transformer Devastation would get something special for it’s Comic-con debut, and Platinum Games and Activision haven’t disappointed.

I’ve had a full-on nerdgasm and spotted not only Optimus and his nemesis, Megatron, but Blitzwing, Bumblebee, Wheeljack, Sideswipe, Thundercracker and Kickback to name but a few.

I’m excited for this release as much as I am for Halo 5 and Guitar Hero Live, and it’s hopefully coming very soon. It looks great already.

Metal Gear Rising Revengeance Review


Konami and Platinum Games latest entry into the Metal Gear franchise has hit retail this week in the name of ‘Revengeance’. This title takes the main protagonist Raiden, a cyborg ninja from the Metal Gear Solid franchise who wields a mighty high-frequency blade that can cut through virtually anything, into his first full blown adventure on the Xbox 360. This has to be one of the most action-packed fighting games in existence – 360-degree blade control has never felt so good!

Raiden, first appeared in Metal Gear Solid 2 many years ago which first hit the Xbox 360 with the Metal Gear Solid: HD Collection only recently, but Metal Gear Rising almost never made it to consoles at all. The game was first announced in 2009 as Metal Gear Solid: Rising, a story that would be set between the events of Metal Gear Solid 2 and Metal Gear Solid 4, but this project was cancelled. Platinum Games took the reins from Kojima Productions in 2011 and aimed the story in a whole new direction which was to follow on from four years after the events from Metal Gear Solid 4 plot. What we have now is a polished and sophisticated third-person-sword-wielder where every corner turned delivers a battle against a mass of cyborg enemies with every intention of killing you. It’s as if every end-of-level boss in all the games in the entire world has reunited for one hell of a mighty revenge on you as a player. Just when you think you’ve taken down some ginormous half beast, half machine capable of destroying cities… along comes another, and then another!


The introduction which follows from a tutorial on how to master your supplied skills and blade sees you as Raiden, suited and ready for business with a Prime Minister who is later brutally attacked and graphically slaughtered in your presence. The story kicks off from those moments, but your history lies within military training and working for a Colorado based Maverick Security firm to raise money for your family. This involves performing many tasks set by the firm and working towards fighting terrorism. Noticeably, some of the games most disturbing moments centre around the harvesting of the brains of children! However, kicking off after the attack of the Prime Minister you learn that a Desperado is leading a military coup in a place called Abkhazia, and each chapter that follows will see you as Raiden defeating military cyborgs and human leaders of various forces associated with the Desperado and his over-all plans for military domination. There some tough and challenging moments for Raiden hereon in as the journey that follows is a test of skill, and what seems to be some emotional references to his past in relation to the harvesting of children – as he himself was once a child soldier known as Jack the Ripper.

Your purpose within the game is literally to just defeat anything and everything that comes your way using the best use of skills and time possible that will improve your end of battle score rank. It sure is both fun and entertaining where you will always feel the urge to keep at it rather than give yourself a break – any game with that mental attachment for completion is a positive sign in my estimation, and that kind of engagement with the character wanting to fight battle after battle to keep pushing to the end is incredible. I can’t compliment my first impressions of Metal Gear Rising Revengeance enough and how impressed I was at both the visual quality of the environments and most definitely the amount of action to keep you on your toes through-out all of your missions.


Although there is not a huge range of diversity in your attacking processes because the buttons are assigned to both a hard or light attack, but it is the combination of your attacks used with various enhancements and skills that can be upgraded with BP points that determines your mechanisms. These points are earned in-game for killing cyborgs and completing the missions, but you can use them to upgrade your armor and skills with improved strikes, kicks, endurance, health and energy enhancements. For limited periods within the game you do additionally get to use another weapon apart from your blades as sub weapons can come into play. Grenades, Rocket Launchers, Homing Missiles, EMPs, and cardboard boxes can all come in useful in extremely difficult scenarios when up against some of the games most destructive enemies. The cardboard box is to hide under despite having a heavy arsenal of missiles – just genius!

Following your completion of missions, you also get to divulge in the many customisation options available for Raiden and to spend those hard earned BP points. New body armor and uniforms can be granted as unlocks for fulfilling certain objectives, and the addition to use a Unique Weapon instead of your main weapon can be used; Unique Weapons can be acquired in-game by killing some of the most deadly foes where you then later obtain their weapon as a form of trophy for your kill. These weapons also come with their own unlockable and upgradable skills and enhancements to ensure your Raiden is equipped with the most deadly of features.


The overall plot and story is pretty predictable though with the action filled environments laden with fights almost everywhere. At times you will forget the story due to the over-whelming quantity of sword fighting, since the game offers very little in the way of exploration and meaningful objectives due to being nothing more than a run, fight, kill, watch a cut-scene and repeat your efforts all over again task. It may be a simplistic game in its purpose, but the presentation of its design and cut-scenes that depict the battles with intensity deliver a sense of satisfaction with every kill. Metal Gear Rising Revengeance is a challenging game that demands you to learn the art of using a sword to your best advantage, a skilful approach to your enemy with the knowledge of your attack and defend mechanisms will greatly improve your chances of survival. There’s not a vast amount of stealth used in this Metal Gear game as it’s an in-your-face come and get me action orientated offering.

Metal Gear Rising Revengeance is a game full of many surprises and is a highly recommended title. It may not have any multiplayer or co-operative modes to compliment its action packed campaign, but it sure is worthy a decent score for the level of intensity, being completely jam packed with action scenes, sequences, and intriguing cut-scenes that immerse you deep into its military cyborg mind-set.  If revenge is a dish best served cold, Metal Gear Rising Revengeance serves up a hefty chilling slice that will leave you wanting seconds.

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Anarchy Reigns Limited Edition Review


Having spent the last six months in Japan under the title of ‘Max Anarchy’, the game as developed by Platinum Games (Vanquish, Bayonetta) and published by SEGA, finally sees European shores under the new name of ‘Anarchy Reigns Limited Edition’ – quite possibly the only edition you can buy and certainly not limited for the really cheap price you can pick this up at retail. Continue reading Anarchy Reigns Limited Edition Review