Tag Archives: Playstation VR

E3 2018: Sony Briefing roundup

Did you miss the PlayStation Briefing last night? Greg didn’t, he covered the whole show. Check out the roundup below to find out what went on.

Ellie kissed a girl and she liked it. New The Last of Us Part II footage

To kick off Sony’s E3 2018 press conference, Naughty Dog’s The Last of Us Part II was shown, with a new cinematic furthering Ellie’s characterisation into the r…[Read More]

Classic Black Ops maps coming to Black Ops III and 4

The four classic maps Jungle, Summit, Slums, and Firing Range are being remastered for Call of Duty Black Ops 4 and, surprisingly, also Black Ops III . Further …[Read More]

Ghost of Tsushima debut gameplay footage

New footage was revealed of Sucker Punch’s Samurai adventure game Ghost of Tsushima. A beautiful field full of flora and fauna, followed by a dark forest and so…[Read More]

Resident Evil 2 remake re-revealed

Finally, after years of waiting we got to see something of the Resident Evil 2 remake. Pretty visuals, shots of Sherry, Ada, and Leon, zombies and a licker, I’m…[Read More]

Trover Saves the Universe from Rick and Morty creator Justin Roiland revealed

Rick and Morty creator, Justin Roiland, brings us a new comedy sci-fi game for PSVR and PS4, Trover Saves the Universe, developed by Squanch Games, we see what …[Read More]

Death Stranding gameplay footage debut

Sony have delivered on the gameplay footage we’ve all been waiting for, footage for Kojima Production’s Death Stranding. It looks gorgeous, eerie and confusing,…[Read More]

New Spider-Man gameplay footage

The Sony E3 2018 press conference delivered some more Spider-Man footage, revealing several classic villains will be involved in the adventure. And with the tit…[Read More]

Control revealed

A third-person action game with physics manipulation, possibly also some time manipulation, was shown off at the E3 2018 Sony press conference. A new title call…[Read More]

Nioh 2 revealed

Nioh 2 got a quick reveal teaser in the Sony E3 2018 press conference. A really quick teaser. I’m sure it’ll pop up online shortly, but as of yet no…[Read More]

EGX 2015: The main floor impressions


After five long years residing at Earls Court in London and following the success of last year’s Rezzed, EGX has transitioned to its new home 100 miles north at the Birmingham NEC. With this move came a new approach, as the larger NEC allowed for a much bigger show to be put on. That said, I must admit to being slightly disappointment with the content on show this year.

A large portion was devoted to games that were already out, have had a large deal of existing coverage or had massive pre-release demo/beta access available. Titles such as Mad Max, Destiny, Darksiders, Elite Dangerous, FIFA, Metal Gear Solid and many more took up more of the stands than the ‘to be released’ or teaser games that we have seen in years past.

So, instead of doing an in-depth of each of the games on show, most of which you probably know a lot about, I will pick a few that impressed me the most and also focus on some of the technology on show, and the huge selection of Indie games that took up a large section of the EGX Show floor.


New Technology at the show came from both the VR headsets residing at the Sony and HTC booth’s and although I did not get the pleasure of a hands on myself, discussions with those leaving the booths make me very excited about what Occulus can do for our big black box. On the other side of the hall the Leftfield and indie sections had some rather unusual controllers on display.

Mindfork, from Zaubug really made an impression with their “banana” controller. This was not a controller in the shape of a banana… it literally was a banana. Sensor wires were inserted into a banana that had been cut in half, and attaching a simple sensor to your finger allowed the circuit to be completed. Touching the left half of banana turned left, right half turns right. So simple, elegant and utterly bizarre. The Developers even invited us to bring a fruit of choice should banana’s not be our thing.


This simple game sees you guide a ship around a rapidly altering arena, with the aim of surviving as long as possible. Mindfork was sufficiently addictive in itself, and though they are currently aiming at the mobile market, with a more mainstream version running on an iPad at the stand, the developers have confirmed their intent to release on consoles in the future. If they do, I hope they release a fruit controller special edition.

Next up has to be the most bizarre controller of the show, even more so than the banana controller. Line Wobbler was an Exile Game Jam entry from creator Robin Baumgarten. Using a strip of LED lights, a metal Spring Door Stopper and an accelerometer, Robin has crafted what has to be the most unusual and tactile game I have experienced in a long time. It goes to show that inspiration can strike you anywhere, as the main catalyst for this game was Robin watching the video of a cat twanging a door stopper from the other side of a door that made the viral rounds a year or so ago.

The idea behind the game is exceeding simple. you control the green “player” as he travels from the start of the dungeon, (one end of the strip). to the other. Pushing forward on the modified door stopper moves you up the path and releasing or pulling back returns to the beginning.

Along the way you will encounter enemies (red LED’s), lava (yellow and Orange LEDs) and conveyor belts (white LED’s) which you must overcome to reach the dungeon end. waggling the stopper side to side converts you to attacking mode, so timing your attacks on the enemies is key, and yellow lava is passable where Orange means instant death.

It is unlikely that this will ever make it into our homes, but the developer has confirmed that he is currently looking at an official arcade version and even considering a multiplayer version in the future, so this may be making appearances at future game shows.

Line Wobbler