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Project Cars 2 review

The racing genre is nowhere near as saturated as it used to be, at least in regards to the sheer amount of titles out there. However, finding a gap within the genre to focus on is more difficult than ever, with the majority of racing titles covering every aspect of racing so thoroughly as to narrow or entirely eliminate most gaps. Project Cars 2 has therefore concentrated on delivering a true simulation for players to enjoy; covering a large variety of different disciplines but keeping the experience as realistic as possible. Still, the competition is strong and the timing of Project Cars 2’s release may limit its overall appeal.

Indeed, Project Cars 2 improves on the original by stepping up its realism to an impressive level. The huge variety and amount of cars each offer a unique set of handling challenges to master, making every aspect of a race a thoughtful endeavour. Simply pulling away from the starting grid requires forethought: do you gun it or ease into it? Where’s the sweet spot for traction and acceleration? What’s the turning circle like at different speeds? How does the weather affect the handling? All of these questions are thrown at you. You are driving in a simulation of immense realism and it therefore requires deep consideration.

It’s exhilarating stuff. There’s a mastery to conquer for each car and for each discipline that keeps you busy and engaged for countless hours. Learning how to drive through streets is a very different lesson to driving on a raceway, even if the cars are the same. Meanwhile, rally driving, etc. offer entirely different challenges for you to suss out. There’s so many things to learn, and with Project Cars 2 offering such as a wealth of cars, tracks and disciplines, the potential fun is endless.

Of course, this fun is only the case if you’re a driving enthusiast. Project Cars 2 has a niche market in mind. If you own and regularly use a full steering wheel setup, then this is definitely the title for you, otherwise, this focus on simulation driving is going to frustrate you hugely.

It’s a fight from the very first race. The aforementioned wealth of things to learn is an overwhelming burden on the average player. You’ll spin out simply from trying to pull away quickly from the start. Meanwhile, the dynamic weather can turn a clear day, with favourable conditions that you’ve mastered well enough to finish in a respectable position, into a wet or cold day, sending you flying off the track due to a misjudged corner or overtake. It’s a punishing game where each overtake is hard fought, each corner is an obstacle to be studied, and your car’s handling is best analysed through experience. Indeed, if you mean to master Project Cars 2, it’ll cost you considerable patience and time.

However, for some this exhausting and comprehensive schooling will certainly be worth it. There aren’t many titles quite this dedicated out there right now, or indeed even planned for the future. This is a title that you might otherwise expect from Codemasters, for its excellent attention to realism and detail. And even the likes of the imminent Forza 7 can’t quite compete at this level of authenticity. But of course, this is also where Project Cars 2 is likely to fail. Forza 7 will be far more welcoming to all levels of racing players. Project Cars 2 is purposely niche, and so its player base is specific, and you may very well not be their target audience.

For those that do live and breathe driving; that own steering wheel setups that put their actual cars to shame, and for those that drive not only to compete for position but for the love of mastering the machines, then Project Cars 2 is right up your alley. Moreover, you’ll be able to enjoy a remarkably attractive simulator at that. The vehicle models are exceptionally well detailed and realised, with equally well imitated cockpits to boot. Meanwhile, excellent lighting and weather effects brings the terrific variety of tracks to life, whether they’re the real raceways or fabricated ones. Additionally, the engine sounds almost force you to bite your lip in anticipation for the horse power you have the privilege of driving. However, the AI does occasionally let it down, with some odd behaviour when cornering creating an, often comical, sense of unpredictability, as well as the AI switching suddenly between aggressive and passive driving styles. Otherwise, Project Cars 2 does a marvellous job visually and audibly, bringing the experience of driving these cars in these wonderful locations to your living room.

There’s also plenty you can do outside of racing. Tuning your cars to suit your driving style, the raceway, or the weather you’ll be fighting against, is a considerable pastime in itself. Fortunately is very easy to do, with everything explained to you in plain English. In fact, that’s something Project Cars 2 does very well: explaining things. Each new screen greets you with a short, narrated explanation to help you on your way, and thanks to a clean and accessible UI, you’ll be diving into the career or playing quick races offline or online, with tuned or stock cars, swiftly and without confusion.

Project Cars 2 is aimed squarely at driving simulation fans, to the point where playing it without a steering wheel setup feels somehow sacrilegious. And it recreates the thrill and expertise of driving super cars, rally cars, F1, and multiple other disinclines exceptionally well. It is, however, also a difficult game to play, highly inaccessible to those less practiced with simulation driving. Meanwhile, Forza 7 is also about to be released, a title that will feature many of Project Cars 2’s strongest features with added accessibly, making this already niche title an even harder sell. If you’re a driving sim nut, then don’t hesitate to pick up Project Cars 2, otherwise, best stay clear.

Thanks to Xbox and Bandai Namco for supporting TiX

TiX @ EGX – Day 2 Review

I had a decision to make when the doors opened on day two of EGX. I knew the queues would be longer on a Friday. The decision was what to go for first. The longest queues on Day One were for Shadow Of War and Battlefront 2, but the former was decided upon as I think everyone else went for Battlefront 2!
Even though I went straight there when the doors opened the queue was still 90 minutes long!
But I persevered, took ownership of another months free Game Pass and had a nice chat with Nas (who was manning the adjacent Super Lucky’s Tale booth) who is not a gamer, so working at the show raised a lot of questions about the industry.

And the 90 minute queue was worth it. Shadow of War was running on the Xbox One X and looked awesome. Let’s face it, every game on the new machine looks awesome! I was struck by how many characters were on screen at once as the demo had me attacking a fortress with my army. I died, as it’s always a struggle jumping into a demo as it doesn’t take into consideration your lack of familiarity with the controls. However, the depth of enemy personality is still present, like its predecessor and I witnessed such lines as “I’m gonna put your insides on the outside!”, with a nice cockney accent! The demo lasted 20 minutes, and I had some time just running around the open world, climbing towers and taking out orcs with my bow. Overall, this has just cemented my decision that this will be a purchase or (hopefully) a review copy!

After a quick drink break it was onto Assassins Creed Origins, again on the Xbox One X. Yes, you guessed it, the game looks amazing in 4K! It had a Black Flag vibe to it, with the demo set in a small town on the coast. It required you to find two golden statues, one in a shipwreck and one being guarded on a ship. After sneaking onto the ship the game crashed, and the staff had to reboot and fix the dev kit, although I then was given the opportunity to take part in the next play session meaning I had about 35 minutes in the world. No crashes on the next session and I was able to infiltrate the ship and steal back the statue.

It’s an Assassins Creed game in name and nature. It does have the new eagle game mechanic which allows you to scout the location for enemies and loot before you head into battle. Fans of Assassins Creed will be delighted although I’m not convinced Origins will attract the doubters back over.

After lunch I had a prebooked PSVR appointment and once again I was failed to be impressed. Whether it’s just my eyes (as I am a glasses wearer), but games always feel blurred with a real lack of clarity. The game I played was a cutesy puzzle game called Moss. In Moss you take control of a mouse called Quill and have to guide him around the world using the PS4 controller. The VR element comes into play when you manually manipulate elements in the scenery to open new paths. Enemies can also be manipulated, for example, to stand on switches that open the path for Quill to proceed. Like with other VR demos I’ve played there didn’t seem to be any need to have this game in VR. It would have been just as good an experience as a standard PS4 game.

One game that’s the “In” thing at the moment is Player Unknowns Battlegrounds which was also being shown on the Xbox booth. I queued for an hour and was severely underwhelmed.
During the ten minute snippet of gameplay I encountered no enemies and saw no action. I collected a weapon, found a car and as I was on my way to a designated point on the map the time was called to move on. A very strange experience indeed. There really could have been a better way to demonstrate the game. But I am sure it will sell by the bucketload anyway! It was also running on PC, but apparently it is the Xbox build thats running on those PC’s.

https://www.youtube.com/watch?v=m0Tnp-3W3z4

Project Cars 2 had a PC Demo that ran on Samsung C49HG90 Curved monitors that were a bit special. Running in cockpit view allowed a width of vision unlike I’ve ever seen. The game looked and sounded phenomenal, but it’s doubtful I’ll ever have £1500 to spend on one of these monitors! It’ll be interesting to see how well Project Cars 2 does against Forza 7 on release.

Day 2 ended with Star Wars Battlefront 2 and Far Cry 5 demos, which I will cover off on the Day 3 review, as time is pushing on and I need to take down a full english before heading back to the NEC!

 

Ferrari Races onto Project Cars 2!

Slightly Mad Studios and BANDAI NAMCO Entertainment Europe are proud to announce the arrival of Ferrari for Project CARS 2.

Ten faithfully reproduced Ferraris will be included with Project CARS 2 when it is released worldwide on 22nd September 2017, on Xbox One and other platforms.

Ferrari has epitomised motorsports for over 80 years and comes to the world’s most authentic racing game franchise with a series of historic, classic and current models carefully chosen to represent the passion, the technology and the glorious sporting history that defines the brand.

Driving a Ferrari, the dream of any passionate motorsport fan is now fully attainable in Project CARS 2. Charting half-a-century’s worth of Ferrari’s supreme creations Project CARS 2 drivers will be able to push these 10 authentically-crafted Ferraris to their astonishing limits.

Beginning with perhaps the most beautiful car ever to have raced, the Ferrari 330 P4 of 1967 (a photo of which was proudly displayed in Enzo Ferrari’s office from the day it claimed total victory at Daytona), through to Ferrari’s modern-day GT warrior, the 488 GT3 and via such iconic Ferraris such as the Ferrari 288 GTO of 1984 (the first supercar to hit the 300km/h barrier), the F40LM of 1989 (the GT version of the first supercar to reach 370km/h) and all the way through to Maranello’s current hypercar – LaFerrari, Project CARS 2 drivers will soon revel in the cars and history that have made Ferrari the world’s most aspirational car brand.

“Curating and selecting Ferraris from over 80 years’ worth of motorsport history was both a challenge and a joy,” said Stephen Viljoen, Game Director on Project CARS 2. “Our fans’ number one request after Project CARS 1 was to bring Ferrari to our game. We’re proud and really excited to have managed to bring this legendary brand to the franchise. Recreating their handling and legendary performance was a top priority for us.”

“Having Ferrari in Project CARS 2 is fantastic news for our drivers,” said Andy Tudor, Creative Director at Slightly Mad Studios. “But it also comes with its own unique set of challenges. With so much pedigree and expectation, getting the feel of these Ferraris right, in-game, was a massive responsibility for us. Fans and drivers of both Project CARS 2 and Ferrari expect something special, they expect the cars in-game to echo all the hallmarks of what it is to drive some of Maranello’s greatest-ever cars. We can’t wait to get our drivers into these Ferraris and let them experience what we’ve achieved. These cars are truly special.”

The Ferrari 330 P4, 365 GTB4 Competizione, 288 GTO, F40 LM , F333 SP, F50 GT, Enzo Ferrari, 488 GT3, 488 GTE, and LaFerrari will come with Project CARS 2 on 22nd September, 2017.

Check out for official website at http://www.projectcarsgame.com/

And keep up to date with all the Project Cars 2 news at our game page here!

Project Cars 2 and Dragon Ball FighterZ at EGX 2017

EGX 2017 is just around the corner, and the first two games have been announced that are playable at the show. Project Cars 2 and Dragon Ball FighterZ will both be present and playable. These are the first two confirmed games with much much more to follow, so keep an eye on This Is Xbox for all the future announcements!

EGX takes place at the NEC in Birmingham from 21st to 24th September.

Visit our Project Cars 2 Game page @ TiX

Dragon Ball FighterZ  is an upcoming 2.5D fighting game developed by Arc System Works and published by Bandai Namco Entertainment, based on the Dragon Ball franchise for the Xbox One and other platforms. It is set to be released in 2018.

 

Career mode details revealed for Project CARS 2

Following on from the Career mode in Project CARS, Nanci Bandai have given us some details on what to expect from the Career in Project CARS 2.

Project CARS 2’s single-player career mode now spreads 29 motorsport types out over 6 Tiers and 5 unique disciplines.

You can choose to race their way up through grassroots motorsports such as Karts, Formula Rookie or Ginetta Juniors, all the way to series such as IndyCar, and the GT3-based Pirelli World Challenge, it up to your how you define your career.

Project CARS 2 has a Tier system that allows you choose to follow one motorsport discipline all the way from Tier 6 to Tier 1 (GT cars for instance), or jump between the 5 disciplines and race in open-wheels, GT, prototypes, rallycross, and touring cars.

The Tier system has been subjected to a careful overhaul in order to empower drivers to sample a far greater selection of the 180-plus cars and 40 tracks on offer in their main career stream. This also now includes “modern classic” revival-style race series which includes Group 5 GTs, Group A touring cars and Group C prototypes, closely echoing real-world historic events that feature upcoming stars and grizzled veterans racing sublime historic cars on modern circuits.

Project CARS releases on September 22.

Project CARS 2 now available for Digital Pre-Order

Project CARS 2 is now available to pre-order digitally, there are two versions to get your hands on and we have more details about them below:

  • STANDARD EDITION: Includes the full game plus the exclusive Japanese Cars Pack that features 4 cars from iconic Japanese manufacturers Honda and Nissan—the Honda Euro Spec Civic Ty:pe-R, the fastest hot hatch to have ever lapped the Nordschleife; the thrill-a-second Honda Project 2&4 with its stratospheric redline at 14,000rpm; the original and one-and-only “Godzilla”, the Skyline GT-R (R32) Group A; and the brutal and raw twin-turbo V8 Nissan 280ZX IMSA GTX. This limited edition is available on PS4 & Xbox One and PC.
  • DELUXE EDITION: Includes the full game and the Japanese Cars Pack, plus the Season Pass (that includes all 4 additional contents that will enhance and extend the overall Project CARS 2 experience after release) as well as the Motorsport Pack  that includes 4 enthralling racing cars curated from 40 years of motoring history. The Deluxe Edition will be available on PS4 & Xbox One and PC

Project CARS 2 is rated PEGI 3 and will be released on 22nd September, 2017

You would be Slightly Mad to miss Project CARS 2 coming to Xbox

Project CARS 2

Slightly Mad Studios and Bandai Namco Entertainment Europe have once again, teamed up, to bring us news of a follow up to arguably the most intense driving experience on console. Project CARS 2 is the game and it promises to be even more authentic than the first iteration.

Project CARS 2 is being created by gamers and tested by a team of world-class racing drivers, whose ranks include two-time Le Mans winner Tommy Milner, Rene Rast of the Audi factory test team and stunt driver Ben Collins; long thought of as the man inside the now infamous white helmet of the Stig. It aims to be the continuous choice for the world’s best Esports drivers and teams while also delivering the full spectrum of motorsport racing for all levels of racers with complete freedom to choose what and where to drive.

Project CARS 2 invites racers to challenge a host of online opponents, or take on lifelike AI in the most beautiful, authentically crafted and technically advanced racing simulation game on the planet. Slightly Mad Studios’ confidence game is strong.

Project CARS 2 will improve on what was one of the highest rated racing games of its generation, shifting up a gear and offering the largest track roster ever on console, with a wide selection of over 170 licensed vehicles from the world’s most iconic motoring brands as well. All of this is offered along with support for 12K and VR where available.

The input from professionals isn’t where the developer-listening has ended though. This new title will offer an Online Championship game mode, which has been much requested by fans. This will allow you to create and join ongoing racing leagues, with Esports functionality built-in from day one, including Competitive Racing License accreditation. Rallycross and IndyCar are also catered for and you can even be the Broadcast Director for the whole event. It promises to create a whole virtual world of championships to to lose yourself in.

Track conditions have had a tweak too, with the Livetrack 3.0 system using dynamic time of day, seasonal, atmospheric and race weekend track evolution conditions to constantly evolve the racing surface. Fight against Mother Nature with dynamic weather that now includes snow and even take on the challenge of ice tracks such as the official Mercedes-Benz Driving Events Winter Training Ice Track in Sweden. This will be a faithful recreation of the ice track Mercedes use in Sorsele, in the very north of Sweden.

Look out for more to come from Slightly Mad and Bandai Namco Entertainment Europe regarding Project CARS 2 as it marches towards it’s slated late 2017 release date on Xbox One.

Project CARS 2 announced

projectcars2

Slightly Mad Studios continues to strive to be the best online racing game developer by announcing Project CARS 2. Already with a crowdfunding campaign on their WMD portal, Slightly Mad Studios state that with an extensive content delivery and update plan for Project CARS, they are now focussing their attention on Project Cars 2.

Planned for release on the Xbox One, PC, PS4 and Steam OS the question is “What will the new game bring?”

  • All new features like “loose surface” racing with dirt, gravel, mud, and snow courses will be introduced into the game. There will also be eight different disciplines that now include Rallycross, Hillclimbs, and Touge.
  • Co-op options are being added this time around, including such modes as Teammate Driver, Spotter, Driver Swap and Co-Pilot.
  • The full game will consist of over 200 courses across 50 locations, and over 200 cars across 40 different vehicle classes.

ProjectCARS2_2

If you decide to back this game then some of the treats you can look forward to are;

£50 will obtain Project Cars 2 PC Version, an in-game badge and wallpaper. £75 will receive the same and includes the game soundtrack, poster, name in the credits, and choice of platform.

Those who have serious cash to spare and we are talking £10K, will be rewarded with a “luxury weekend itinerary” including an all expense paid dinner with the Head of Studio Andy Tudor, at a luxury hotel in London, the use of a Ferrari 458 Spider and a host of other extravagant goodies.

So dig deep and be part of one of the best online racing franchises ever.