Tag Archives: Project CARS

Review

It’s been just over a year since Project CARS graced the Xbox One, it quickly became the best racing simulation game on consoles and now its back with over 500 tweaks and a huge amount of DLC for players to experience. Project Cars GOTY edition comes with around extra 50 cars, putting the total up to 125, while taking a look at the patch notes confirms just how detailed the game actual is.

I still love playing through the career mode, which gives you the chance to play across 8 tiers of competitions, I started a new career and as normal started at the bottom by racing the karts, my first experience with them wasn’t great but it works much better now, of course I wanted to try racing with some more impressive cars so quickly made my through the early races to experience a different discipline.

The touring cars are great fun, jostling for position with the other cars all while trying keep on the road is a challenge but a brilliant experience, I managed to scale the difficulty of the AI just right, they were challenging but not to the point where the enjoyment reduced, you can decide on the difficulty before every session you take part in which is a neat idea.

project_cars_lotusdlcProject CARS allows you to define your own career by starting in any discipline, want to start you career in endurance racing? Then jump straight in, it’s much better than having to race with cars you aren’t getting on with. There is nothing to stop you starting at the bottom and working your way up though, in fact there are some historic goals that include that very challenge.

Each discipline requires you to learn the ropes all over again, first you need to master the vehicles themselves, and with races over 100 courses and 30 locations you’ll eventually remember how each course handles. The GOTY Edition introduces the Nurburgring Combined Nordschieife & GP circuit, which is one of my favourite tracks to drive, stressful as it is!

More improvements have been made to the controls, I don’t own a steering wheel so I have to use a controller, I always found the cars to be too twitchy but it’s clear work has been done to improve this area, I’m not also using an Elite controller which probably helps. Mastering Project CARS requires patience and a fair bit of crashing too, the screenshot below shows just what happens when you get a bit too big for your boots in the touring cars!

ProjectCARS_AudiProject CARS has been created for racing fans and it’s easy to see the work that has gone into it, the menus are simple and easy to get around, and there is a huge amount of options to customise your experience. As well as the standard driving aids you can edit a whole host of options to improve how the controller handles the game and also edit how the weather impacts your view when driving. There are too many options to list but you can see that everything has been thought of to ensure a brilliant experience for racing fans. Over 60 community liveries have been added for you to use on the different vehicles in the game.

The weather customization in races is brilliant. You are given four slots to choose an exact weather type or let the game randomise it for you. You can customise the speed of how quickly the weather changes during the race and it makes a huge difference out on the track. Speeding around Silverstone in a huge downpour is a real challenge as is trying to navigate heavy fog as 20 other Formula 1 cars are all jostling for pace. The courses look great, especially combined with the lighting effects from the weather.

There is a brilliant range of views to drive in. My favourite so far is the in-helmet view of the driver, it’s brilliant, but takes some getting used to. If that doesn’t suit you there are plenty of other views to cycle through, it’s worth going through them to see what suits you best. Another well thought out feature is the ability to customise the HUD. You can have as much or as little information on screen. The audio is superb, the cars all sound incredible, and the weather effects create a brilliant atmosphere. I love picking up on subtle soundbytes in games so it was great picking up announcements in the stands as you race past them. It’s a shame that the frame rate on the Xbox creates some nasty sound lag which causes an unfortunate distraction when racing.

project_cars_dlcOriginally the AI was a bit of a mixed bag, some of the decisions the drivers made caused some calamitous situations, but thankfully it seems that tweaks have been made to improve the realism of racing against the AI. Project CARS is the most authentic racing game I’ve played in a long time so I found it quite frustrating that there aren’t animations in the pit lanes, especially as the developers are trying to make this as real as possible.

As fun as it is to race the AI, there is nothing like getting online with your friends. Project CARS does a superb job of getting you online, races are fully customisable and even lets you fill the remainder of the room with AI, I noticed no lag while playing online and look forward to lording it over my mates on race nights. There are also community events that allow you to challenge other driver’s times across the world. If that isn’t your thing, then you can take part in time trials or just practice in the car and course of your choice.

Having spent time with other racing titles in the past year it’s fair to say that Project CARS is still the top Racing Simulator. The huge amount of improvements have really helped and the amount of content that has been pushed out since the games release has been excellent. If you were never sure about the game, now is the time to spend some time with it.

Thanks to Xbox and Bandai Namco Entertainment for supporting TiX

Project CARS announce Game of the Year Edition

Ever since the release of Project CARS in May 2015, the community racer has gone from strength to strength and today Slightly Mad Studios and Bandai Namco Entertainment Europe have announced the upcoming release of Project CARS Game of the Year Edition.

The game of the year edition builds on the all ready succesful Project Cars racing sim with extra content including,

  • An additional 50+ cars (125 total)
  • 4 tracks (35 unique locations, 100+ layouts total)
  • 60+ community-created liveries
  • 500+ features and improvements that have been added since launch

In addition, the Game Of The Year Edition will feature two distinctive and exclusive items:

  • The iconic Nürburgring Combined Nordschleife+ GP circuit
  • 2 exclusive vehicles to Project CARS from Pagani Automobili, both unveiled today at this year’s Geneva Motor Show – the Zonda Revolucion, and Huayra BC.

The Game of the Year Edition is both a celebration and a thank you, from Slightly Mad Studios and BANDAI NAMCO Entertainment Europe, to the racing community around the world as they have made Project CARS into the start of an exciting new franchise, and the leader in the sim racing game genre. So if you have thought about it but never bought Project CARS then personally I would hold out just a little while longer.

Expect to see Project CARS Game of the Year Edition hit the track in Spring 2016.

Project CARS ninth DLC released

project_cars_dlc

Project CARS has had some incredible DLC released for it already and it’s hard to believe that we’re already on the ninth set of cars for the title.

Slightly Mad Studios and Bandai Namco Entertainment Europe have released the US Race Car Pack, featuring some of the States’ most iconic race liveried muscle.

Included in this DLC are:

  • 2015 Chevrolet Corvette C7.R
  • 2015 Cadillac ATS-V.R GT3
  • 2014 Dallara DW12 Indycar
  • 2016 Ford Fusion Stock Car
  • Aston Martin Vantage GT12

Wait.. the Aston Martin? Is that even American? Well, no it isn’t, but as it’s this DLC’s free car I suppose it can be forgiven.

Project CARS US Race Car Pack is available now, here, for £2.79 or your local currency equivalent.

Still undecided?

Project CARS reveal Stanceworks DLC

project_cars_bmw_stanceworks

It’s about time we got the next Project CARS DLC update. This will be DLC number eight from Slightly Mad Studios and Bandai Namco. It’s hard to believe that there’s been so many already.

This DLC is Stanceworks themed and features five new vehicles and a new 4.5 mile long Highlands track.

So, for your pleasure, the Stanceworks Track Expansion, which is out now, will include:

  • BMW 1 Series M-Coupe Stanceworks Edition
  • MX-5 Radbul Formula Drift
  • BMW 2002 Turbo Stanceworks Edition
  • KTM X-Bow-R
  • Ford Falcon FG
  • Bannochbrae track

This DLC’s free car is the 2014 V8 Supercar Touring series monster, the Ford Falcon FG. Also included are the BMW 1 Series M-Coupe with Stanceworks livery, a special version of the BMW 2002 Turbo, the frankly bizarre KTM X-Bow-R and “Mad” Max Whiddet’s extreme drifting machine, the MX-5 Radbul.

Bannochbrae is the featured track and, being over 4.5 miles of stunning Highlands of Scotland acreage, takes in the village of Bannochbrae along the side of its infamous misty loch. The sweeping curves and spectacular views might just distract you from the driving though.

Project CARS Stanceworks track expansion DLC is out now.

 

Racer of the Year

Racer goty

The year is coming to a close and so it’s time once again to take a look back at all the great games that have been released in 2015.

Every day up until the end of the year we’ll be revealing our top three games from a number of different categories, all the way up until the coveted Game of the Year reveal.

Next up is Racer of the Year.

Third Place – Project CARS

A divisive title amongst the TiX team, Project CARS thoroughly impressed some and greatly disappointed almost just as many. However, after some debate this ambitious racing title earnt its third place medal in our Racer of the Year awards.

The plethora of customization options allows all skill level to enjoy some intense racing, meanwhile its high level of authenticity also meant that simulation fans could shape the game to their whims, with Dave Moran saying in his review:

…there are too many options to list but you can see that everything has been thought of to ensure a brilliant experience for racing fans.

Dave goes on to say:

Project CARS for me is the best racing simulation I’ve played, yes it’s a bit buggy and the frame rate is really frustrating, but I’m having a blast playing it and I’m really enjoying the challenge of mastering the game.

and indeed it’s this spark of excellence behind the bugs, as well as the exceptional support it’s received with free DLC throughout the year, that has elevated Project CARS so close to the top of our 2015 list of noteworthy racing titles.

Check out the review here.

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Second Place – Forza Motorsport 6

Project CARS set a high benchmark in many people’s opinion, threatening to steal the crown from the racing legend that is Forza. However, Turn 10’s intension to celebrate their 10th anniversary in style with Forza Motorsport 6 ensured the Project CARS wouldn’t be dethroning them just yet.

With the introduction of weather effects and night racing, as well as a huge roster of cars and tracks along with plenty of enhancements to the overall formula, made the sixth numbered Forza title an undoubtedly superb racer.

In his review Dave Moran said:

The combination of the gorgeous circuits, awesome machines and a much improved AI make for some brilliant racing.

Turn 10 have celebrated their 10th anniversary in style, by creating another excellent title.

And indeed we couldn’t agree more. And yet it didn’t take the top spot…

Check out the review here.

Forza6_Reviews_08_WM

Racer of the Year – Need for Speed

On paper Need for Speed isn’t a better racer than Forza 6, and yet it possesses this charm that we simply couldn’t resist. The poorly scripted, cringe worthy FMV sequences defied their corniness and actually engaged us. We enjoyed the company of the characters and wanted to spend more time with them.

Solid arcade racing with strong customisation options and impressive visuals kept the racing fun, whilst the addition of a narrative with likeable characters gave us the momentum to see it through.

As Richard Berry said in his review:

Racing handles beautifully, the best I’ve experienced from an arcade racer, each car is at the mercy of whether you have set up towards drift or grip. A chase camera swings as you slide around corners and does so with such elegance that it doesn’t feel forced or out-of-place, delivering the thrill of racing and maintaining a real sensation of speed.

And so despite the strong competition by technically more competent racers, Need for Speed captured our hearts and took top place as this year’s Racer of the Year.

Check out the review here.

Need For Speed

Be sure to check out the site again tomorrow to see the next category and its winner.

Honourable mentions go to Riptide GP2 and Giana Sisters: Dream Runner, both of which were nominated by the TiX team but didn’t quite make the cut.

Project CARS adopts the Lotus position

project_cars_lotusdlc

It’s been out for a while and I’m yet to sample Project CARS. For a racing enthusiast, I’m almost finding that unacceptable as by all accounts, it’s excellent.

Slightly Mad Studios have just extended the life of the title too as they’ve just released the next car and track DLC pack. The theme for this pack is the classic Team Lotus brand.

With this pack, you’ll get:

  • 1965 Lotus Type 40 Ford
  • 1963 Lotus Type 25 Climax (F1)
  • 1966 Lotus Type 38 Ford (Indy)
  • 1967 Lotus Type 51 (Formula Ford)
  • 1970 Lotus Type 49C Cosworth (Free car #6)
  • Rouen les Essarts classic track
  • Hockenheim Classic track
  • Silverstone Classic track

The tracks themselves will take racers back to the days of their original roots. Silverstone, for example, will have more of it’s airfield-track features.

The Classic Lotus Track DLC is out now for £5.99 or your local currency equivalent and is part of Project CARS‘ commitment to fresh content in the Project CARS on demand feature.

Here’s some lovely visuals and sound to show you what you’ll get.

Project CARS releases next DLC

ProjectCARS_Audi

Project CARS is ticking over nicely in the DLC department and they’ve just pulled the cloth covers from the latest in line for release.

The Ruapuna Park International Raceway circuit is the next track to be given the green light for some CARS action. This track contains five unique layouts and is located 13KM from Christchurch in New Zealand. It hosts the prestigious Lady Wigram Trophy and an annual round of the New Zealand V8s series.

This pack will also include the Audi R18 e-tron Quattro, six-time American Le Mans series winner Audi R8 LMP900 and the 1989 Audi 90 IMSA GTO.

As if that wasn’t enough Vorsprung Durch goodness, the game’s second free car is the coveted Audi A1 Quattro.

The Community Liveries also promise an amazing fan-created Ford Escort MK1 livery as well as six real life DTM liveries for the Mercedes 190E 2.5-16 Evolution2.

The Project CARS Audi Ruapuna Pack should be available, now.

Project CARS reveals DLC plans

Project CARS Infographic

Slightly Mad Studios have released a rather nifty Infographic showing plans for all of their DLC. The game has been designed to last and the free updates that improve and expand upon the original core game, free cars and vehicle liveries will be delivered at no extra charge, and additional content made available without the usual obligation to purchase a long-term season pass.

Since it launched, Project CARS players have been received the $3.4m Lykan Hypersport to their garage, a free set of ten beautiful community-created liveries, and the release of Update 1.3 that addressed key issues and expanded functionality within the game.

They have also announced the Racing Icons Car pack with an awesome trailer below.

https://youtu.be/WmkwgELNNQY

This is the first game in a while that hasn’t used a Season Pass, it’s a refreshing an welcome change.

Project CARS Update 1.3 now available

ProjectCars1_3

Bandai Namco Entertainment and Slightly Mad Studios the developers of Project CARS, have once again listened to its community’s feedback and have released a major update to its game in the form of Patch 1.3. The contents of this latest patch can be seen below;

PROJECT CARS XBOX ONE PATCH 1.3 FIXED ISSUES

GAMEPAD CONTROLLERS

  • Added ABS brake rumble to Xbox One triggers, so that the impulse triggers will rumble on losing traction when braking. The amount of trigger rumble is controlled together with Force Feedback strength via the Force Feedback slider.
  • Improved the efficiency of the controller rumble effect, to help make the steering more responsive
  • Fixed an issue where moving the sticks from one extreme to the other would sometimes result in the steering getting stuck.
  • Reworked the Xbox One analogue sticks range and axis dead zones, providing much improved steering control.

WHEEL CONTROLLERS

  • Fanatec wheels – Fixed the issue with steering jolts that some users experience.

ONLINE

  • Fixed an occasional crash when advancing from Qualifying to Race.
  • Fixed an occasional crash when returning from a race to the Race Central.

DRIVER NETWORK TIME TRIAL

  • Set Time Trials starting time to 11am to match the PC platform. This ensures consistent track temperatures across all platforms, as track temperatures affect lap times.

DRIVER NETWORK GHOSTS

  • Enabled saving of community event ghosts. These ghosts are automatically stored online, and you can then download ghosts of other players’ laps for these events.

DRIVER NETWORK PROFILE

  • Fixed an issue where at times the miles driven on a particular track or with a particular car would be logged under the wrong car or track. This improves the accuracy of the player’s Affinity ratings.

TRACKS

  • Sakitto and Summerton variations – Corrected track info regarding number of turns and track length.
  • Sakitto Sprint – Fixed a crash that would at times occur when using time acceleration.
  • Cadwell variations – Fixed draw distance issues on various objects.
  • Oschersleben variations – Fixed odd lights around track and colour issues with the horizon.
  • Zolder – Fixed an issue where the player car would sometimes start in a closed garage.

AI

  • Fixed an issue where AI vehicles were sometimes sent to the pits due to low fuel on races where refueling is not allowed.

PIT STOPS

  • Pitstop strategy will now use the actual bar value for tyre pressures.
  • Fixed an issue where the Pit engineer would repeatedly inform the player that a pit crew member has lost a wheel nut during pit stops.
  • Fixed an issue where the Pit Engineer would call the player to stop for fuel when fuel consumption was disabled in options.

REPLAYS

  • Improved the smoothness of the sun, moon, stars, and shadow motion when rewinding replays of a race that had a high time acceleration.

 

This patch is available now to download.