Tag Archives: Project Root

Project Root review

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Shoot-em-ups were one of my favorite things to play in the days of old when games where harder than the walls in your house. Just seeing loads of bullets on the screen and being able to barely dodge while dishing out punishment was one of the better ways to spend an afternoon. The sound and trailer of Project Root got me excited and I wanted to see if it could live up to games I have played from this genre.
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Project Root is a single player game that does not disappoint on this front, I do like the spin on the classic shmup system as you can explore far and wide with the objective play that is constantly going on. The system of no checkpoints is back, this means you are going to have to treat this game as you did with older games that were equally hard. Easy mode does not show any kind of mercy as you’re constantly pelted with various speed bullets and lots of homing missiles that will not leave you alone until you’re a burning wreck or have shot them down. Story mode for this game was quite hard to follow as a fair bit of dialogue takes place while you are surrounded by ships, land vehicles and bullets. As the text is quite small and makes no noise when it is pops on to the screen it is hard to pay attention, I found myself going back in to the fray just to find out what was said.

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Your ship initially handles sluggishly and is fairly unresponsive, your guns are weak and it will take a while to kill stronger enemies, the odds are heavily stacked against you. For me this presented a challenge I have not seen in years so I gladly accepted! I do enjoy a game that is not easy and takes a little bit of a grind to get good at it. Progression is heavily rested on your upgrades, these will make your ship stronger, faster and hit harder, weak enemies beware my wrath! However the XP system that is in place for your upgrades is pretty bad. You can not fully upgrade your ship because you can not get enough XP from any given level to allow you to do so. In this case picking your upgrades carefully is imperative.

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I found Project Root to be graphically stunning for the genre. Textures were clean with a diverse array of backgrounds and level designs, although it wasn’t all perfect, with a few glitches here and there, ships clipping through objects and sometimes getting stuck in a wall where you can not shoot back.

Music in this game did not feel like it was suited to the task at hand, it lacked any kind of diversity with what seemed like two soundtracks remixed throughout. The soundtrack used on the trailer was not even in any of the levels. The sound effects were pretty mixed too, some good, some bad. Most environmental and explosions were well done but I found more solace in muting the game and using my own music to set the mood of carnage.

Although I enjoyed the old school difficulty and premise of this game, it needs a lot more work to get where the expectation of the game’s trailer landed itself. A soundtrack that is suited to the game is a must, upgrade paths that are actually fair and do not leave you falling short for picking the wrong items and the in game  story needs to be executed better.

If these things were to be fixed with future patches I would certainly replay the game, for now, it’s a shmup full of potential that didn’t quite hit the ship on the head!

Thanks to Gaming PR for supplying TiX with a download code

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Project Root blasts off with new launch trailer

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Reverb Triple XP and OPQAM have finally released their ode to the shoot ’em up of yesteryear, Project Root, on the Xbox One and have released an action-packed launch trailer to mark the event.

We previewed the game earlier in the month and an initially fabulous experience it is too. Look out for our full game review coming very soon.

Until then, feast your eyes on the launch trailer for a shooter you should really be considering as it is out, right now.

Project Root preview

I love a good old fashioned shoot ‘em up. I was brought up on a gaming diet of Battle Squadron, Xenon 2, R-Type & S.W.I.V. They were the pinnacle of vehicle-based shooters back in the day and were complimented by a whole host of others that I could mention, and probably will during the course of this preview. It’s not often we get to run a preview, but thankfully, OPQAM and Reverb Triple XP believe in getting the product right for release, so invited us and others I suspect, to preview this incoming SHMUP.

Project Root is an open world, mission-based Shoot ‘em up that has me in mind of those shooters of old that I so loved. The backstory is simple enough, there is a huge, ruthless mega-corporation that has, in the course of it’s pillaging of the planet, razed your town to the sand. As a result you, Lance Rockport, have joined Arcturus, a rebel group looking to wreak havoc on the all-powerful Prometheus Corp.

To do this, you’re given an advanced ship to pilot. The F-72 Zonda. This multi-directional, upgradeable flying war-machine should be more than a match for anything Demetrio Watts and his minions can throw at you, right? Well, that depends on your skill at the controls and your accuracy behind the crosshairs.

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Taking the ship in mind, it reminds me of the Decepticon fighter craft from the recent Transformers films. It’s small and light but well armoured and will turn on a sixpence to unleash the pain in numerous ways. It’s upgradeable and fast, with ground attack as well as air-to-air assault. Your enemies are ships of a similar design and agility, tanks and anti-aircraft missile batteries. These can take multiple hits to destroy, all the while, they’re taking aim at you.

Project Root will be getting eight massive free-roaming worlds to fly around in and if the preview is anything to go by, this will take some beating. The first world alone has multiple main objectives and side-missions to complete. Some of these are optional, and there are some surprises thrown in too.

The controls so far are very intuitive. One stick flies your Zonda, the other allows you to point it the specific directions. This allows a good strafe method and that aforementioned turn on that shiny sixpence. The triggers fire your ground-aimed and air-to-air weapons with a bumper to let off whatever special weapon you managed to pick up on the way. Oh, did I mention the dropped power-ups? There are 4 to collect, and while you can only hold and use one at a time, they are useful in their own ideal situation.

In this preview, which the developer is keen to stress is by no means finished, the heads up display is uncluttered. The health bar is tucked away nicely, but the radar, which should be important, is a little out of the way and distracts from the main area of destruction.

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I mentioned the fact that I would probably be reeling off some older SHMUP’s. While the controls remind of some polygon classics like Zeewolf, I have to say, Project Root reminds me greatly of an Amiga game called Desert Strike, which had a sequel, Jungle Strike. In fact, I’d go as far to say that currently, this is the Desert Strike for the future generation. If anything, on this release, I’d tweak the AI on the enemies, as they’re a little predictable, and your helpful assistant could use a little speech to stop you having to try to read through your instructions while taking enemy fire.

I’m looking forward to Project Root’s release, however, with great anticipation. The game is showing some remarkable promise and I for one welcome the emergence of more quality SHMUP’s on the Xbox One.

Project Root is released on the Xbox One on the 28th of April.

Project Root announced for Xbox One

Project Root

It’s a good time to be an Indie developer. The new features and power of the Xbox One should mean bigger and more powerful games.

Sometimes, it’s good to just get back to the basics and blow them away with gameplay.

OPQAM, an independent developer from Argentina, along with publisher, Reverb Triple XP are doing exactly this, and has announced that Project Root is coming in 2015 for Xbox One.

Project Root is an open environment, free-roaming shooter where you play as rebel pilot, Lance Rockport. Lance is fully intent on stopping the Prometheus Corporation and their plans for conquering the world. What could Lance have to help him in his quest? Well, he has the F-72 Zonda fighter. This is upgradeable, of course, to help take out the land and air enemies across 8 different levels.

You can also take advantage of special weapon drops to help you defeat the boss levels too.

Take a look at the launch trailer below. I love shoot em ups, and retro shoot em ups get my interest every time.