Rebellion have released a new Strange Brigade trailer ahead of E3. The new trailer features a sneak peak at the Hidden Valley level of the game and also features much more heavy firepower than we have seen before, along with some more traps. This is still one of my most eagerly awaited games of 2018, and look forward to seeing much more of it before the August 28th release.
I have waxed lyrical about Strange Brigade on a number of occasions and after playing the demo again at EGX Rezzed a few weeks ago I had everything crossed for a 2018 release date. Whilst I can’t take full credit for it I am confident that walking funny for a few weeks had some input, as developers Rebellion have confirmed a release date of August 28th 2018 and have released a new story trailer that you can watch below!
Rebellion have also released details of the different editions of the game that will be available.There are Standard, Digital Deluxe and Collectors editions of the game ready to pre-order now.
The pre-order of the standard edition will give you the Secret Service Weapons pack, containing three exclusive weapons.
The Digital Deluxe Edition will include the Secret Service Weapons pack and the season pass, gaining you access to all future content released for the game.
However, fans of the game will be wanting to get their hands on the Collectors edition, which features both the aforementioned weapon pack and season pass but also a Steelbook, Collectors box, Art book and a Build your Own Airship!
Ten years have passed since Rogue Trooper originally graced our screens, now he is back and in Redux glory, which includes HD visuals, a new cover system and reworked controls.
Starting out as part of a larger squad, Rogue is a GI – Genetic Infantryman – bred to fight and survive in the most hostile of environments, which in this game is the planet of Nu-Earth. His enemy… the Norts. Unfortunately for the GIs, an ambush has been set, the extent of which is discovered throughout the story and is told in chunks – driving enough of a vested interest in the campaign to keep you playing – and takes several cues from the successful Rogue Trooper comics by 2000AD.
Rogue’s team fall early on in the game but luckily for them, Rogue can insert their bio chips into vacant slots in his gear – weapon, backpack and helmet – thereby giving life to his fallen comrades beyond their genetic bodies and also a personality (and additional skills) to Rogue’s gear.
The main emphasis on the Redux version is the ‘reworked’ visuals, which I found to be a bit hit and miss. In places textures look finely detailed, particularly character models, but many of the structure and environmental shapes remained blocky – Rogue Trooper could have benefitted from a Halo Anniversary treatment instead of just a lick of HD paint and as for the colour palette… wow is it drab and dull, thankfully the gameplay is far from dull, especially during the second half of the game.
Third person cover-based gaming has come a long way since 2006, mainly due to the revolution of the genre that EPIC brought us with Gears of War, so it’s odd that the team decided to rework the cover based gameplay of Rogue Trooper in the way they did – opting for an auto system that sticks Rogue into cover – making the combat a bit of a struggle until you find that sweet spot of snapping in and out of cover.
In places, the combat plays a tad clumsily. The environment obscures seemingly perfect lines of sight, so instead of pouring lead into soft gooey Norts, you’ll be carving out your very own Swiss cheese or worse… a grenade will bounce right back and land at your feet. As for blindfire, I think a blind man may have more luck at hitting a target. No matter how many times I tried to use blindfire, I hit nothing, rendering the ability absolutely useless.
Instead, waiting for a lock on ability granted by Gunnar’s biochip, you can lean out of cover to pop the Nort easily or use the Sentry or Hologram abilities to create diversions that allow you to flank enemies that are dug in or are heavily armoured – and it’s these moments where the combat of Rogue Trooper shines, particularly when playing on the hardest difficulties.
The problem I had most with the combat of Rogue Trooper is testament to how good the combat of Gears of War is. Thankfully, once Rogue’s quirks clicked, I began to love the experience and I was soon leading the way during the few multiplayer modes that are included as part of the Redux edition.
Another sign of the game’s age is the lack of intelligence from the AI – both friend and foe. It was great to spend some more time with Rogue, but if I had my way, I would have opted for a brand new title rather than an incremental Redux update.
Third person shooters have come a long way since 2006 – a year that marked an impressive jump with the release of Gears of War. Rogue Trooper will suffer in the eyes of those that place the title directly against the Gears behemoth and will miss an enjoyable romp through Nu-Earth in the boots of Rogue. Admittedly the Redux version could have done with a greater overhaul Halo Anniversary style, or better yet… released as a brand new Rogue Trooper title.
Rogue Trooper Redux is coming to all platforms this month, and the US Nintendo Switch version will be released in sync with the other console versions. The Switch version was originally slated to release soon after other platforms, but it has now finished ahead of schedule according to developer Rebellion.
Rebellion has revealed that Rogue Trooper Redux will launch on PlayStation 4, Xbox One, PC globally and on Nintendo Switch in North America on October 17th. The Switch edition for Europe and other territories is also targeted for October 17th, and a final release date will be confirmed soon.
A brand new ‘101’ trailer has also been released, showcasing the pioneering third-person gameplay and features that made the original a cult classic, offering new fans a thorough debrief on the game’s universe, campaign, modes, and the unique biochip abilities that make Rogue a one-man army.
Featuring all-new gameplay footage, the 101 trailer digs deep into the game’s timeless features and action, including:
A BAFTA-nominated story faithful to the 2000 AD comic and universe of the same name.
A thrilling singleplayer campaign blending stealth, action, cover-based shooting and epic set pieces.
Tactical smarts: Listen out for Helm’s strategic advice and confuse the enemy with distractions and holodecoys.
Withering firepower: Transform Rogue’s sentient rifle Gunnar into a sentry gun, sniper rifle, mortar, missile launcher and more.
Powerful upgrades: Collect salvage to upgrade weapons and order Bagman to manufacture explosives under fire.
Two intense co-op modes for 2-4 players online.
And the best news of all is that Rogue Trooper redux will only set you back £20 at launch!
Before we start on the final day of my adventures at EGX, I want to just cover off the final two hours of Day Two. The crowds seemed to dissipate at around 4pm, and all of a sudden the queues were becoming barren. I took this opportunity to jump onto Star Wars Battlefront 2. The booth had 40 screens with a 20 v 20 battle going on. Set on Naboo, it saw a rebel troop ship heading towards the palace which had to be stopped. Four different classes of Stormtroopers were available to pick and when enough points were earned, the option opened up to pick a special character or to take to the skies in a fighter.
It certainly felt like a huge improvement over it’s predecessor but was also very reminiscent of Battlefield 1 albeit with a Star Wars skin. Our match also saw Han Solo facing off against Darth Maul, which you won’t see happen in many places!
Then, as I was about to leave the show I noticed that the queue for Far Cry 5 was non-existent, so I quickly jumped into it! Now, I have never really been a huge Far Cry fan so it’s difficult to compare, but in the 15 minute demo I was shooting bad guys, giving orders to my attack dog and flying a seaplane in order to drop bombs on silos. If the rest of the game is as diverse and interesting as this snippet then it looks like it will be well received. Oh, and the dude implanted in the queue with the scary eyes was a genius move! That’s him in the picture below on the right.
So, onto the final day and I felt like I had already played what I wanted to play, but there were still a few surprises in-store. First up was a quick game of Destiny 2 crucible, just because I was having withdrawal symptoms! A nice free T-Shirt was earned before moving on to South Park: The Fractured But Whole.
In all my years at EGX I don’t think I have played a demo quite like this. I can’t go into too many details but it was set in a Gentleman’s Club and involved dancing and breaking wind in a minigame. It was highly inappropriate but also extremely funny! I hadn’t played a lot of the first game as I am not a huge fan of turn-based combat, but the humour in here may make it something I can overlook.
I then spent the afternoon watching three of the developer sessions in the EGX theatre, first up was Shadow Of War, with Bob Roberts from developer Monolith taking to the stage to talk through the improved Nemesis system and Ellie from Monolith showing us how good she is at playing it! As you can see from the video it was all quite “Tasty”
Then up was a panel from Rebellion studios of their upcoming game Strange Brigade. This was my surprise game of the show. I knew nothing about it before this weekend, and as you will see from the video it is a “boys-own” inspired co-op shooter, set in the 1950’s ish era. Unfortunately time ran out so I was unable to play it myself, but this does look and feel really special!
And then finally, the moment everyone was waiting for. Bungie. The queue for this 3pm panel started about 2 hours previous! The four guys from the Destiny 2 developer discussed how they designed the new locations within the game, and also took many questions from members of the audience. The theatre was packed full to get a chance to see the guys from Bungie and it was a great end to the show from me!
So, that was it for me, apart from purchasing the obligatory swag before heading home. It was, as usual, a fun but tiring 3 days, but I thoroughly enjoyed it and am already looking forward to 2018!
Back in 2006, Rebellion teamed up with 2000AD to bring everybody’s favourite blue-skinned GI to life on the original Xbox and PS2. Rogue Trooper mixed the cult 2000AD comic-book world with the latest gaming technologies of the time, in a tactical, cover-based third-person shooter. Indeed, Rebellion are widely regarded as bringing this particular genre to the forefront of gaming experiences with that particular title. It looks like Rebellion are back, with a Nu Earth sized bang and they have released a teaser video for a GI’s return in Rogue Trooper Redux.
This new title will remaster the original classic for a new generation of players, taking them to the chem-blasted battlefields of Nu Earth. Rogue, a bio-engineered Genetic Infantryman, or GI, is immune to the planet’s toxic atmosphere and is also the last soldier standing against the colonial Nort regime. Carrying three fallen comrades as biochips in his equipment, Rogue is a one-unit squad of death and destruction. He’s got only one thing on his mind. Revenge.
Rogue Trooper Redux is being developed in partnership with UK studio, TickTock Games, with Rebellion acting as publisher. This makes it the first 2000AD game developed outside of Rebellion. It also opens up the potential of even more 2000AD games being picked up by other developers, especially seeing as Rebellion have announced it will open up it’s comic-based IP to other studios.
TickTock Games have handled releases such as Team17’s Superfrog HD and Worms 2: Armageddon among others, and although this does appear to be their first foray into the Xbox development sphere, the West Yorkshire-based studio does boast a wealth of experience.
At the moment, the logo and the teaser video are pretty much all that’s been revealed, but you can bet that we’ll bring you further developing news of Rogue Trooper Redux as it is released.
You know the drill: as a lone sniper you are dropped behind enemy lines, stalking the enemy while carefully making your way through the map to the objective without raising the alarm. Rebellion have mixed things up with Sniper Elite 4, with raising the alarm not being such a catastrophe, and huge, open world maps provide plenty of challenge and variety with multiple optional objectives.
Set immediately after the events of Sniper Elite 3, you are placed in the boots of Karl Fairburne, although you’d be forgiven in thinking he is B.J. Blazkowicz. Gritty ink sketches fill in the story of the war in 1943, while full colour cutscenes paint in the events of each chapter of the game. It looks great. Textures and lighting are all convincingly rendered and although Battlefield 1 shouldn’t be too worried, the detail and colour throughout the maps of Sniper Elite 4 should be commended.
The graphic x-ray kill cams that the series is renowned for return, but bring even more brutality. Melee takedowns are treated to the same bonecrunchingly brutal x-ray finesse, while slow motion explosive kills from a mine or a tripwire make for some satisfying x-ray kill cams. You can even delay the effects of these traps – instead of nailing the first soldier a trap can detonate taking out a whole squad. It’s gruesome, brutal and oh so satisfying.
The environment also plays a greater role in Sniper Elite 4. Vegetation and low walls provide excellent cover to stalk unsuspecting enemies, while ledges offer a great escape route should you need it. Often clambering up well-placed wooden poles allows access to hidden vantage points – but it was frustrating that not all buildings and drainpipes could be climbed, even though they looked perfectly suitable. Lighting also needs to be considered carefully. Keeping to the shadows and taking out lights can certainly give you the upper hand, although it’s a shame we weren’t treated to a Thief-esque warning system that details how ‘hidden’ you are.
Each map is expertly crafted, offering interesting layouts and plenty of variety, but not everything can be picked off from the safety of a tall tower. Going in all guns blazing was a sure fire way to get yourself killed in the previous games. In Sniper Elite 4 busting out the Thompson is often a far more viable option. There isn’t always a plane overhead or generator to sabotage in order to mask your gunfire, and with limited suppressed ammo there will be times when the enemy will triangulate your position. This is what makes the secondary weapon a great backup. No longer does being spotted feel like a failure. Often doing so can make for a better tactic than trying to ghost the whole mission.
If you do favour the life of a pure sniper, then the binoculars will be your best friend. They help locate enemy positions and highlight environmental takedown opportunities, but they also detail the rank, attitude and items each soldier is carrying – ideal if you want to collect all the hidden items in each area. Collecting the many letters and notes hidden will not only give you insight into the objectives of each map, but letters paint a more human element to the guy you just slaughtered. Notes from a loved one will make you feel an ounce of guilt over your merciless killing.
If you don’t have the patience for scouting then you needn’t worry. A minimap shows nearby soldiers – although it does make the game a little too easy – and while you might not want to ramp up the difficulty, which makes AI more ruthless and introduces other bullet dynamics, you can adjust the difficulty via a new custom mode. Yes, Sniper Elite has gone and done a Forza. You can pretty much adjust every individual element of the game to give you the perfect challenge. It’s brilliant, every game should offer this!
Once you’ve completed each of the eight campaign areas, a set of challenges is revealed, most of which are quite… challenging. Bringing a co-op partner along for the ride certainly makes for double the fun but also half the burden of trying to best these unique and dastardly challenges.
As great as Sniper Elite 4 is, common complaints still remain. The enemy AI has been overhauled – able to mount flanking attacks and work out where you’re hiding – but they are still pretty stupid on normal difficulty. Often I was able to run headlong into an enemy for an easy knife kill without them so much as uttering “ACTHUNG!”. At times you can really torment the AI and bait enemies by purposely leaving a dead body for them to find, leading them into a choke point or hidden trap.
As with the previous titles, at launch, there is a real lack of competitive and co-op survival maps (six and three) although future maps have been promised, releasing for all owners of the game. Deathmatch always seemed a little odd to me, so I’m glad to see the return of No Cross – a game of counter sniping – with two teams confined to their own area of the map. I also thoroughly enjoyed Control, which was an intense game of sniping, trapping and melee killing in equal measures as two teams via for control over a position on the map.
Sniper Elite has always excited me with its spectacularly brutal x-ray kill cams and stealthy sniping gameplay, but it’s also frustrated me when you get caught out. Sniper Elite 4 has put this problem to rest. While Sniping is the preferred option, if you need to go balls deep, guns blazing, it doesn’t play like you are trying to rectify a mistake. Each level was interesting with map layouts that offered different challenges that make you switch up your tactics, but above all else, it held my interest, something the previous titles failed to do.
With so much freedom to taunt and takedown your enemies while completing objectives in any way you see fit, it’s hard not to draw similarities with Metal Gear Solid V, minus the grandeur over-the-top storytelling and characters, but if you like MGS5 then you’ll thoroughly enjoy Rebellion’s fourth Sniper title.
Thanks to Rebellion and Lick PR for supporting TiX
Sniper Elite 4 is literally just around the corner. Most people would have made their mind up by now about pre-ordering etc but if you need that extra little nudge then the new launch trailer should sweeten the deal.
1943, Outnumbered and deep behind enemy lines, an elite specialist hunts a Nazi Officer through the streets of Southern Italy.
There’s a time to be stealthy and a time to be lethal. A time to go low and a time to go high. A time to strike and a time to move … TIMING IS EVERYTHING!
SNIPER ELITE 4’s launch trailer shows agent Karl Fairburne use all of his cunning, adaptability and ruthless precision, just as players can when SNIPER ELITE 4 launches on February 14th for Xbox One and PC!
Look out for TiX’s review of Sniper Elite 4 coming soon.
Last week I posted that Rebellion had announced details for the up and coming Sniper Elite 4. Well as promised the next lot of DLC has been announced and it’s titled Target: Führer.
Target: Führer will be a pre-order bonus and will include the campaign mission and 7 rifle skins. The video shows a glimpse of a massive World War 2 U-Boat facility and the ultimate objective is to kill Hitler himself. The DLC will be for 1-2 players who have to act as a team and use their wit and creativity to take down the Nazi leader. Rebellion have said that the DLC offers great replayability and has it’s own dedicated achievement points.
Target: Führer is included FREE with ALL retail and digital pre-order editions of Sniper Elite 4 and will also be available to purchase when the game launches worldwide on February 14th, 2017 for Xbox One and PC.
The 4th installment in Rebellion’s Sniper Elite series continues with the World War 2 theme. A video has been released entitled “Italy 1943” and shows previously unseen concept arts, environments and story details. The video is the first part of a series of new story related trailers put out ahead of it’s 2017 release.
Narrative Designer Colin Harvey sets the scene for the game’s thrilling World War 2 campaign
“In SNIPER ELITE 4, Karl is plunged into a country that’s been under the yoke of Mussolini’s Fascism for over two decades. Political opposition to the regime was either crushed early on or escaped abroad. Now, though, discontent is growing…”
The E3 2016 gameplay footage certainly had fans of the series excited, including me. If you have yet to see the gameplay footage go HERE.
SNIPER ELITE 4 launches February 14, 2017 on Xbox One and PC