You’ve probably seen us ranting and raving about the return of Resident Evil Revelations in the form of a four-part episodic sequel. Well, if you didn’t want to download the four episodes you’ll be happy to learn that the physical copy of the game releases today across North America and Europe.
Not only that but the fourth – and final episode – is also available to download on the marketplace as of today. So, if you’ve been waiting for all the episodes to be released before purchasing, you now have options on how you want to go about playing it.
If you want to see what our in house Resident Evil expert thought of the first three episodes why not read what Greg Giddens thought of Episode 1. Penal Colony, Episode 2. Contemplation, and Episode 3. Judgement
The penultimate episode, Judgement, of Resident Evil Revelations 2 has arrived, pitting Claire, Moira, Barry and Natalia against more virus infected monstrosities, but can this third outing for this episodic experiment maintain the, so far high, standard of its predecessors?
Fortunately it can; Judgment builds on what came before, offers some new elements, and wonderfully sets up its final cliff hanger.
Judgment maintains the fast pace of the previous two episodes wonderfully, taking you through a few new locations – some exterior but mostly interior – and giving you a few new things to do and see with the odd sudden bursts of combat from the usual cast of infected. The increase in intensity seen in the last episode, Contemplation, is present again in the form of several stand-out moments that truly get the heart pumping and cost you your precious ammo and herbs, however, Judgment’s unique offering is its introduction of more puzzle elements.
In both Claire and Moira’s, and Barry and Natalia’s campaigns, several puzzles are introduced that are more involved and cerebral than anything seen previously. They avoid frustration thanks to tight level design discouraging procrastination and distraction, and aren’t to taxing on the brain, but they’re clever and interesting, for the most part. There’s still a dash of silly that’s uniquely found in Resident Evil titles, but it fits better with the narrative this time thanks to the continued high calibre voice acting, script, and referential humour.
Additionally each pair’s campaign gets a boss fight, offering a more focused and intense combat situation than in previous episodes and furthering the story some more. Things are winding up nicely in the denouement. However, a few niggling flaws are starting to protrude through the cracks the longer you spend in Revelations 2’s world.
Exteriors suffer from a washed out look that gets uglier the longer you spend starring at it, and whilst interiors are a little more vibrant, their rusty red colour palette is looking more and more familiar to Episode One’s dilapidated prison. Certainly the aesthetic similarities with buildings are consistent with the small island setup but it lacks visual stimulation. Meanwhile the tight level design successfully keeps you on the critical path but the abundance of featureless corridors is disappointing. Judgment does use this to its advantage at one point in a section we wouldn’t dare spoil here but a later sewer section reduces the point A to point B travelling to a cliché.
Resident Evil Revelations 2 – Episode 3: Judgment does a great job of feeling unique against its previous episodes through interesting puzzles and boss encounters, and it honours and maintains the qualities brought before by the first two episodes. Barry and Claire are also given more characterisation which helps immerse you further in the narrative that’s unfolding, and whilst a handful of flaws are creeping in, their effect is minimal. Three episodes in and Revelations 2 is shaping up to be a terrific Resident Evil experience, now it’s up to the fourth one to bring it all home.
Thanks to Capcom for supplying TiX with a download code
Well it’s Wednesday, that means one thing – Well, for at least another week after today – another episode of the quite brilliant, Resident Evil Revelations 2, is released on the marketplace across Europe today.
For those of you that haven’t played the first two episodes, you should rectify that immediately, for those of you that have played the other two episodes…..It’s time to start unravelling the mysteries of this island in this penultimate episode titled, ‘Judgement’.
Who betrayed Claire and Moria? Who is the Overseer? All will be revealed over the next two-weeks.
Episode 3 is now on the Xbox 360 and the Xbox One marketplace for GBP4.99/EUR5.99 and can be downloaded simply by clicking here and choosing your format. If you have the season pass…..Well, you know the rest, no further charge etc. As mentioned, if you have not grabbed any of the episodes yet, go and do it! They’re well worth a play through if you’re a fan of the Original Resident Evil series.
After an excellent start last week with episode one, Resident Evil Revelations 2 is back again with new locations, enemies, raid characters and experiences, with episode two: Contemplation. And wonderfully it maintains the high standard of its first outing, upping the ante effectively to immerse you further in the story of the mysterious island Claire Redfield, Moira Burton and the rest of the Terra Save abductees are stranded on.
Contemplation wastes no time kicking off its adventure. There’s no walking from where the last episode left off, instead, after a recap and a new cut scene to introduce the current situation, the narrative receives an injection of urgency as Claire and Moira are immediately thrown into exploring a new location and fighting off the enemy hordes.
Three new characters are immediately introduced that add weight and stakes to the narrative, with all three being Terra Save colleges also captured like Claire and Moira. The increased cast adds a different feel and tempo to the proceedings, meanwhile the new locations are different enough from the prison of episode one to feel like you’ve made progress and have something new to see and discover.
The action is more intense this time around and with items carrying over from episode one, you’ll be more ravenously scavenging for herbs and ammo to help aid you against the aggressive enemies you quickly find yourself engaging. It’s brilliantly intense and desperate, and while death may be more frequent as a result, smart checkpoints and fast loading makes restarting feel like less of a punishment. Two new weapons – a new shotgun and SMG – Can also be found. However, two new enemies – boss-esque encounters – can frustrate, especially with the Resident Evil trait of another character potentially coming to the rescue, posing a question as to whether or not you should be expending all your hard-earned ammo.
Barry and Natalia’s chapter is equally desperate as you scrounge for ammo and continue to follow in Claire and Moira’s footsteps looking for answers. A new sniper rifle can be found and put to use, additionally a new invisible group of enemies make an appearance – so to speak – which Natalia can see but Barry cannot. It makes for some interesting encounters, as a haze compromising Barry’s vision denotes the enemy’s presence and Natalia’s pointing and aiming advice are all you have to go on in felling this new foe. It’s clever and intense without being overplayed.
Resident Evil Revelations 2 – Episode two: Contemplation is a smart second outing for Capcom’s survival horror. The story maintains a brisk pace and continues to intrigue, meanwhile the new weapons, characters and enemies all help to make the experience feel fresh yet consistent with the overall tone established in episode one. Most surprisingly is how well the script and voice acting is holding up, feeling far less cheesy and with much better localisation than many titles from the series’ past. Moreover, this episodic release schedule seems to be working in the title’s favour, preventing boredom from creeping in and keeping the experience fresher for longer.
Thanks to Capcom for supplying TiX with a download code
Picking up exactly where the first episode left off, the second episode of Capcom’s Resident Evil Revelations 2 sees Barry Burton reeling after discovering the his Daughter’s distress signal he picked up from her, and Claire which lead him to this strange island is six months old.
This second episode is titled ‘contemplation’, and is available to download now for GBP4.99/EUR5.99/$5.99. Obviously, if you purchased the season passed for Revelations 2 there will be no extra cost for this episode, or future episodes.
If you’re yet to play episode one ‘Penal colony’ then check out Greg’s review of it here. I managed to get my hands on it yesterday and found it to be a pretty good game, a far better effort that Revelations, and well worth a play if you’re a fan of Survival horror’s or the Resident Evil franchise.
Join This is Xbox Video Editor, Greg Giddens, as he play through Penal Colony, the first episode of Resident Evil Revelations 2. Playing as both pairs of characters, Greg experiences a little fear, frustration, foul language, and a few laughs during his play-through of the latest Resident Evil adventure.
Despite mounting evidence that only Telltale Games can pull of episodic releases, Capcom are giving the format a try with Resident Evil Revelations 2 and thanks to a tight and fast release schedule and cliff-hanger storytelling, this just might work, especially considering how terrify this first episode is.
Resident Evil Revelations 2 so far shows no ties to its spin-off predecessor, feeling like a self-contained title. The focus is on Claire Redfield from Resident Evil 2 and Code Veronica fame, and Moira Burton, as they and their colleagues from bio-terrorism prevention organisation, Terra Save, are kidnapped and placed on a mysterious prison island. After waking in a cell on the penal colony, Claire and Moira team up to escape and survive the zombie-esque monstrosities that hunger for their flesh. Meanwhile, the pair are being watched and taunted by an unseen woman, communicating with them via devices attached to their wrists.
It’s an intriguing location and scenario to explore. Documents strewn across the prison hint at experimentation and the Uraboros parasite, tying it in with the larger Resident Evil universe nicely, and the location offers a pleasantly different environment to explore. Additionally, the story-telling is well paced and constructed to fit the episodic structure brilliantly, offering you an hour’s worth of tense combat and exploration with a sprinkling of story beats. The original Resident Evil’s Barry Burton and a mysterious little girl, Natalia, found on the island, then offers up another hour of the same but with a significantly different personality and perspective as he aggressively searches for Claire and his daughter 6 months after they went missing.
Most strikingly is how different each character is to play as, and how different the challenges are for them to overcome. Claire’s and Moira’s adventure is more desperate as they struggle with limited ammo and weapons, meanwhile, Barry and Natalia have a more powerful arsenal but more aggressive, stronger, and numerous enemies. Additionally the teamwork between the two pairs is very different. Moira aids Claire by holding the flashlight and wielding a crowbar for opening certain doors and crates, as well as caving in enemy skulls. Natalia on the other hand uses bricks and is far less involved with combat but can squeeze through small gaps to open doors and solve puzzles as well as being able to use an ability to see enemies through walls. It’s a wonderfully different experience for each pair, even though you explore large sections of the same area.
When playing solo you can, and occasionally must, switch between the two characters to solve puzzles and help with combat. The AI, however, has a tendency to be ineffective in a fight, bringing another player along instead is much preferred, which you can do with local coop. Certainly Moira and Natalia feel far less involved and effective than Claire and Barry, neither using projectile weapons, but the more passive play-style is a refreshing role to fulfil.
Wonderfully the very best enhancements to the Resident Evil formula are present here as well as a few new ones. You can move and shoot, dodge incoming attacks, use analogue movement between walking and running as well as another button for sprint, you have full control of the camera, and best of all you can use herbs on the move outside of the inventory screen. Add to that herbs stacking as single items and the combination of herbs adding numbers to the stack rather than creating different level of healing, and it all comes together to offer some of the best mechanics yet seen in the series.
There’s plenty more than just the story to keep you playing this first episode. A time trail mode unlocks which challenges you to complete the episode below par, meanwhile, another mode makes all the enemies invisible and challenges you to complete it. Finally there’s the Raid mode, a returning feature from the first Revelations which pits you against waves of enemies in a selection of different locations, including some from Resident Evil 6. New weapons and upgrades can be found, as well as enhanced ammo and enemy types to make encounters more interesting. There are also time trails and restricted ammo challenges on offer, and all of these can be enjoyed with a friend in local coop.
Resident Evil Revelations 2 makes a great first impression. Series fans will get a kick out of the returning characters, self-aware referential humour and continuation of the absurd Resident Evil lore, meanwhile, the fast paced storytelling, refreshing location and character variety, as well as the expertly implemented controls and mechanics, work in everyone’s favour. Role on next week and episode 2.
Thanks to Capcom for supplying TiX with a download code
Capcom release the first of the four weekly Resident Evil Revelations 2 episodes on the Marketplace for the Xbox One and the Xbox 360 globally today, with the physical boxset being released in stores on the 20 March.
The story picks up from where Resident Evil Revelations leaves off, Claire has a new job working for anti-bioterrism group, Terra Save when she and Barry Burton’s daughter Moira get kidknapped and taken to a mysterious island. Barry heads off to the island to rescue his daughter and pals up with a brand new character Natalia. The story will alternate between the two sets of characters.
Each episode comes with 2 raid missions that add to Claire and Moria’s story, as well as Barry and Natatlia’s.
As with everything these days, there’s a season pass available for all the episodes for the price of GBP19.99/EUR24.99/$24.99, with each episode costing GBP4.99/EUR5.99/$5.99 each. It’s actually cheaper to by them separately if you do the math.
Episode 2 will be released on 4 March, with Episode 3 and 4 being released on 11 March and 18 March respectively.
Look out for our review on the latest member of the Resident Evil franchise soon, if you haven’t played the first installment then check out what Kris thought of the game back when it released in this review of Resident Evil Revelations.
With the excitement building for the HD remake of Resident Evil, the hubbub has slightly been taken from Resident Evil Revelations 2.
Quietly, while people aren’t looking, Capcom have announced a slight delay to the release schedule for the new title, but have softened the blow by releasing some monster videos to get you even more eager for gore.
The rescheduled release dates for the digital version are announced as follows:
Episode 1: 25th Feb (EU)
Episode 2: 4th March (EU)
Episode 3: 11th March (EU)
Episode 4: 18th March (EU)
North American release dates are scheduled for the day before each EU release.
Also released with Episode 1 will be the Season Pass,which will get you the subsequent episodes plus, two extra episodes and Hunk for Raid mode.
If you decide to pre-order the whole season, you’ll get all the above, plus the Raid Mode Throwback Map Pack for free.
If you decide that you can wait for the disc version, then this is released on the 20th of March in the EU and will conatin all the above (4 main episodes, two extra episodes, Hunk for Raid Mode, Throwback Map Pack) plus additional costumes for Claire, Moira, Barry and Natalie for the campaign and Raid Mode, as well as Albert for Raid Mode.
Capcom have listed the reason for the delay as gameplay tweaks to give the player the best possible experience. Now, the sweetners, but remember, these are from an 18 rated title, so viewer discretion is advised.
The Capcom blog mentioned three of these, but I can only find the two, ah well, two is better than none, right?