Tag Archives: respawn

Respawn tease Star Wars Jedi Fallen Order

Vince Zampella was in the crowd watching EA Play and while slightly cagey, he unveiled some juicy tidbits of their new game. Jedi Fallen Order has you play as a Jedi during the dark times when the Jedis were being hunted. In terms of the films, this of course places the game between III and IV.

Releasing holiday 2019, I think it’s safe to say that Vader will be a big part of the game, maybe in a Resident Evil Nemesis capacity, after all, you cannot expect to go up against the dark lord and win…

6v6 close quarters combat comes to Titanfall

Check out the latest Gameplay Trailer to come out of Respawn, introducing the new Live Fire game mode.

Live Fire is new 6v6 Pilot only mode, bringing competitive close quarters combat to Titanfall 2. Featuring two brand new maps specifically designed for the new mode, Stacks and Meadow bring fast paced, intense, tight quarters combat in a box.

For more information about this and Titanfall 2, then check out the Official Website. If you want to know what we thought about the game, then check out our review.

Titanfall 2 still a long way off


Following last weeks release of EA’s end of year financials the release sheet seem to missing the anticipated Titanfall 2 sequel.

On a conference call after the announcement EA said that we shouldn’t expect to see the sequel released in the coming 2016 fiscal year, expecting it to fall in 2017. So in layman’s terms that translates to at least another 11 months before we might get our hands on it.

EA’s 2017 fiscal year starts April 1st 2016, so I guess that’s when we start getting excited, but personally don’t hold your breath. Looking at recent trends and staggered game releases I would tend to put my money on late 2016 if not Q1 2017.

Now we have sometime, let me know your thoughts and what you’d like to see in the sequel?

Titanfall playlists now include all DLC

Just last week, the Titanfall twitter account revealed that the DLC maps were being included in PC playlist with Xbox One to follow suit in a “future patch”. That future patch is now – from today, DLC packs will now be included in all playlists although there’s no word on when they will be included for Xbox 360 owners.

Hang on though, won’t this force those that don’t own the DLC to buy the Season Pass or the packs they don’t have? Yes it will… but at the grand sum of FREE, you really don’t have a reason to pick them up!

See you on the battlefield.

Titanfall 2 – Respawn Job Ad’s Hint at Third-Person-Shooter?


Titanfall, the massively successful game from Respawn Entertainment looks set to get a follow up with a third-person campaign as hinted by the Careers Page on Respawn’s own website. In looking for many Senior Animator’s, Artist’s and Level Designer’s this key quotation of needed experience for their applicants could be a major hint:

Experience working on 3rd person action/adventure games, demonstrating major contributions in the areas of hero control schemes, enemy design, navigation mechanics, and combat.

Titanfall 2 hasn’t yet been officially announced in any capacity other than Vince Zampella making it clear that Respawn plan to expand the Titanfall universe through a new publishing agreement with Electronic Arts.

When anything official is announced – we’ll keep you posted

Via Respawn Careers and MP1st

Titanfall: First DLC Pack – Expedition Coming in May

Respawn have used PAX East, a gaming event in the US, to announce the first DLC Pack for Titanfall, coming in May, called Expedition. It will bring three new maps to Titanfall.

The image shown in the tweet is called Swampland. Appearing to be made up of forests and large trees which will be great fun with the free running ability of Titan pilots. Second map is called Runoff, which Respawn describe as having a lot of “pipes and water.” The third and final map is called War Games. Based on the training area for Titan pilots.

With the news of the first DLC arriving as soon as May, the Patch this week which brought private matches to Xbox One and Titanfall’s release on Xbox 360, Respawn and Xbox are really capitalizing on the success of the first New Gen FPS.

Latest Titanfall Update Purposely Increases Matchmaking Waiting Times


Respawn Entertainment has issued notice that an update is rolling out across the servers that will change how you are matched with Teams in Titanfall. The game is said to have a skill system behind the scenes which is not shown to players, data within this is used to match players to one another. Posting the information via their official blog, the following was sure to be an improvement to matchmaking.

1. Searching for teammates and opponents will now sometimes take more time to look for players that are a good skill level match, rather than purely prioritizing speed over quality. This will give us more time to build better teams and create closer games that are worth staying in for a longer period of time.

2. Rather than playing against the same opponents over and over, the game will periodically split the teams apart and search for new opponents for each team. This means if one team is dominating, we will update the skill for all of the players and then find each team a better suited match for the next round. Did you lose to a really great team? We’ll make them disappear and replace them with a new opposing team – and they will have no idea that you just got your butts kicked. This should end some of the frustration with playing for extended periods when you’re having an off night.

Changes are available immediately in a new “Improved Matchmaking (Beta)” playlist that you can try right now under “Play Classic MP”. This may expand into the other playlists after they watch the behavior and tweak things until they’re happy with it.

Titanfall Xbox One Review


Titanfall is the Xbox One’s most successful title to date and already the hottest selling game of 2014 thanks to a marketing push that is working its charm across the globe. In the UK alone Titanfall has helped the Xbox One sell almost double units in the first week, but what makes the sci-fi shooter such hot property? I would say it is largely due to capturing the magic of Call of Duty in its early days and successfully breathing new life into a genre that was once dominated by Infinity Ward and Treyarch. Titanfall is EA’s Call of Duty killer, at least on Xbox One – finally the software giant has found a weapon against Activision that may take pursuit where both Crysis and Battlefield have failed to take Call of Duty off its throne!

Titanfall is a real next-gen multiplayer shooter.

As popular as Titanfall is and we’re only a week after release in the UK, whether the hype will last is in EA’s court. For a game with no real story driven campaign, the foundation of the gameplay is purely multiplayer based in a similar fashion to Xbox 360’s biggest online failures: ShadowRun and BRINK. Having taken E3, Eurogamer and other preview events by storm, the real charm of Titanfall is all thanks to the developers Respawn Entertainment; a team comprising of key original Call of Duty founders and staff who helped create the Modern Warfare franchise. No doubt born from the minds of experience and the imagination no longer constrained to a theatrical war against Russian Military, Titanfall is a winning mix of objectives and large scale maps that will transport you into a sci-fi fantasy to satisfy the competitive online beast you have lurking in your soul. Where other multiplayer only titles have failed, Respawn seems to have taken the winning Call of Duty formula and evolved it in new ways. Titanfall has the potential to be very successful in the new generation of console gaming, my only concern is that EA does not seem to have the Midas touch and have previously left a bitter taste in many a gamers mouth with their server shut-downs and online pass required titles from the latter life of the Xbox 360 generation. Here is hoping that all this has changed from hereon in since Titanfall lacks the ton of micro-transactions and pay-per-boost options it is already a promising start!

titanfall screen

Although Titanfall does have its very own Campaign menu, this is still a multiplayer only offering which adds scripted events and team dialogue to give it a story-like feel as gameplay commences. The campaign part of multiplayer is based around completing objective game types across the maps from each team’s perspective and purpose of war, but it is within this Campaign that you can unlock extra Titan’s (the super-sized Titan Mech’s within the game if you’re unfamiliar that fall from the sky at certain intervals for you to control) and Campaign specific Achievements to unlock. There wouldn’t be a war without opposition, and Titanfall is based around two opposing team factions who are fighting each other in a near-future frontier.  You have the IMC, an Interstellar Manufacturing Company who create and maintain futuristic technologies whilst keeping a focus on profits and shareholders. Then there is the Militia, an army comprising of locals who are made up with all kinds of rogues believing the IMC does not act in the best interests of the people (so to speak) – and the two factions battle it out soldier to solder, Titan to Titan!

For the more familiar multiplayer menu’s the are Classic gameplay options enabling a six vs six range of objective based matches across fifteen different multiplayer maps. Currently there are five Classic gameplay modes available with more heading our way in the near future. Attrition is the team deathmatch you’ll know how to instantly play – just basically shoot anything that is on the other team! Last Titan Standing is one of the most fun modes available where everyone starts in their own Titan, but the battle begins immediately and the winning team is the one who has eliminated all of the oppositions Titans – and there is no respawning to add extra difficulty to the mix. Hardpoint, this is the domination based game-type where you have to capture and hold three hardpoints across the maps, the more hardpoints you hold the faster you win. Capture the Flag is pretty self-explanatory as you must capture the enemy flag and return it to your base. I’ve never been a great fan of this mode, not even in Call of Duty, but it is there for those who enjoy this mode as it rears its head in almost everything from Halo to Battlefield. Finally, there is Pilot Hunter – a kill or be killed hunting mode where all enemy Pilots must be taken out; this a faster paced killing spree version of Attrition where the more kills in your team will allow a win if the score limit is successfully reached.


Maps within Titanfall vary in size, but all are exceptionally larger than what you are likely used to in other team vs team based multiplayer games and offer more verticality and areas to explore than any other multiplayer game I have played. Titanfall lacks destructible environments, but feature interactive elements such as Heavy Turrets and Zip lines which can be used to gain advantages. As a futuristic shooter, all maps are sci-fi themed in a world where technology is advanced, but not all that futuristic on the terrains where deserts, ice and grassy environments still exist to vary the look and atmosphere within each map. Desert wastelands, Corporate Office blocks, research facilities and war-torn cities are just some of the environments you’ll fight out your war in Titanfall. It is so hard not to compare this game to Halo Reach, but you might find that with all Pilots having jet packs, high areas to explore and grunt AI’s coming at you from all angles – it does have a Halo feel to the gameplay which could just be down to its futuristic settings. There is so much ground to cover in the maps you could easily lose yourself, but with such a large area to explore and only six vs six matches it doesn’t present itself as a limited experience  – with Titan’s being so massively HUGE their presence on the maps are dominating and only add to the frantic action of survival.

If you fancy dolling up your online presence, customisation options are present in Titanfall where you can set up load-outs for both your Pilot and Titan. Pilot load-outs enable you to set Primary weapons which consist of unlockable (based on rank) shotguns, Sniper’s, SMG’s, LMG’s and Rifles all with additional unlockable attachments or Mods to improve sights with the ability to throw on some suppressors.  Pilots must also equip themselves with Anti-Titan weapons, such equipment capable of destroying the godly killing machines which include heavy rockets and hard-hitting weaponry to take them out after a few hits. Pilot Load-outs are quite basic and there doesn’t seem to be an option to re-name your customisations as you’re stuck with Custom Pilot 1 – 5. Titan’s also feature the same customisation options but you can unlock three different types of Chassis to drop an Atlas, Stryder or Ogre Titan – each with varying durability, speed and acceleration. The heavier the Titan, the slower it moves and the weaker appearance in Titan has the shortest durability, but the fastest speed. Regardless of your choice of Titan its survival is dependent upon how many times an enemy pilot or group of, can destroy it with anti-titan weaponry. To help aid in survival, each Titan features a separate core ranging from Damage to boost weapon damage, Dash, to speed around the maps, and Shield, which boosts body shields when activated. Titan’s also have customisable weapons that range from rockets and cannons, as well as Tactical Abilites and Ordnance to improve firing rates and offer protection from enemy attacks.


To offer variation in gameplay, Titanfall features a Burn Card system where you can earn boosts for one life only by using cards in-game. The Burn Cards are earned by completing various challenges that will temporarily give your Pilot some special abilities ranging from weapon improvements, Ability Boosts and Titan Upgrades. You will be able to use up to three cards per match after ranking up to a Level 7 Pilot, but I didn’t find using them offered any real noticeable advantages. Burn Cards are hit and miss and you’ll soon find that you need not bother using them at all.

Obviously on Xbox One, you can expect some gorgeous visuals and a high-def world that fills the screen with clear, sharp resolutions. Titanfall is an experience on Xbox One, a whole new way to explore multiplayer worlds and each and every map is a vibrant, enthralling fast-paced competitive match. My only concern is that once you strip away the hype and get over-familiar with Titanfall you are left with fifteen maps and five game modes that could become stale rather quickly. When you have nothing more to earn, nothing short of a few friends to play online you could potentially get bored and start straying towards something else. I do hope that EA time the release of DLC and new game modes well to keep the game fresh and alive every few months.

Titanfall is an innovative new way to play multiplayer gaming and here is to hoping that Respawn doesn’t do a Modern Warfare 2 on us and throw out a cheap quick cash cow sequel in the next few years. Titanfall is something special and unique, for many it’s the only reason to warrant the purchase of an Xbox One. Don’t waste this moment; Titanfall will change how you think and play multiplayer games…

…Call of what?

Thank you to Xbox for providing the Titanfall review code

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Titanfall – Official Launch Trailer

The official launch trailer for EA’s highly anticipated shooter is out, check out Titanfall by hitting the play button above. Get.Ready.

Stand by for Titanfall. Crafted by key developers behind the CALL OF DUTY franchise, Titanfall is the first next-gen shooter that combines fluid wall-running, double-jumping action with powerful, fast-paced titan warfare to set the new bar for online multiplayer gameplay. Already the winner of more than 75 awards from critics around the world, Titanfall is winning over fans with its thrilling, dynamic first-person action gameplay featuring elite assault pilots and agile, heavily-armored, 24-foot titans.

(Updated) Titanfall Available To Download on Xbox One Prior To Launch

titanfall boxart

UPDATE: Not so “Great news” afterall since Microsoft has confirmed that the page was posted in error and Xbox One gamers will not be able to pre-download Titanfall. However, having seen the page first hand – I am still not sure if I believe Microsoft as pre-launch-downloading could be an unannounced feature from a certain dash update. It might happen eventually, and perhaps not right now – but the page specifically stated for gamers to download Titanfall on Xbox One to be able to play at 00.01 at launch.

Great news all round and hopefully a trend since this sort-of functionality has been exclusive to PC gamers, but get ready to download Titanfall – all 15GB+ of it to your Xbox One console in time for the launch on March 11th 2014. You will not be able to play before then, but this allows plenty of download time prior to launch so you’re not sat waiting around for hours on end!

Gamers who still enjoy discs at retail may attend midnight launches, but alternatively look out for the Pre Purchase activation on Xbox LIVE and Xbox.com so that when midnight strikes on March 11th, you’ll be standing in no queue and you do not even have to leave the house!

Snippet from Xbox.com

Pre-purchase: You will be charged the full price immediately for this pre-purchase. Xbox One game expected to be released on 14th March 2014. You may download the game from Xbox Live before then, but it will not be playable until after Midnight on the release date in your country. No refunds on or after the release date. This transaction is subject to the Xbox Live Terms of Use. On Xbox, Titanfall requires Xbox Live Gold (sold separately). Internet connection required to access online features. Must be 13+ to play online.

Look out for our review in due course!