There are a couple of music-driven titles that are heading to Xbox in the coming months. Indie micro-developer, Mad Fellows can be added to that growing list as they are releasing a music-based sci-fi combat title later this year, called Aaero.
Mad Fellows have been busy polishing game mechanics and have found some time to produce a brand new gameplay trailer. This new trailer for Aaero showcases multiple levels, enemies, huge bosses and gaming action. You’ll face all of this and more when Aaero is released.
The game will have you speeding through stunningly stylised environments as you trace ribbons of light. As you do this, you’ll release energy in the game’s music. Encounter strange enemies and fight epic boss battles, all driven by a fully-licensed soundtrack, featuring the likes of Katy B, The Prototypes, Neosignal, Flux Pavilion and Noisia, among many more.
Mad Fellows are a small developer based out of Leamingston Spa in the UK. They’re not new to the gaming scene either, having previously worked on such high-profile titles as Guitar Hero, DJ Hero, Colin McRae Rally, ToCA Race Driver and more for console.
If you’re lucky enough to be attending the Game Developers Convention 2017 at the Moscone Center in San Francisco from Feb 27th to March 3rd, then not only will Mad Fellows being attending, they will be bringing Aaero to showcase with a hands-on session. You’ll be able to find it in the ID@Xbox reception area in the South Hall. You’ll be welcome to swing by and check it out.
Aaero has been earmarked for a Spring 2017 release.
There has been a glut of great first-person space based titles recently. Publisher Reverb Inc and developer Fenix Fire have today announced one of their very own.
Osiris: New Dawn is billed as a terrifying space survival title. The partnership have revealed that the title will release initially on Steam Early Access on the 28th of September and is also in development for consoles, meaning that you could soon be experiencing the full Sci-Fi survival experience.
This striking new game will combine inventive crafting, exploration and skillful combat as you explore an alien system. Colonise worlds filled to the brim with incredible wonders and unforgiving, deadly dangers.
Set in the year 2046, mankind have discovered the lightspeed ‘fold engine’ propulsion system and it has empowered the Osiris expeditionary missions to the Gliese 581 System. Players will form part of the second colonisation team sent by the U.N.E (United Nations of Earth) to study the potential of possible habitable planets. Inevitably, the spacecraft malfunctions and, hitting the brakes hard, the ship is forced into an emergency landing on the planet’s surface.
Overcome the dangers of unprecedented weather conditions by setting up a central base and use modular units to expand it and grow food, create research centres and more. Explore the world you’re stranded on and see what delights and terrors it holds.
Not only will you be able to battle the indigenous life-forms, but in some cases you’ll also be able to tame them. Explore the system alone for riches beyond your imagination in crafted vehicles or form a colony with your friends. The choice in Osiris: New Dawn will be yours.
CEO and founder of Fenix Fire, Brian McRae;
It’s amazing to finally bring our passion project to gamers everywhere who share our fascination with near-future, space explorations. What started out as a simple idea has blossomed into a gaming experience far beyond what we thought was possible.
Osiris: New Dawn is currently in development for Xbox One with no specified release date.
It’s been teased for a few months now. It’s even suffered a name change. Developer, Green Lava Studios and their publishing partner, Reverb Triple XP have finally announced the release date for Fenix Furia. The good news is, it’s closer than you think.
Formerly known as Fenix Rage, the title will thrust players into new challenges with exclusive Split-screen play and a two-player mode for consoles. In fact, the console version will see retuned game levels and a new playable character for you to enjoy.
In the game, you will step into the shoes of Fenix. Fenix is a cute blocky creature of speed and has a nice kindly disposition. Imagine his reaction then, when his village is decimated by a huge explosion. This blast leaves only two survivors, Fenix and the mysterious enemy, Oktarus. Fenix will have to track down this shadowy villain through nine worlds, defeating righteously brutal bosses and hundreds of minions, all bent on his terrible, terrible death.
Harmony must be returned to his world, and he must get all the cookies. Fenix will have to jump and dash his way through hundreds of lightning-paced levels that will test your ability as the player. Negotiate dangerous obstacles in an effort to find Oktarus and collect each level’s cookie. Climb the rankings and rub your friends noses in your best times and fewest deaths.
There are a bag full of different enemies, slick retro-inspired music, fantastic environments and the real and urgent need to master lots and lots of various platforming tactics to defeat this challenge.
Need to know more? Have a look at Fenix Furia’s website here.
And, yes, we have the platforming goodness of the announcement trailer.
Fenix Furia will be available on Xbox One on the 8th of June.
Shoot-em-ups were one of my favorite things to play in the days of old when games where harder than the walls in your house. Just seeing loads of bullets on the screen and being able to barely dodge while dishing out punishment was one of the better ways to spend an afternoon. The sound and trailer of Project Root got me excited and I wanted to see if it could live up to games I have played from this genre.
Project Root is a single player game that does not disappoint on this front, I do like the spin on the classic shmup system as you can explore far and wide with the objective play that is constantly going on. The system of no checkpoints is back, this means you are going to have to treat this game as you did with older games that were equally hard. Easy mode does not show any kind of mercy as you’re constantly pelted with various speed bullets and lots of homing missiles that will not leave you alone until you’re a burning wreck or have shot them down. Story mode for this game was quite hard to follow as a fair bit of dialogue takes place while you are surrounded by ships, land vehicles and bullets. As the text is quite small and makes no noise when it is pops on to the screen it is hard to pay attention, I found myself going back in to the fray just to find out what was said.
Your ship initially handles sluggishly and is fairly unresponsive, your guns are weak and it will take a while to kill stronger enemies, the odds are heavily stacked against you. For me this presented a challenge I have not seen in years so I gladly accepted! I do enjoy a game that is not easy and takes a little bit of a grind to get good at it. Progression is heavily rested on your upgrades, these will make your ship stronger, faster and hit harder, weak enemies beware my wrath! However the XP system that is in place for your upgrades is pretty bad. You can not fully upgrade your ship because you can not get enough XP from any given level to allow you to do so. In this case picking your upgrades carefully is imperative.
I found Project Root to be graphically stunning for the genre. Textures were clean with a diverse array of backgrounds and level designs, although it wasn’t all perfect, with a few glitches here and there, ships clipping through objects and sometimes getting stuck in a wall where you can not shoot back.
Music in this game did not feel like it was suited to the task at hand, it lacked any kind of diversity with what seemed like two soundtracks remixed throughout. The soundtrack used on the trailer was not even in any of the levels. The sound effects were pretty mixed too, some good, some bad. Most environmental and explosions were well done but I found more solace in muting the game and using my own music to set the mood of carnage.
Although I enjoyed the old school difficulty and premise of this game, it needs a lot more work to get where the expectation of the game’s trailer landed itself. A soundtrack that is suited to the game is a must, upgrade paths that are actually fair and do not leave you falling short for picking the wrong items and the in game story needs to be executed better.
If these things were to be fixed with future patches I would certainly replay the game, for now, it’s a shmup full of potential that didn’t quite hit the ship on the head!
Thanks to Gaming PR for supplying TiX with a download code
If I told you that there’s a platformer coming out without an option to jump, you’d think I was more bonkers than you already think I am. Well, check out the trailer below, for Candescent Games’ new space platformer, Tinertia, as it has exactly that; no jump button.
You play as lonely robot Weldon, stranded on a planet controlled by the evil ARC. This ARC has identified Weldon as a threat and is determined to destroy the unassuming little robot at all cost. Weldon will have to propel himself through a variety of industrial environments in order to escape.
To do this, you will have to master the art of rocket-jumping, as Weldon has a powerful rocket launcher arm. This will pose the gamer the quandry of gauging momentum, rhythm and speed to avoid obstacles, blast through walls and generally escape the bad guys.
There isn’t simply the one player story mode to play either, even if there are seven environments and over 70 levels to play in it, oh, no. Tinertia will also offer Ultimate Challenges including speed runs, rockets runs and the #YOLO mode, where Weldon only has one life.
There will also be a ghost run mode where you can try to best your friend’s top score and go up against a ghost Weldon to try to gain that extra advantage.
I love a good old fashioned shoot ‘em up. I was brought up on a gaming diet of Battle Squadron, Xenon 2, R-Type & S.W.I.V. They were the pinnacle of vehicle-based shooters back in the day and were complimented by a whole host of others that I could mention, and probably will during the course of this preview. It’s not often we get to run a preview, but thankfully, OPQAM and Reverb Triple XP believe in getting the product right for release, so invited us and others I suspect, to preview this incoming SHMUP.
Project Root is an open world, mission-based Shoot ‘em up that has me in mind of those shooters of old that I so loved. The backstory is simple enough, there is a huge, ruthless mega-corporation that has, in the course of it’s pillaging of the planet, razed your town to the sand. As a result you, Lance Rockport, have joined Arcturus, a rebel group looking to wreak havoc on the all-powerful Prometheus Corp.
To do this, you’re given an advanced ship to pilot. The F-72 Zonda. This multi-directional, upgradeable flying war-machine should be more than a match for anything Demetrio Watts and his minions can throw at you, right? Well, that depends on your skill at the controls and your accuracy behind the crosshairs.
Taking the ship in mind, it reminds me of the Decepticon fighter craft from the recent Transformers films. It’s small and light but well armoured and will turn on a sixpence to unleash the pain in numerous ways. It’s upgradeable and fast, with ground attack as well as air-to-air assault. Your enemies are ships of a similar design and agility, tanks and anti-aircraft missile batteries. These can take multiple hits to destroy, all the while, they’re taking aim at you.
Project Root will be getting eight massive free-roaming worlds to fly around in and if the preview is anything to go by, this will take some beating. The first world alone has multiple main objectives and side-missions to complete. Some of these are optional, and there are some surprises thrown in too.
The controls so far are very intuitive. One stick flies your Zonda, the other allows you to point it the specific directions. This allows a good strafe method and that aforementioned turn on that shiny sixpence. The triggers fire your ground-aimed and air-to-air weapons with a bumper to let off whatever special weapon you managed to pick up on the way. Oh, did I mention the dropped power-ups? There are 4 to collect, and while you can only hold and use one at a time, they are useful in their own ideal situation.
In this preview, which the developer is keen to stress is by no means finished, the heads up display is uncluttered. The health bar is tucked away nicely, but the radar, which should be important, is a little out of the way and distracts from the main area of destruction.
I mentioned the fact that I would probably be reeling off some older SHMUP’s. While the controls remind of some polygon classics like Zeewolf, I have to say, Project Root reminds me greatly of an Amiga game called Desert Strike, which had a sequel, Jungle Strike. In fact, I’d go as far to say that currently, this is the Desert Strike for the future generation. If anything, on this release, I’d tweak the AI on the enemies, as they’re a little predictable, and your helpful assistant could use a little speech to stop you having to try to read through your instructions while taking enemy fire.
I’m looking forward to Project Root’s release, however, with great anticipation. The game is showing some remarkable promise and I for one welcome the emergence of more quality SHMUP’s on the Xbox One.
Project Root is released on the Xbox One on the 28th of April.
Back in mid-December we brought you news of an exciting new, old-school style shoot em up called Project Root. At that time, it had only just been announced and was coming soon.
Well, soon is nearly here as this Xenon, Battle Squadron, SWIV and no doubt whole host of other game inspired shooter will be released on the Xbox One on the 28th of April.
Technical Director at OPQAM Pablo Testa is keen to get this out there,
We’ve been blasting countless enemies both on the ground and in the sky in Project Root for so long, we’re so excited that we’re just about a month away from gamers everywhere getting the chance to do same. We are extremely proud of our first game, and think that SHMUP fans, and anyone who enjoys fast-paced and action-packed videogames, will have a lot of fun with Project Root.
So, will you be taking on the role of Lance Rockport, piloting your F-72 Zonda hover-fighter against the ruthless Prometheus Corporation?
If you’re not sure, look what you’ll be missing in the announcement trailer below.