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Tag Archives: review

Farming Simulator 15 review

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In a world where games like Batman Arkham Knight and The Witcher 3 are gracing our consoles, it’s sometimes hard for other games to get a look in, then again, there are games that promise the chance of driving a Lamborghini tractor, which means games like the Witcher can wait. Welcome to my field of dreams, in Farming Simulator 15.

If you have never played a Farming Simulator game – the premise couldn’t be any more simple – your job is to manage a farm, produce crops to sell, and make as much money as possible. You’ll need to monitor the fluctuating prices of the different products you can sell and try and time when it’s best to sell them. There are also missions you can take part in that are great for earning money early on in the game.

In practical terms the game is not as simple. Thankfully there are a number of tutorials to take you through some of the basics to get you on your way. The only trouble is when some of the equipment you use in the tutorials is more than you can afford at the start of the game, which means you are likely to forget what you had to do in the first place.

The game gives you two locations to run a farm in, the Scandinavian sounding village,Bjornholm or Westbridge Hills, which looks like a stereotypical American farm.

After choosing your location, you are given some basic equipment, a small amount cash and sent on your way to make as much money as possible. Early on you’ll start to sow seeds and when ready, harvest your crop ready to sell. It takes a while to get used to how everything works, the map has all sorts of icons for shops, cash machines and places to sell » Continue Reading.

Ultratron review

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The twin-stick shooter genre is a path well-travelled on the Xbox platforms, with these typically highly challenging titles being an alluring game to twitch reaction players and pixel perfect performers, all vying for those hard to achieve achievements and those precious top spots on leaderboards. Ultratron is a little different, bringing a couple of refreshing tweaks to the formula that makes it a far more accessible shooter for newbies, but one that still delivers on its rewarding challenge for the veterans.

You take control of a robot, capable of firing energy weapons in 360 degrees, whilst moving around a small battle arena as waves of enemy robots spawn in and try to gun you down. Wiping them out is your mandate, with a multiplier kicking in and increasing your score for every enemy you destroy, and lost for every hit you take. Meanwhile power-ups randomly appear to enhance your weaponry or aid you with friendly turrets, and fruit travels across the arena, boosting your score and striking a nostalgic tone. In fact Ultratron plays heavily on a sense of nostalgia, providing charmingly basic 8 bit geometric enemies, as well as your character, along with recreating the CRT shape and flicker on-screen – with the flicker reserved for the end of level stats screen so not to compromise combat. However, despite its 1980 visual identity, its lightning pace, oodles of enemies, and neat lighting and particle effects on weapon’s fire hint at the modern power underneath.

As you destroy enemies they drop coins for you to collect, and at the end of each short level this currency can be spent on upgrades for your robot. It’s a cleverly implemented system, as your lives are tied to the amount of shields you have. Once you take a hit and lose » Continue Reading.

DmC: Devil May Cry Definitive Edition review

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DmC: Devil May Cry Definitive Edition is the remastered edition of the 2013 DmC: Devil May Cry title originally released for Xbox 360 and other platforms. The original title, an action-adventure hack and slash video game developed by Ninja Theory and published by Capcom is the fifth instalment of the Devil May Cry series. The Definitive Edition released this month includes all DLC, new costumes and new gameplay features such as a manual targeting system.

DmC: Devil May Cry Definitive Edition tells the story of Dante, a Nephilim (born of an angel mother and demon father), who embarks on a journey of revenge. The game is set in Limbo City, a city controlled by demons led by the King of Demons, Mundus. During an opening sequence in which we are introduced to the various control mechanics, we are also introduced to Kat, a member of ‘The Order’, a rogue vigilante organization led by the mysterious Vergil, intent on exposing the demons and releasing the world from their control. Having helped to save your life, Kat insists on you escorting her to meet Vergil who is waiting for you in The Orders Head Quarters. Having met Vergil, the extended introductory mission continues whilst we get to grips with new weapons and abilities and then learning the shocking news that Vergil is your brother. Vergil explains that Mundus killed your mother and enslaved your father and he needs your help to set things right, of course, you agree and the main body of the game begins.

It is easy to feel like DmC is way to over the top, but that’s part of its charm. Don’t forget that the majority of humans in the game don’t realise that angels and demons exists, in fact » Continue Reading.

Resident Evil Revelations 2 – Episode 3: Judgment review

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The penultimate episode, Judgement, of Resident Evil Revelations 2 has arrived, pitting Claire, Moira, Barry and Natalia against more virus infected monstrosities, but can this third outing for this episodic experiment maintain the, so far high, standard of its predecessors?

Fortunately it can; Judgment builds on what came before, offers some new elements, and wonderfully sets up its final cliff hanger.

Judgment maintains the fast pace of the previous two episodes wonderfully, taking you through a few new locations – some exterior but mostly interior – and giving you a few new things to do and see with the odd sudden bursts of combat from the usual cast of infected. The increase in intensity seen in the last episode, Contemplation, is present again in the form of several stand-out moments that truly get the heart pumping and cost you your precious ammo and herbs, however, Judgment’s unique offering is its introduction of more puzzle elements.

In both Claire and Moira’s, and Barry and Natalia’s campaigns, several puzzles are introduced that are more involved and cerebral than anything seen previously. They avoid frustration thanks to tight level design discouraging procrastination and distraction, and aren’t to taxing on the brain, but they’re clever and interesting, for the most part. There’s still a dash of silly that’s uniquely found in Resident Evil titles, but it fits better with the narrative this time thanks to the continued high calibre voice acting, script, and referential humour.

Additionally each pair’s campaign gets a boss fight, offering a more focused and intense combat situation than in previous episodes and furthering the story some more. Things are winding up nicely in the denouement. However, a few niggling flaws are starting to protrude through the cracks the longer you spend in Revelations 2’s world.

Exteriors » Continue Reading.

OlliOlli review

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Having started out as a PS Vita exclusive, OlliOlli has now made its way over to Xbox One, and don’t let it’s minimalist, austere aesthetic fool you, this is a meticulously crafted and compelling, twitch reaction romp in the guise of a skateboarding game.

OlliOlli’s 2D, side-scrolling perspective, washed out colours and 8 bit style are a seldom seen scene for skateboarding games, but it all comes together spectacularly. It looks understated and tame but hides a devilishly difficult experience that’s hard to put down.

It all seems so simple: You’re goal is to complete each short course, stringing together tricks and grinds to finish with the highest score you can, but achieving this is a remarkably tricky task. Tricks are pulled off with the usual quarter turns and so forth of the left analogue stick, meanwhile, the trigger buttons let you spin, however, jumping and grinding is also tied to the analogue stick, where holding a direction activates a grind and releasing the stick performs a jump. The A button is reserved to achieving a smooth landing, which is the only way to bank the points you may have accumulated through tricks and grinds. It’s an odd control system that feels supremely alien for the first 30 minutes or so. You need to relearn how to use a controller, and how to read obstacles on-screen. To begin with the strange controls dull your reaction times considerable and makes for dozens of failed attempts.

It does eventually click but it’s a humbling experience before it does. Tricks feel risky and intractable; it’s a gamble to try pulling one off in the limited time you’re airborne. And landing becomes crucial, not only because it dictates your score but also because falling off your board resets the level for you » Continue Reading.

Zombie Army Trilogy review

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Okay, so what if I told you that there’s this new game hitting the Xbox One by Rebellion that lets you experience World War 2 if Hitler managed to summon a zombie army? If you haven’t caught on yet, then well… it’s this. Zombie Army Trilogy is here and it brings with it remastered versions of previously released Sniper Elite Nazi Zombie Army that were only available on PC, as well as a whole bunch of other content.

If you happen to be looking for a bargain when it comes to price and game content, look no further than this gory title. Zombie Army Trilogy contains both the Sniper Elite: Nazi Zombie Army titles that were previously released on PC (chapters one and two) as well as the brand new third one which is without a doubt, the best one yet. Each title contains roughly five missions and each of these will take you a good half hour to complete, even on the easiest difficulties but it’ll be notably longer depending on how many people you play with or the difficulty level.

I hope you’re good with a sniper rifle, as without it, you’re completely and utterly screwed. Zombie Army Trilogy’s gameplay is practically identical to the fantastic Sniper Elite series, it’s all about controlling your breathing and shooting zombies in the head, hoping you can chain together shots. The best part about it? The bullet/kill camera. There are very few things more satisfying than watching your bullet travel in slow-motion through a ruined city and piercing a zombies eyeball, going through his brain, then hitting the grenade in the pocket of the zombie behind him. Even after playing the entire series, it never gets old.

Zombie Army Trilogy can be played in solo mode however it’s best » Continue Reading.

Assassins Creed: Unity Review

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Assassins Creed games come round once a year, sometimes more depending on the consoles you own. If like me you’ve been playing them since the initial release back in 2007 you’ve probably also loved and hated some previous titles in the series. If you haven’t read our Assassins Creed: Black Flag review back during the Xbox One launch, now would be the time.

Assassins Creed has become a power house for Ubisoft with each new release bringing in the revenue as fans seem to be as strongly devoted to the series now as they were back in 2008/9. Assassins Creed: Black Flag was developed for both (at the time) current and next gen consoles whereas Unity has been developed purely for new current gen cycle of consoles.  Black Flag looked great, Unity looks stunning. Let’s take a dive (from a high view point), and delve into the French Revolution.

Our protagonist is Arno Dorian, a young native Frenchman born in Versailles to an Assassin and his wife. The story begins at the end of Assassins Creed Rogue where Arno’s father is murdered and he himself is adopted, unbeknown to him by The Templar Grandmaster and his family including Elise De LaSerre who from the outset is clearly introduced as Arno’s love interest. During the opening tutorial missions, Arno’s adopted father is murdered and Arno accused of the act and imprisoned. Whilst incarcerated and blaming himself Arno meets an Assassin who eventually helps him escape. Setting out on a quest of redemption, Arno is eventually brought before the Brother of Assassins and like in previous titles, he rise through the ranks is swift.

Characters of note you’ll meet include the famous French military and political leader » Continue Reading.

Middle Earth: Shadow of Mordor Review

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Monolith Productions are the American studio behind the terrifying F.E.A.R and Condemned series and are the masterminds behind Middle Earth: Shadow of Mordor. The Lord of the Rings universe has huge potential for a truly incredible game because of the fantastic lore that Tolkien has created, dozens of titles have attempted to fill that void but failed over and over again, until now.

Shadow of Mordor takes place between The Hobbit and Lord of the Ring trilogies, you play as Tailon, a Gondor ranger set with the task of guarding the Black Gate. Within the first 60 seconds of the game, this poor chap has his entire family brutally sacrificed in front of him and then being killed himself. This then leads to an Elf Lord spirit being summoned, bringing Tailon back from death’s grasp and the pair go on an epic journey across Mordor, slaughtering everything in their way until they get their revenge on the Black Hand.

That’s about the story in a nutshell, not the most eventful and it’s not helped by the fact that Tailon is a fairly dull character. His facial expression barely seems to change between confusion and boredom, no matter what is happening in front of him. Thankfully, the quests that Tailon sets out on keeps the main story missions interesting, usually involving the player stalking an enemy, following a trail or defending a certain object/person in a variety of different locations across the map.  You’ll stumble across characters that you love from the main books and movies such as Golem, who is possibly one of the creepiest characters I’ve ever witnessed in a video game.

The stand out feature in Middle Earth: Shadow of Mordor is the truly incredibly Nemesis enemy system. It’s hands down one of the best features » Continue Reading.

Sherlock Holmes: Crimes & Punishment Review

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Sherlock Holmes: Crimes and Punishment is an investigation style game with a gentle nod to the great point and click adventure titles of the early 90’s when full exploration and experimentation were required, not just added for fun. Developed by Frogwares and published by Focus Home Interactive Sherlock Holmes: Crimes and Punishment was released for Xbox One (and Xbox 360) on September 30th.

Sherlock Holmes: Crimes and Punishment takes place in 19th century London and the surrounding suburbs composed of varied and somewhat exotic locations including central London with its dark and grimy alleys, sun kissed Chinese Gardens, the Roman ruins of St Albans and the world famous Kew Gardens. It draws inspiration from and resonates with the Russian novel Crime and Punishment by the novelist and philosopher Fyodor Mikhailovich Dostoyevsky. Dostoyevsky’s literary works explore human psychology in the context of the troubled political, social, and spiritual atmosphere of 19th century Russia. Frogwares have focused on the player finding the right culprit and making the moral choice of either absolving or condemning the culprit with various outcomes and knock-on effects dependent on the your choice.

There are six unique cases in Sherlock Holmes Crimes & Punishments and each one has clearly been inspired by Sir Arthur Conan Doyle’s original stories and also written in the same traditional style. Each new case opens up a number of new locations to explore and clues that will need to be pieced together. Exploring and gathering clues will take up the majority of your time in Sherlock Holmes: Crimes and Punishment. As you progress and discover new clues they’ll be added to a list of deductions accessible from the Y button. Clues are gathered from crime scenes, exploring places of interest, interrogating suspects in Scotland Yard » Continue Reading.

Sacred 3 Review Xbox 360

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Sacred 3 tells the story of five heroes working together to stop the evil Lord Zane from retrieving the “Heart of Ancaria” and opening the gates of the Underworld and unleash its armies on the world of Ancaria. This is the third game in the series but the first under developer Deep silver who acquired the license from the original developer Ascaron Entertainment. This is my first time with the series so can it do justice to the popular series?

Sacred 3 is a top down Hack n Slash game that uses RPG elements in order for players to customise the combat style of their chosen fighter by using XP to level up abilities, weapons and armour as you progress through the game. From the start of the game you can pick from any of five cultures, each represented by a hero from the Seraphim, Safari, Ancarian. Khukuri and new to the series, the Malakhim. This culture will be included in the First Edition version of the game available on release day as DLC along with the ‘Underworld’ Mission pack which adds four missions which will see you fight your way to the top of a sinister tower where the Black Seraphim will be waiting, an evil not seen such Sacred 2.

Once you have selected your hero it is time to step into the world of Ancaria. I chose the newest Culture of Malakhim due to his dual blades combat style. You will have a guide throughout the game in the form of Aria who will provide tips on what needs to be accomplished and where to go during story missions. What struck me straight away is how the dialogue in the game does away with the cheesy ‘ye olde’ style of fantasy speaking and » Continue Reading.