It’s been another busy day for Deep Silver as they also had some HUGE news in terms of their announcement around the next installment of the famed Sacred franchise, Sacred 3. According to the press release received we will see the release on consoles and PC this summer. Sacred 3 takes players back into the fantasy realms of Ancaria, where they will need to band together in the hope of vanquishing the deadly tides of evil.
Taking time out from a ever busy schedule Remy van Leeuwen, Brand Manager of Deep Silver has the following to sayl
The paramount development goal for Sacred 3 has been to create a seamless online and offline co-op experience. By creating a game built around the central concept of co-op gameplay, we’re expanding the series to new audiences without compromising the rich lore and fantasy of the Sacred universe.
Sacred 3 features classic arcade Hack ‘n’ Slash action centered around drop in, drop out cooperative multiplayer for both offline (2 players) and online (4 players) play. The game brings back fan-favourite characters such as the Seraphim, Ancarian, Khukuhru and the Safiri, as well as introduces a new character, Malakhim. Each character class features its own unique skills and weapons which can be upgraded to match the player’s very own combat style. As they master the art of war, players will fight their way through enemy hordes and try to outshine their fellow companions on their way to become the greatest hero of all. The inclusion of mission stats and online leaderboards will continue to drive competition both locally and online. Victory Is Ours. Glory is Mine.
At this time there is no confirmed release date but as soon as we have one, we’ll share the details.
‘Hey Kris, I have a code for Sacred Citadel. It needs reviewing. I have no idea what it is, but fancy giving it a go?’ This was the message I got from the Editor late last week. I did think to myself at the time ‘Sacred Citadel? Never heard of it’. I guessed it might have something to do with the Sacred titles; albeit though I haven’t played Sacred since the first game, I guessed right. I have since worked out Sacred Citadel is in fact a prequel to Sacred 3, a title I have yet to play. Oh well… here we go.
This is one of those marmite games; you either love it or hate it. And if you haven’t decided yet it is probably because you are stuck scratching your head and trying to work out what this game actually is. Is it an action-RPG? Is it a side scrolling 2.5D brawler? Is it Golden Axe brought kicking and screaming into 2013? I am not 100% sure myself truth be told, but it definitely has a bit of all these rolled into one.
Whilst Sacred Citadel’s art style is undeniably beautiful, with its colourful cell shaded characters, there’s a very it’s another one of these games vibe about the entire thing that, in my mind, is perpetuated by plenty of mechanical short-comings, like game-breaking endless combo oversight. No seriously… I am not kidding. I reached 99 Hit Combo and just kept going. (I have read elsewhere that teams of 3 players have been using this to ‘boost’ new players through levels).
Talking of boosting (if you are a MMO player, you’ll understand the term), here is another game breaking oversight. So there I am, a level 7 Warrior already bored with the repetitive and cheap ‘copy paste’ level design in Act 1, and I think to myself it’s time to take the action online. So I look for a public game and end up in Act 3 with a level 34 Range and level 29 Mage. Off we go and within 2 levels I am level 20. But the end of Act 3 I am level 25 without doing much at all, the Ranger & Mage did all the work. Having then decided to stay with them and finish the game (and collecting the end game achievements) I go back to Act 1… R.U.I.N.E.D. Now the game is too easy; Acts 1 & 2 and done in minutes. Online mode should have paired me with players at a similar level and not placed me in Acts I had yet to unlock.
If that’s something that doesn’t bother you, then you’re looking at a fairly generic albeit stylish 3 player coop casual brawler. But it is a casual brawler. Despite plentiful stat-based weapon and gear drops, and the ability to upgrade your characters attributes at the end of every level, levelling each of the four classes independently, the game is too mechanically busted to give it any worth.
Sacred Citadel is comprised of four acts of five levels each, the latter of which facing the boss. I was surprised to find that the scenery each of the acts takes place in isn’t vastly different. We expect, as sometimes spoilt but always the critical gamer, a varied and vibrant setting to our games. Sacred Citadel really misses the mark when it comes to level design. There are very few interactive moments other than a couple I can remember clearly. There was the ability to drive a tank through hordes of enemies (OK, that was kind of cool) and then there was dodging mine carts which I found fiddly and unintuitive. Much of the backdrop is samey and uninspired and the level styles seem to reoccur later in the game, at least in style and aesthetic.
Once I knew Sacred Citadel was part of the Sacred series, I expected quite a lot. I was unfortunately let down. The introduction of RPG like elements such as stat-based weapon and gear drops, and a home town, led me to believe that this title had some depth, but it doesn’t. If you ignore what the developer ostensibly intended to be depth, and enjoy it for what it is: a mishmash of game concepts and hack’n’slash style then Sacred Citadel is a bit of casual fun with friends. You’ve got local coop, too, so you can enjoy some game time with pizza and beer if that’s your thing.
Despite being fully voice acted, as well as having a beautiful art-style and heavy WoW/Diablo fantasy aesthetic (which I did enjoy!) and the developer fixed the mechanical and technical problems, then I would consider recommending it. Levels are linear and bland, and the enemies repeat themselves over and over and over and over and over and over and over and over and over… you get the idea, right? There are also too many broken elements to justify the 1200 MS Point price tag.
Deep Silver today revealed more information about the RPG elements in Sacred Citadel. With these RPG elements plus unique weapon combinations, mounts, towns, a multitude of combat options and more aspects still to be revealed, Sacred Citadel offers unsurpassed depth in the genre of side-scrolling action brawlers.
Sacred Citadel offers a wealth of role-playing features that help to spice up this action brawler. Players can battle with up to three characters out of a total of four, and all of them can be leveled up during the progress of the game and acquire new skills. Since Sacred Citadel is also a unique co-op experience, the different ways you can develop a character plays an important role for the whole group. The four characters (consisting of the Khukuri Shaman, the Ancarian Ranger and the Safiri Warrior and a yet-to-be-revealed secret character) have their own skill sets that grant them stronger class attacks depending on their experience level, which come to life when used in conjunction with each other.
Throughout the game the characters can pick up a host of new equipment: weapons that can be used to beef up their attack values or armor to improve their defense stats. Cannot decide between that sturdy mace that stuns your enemies so beautifully but also want to take that sharp sword with you to pierce your foes? No problem! Sacred Citadel allows for custom weapon combinations.
Bolster your character’s stash with the treasures that he finds on his mission and spend it at one of the many merchants in town. Players will also have a number of tasty potions that can be used at will, to regain health or refill the power meter to unleash devastating special attacks. All of this creates great depth, diversity, and most important of all, freedom, letting warriors approach the numerous challenges that they will encounter on their quest to defend the lands of Ancaria any way they wish.
Will your character be strong enough to take down the ultimate boss? It’s up to you to decide!
Sacred Citadel will be out in 2013 as a digital download title through Xbox LIVE Arcade and is being developed by Southend Interactive.