Tag Archives: SHINY

Brazilian developers Garage227 shine up for an October launch

The Wall-E meets Oddworld action adventure will finally land on Xbox One on October 11. Developed by Brazilian outfit, Garage227, SHINY pits you as a tiny robot trying to flee a dying planet.

While jumping, flying and sliding away from danger, the platforming mechanics also throw in friendly NPCs that need rescuing as you run for your tiny little robot life – the challenge – your energy depletes as you move, collecting batteries or using generators keeps you alive and your capacitors charged.

The future looks Shiny for Xbox One

Developed by Garage 227 and 1C, Shiny is a non-violent platformer, where you take control of one of the last remaining robots left by mankind on a deserted planet, Kramer 227, and your goal is to save yourself and the other robots before the planet crashes into its Sun. – No pressure.

As Kramer jumps and explores every platform in every corner of the game his energy drains, so managing his energy is key. Use generators and collect batteries to keep his energy topped up. Share Kramer’s energy with his fellow robots, helping them escape dire situations and predicaments and collect various power-ups, such as jetpacks, energy spheres and temperature regulators, to help him on this crucial journey. Only a properly charged robot can make it to the end and save the remaining mechanical inhabitants of Aurora!

Check out the official site for further information about the game. Shiny will be available for Xbox One and Windows PC on 31st August.

A ‘SHINY’ spring for Garage227

Coming to Xbox One in Spring 2016 is the tale of Kramer 227 – a robot left all by himself on a deserted planet. Powered by Unreal Engine 4, SHINY is a 2.5D side scrolling platformer where energy is in short supply making life a limited luxury. Using energy wisely, Kramer 227 must traverse the platforming hazards and solve numerous puzzles before Kramer 227’s spark goes out – every second alive costs energy!

Here’s the 2015 E3 teaser trailer: