Tag Archives: shooter

Hunter: Call of the Wild coming to Xbox One

Hunter: Call of the Wild see’s you exploring 50 square miles of terrain in order to hunt and kill one of natures trophies. I know the subject of hunting is often a controversial one however in Call of the Wild you can do it guilt free. All the footage in the trailer has been filmed directly from the game engine and it looks spectacular. Developers Expansive Worlds have really pushed the boat to bring an immersive and gorgeous world.

Hunter: Call of the Wild also offers a multiplayer option where you can complete challenges but also hunt your prey as a team. To be an effective hunter you need the tools and the skills, these can be developed as you progress and gives you the ability to learn scents and calls of animals to make capturing your prey that little bit more satisfying.

Hunter: Call of the Wild is set for release at some point in 2017 so keep a sharp eye out for that one.

Utter Carnage as Butcher is set for Xbox One

Butcher is a fast paced 2D action shooter developed by Transhuman Design. Butcher is clearly a nod to past cult classics, you play a cyborg with one mission and one mission alone, to eradicate humanity.

The 8-bit approach is already a winner but the trailer sets it off with that B-Movie gorefest voice over. Butcher isn’t available just yet but is set to land somewhere in Q2 of 2017

 

BUTCHER’s main features:

  • Ultra-violent uncompromising carnage in the spirit of Doom and Quake (chainsaw included)
  • Release your inner artist, paint the walls with (permanent) blood (up to 4 million pixels available to be painted per level)
  • Use the environment (saws, hooks, lava pits, animals and other) to brutally dispose of your enemies
  • Put your reflex and patience to the ultimate test
  • Choose from an array of weapons (featuring classics like chainsaw, railgun and the deadly grenade launcher)
  • Soak in the dark atmosphere reinforced by a wicked, heavy soundtrack (while you kick corpses around)
  • Die painfully: melt in lava, become piranha food, get crushed by heavy doors… and more!
  • Absolutely no mercy for anyone!

Ubisoft release Ghost Recon Wildlands TV Spot ‘Ruthless’

Ubisoft have released their TV Spot for Tom Clancy’s Ghost Recon Wildlands, entitled “Ruthless”. This action-packed piece has been directed by the legendary John McTiernan (Die Hard, Predator) depicts the Ghosts’ first mission in Bolivia, where they will try to take down the Santa Blanca cartel.

This TV Spot is not the first work by John McTiernan for Tom Clancy’s Ghost Recon Wildlands, having also directed the unique Red Dot live trailer, released earlier this year and which revealed an interesting relationship between a red dot, a cat and… Cartel members. While Red Dot shows the merciless efficiency of the Ghosts, Ruthless shows the cruelty of the Cartel.

You can watch Red Dot below:

Players will be able to take on the Cartel themselves from today as the Open Beta for Tom Clancy’s Ghost Recon Wildlands is now live until February 27th. This Open Beta introduces players to two provinces from amongst the 21 available in the game: Itacua, a flourishing and mountainous region, where the grip of the cartel is looser, allows players to perfect their sniping skill and become acquainted to the Wildlands. Montuyoc, set in the snowy Altiplano and the second province available in this Open Beta, is much more challenging as it hosts Santa Blanca elite training centres.

Nearly time to Rise and Shine

Developers Adult Swim Games and Super Awesome Hyper Dimensional Mega Team have released a launch trailer for their new title Rise and Shine. Adult Swim Games have been known to release little quirky games, Rise and Shine looks like it’s keeping that theme in a side scrolling puzzle type shooter. Check the trailer below.

As you can probably tell right from the start Adult Swim Games don’t take themselves too seriously and this comes across in the light hearted trailer. Usually in situations like this you will see a launch trailer and then forget about until something triggers your memory when it’s released months down the line, well not in the case of Rise and Shine because it is out tomorrow. Yes that’s right you have to wait hours for it. Rise and Shine will be available on Xbox on the 13th of January 2017, lets hope that day being a Friday doesn’t put an omen on what looks to be a fun and hilarious title.

Keep your eyes peeled on TiX for a full review of Rise and Shine coming soon.

 

Hyperdrive Massacre review

Hyperdrive Massacre offers a pick-up and play local multiplayer experience that’s ideal for relaxed fun with friends, yet has enough depth to entice you into mastering its mechanics for more competitive play. As such it’s easy to recommend if you’re in the mood for some 80s style multiplayer, although the restriction to local play is a slight barrier.

After choosing from a rooster of space cars, you and up to three others – AI or human – compete across a multitude of modes either individually or as two teams. Your space car can boost forward and is then at the mercy of inertia, turning your car around and boosting is your only means of manoeuvring, albeit for firing your weapon which also acts as a force on your car, neatly slowing you down if you’re gliding along at speed, or pushing you backwards if you’re stationary. Destroying enemy cars within the arena is usually your goal.

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It’s a very simple and elegant top-down, competitive, arcade shooter; you each begin in a corner and chase each other around firing your front facing energy weapon and laying mines behind you. The inertia movement means control is loose, often causing hilarious situations where you’re gliding aimlessly around each other desperately firing and trying to score a kill. Other times you’ll careen straight into a mine someone thoughtfully placed, or have it attract to you like a gravitational pull as you spin around trying to lose it, or better yet guide it with your front facing shield to hit another player.

Your shield also absorbs incoming fire but prevents you from firing when activated, so trying to control your intractable movement, dodging mines and using your shield whilst firing at equally out of control enemies, can all get a bit much, leading to hilarious mistakes and frantic fun. Furthermore, power-ups randomly appear in the arena granting you different weapons, such as a scatter shot and powerful beam. Meanwhile, in true retro style, if you go off the edge of the screen you re-appear the other side; this goes from projectiles as well, adding a further concern to be wary of. It’s blast to play, especially with friends.

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Whilst all modes encourage you to gleefully destroy each other, there’s some nice variety to them. One mode recreates the classic game Pong, restricting you and your team mate to one side of the arena as you try to push a puck towards each other’s edge. Meanwhile a football facsimile plays precisely how you’d imagine it would, and a frantic hunt to collect numbers that appear on-screen makes for another compelling competition beyond simple deathmatch. However, even with some cars and arenas to unlock its longevity is limited.

Hyperdrive Massacre is fun, whether you’re playing against AI or friends, but runs out of tricks pretty quickly. As a party game for local multiplayer is great fun, and learning to master the simple mechanics can make for some pretty spectacular matches between two equally competent players, but there’s isn’t enough on offer otherwise.

Thanks to Xbox and 34BigThings for their support

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Lovely Planet review

Lovely Planet from QuickTequila and TinyBuild Games can best be described as a twitch shooter, but to limit it to such is to do it an injustice.  With a somewhat minimalistic story, it falls on the other components with which to endear itself to you.

The overall premise is decidedly simple. Make it to the end of the level, eliminating enemies and navigating platforms while avoiding all damage as a single shot will put you back to the beginning on the stage.  Although this sounds simple, it most certainly is anything but.  The key mechanics are exceedingly straightforward, simple and precise with only a jump and a shoot button at your disposal.

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Each level follows a linear path to completion, with increasingly difficult enemies and obstacles introduced periodically to prevent stagnation, frustration or boredom. These begin as simple foes who stand in place to shoot at you, upgrading to those with tracking projectiles you must destroy to survive to what can only be described as apples, that reset you once they complete their trajectory and touch the ground or nodes that create an area of damage after a short countdown that you must sprint through to survive. Alongside this, you have civilians who, should they be shot accidentally by yourself or by the enemy, will also cause you to fail the level.

All of these varying hurdles are triggered sequentially ensuring you traverse the level in the fastest speed possible ensuring a hectic, sometimes frustrating , sprint from the start to the finish pole.

To this end, each level has a preview mode, which allows you to view all of the enemies you must face and enables you to plan your path and course of attack.

There are a lot of similarities that can be drawn between Lovely Planet and the Katamari series, each having a very simplistic yet inherently Japanese stylisation to them, and it suits Lovely Planet perfectly. The simplistic pastel coloured world is accompanied perfectly by the cheerful, upbeat music that accompanies each stage, thus ensuring that each of the five worlds and 20 plus stages for each, have a different feel to them despite the elementary graphics utilised.

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With the pacing of the game being extremely fast and the controls exceedingly precise, it is not easy to spot the flaws, yet they are there, albeit minor. Your own and enemy bullets sometimes clip through each other, and when the game permits no mistakes, this injustice can cause some frustrations, especially when it repeatedly occurs within the same difficult stage.

Thankfully, this does not occur very often and my frustration never reached the point where it felt overwhelming.

There are some games that defy simply categorisation that, when examined, fall under a multitude of genres. This is always a fine line to tread, as “Jack of all Trade” games tend to lose some of their impact by spreading themselves to thin. Lovely Planet, while suffering from some of these problems manages to hold the line, striking a balance between Twitch shooter and puzzle platformer with few missteps and remains a joyful, unique, frustrating yet eminently enjoyable game that can easily satisfy the most hardcore of twitch shooter fans while remaining accessible to more casual players.

 

Thanks to Xbox and TinyBuild Games for supporting TiX

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Thunder Wolves Review

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I feel the need…the need for speed. Okay, so they’re helicopters rather than jets, but that won’t stop me from frantically quoting Top Gun until you just can’t stand Thunder Wolves. Thunder Wolves is the latest XBLA title from the guys at BitComposer and Most Wanted Entertainment. I find it hard to label the game with a genre, so I’m just gonna call it a chopper game for now. Now a fly-aroundy, shooty, shout manly thingy game like this isn’t my usual cup of tea. However, I had an adequate amount of fun while playing this shoot ‘em up (that’s the genre!). So the game’s fun, which first and foremost is the most important thing in any game, but can it stand the test of time? Read on and find out.

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In Thunder Wolves, you play a rookie chopper pilot in the midst of training for modern warfare. When all of a sudden, some stuff goes down. Just like in real life, you will immediately ignore your first training session and fly away to confront the real danger. It turns out that an evil mastermind known only as ‘The Serpent’ is up to no good. So you must mosey on down to the Middle East (no clarification, just Middle East) and help rid the oppressed land of the black-hearted Serpent. Okay, so the story is absolute cheese of a Schwarzenegger standard, but that is half the charm of it. Much like FarCry 3: Blood Dragon, Thunder Wolves appears to be a parody of the all-too devoid of talent genre that is 80’s/90’s action. The story is lacking any kind of…well, story. But none of that matters, be a man and blow stuff up. I’d growl if I was that way inclined.  Thunder Wolves is just one of those games with a real crappy story that you don’t care about, but play anyway because it’s fun. Again, like FarCry 3: Blood Dragon, and its brother from another dude-bro mother, Bulletstorm. So give it a chance. You won’t particularly like the story, but you won’t hate it either.

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The game consists of several different types of meta-games. You must escort, protect, extract, and blow everything up. Michael Bay enthusiasts will certainly enjoy the game as it has no shortage of firepower or explosions. The escort missions are really the only ones that I came to enjoy. They are also however the most irritating. Ammunition recharges itself though, so you have no worries there. You’ll certainly get your fill of destruction whilst playing Thunder Wolves. There are also some stealth missions in the game. This is a very surprising take on an action packed game. These may be the missions that will entice many players. But there’s just not enough depth to fully enjoy it.

Controls are a bit sketchy in the game. It’s not as hard as you’d expect. But it’s definitely something you need to get used to. I’ve been flying choppers in Battlefield 3 for a long time now, and I still can’t land the damn thing. So I was completely wrong when I first picked up the game and thought that surely a game that is solely based on choppers would go for realism. I was very, very wrong. They handle like a car would in a GTA game, with sharp turns that are just unfathomable. You click the left and right sticks to ascend and descend respectively. The D-Pad changes your rocket type and RB fires said rocket. Hit LB to dash (don’t ask), or just tap it to quickly evade. When an enemy fires a rocket at you, it’s best to set off your flares with X and hit ‘em up with the old dash manoeuvre.

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Now the game doesn’t look like anything special. The cartoony/comic book style simply does the job. Environments aren’t bland, but they’re definitely not anything special. Putting it simply, there’s not much to be said for the graphics. However, I’m also in a quandary of not being able to say anything negative about it. Ah, there is one thing. At certain points, you’ll have to land to pick up patrolling soldiers. There are definitely some clipping issues with them trying to GET TO THE CHOPPER (I had to). As they step in, they’re right legs became one with the chopper. We see this in almost every game nowadays, but I had to throw that in since there really is not much to be said for the game’s aesthetic looks.

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Overall, Thunder Wolves is nothing more than adequate. Unless you’re able to get a partner to play the local two-player co-op, I wouldn’t spend your money on it. The story and the dialogue can give you a chuckle at times, but it’s nothing worth mentioning. The controls are annoying at first, but handle pretty easily once you’ve acquainted yourself with clicking the left and right sticks. Graphically, it’s not very eye-popping. Some textures are bland and the game seems little more than filler for this week’s XBLA entry. I can’t see the game holding anyone over for a particularly long period of time. The lack of any sort of online co-op definitely hurts the overall score for the game. However, get a friend over in real life, and you just might have some fun. It’s a valiant attempt from BitComposer and Most Wanted Entertainment, but it falls just short of the mark. Every aspect of this game can be described in one sentence. It’s not bad at all, it’s just not very good…meh.

Thunder Wolves is currently available on the Xbox LIVE Marketplace for 800 Microsoft Points.

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http://youtu.be/Mw7dUSllWyk

Fuse Gets Release Date

Fuse BannerYou may remember a while back there were some interesting trailers for a third-person four-player co-op shooter named Overstrike. The game looked as though it had some promise, but that was the last we had heard of it for a while. Well now that game is known as Fuse and EA have set a release date for the title, May 28th in North America, and May 31st in Europe.

According to EA, you can “join up to three friends in team-based co-op play as you take down the rogue paramilitary corporation behind the theft. Use lethal teamwork, coordinate devastating attacks, and provide cover for one another with fringe-tech weapons and gadgets. The unique LEAP feature lets you instantly shift from agent to agent during combat, allowing you to take advantage of each one’s special arsenal. You’ll need your teammates and their firepower to stop a global arms race from spinning out of control. Continue reading Fuse Gets Release Date