We’re striving to create more video content, and this week has seen a whopping six pieces come out. If you missed them on our YouTube channel then don’t fear, because you can also find them embedded below.
Greg gets angry again, this time with Resident Evil 7 on Madhouse difficulty:
Our Thursday stream on Beam has been uploaded in its entirety on YouTube for all to see:
Rob’s been busy with Resident Evil 7 and produced three let’s play videos this week:
And finally, our stream from last week on Twitch was uploaded to YouTube for all to see:
Ubisoft have also developed new measures to punish those unsporting CTU operatives. Effective immediately, cheaters will receive a three-day suspension for their first offence and possible permanent bans for persistent abuse.
There will also be consequences for defenders looking to get the drop on the attackers and venture outside during the preparation stage – instant death – this will be trialled on Xbox One and then rolled out to PC and PS4 should it prove a successful deterrent.
Rainbow Six Siege is awesome, so awesome that it’s keeping me from attacking my pile of shame. But one thing has frustrated me while playing online with the rest of Blue on Blue squad… Team killing. On the occasion where we don’t have a full squad, we’ve been victim to A-holes joining the game and killing the team when things go a bit wrong.
If you’ve played Siege you’ll know that it’s not over until the fat lady sings – or in Blue on Blue’s case – Greg sings! Our best ranked battle was when we hit a lowly 0-3, pulling the game back to win 5-4, so why the team killing? I guess some people just love to be dicks!
To help combat intentional team killing, patch 1.1 includes a feature that accesses several factors to determine whether a team kill was intentional and then kick the perpetrator if the system deems them guilty.
We are trying our best to make the distinction between accidental team killing and intentional team killing. Same goes for intentional hostage killing while playing as Defender. We will be tracking if the auto-kick feature reduces intentional team killing instances and will be adjusting the rigor of the parameters accordingly
Squad Blue on Blue was named as a slight joke at online team killing by randoms – but I’ll admit that we have had one or two amusing cases where members blew each other up… or capped each other in the head…I’m looking at you Max. Let’s hope the auto kick feature doesn’t cause us issues – either way, here’s to a better online Siege experience with less team killing fools.
Each game of Rainbow Six Siege is an intense battle of cat and mouse. Everyone holds his or her breath, wondering who will make the first move. Then, a distant explosion goes off as a breach charge brings down a wall that you previously barricaded – do you run to investigate and reveal your position? Or wait… hidden. Ready to spring an ambush that you and the other two-man team have laid. Meanwhile, the last member of the team defends the hostage just in case the attackers make a direct assault. It’s a thrilling experience and one that can play out in any number of different ways – no game is the same, and things can go south very quickly if you don’t plan ahead and work as a team.
Each area can be attacked in multiple ways, and objectives will appear in different locations. An attack can come from any direction; there’s few walls, ceilings or floors that can’t be breached or shot through – although some must be bashed a few times to create a neat hole that you can place your gun barrel into – it’s the kind of destruction DICE would be proud of. As you creep through each of the ten locations, you can peer around to your left and right, twisting you gun and giving a whole new dimension to contend with while aiming. Repelling inverts this view adding a further chance of nausea and twisting your perception of what you might be accustomed to.
Both views create a tactical dimension to the gunplay of Siege, and are a fluid addition to the game rather than a mere gimmick. While attached to a grapple hook you aren’t restricted to going up and down either – the hook slides effortless across the surface it’s attached to making vertical firefights just as intense as those on the ground.
Each five-man team takes turns at attacking and defending. Teams are made up of elite soldiers from around the world. These Operators are specialists in a variety of tactics, from breaching charges and ballistic shields to weapon and trap specialists. Each soldier must be unlocked with renown points, which are earned by playing the game. There’s an operator for every playstyle, although only one of each may be selected per match, so be quick at selecting your favourite before somebody else does.
Operator weapons can be customised with scopes, grips, barrels and laser sights, and must be purchased with renown points. Each weapon handles distinctively different and damage, range, mobility, and shot spread make a real difference, so each should be considered carefully depending on how you play. It’s a shame there isn’t a gun range so you can try each one, or are able to tweak gun customisations between matches – you need to exit to main menu to do that.
The sound of the different guns isn’t like anything I’ve experienced before. They sound incredible. There’s depth and umph to them, with the LMGs in particular creating a crescendo of bullet noise when you unload a full clip – ideal for suppressing and taking down waves of enemies in Terrorist Hunt, which with three friends on normal can be a slight challenge, but five players make this difficulty a breeze. Hard is slightly challenging and Realism will really test your team and combat skills.
The superb sound engineering doesn’t stop at weapons either – explosions sound brutal and are muffled when a distant wall is blown to rubble. While hunkered down at an objective, footsteps can often be heard overhead, making your heart race as you attempt to place where the attackers are likely to be headed. This can work as a great tactic, using sound to misdirect an enemy team while the main bulk of your force sneaks in from behind.
Sound in Siege is both wonderful and chilling, and nothing is more chilling than hearing the breathing apparatus of a bomber in Terrorist Hunt. When you hear the deep labored gas mask breaths of a bomber, you know that any moment he could pop out and detonate his explosive vest. It instantly turns any situation into a tense moment of panic. It can also make for some hilarious moments – watching as a teammate runs (and screams) as a bomber is in hot pursuit.
This tension is only made more so by the one life you have in a Siege match. You can be revived if you get downed – but life feels more precious than it has done in any other shooter. As the odds stack up against you when your team gets picked off one-by-one, it only makes the tension worse. It’s a wonderful experience – but given, it won’t be for everyone.
Matchmaking is kept simple – multiplayer or terrorist hunt – and if you don’t like a particular mode or a map, simply change your matchmaking preferences so that maps and modes you dislike won’t appear. There is a single player campaign called Situations, but it serves more like an expanded tutorial. Each mission has a different objective with a different Operator; it’s a great way to get to grips with the game before you dive into the online modes.
While good fun, the single player does feel disconnected from the main multiplayer focus of Siege – you have to work as a team to succeed – but Situations places you as a lone wolf and breaks that need for cooperative play. It works. Just not well enough to cement the need for its inclusion in the package. Don’t overlook it though. There’s three difficulties and three challenges to chase, so you’ll be kept entertained for hours attempting to best the increasingly difficult missions – finish them all and you get to team up with four randomly matched players to take on the game’s final level – but shhh, that mission is a secret!
For the most part, servers held up well, but Siege does suffer from the standard connection woes that plague many other online titles – often you’ll feel hard done by with a kill that seems impossible and there’s the odd server disconnect.
Many online shooters suffer from matches playing out in the same way. Siege’s strength is how different each match can be. Some teams bunker down at the objective or split up to set ambushes as the attackers breach the area. When attacking I’ve seen some teams go in en masse with shield Operatives at the front and a defender bringing up the rear – even after 20 hours it’s yet to feel stale – and I still witness new things that make me rethink my tactics.
Rainbow Six Siege is a refreshing take on the FPS genre and easily the best tactical shooter I’ve played in years. There are not many games where you can lose again and again and have so much fun. It may lack the content of Call of Duty or Halo, but its well-worked multiplayer more than makes up for its lack of single player options. Besides… Terrorist Hunt will keep me hooked long into 2016.
I am stupidly excited for the launch of Rainbow Six Siege… Terrorist Hunt alone makes Ubisoft’s next title one of my most wanted titles of the year. I poured countless hours into Vegas’ version – nights became days, minutes became hours – and I loved every moment of it.
If you like intense tactical fights rather than the standard Call of Duty chaos, then Rainbow Six Siege could be right up your street – and don’t forget – if you purchase the game on Xbox One, rather than that other console, then you get a digital copy of Rainbow Six Vegas and Vegas 2 via backwards compatibility, how’s that for an incentive!
Grab your closest friends and head once more unto the breach.
Rainbow Six Siege goes into open beta next week from November 25-29. This will be a final stress test before the game launches on December 1.
If you were lucky enough to get into the closed beta then you won’t need to re-download anything, well unless you deleted the file, and as an extra bonus you will be able to play the open beta a day early! For everyone else, the download goes live on November 23.
The open beta includes access to 14 operators, three maps – Hereford, House and Kanal – the PvP modes Bomb and Secure Area, and the PvE Terrorist Hunt – Disarm Bomb.
Idris Elba heads up the latest TV spot for Rainbow Six Siege. The live action emotive trailer captures the essence of a Siege match on a recreation of the House map. Elba is also the star of an upcoming new series, “The Laws of Siege”, which focuses on the explosive and destructive side of Siege.
Ubisoft have already run a closed beta for those that had pre-ordered the title, and plan to run an open beta from November 25-29, with the game set to launch December 1.
Yesterday Ubisoft dropped an action packed Rainbow Six Siege trailer. Throughout the tight spaces and up-close-and-personal gameplay style, there is nothing short of flying bullets, explosives, breaching walls and team play. What more could you ask for? Rainbow Six once again delivers tactical play at its finest where there are endless options to secure your victory, there is no time for negotiations.
Tom Clancy’s Rainbow Six: Siege was previously delayed from it’s October release and has its eyes set on December 1st 2015.
I absolutely loved Terrorist Hunt on Rainbow Six Vegas and I’d buy a copy of Siege if its Terrorist Hunt were just as good. While the beta version of Terrorist Hunt only offers a taste into the mode, with only Classic mode on offer, I’ve had so much fun with it that I’m happy to put my money where my mouth is and commit to Siege.
The enemies of Terrorist are the White Mask gang, highly skilled and devious soldiers, only too happy to lay traps and use cheap tactics to take you down – expect rooms crammed with razor wire, loaded with C4 and plenty of camping enemies waiting to rush you when you’re reloading or picking up fallen teammates.
You can tackle Terrorist Hunt with four other players, either via matchmaking or private ‘solo’ matches. Normal mode is far too easy for veterans of the series, and should instead be called ‘shooting fish in a barrel mode’. Hard stumps up the challenge but the real tactical and team masterminds should head into Realism mode – I’ll admit to struggling with this mode with just two other players – it’s certainly a mode for a full squad of friends!
Many an evening would fly past while I played Vegas’ Terrorist Hunt, and I’m super happy to report that Siege’s Terrorist Hunt has had the same effect – midnight came and went, on came 1am and before we knew it, the time was 4am – and that’s with only three maps, three difficulties and one mode!
The gameplay is similar to the PvP modes of Siege, except you are now up against more enemies than just five human adversaries – gunplay and tactics remain the same. Enemies aren’t daft and the bomber enemies sure do create panic in your team – there’s nothing worse than hearing the breathing apparatus of the heavily armoured and well equipped suicide bombers as they charge your position – running is futile – stand and fight or risk being blown across the map.
Luckily the full complement of Operators can be selected for Terrorist Hunt, so you aren’t entirely underequipped against the White Masks, and while there is no prep time, you can still send in a drone to scout the area. Sweeping each room and watching for any flanking from a greater number of enemies creates games of a different kind of tension from the PvP modes, and with additional modes promised in the full release, Terrorist Hunt will be me go to mode for Siege.
It’s tactical, feels awesome to play and so much fun – I’d certainly be happy buying Siege just for Terrorist Hunt!