Tag Archives: Slightly Mad Studios

Project Cars 2 review

The racing genre is nowhere near as saturated as it used to be, at least in regards to the sheer amount of titles out there. However, finding a gap within the genre to focus on is more difficult than ever, with the majority of racing titles covering every aspect of racing so thoroughly as to narrow or entirely eliminate most gaps. Project Cars 2 has therefore concentrated on delivering a true simulation for players to enjoy; covering a large variety of different disciplines but keeping the experience as realistic as possible. Still, the competition is strong and the timing of Project Cars 2’s release may limit its overall appeal.

Indeed, Project Cars 2 improves on the original by stepping up its realism to an impressive level. The huge variety and amount of cars each offer a unique set of handling challenges to master, making every aspect of a race a thoughtful endeavour. Simply pulling away from the starting grid requires forethought: do you gun it or ease into it? Where’s the sweet spot for traction and acceleration? What’s the turning circle like at different speeds? How does the weather affect the handling? All of these questions are thrown at you. You are driving in a simulation of immense realism and it therefore requires deep consideration.

It’s exhilarating stuff. There’s a mastery to conquer for each car and for each discipline that keeps you busy and engaged for countless hours. Learning how to drive through streets is a very different lesson to driving on a raceway, even if the cars are the same. Meanwhile, rally driving, etc. offer entirely different challenges for you to suss out. There’s so many things to learn, and with Project Cars 2 offering such as a wealth of cars, tracks and disciplines, the potential fun is endless.

Of course, this fun is only the case if you’re a driving enthusiast. Project Cars 2 has a niche market in mind. If you own and regularly use a full steering wheel setup, then this is definitely the title for you, otherwise, this focus on simulation driving is going to frustrate you hugely.

It’s a fight from the very first race. The aforementioned wealth of things to learn is an overwhelming burden on the average player. You’ll spin out simply from trying to pull away quickly from the start. Meanwhile, the dynamic weather can turn a clear day, with favourable conditions that you’ve mastered well enough to finish in a respectable position, into a wet or cold day, sending you flying off the track due to a misjudged corner or overtake. It’s a punishing game where each overtake is hard fought, each corner is an obstacle to be studied, and your car’s handling is best analysed through experience. Indeed, if you mean to master Project Cars 2, it’ll cost you considerable patience and time.

However, for some this exhausting and comprehensive schooling will certainly be worth it. There aren’t many titles quite this dedicated out there right now, or indeed even planned for the future. This is a title that you might otherwise expect from Codemasters, for its excellent attention to realism and detail. And even the likes of the imminent Forza 7 can’t quite compete at this level of authenticity. But of course, this is also where Project Cars 2 is likely to fail. Forza 7 will be far more welcoming to all levels of racing players. Project Cars 2 is purposely niche, and so its player base is specific, and you may very well not be their target audience.

For those that do live and breathe driving; that own steering wheel setups that put their actual cars to shame, and for those that drive not only to compete for position but for the love of mastering the machines, then Project Cars 2 is right up your alley. Moreover, you’ll be able to enjoy a remarkably attractive simulator at that. The vehicle models are exceptionally well detailed and realised, with equally well imitated cockpits to boot. Meanwhile, excellent lighting and weather effects brings the terrific variety of tracks to life, whether they’re the real raceways or fabricated ones. Additionally, the engine sounds almost force you to bite your lip in anticipation for the horse power you have the privilege of driving. However, the AI does occasionally let it down, with some odd behaviour when cornering creating an, often comical, sense of unpredictability, as well as the AI switching suddenly between aggressive and passive driving styles. Otherwise, Project Cars 2 does a marvellous job visually and audibly, bringing the experience of driving these cars in these wonderful locations to your living room.

There’s also plenty you can do outside of racing. Tuning your cars to suit your driving style, the raceway, or the weather you’ll be fighting against, is a considerable pastime in itself. Fortunately is very easy to do, with everything explained to you in plain English. In fact, that’s something Project Cars 2 does very well: explaining things. Each new screen greets you with a short, narrated explanation to help you on your way, and thanks to a clean and accessible UI, you’ll be diving into the career or playing quick races offline or online, with tuned or stock cars, swiftly and without confusion.

Project Cars 2 is aimed squarely at driving simulation fans, to the point where playing it without a steering wheel setup feels somehow sacrilegious. And it recreates the thrill and expertise of driving super cars, rally cars, F1, and multiple other disinclines exceptionally well. It is, however, also a difficult game to play, highly inaccessible to those less practiced with simulation driving. Meanwhile, Forza 7 is also about to be released, a title that will feature many of Project Cars 2’s strongest features with added accessibly, making this already niche title an even harder sell. If you’re a driving sim nut, then don’t hesitate to pick up Project Cars 2, otherwise, best stay clear.

Thanks to Xbox and Bandai Namco for supporting TiX

Ferrari Races onto Project Cars 2!

Slightly Mad Studios and BANDAI NAMCO Entertainment Europe are proud to announce the arrival of Ferrari for Project CARS 2.

Ten faithfully reproduced Ferraris will be included with Project CARS 2 when it is released worldwide on 22nd September 2017, on Xbox One and other platforms.

Ferrari has epitomised motorsports for over 80 years and comes to the world’s most authentic racing game franchise with a series of historic, classic and current models carefully chosen to represent the passion, the technology and the glorious sporting history that defines the brand.

Driving a Ferrari, the dream of any passionate motorsport fan is now fully attainable in Project CARS 2. Charting half-a-century’s worth of Ferrari’s supreme creations Project CARS 2 drivers will be able to push these 10 authentically-crafted Ferraris to their astonishing limits.

Beginning with perhaps the most beautiful car ever to have raced, the Ferrari 330 P4 of 1967 (a photo of which was proudly displayed in Enzo Ferrari’s office from the day it claimed total victory at Daytona), through to Ferrari’s modern-day GT warrior, the 488 GT3 and via such iconic Ferraris such as the Ferrari 288 GTO of 1984 (the first supercar to hit the 300km/h barrier), the F40LM of 1989 (the GT version of the first supercar to reach 370km/h) and all the way through to Maranello’s current hypercar – LaFerrari, Project CARS 2 drivers will soon revel in the cars and history that have made Ferrari the world’s most aspirational car brand.

“Curating and selecting Ferraris from over 80 years’ worth of motorsport history was both a challenge and a joy,” said Stephen Viljoen, Game Director on Project CARS 2. “Our fans’ number one request after Project CARS 1 was to bring Ferrari to our game. We’re proud and really excited to have managed to bring this legendary brand to the franchise. Recreating their handling and legendary performance was a top priority for us.”

“Having Ferrari in Project CARS 2 is fantastic news for our drivers,” said Andy Tudor, Creative Director at Slightly Mad Studios. “But it also comes with its own unique set of challenges. With so much pedigree and expectation, getting the feel of these Ferraris right, in-game, was a massive responsibility for us. Fans and drivers of both Project CARS 2 and Ferrari expect something special, they expect the cars in-game to echo all the hallmarks of what it is to drive some of Maranello’s greatest-ever cars. We can’t wait to get our drivers into these Ferraris and let them experience what we’ve achieved. These cars are truly special.”

The Ferrari 330 P4, 365 GTB4 Competizione, 288 GTO, F40 LM , F333 SP, F50 GT, Enzo Ferrari, 488 GT3, 488 GTE, and LaFerrari will come with Project CARS 2 on 22nd September, 2017.

Check out for official website at http://www.projectcarsgame.com/

And keep up to date with all the Project Cars 2 news at our game page here!

You would be Slightly Mad to miss Project CARS 2 coming to Xbox

Project CARS 2

Slightly Mad Studios and Bandai Namco Entertainment Europe have once again, teamed up, to bring us news of a follow up to arguably the most intense driving experience on console. Project CARS 2 is the game and it promises to be even more authentic than the first iteration.

Project CARS 2 is being created by gamers and tested by a team of world-class racing drivers, whose ranks include two-time Le Mans winner Tommy Milner, Rene Rast of the Audi factory test team and stunt driver Ben Collins; long thought of as the man inside the now infamous white helmet of the Stig. It aims to be the continuous choice for the world’s best Esports drivers and teams while also delivering the full spectrum of motorsport racing for all levels of racers with complete freedom to choose what and where to drive.

Project CARS 2 invites racers to challenge a host of online opponents, or take on lifelike AI in the most beautiful, authentically crafted and technically advanced racing simulation game on the planet. Slightly Mad Studios’ confidence game is strong.

Project CARS 2 will improve on what was one of the highest rated racing games of its generation, shifting up a gear and offering the largest track roster ever on console, with a wide selection of over 170 licensed vehicles from the world’s most iconic motoring brands as well. All of this is offered along with support for 12K and VR where available.

The input from professionals isn’t where the developer-listening has ended though. This new title will offer an Online Championship game mode, which has been much requested by fans. This will allow you to create and join ongoing racing leagues, with Esports functionality built-in from day one, including Competitive Racing License accreditation. Rallycross and IndyCar are also catered for and you can even be the Broadcast Director for the whole event. It promises to create a whole virtual world of championships to to lose yourself in.

Track conditions have had a tweak too, with the Livetrack 3.0 system using dynamic time of day, seasonal, atmospheric and race weekend track evolution conditions to constantly evolve the racing surface. Fight against Mother Nature with dynamic weather that now includes snow and even take on the challenge of ice tracks such as the official Mercedes-Benz Driving Events Winter Training Ice Track in Sweden. This will be a faithful recreation of the ice track Mercedes use in Sorsele, in the very north of Sweden.

Look out for more to come from Slightly Mad and Bandai Namco Entertainment Europe regarding Project CARS 2 as it marches towards it’s slated late 2017 release date on Xbox One.

Project CARS announce Game of the Year Edition

Ever since the release of Project CARS in May 2015, the community racer has gone from strength to strength and today Slightly Mad Studios and Bandai Namco Entertainment Europe have announced the upcoming release of Project CARS Game of the Year Edition.

The game of the year edition builds on the all ready succesful Project Cars racing sim with extra content including,

  • An additional 50+ cars (125 total)
  • 4 tracks (35 unique locations, 100+ layouts total)
  • 60+ community-created liveries
  • 500+ features and improvements that have been added since launch

In addition, the Game Of The Year Edition will feature two distinctive and exclusive items:

  • The iconic Nürburgring Combined Nordschleife+ GP circuit
  • 2 exclusive vehicles to Project CARS from Pagani Automobili, both unveiled today at this year’s Geneva Motor Show – the Zonda Revolucion, and Huayra BC.

The Game of the Year Edition is both a celebration and a thank you, from Slightly Mad Studios and BANDAI NAMCO Entertainment Europe, to the racing community around the world as they have made Project CARS into the start of an exciting new franchise, and the leader in the sim racing game genre. So if you have thought about it but never bought Project CARS then personally I would hold out just a little while longer.

Expect to see Project CARS Game of the Year Edition hit the track in Spring 2016.

Project CARS ninth DLC released

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Project CARS has had some incredible DLC released for it already and it’s hard to believe that we’re already on the ninth set of cars for the title.

Slightly Mad Studios and Bandai Namco Entertainment Europe have released the US Race Car Pack, featuring some of the States’ most iconic race liveried muscle.

Included in this DLC are:

  • 2015 Chevrolet Corvette C7.R
  • 2015 Cadillac ATS-V.R GT3
  • 2014 Dallara DW12 Indycar
  • 2016 Ford Fusion Stock Car
  • Aston Martin Vantage GT12

Wait.. the Aston Martin? Is that even American? Well, no it isn’t, but as it’s this DLC’s free car I suppose it can be forgiven.

Project CARS US Race Car Pack is available now, here, for £2.79 or your local currency equivalent.

Still undecided?

Project CARS reveal Stanceworks DLC

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It’s about time we got the next Project CARS DLC update. This will be DLC number eight from Slightly Mad Studios and Bandai Namco. It’s hard to believe that there’s been so many already.

This DLC is Stanceworks themed and features five new vehicles and a new 4.5 mile long Highlands track.

So, for your pleasure, the Stanceworks Track Expansion, which is out now, will include:

  • BMW 1 Series M-Coupe Stanceworks Edition
  • MX-5 Radbul Formula Drift
  • BMW 2002 Turbo Stanceworks Edition
  • KTM X-Bow-R
  • Ford Falcon FG
  • Bannochbrae track

This DLC’s free car is the 2014 V8 Supercar Touring series monster, the Ford Falcon FG. Also included are the BMW 1 Series M-Coupe with Stanceworks livery, a special version of the BMW 2002 Turbo, the frankly bizarre KTM X-Bow-R and “Mad” Max Whiddet’s extreme drifting machine, the MX-5 Radbul.

Bannochbrae is the featured track and, being over 4.5 miles of stunning Highlands of Scotland acreage, takes in the village of Bannochbrae along the side of its infamous misty loch. The sweeping curves and spectacular views might just distract you from the driving though.

Project CARS Stanceworks track expansion DLC is out now.

 

Project CARS adopts the Lotus position

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It’s been out for a while and I’m yet to sample Project CARS. For a racing enthusiast, I’m almost finding that unacceptable as by all accounts, it’s excellent.

Slightly Mad Studios have just extended the life of the title too as they’ve just released the next car and track DLC pack. The theme for this pack is the classic Team Lotus brand.

With this pack, you’ll get:

  • 1965 Lotus Type 40 Ford
  • 1963 Lotus Type 25 Climax (F1)
  • 1966 Lotus Type 38 Ford (Indy)
  • 1967 Lotus Type 51 (Formula Ford)
  • 1970 Lotus Type 49C Cosworth (Free car #6)
  • Rouen les Essarts classic track
  • Hockenheim Classic track
  • Silverstone Classic track

The tracks themselves will take racers back to the days of their original roots. Silverstone, for example, will have more of it’s airfield-track features.

The Classic Lotus Track DLC is out now for £5.99 or your local currency equivalent and is part of Project CARS‘ commitment to fresh content in the Project CARS on demand feature.

Here’s some lovely visuals and sound to show you what you’ll get.

Project CARS releases next DLC

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Project CARS is ticking over nicely in the DLC department and they’ve just pulled the cloth covers from the latest in line for release.

The Ruapuna Park International Raceway circuit is the next track to be given the green light for some CARS action. This track contains five unique layouts and is located 13KM from Christchurch in New Zealand. It hosts the prestigious Lady Wigram Trophy and an annual round of the New Zealand V8s series.

This pack will also include the Audi R18 e-tron Quattro, six-time American Le Mans series winner Audi R8 LMP900 and the 1989 Audi 90 IMSA GTO.

As if that wasn’t enough Vorsprung Durch goodness, the game’s second free car is the coveted Audi A1 Quattro.

The Community Liveries also promise an amazing fan-created Ford Escort MK1 livery as well as six real life DTM liveries for the Mercedes 190E 2.5-16 Evolution2.

The Project CARS Audi Ruapuna Pack should be available, now.

Project CARS 2 announced

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Slightly Mad Studios continues to strive to be the best online racing game developer by announcing Project CARS 2. Already with a crowdfunding campaign on their WMD portal, Slightly Mad Studios state that with an extensive content delivery and update plan for Project CARS, they are now focussing their attention on Project Cars 2.

Planned for release on the Xbox One, PC, PS4 and Steam OS the question is “What will the new game bring?”

  • All new features like “loose surface” racing with dirt, gravel, mud, and snow courses will be introduced into the game. There will also be eight different disciplines that now include Rallycross, Hillclimbs, and Touge.
  • Co-op options are being added this time around, including such modes as Teammate Driver, Spotter, Driver Swap and Co-Pilot.
  • The full game will consist of over 200 courses across 50 locations, and over 200 cars across 40 different vehicle classes.

ProjectCARS2_2

If you decide to back this game then some of the treats you can look forward to are;

£50 will obtain Project Cars 2 PC Version, an in-game badge and wallpaper. £75 will receive the same and includes the game soundtrack, poster, name in the credits, and choice of platform.

Those who have serious cash to spare and we are talking £10K, will be rewarded with a “luxury weekend itinerary” including an all expense paid dinner with the Head of Studio Andy Tudor, at a luxury hotel in London, the use of a Ferrari 458 Spider and a host of other extravagant goodies.

So dig deep and be part of one of the best online racing franchises ever.

Project CARS Update 1.3 now available

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Bandai Namco Entertainment and Slightly Mad Studios the developers of Project CARS, have once again listened to its community’s feedback and have released a major update to its game in the form of Patch 1.3. The contents of this latest patch can be seen below;

PROJECT CARS XBOX ONE PATCH 1.3 FIXED ISSUES

GAMEPAD CONTROLLERS

  • Added ABS brake rumble to Xbox One triggers, so that the impulse triggers will rumble on losing traction when braking. The amount of trigger rumble is controlled together with Force Feedback strength via the Force Feedback slider.
  • Improved the efficiency of the controller rumble effect, to help make the steering more responsive
  • Fixed an issue where moving the sticks from one extreme to the other would sometimes result in the steering getting stuck.
  • Reworked the Xbox One analogue sticks range and axis dead zones, providing much improved steering control.

WHEEL CONTROLLERS

  • Fanatec wheels – Fixed the issue with steering jolts that some users experience.

ONLINE

  • Fixed an occasional crash when advancing from Qualifying to Race.
  • Fixed an occasional crash when returning from a race to the Race Central.

DRIVER NETWORK TIME TRIAL

  • Set Time Trials starting time to 11am to match the PC platform. This ensures consistent track temperatures across all platforms, as track temperatures affect lap times.

DRIVER NETWORK GHOSTS

  • Enabled saving of community event ghosts. These ghosts are automatically stored online, and you can then download ghosts of other players’ laps for these events.

DRIVER NETWORK PROFILE

  • Fixed an issue where at times the miles driven on a particular track or with a particular car would be logged under the wrong car or track. This improves the accuracy of the player’s Affinity ratings.

TRACKS

  • Sakitto and Summerton variations – Corrected track info regarding number of turns and track length.
  • Sakitto Sprint – Fixed a crash that would at times occur when using time acceleration.
  • Cadwell variations – Fixed draw distance issues on various objects.
  • Oschersleben variations – Fixed odd lights around track and colour issues with the horizon.
  • Zolder – Fixed an issue where the player car would sometimes start in a closed garage.

AI

  • Fixed an issue where AI vehicles were sometimes sent to the pits due to low fuel on races where refueling is not allowed.

PIT STOPS

  • Pitstop strategy will now use the actual bar value for tyre pressures.
  • Fixed an issue where the Pit engineer would repeatedly inform the player that a pit crew member has lost a wheel nut during pit stops.
  • Fixed an issue where the Pit Engineer would call the player to stop for fuel when fuel consumption was disabled in options.

REPLAYS

  • Improved the smoothness of the sun, moon, stars, and shadow motion when rewinding replays of a race that had a high time acceleration.

 

This patch is available now to download.