Nioh 2 got a quick reveal teaser in the Sony E3 2018 press conference. A really quick teaser. I’m sure it’ll pop up online shortly, but as of yet nothing, and my bed beckons. I’m sure we’ll have an update in the near future, but until then the take away is simply that Nioh is getting a sequel, yay!
A third-person action game with physics manipulation, possibly also some time manipulation, was shown off at the E3 2018 Sony press conference. A new title called Control from Remedy. It looks a bit Quantum Break to us, which makes sense with Remedy. You can check out the reveal trailer below:
The Sony E3 2018 press conference delivered some more Spider-Man footage, revealing several classic villains will be involved in the adventure. And with the title hitting shelves in a few weeks, we won’t have to wait long before we can swing around dish out justice as everybody’s favourite, friendly neighbourhood Spider-Man. Check out the footage below:
Sony have delivered on the gameplay footage we’ve all been waiting for, footage for Kojima Production’s Death Stranding.
It looks gorgeous, eerie and confusing, precisely what we expected. A few more story and setting details were revealed in the footage but so many questions still remain. A new cast member has also joined the production, Lyndsey Wagner. Check out the footage below:
Rick and Morty creator, Justin Roiland, brings us a new comedy sci-fi game for PSVR and PS4, Trover Saves the Universe, developed by Squanch Games, we see what you did there. Check out the reveal trailer below:
New footage was revealed of Sucker Punch’s Samurai adventure game Ghost of Tsushima.
A beautiful field full of flora and fauna, followed by a dark forest and some glorious combat means to, and succeeds in, whetting our appetite. A little storytelling, some fluid parkour, a takedown and parry system not unlikely the Batman Arkham games, followed by a dash more storytelling and one-on-one combat, and the footage came to a close. Want to see if for yourself? Check it out below:
To kick off Sony’s E3 2018 press conference, Naughty Dog’s The Last of Us Part II was shown, with a new cinematic furthering Ellie’s characterisation into the realm of a lesbian relationship, and gameplay footage showing off the brutal combat you’d expect from the series but revealing the protagonist to be, in fact, Ellie this time around.
Stealth mechanics, distracting whistles, salvaging for weapons and equipment, world-class voice acting and desperately intense combat is certainly the order of the day. Be sure to check out the trailer below:
Sony Interactive Entertainment have announced that the PlayStation VR (PSVR) and PlayStation Camera Bundle will be available from March 29th 2018 at a much lower price of £259.99, which is a whopping saving of £90 from the current price point of £349.99.
Since its launch in October 2016, approximately 300 PSVR software titles and experiences from third-party developers and publishers as well as from SIE Worldwide Studios (SIE WWS) have released globally. PS VR will continue to expand with highly anticipated launches on their way including Blood & Truth, WipEout Omega Collection and Firewall Zero Hour (SIE WWS), The Persistence (Firesprite Ltd), Star Child (Playful Corp), Eden Tomorrow (Soul Pix), Rick and Morty: Virtual Rick-ality (Adult Swim Games) and Smash Hit Plunder (Triangular Pixels) in addition to VR experiences such as Virry Safari: Wild Encounters (Fountain Digital) and CoolpaintrVR (Sngular).
Wave-based shooters are a dime a dozen on PSVR, so why should you invest in another one? If you’ve played one then you’ve played them all, right?…Wrong. Thanks to Blasters of the Universe’s high quality, compelling action, and customisations options galore it stands out from the crowd…oh and then there’s the bullet-hell.
After the novelty of a new VR wave-based arena has worn off, I rarely returned for more but Blasters of the Universe nails that “just one more go” vibe. The style of the game sits somewhere between Blood Dragon and Tron. The self-proclaimed bullet-hell shooter paints the story of an arcade champ whose fame has gone to his head and he becomes fully digitised into the world he loves, challenging the next wannabe champion to best his creations.
The four wave-based worlds demand a variety of skills to be mastered, from being a crack shot to side-stepping and ducking the torrent of incoming fire that will ultimately be flung your way. Each world is climaxed with a boss battle, which forces you to mix up your tactics in order to grind down their health bar, and in terms of difficulty, normal mode has its moments but is a fairly easy going romp through VR bullet-hell. Hell mode however, can get pretty intense.
Despite having a portable shield you will inevitably need to keep on the move. With only five hearts of health you can end up becoming derezzed pretty quickly if you don’t keep your head on a swivel. It really puts you on your toes. Despite ducking and diving, which I’ll admit to picking up quite the sweat, the PSVR unit didn’t mist up – a real testament to the build quality of the headset.
Blasters of the Universe’s world is bright and vibrant – full of arcade tropes and neon blemishes – it looks great, and the experience of a tunnel of bullets passing around your head is pretty darn cool. Thankfully the devs have seen fit to only make your head the ‘hit area’ so you needn’t worry about your arms or the blaster your wield, this makes the prospect of surviving far less daunting.
The blaster itself is an odd construction of random parts that wouldn’t look out of place in the world of Fallout. Once unlocked, you can mix and match a variety parts to construct a blaster that suits your play style. From magazines that recharge, to barrels that fire more rapidly, there are tons of combinations that can be assembled and tested within the armoury.
A timed challenge mode resets periodically with new objectives, which will keep returning fans hooked, while those addicted to the intensity of gameplay will undoubtedly want to better their scores in the campaign, best the hell difficulty or just see how long they can survive in endless mode. Beyond that there is a limited amount of gameplay with only four worlds to choose from.
I was super impressed by the response of the PSVR. I could duck down low and still pull off an accurate shot. I could dance about like a loony, dodging multiple bullets and not find that my PSVR had misted up. But most of all, I had a lot of fun. Blasters of the Universe has nailed bullet hell VR, but it’s a shame more couldn’t have been made of the story, which I found extremely lacking – especially considering the premise of the title.
Wave-based nasties, boss battles, challenge modes and a whole host of customisation options, Blasters of the Universe is easy on the eye and will entice you with its soft approach but snare your attention for hours on end.
Thanks to Wonacott Communications, LLC for supporting TiX