Tag Archives: Square Enix Collective

Oh My Godheads Review

Capture The Flag? No. In “Oh My Godheads” the aim of the game is to Capture The Head. Read on if this piques your interest!

Developed by Spanish company Titutitech and published by the Square Enix Collective, Oh My Godheads is described as the world’s first capture-the-head action game for 1-4 players. According to Titutitech “Capture-the-head is like capture-the-flag, but the flag is an ancient head that’s alive, angry, and after you! Players fight with friends to capture these furious, living heads and bring them back to their team’s plinth…if they can”. Oh My Godheads is local multiplayer/co-op only, there is no online multiplayer mode at all, so is an ideal party game with friends and family for the upcoming festive season.

If you have played games like Castle Crashers or the recent Jump Stars, then you’ll get an idea of what this game is all about. As a solo player you are able to play against AI opposition, but it doesn’t really provide much of a challenge. The fun starts when you play as the game was designed to be played, with friends or family sitting together on the sofa.

There are four different game modes in Oh My Godheads. The main one being the aforementioned Capture The Head. Players are split into two teams and try to pick up the Godhead in the middle of the play area. The goal is to get the head onto a plinth in your opponent’s half. However, you are allowed to attack other players, or throw explosive pies at them to disrupt their attempts. Each Godhead also has a special power, for example, if you carry the Zeus head for long enough you gain the ability to shoot lightning at the opposing teams. This all results in a frenetic battle on one of the colourful but simple play areas.

The other modes include “King Of The Head” where the winner is the team who can keep hold of the head for a requisite amount of time, “Headhunters” which ditches the heads for a standard multiplayer kill-fest, and “Last Man Standing” which awards wins to the survivor of a multiplayer battle. All modes are pretty decent and have lots of customisation so you can set time limits and number of kills to where you want them.

There is also a Trials mode, which is where there is some fun to be had in single player. Each trial requires you to meet a requirement, like killing a certain amount of enemies in a time period, to earn a Gold, Silver or Bronze medal. But there is currently a serious bug in this mode. Once you clear the first ten trials on the Tower, you move to Tower 2 for the next set. This is fine if you continue playing, but as soon as you quit the trials mode there is no way to select past the first ten, meaning your have to start from that point again. I reached out to the devs via the magic of Twitter to report this bug, and they responded by confirming that there was a bug, as the game shouldn’t let you proceed to the next set of trials until you have attained gold in the first ten.

Graphically the game is pretty nice. It is a very simple cartoon style with a lot of character, and although the levels are very simplistic is design, again they are very nice to look at. There are many different characters to choose from, but apart from the design, there are no gameplay advantages to using any of them.

Overall Oh My Godheads is a good solid party game for two or more players. If you are a single player then I would avoid, at least while I think there is a bug on the trials mode. In fact, I was ready to give it quite a middling score based on a single player experience, until I started to play it with my son, and from that point onwards it became a very different game, and reminded me of the fun we had with Overcooked earlier this year. So, if you have friends over for a Christmas party, or want a game to play with the family, then Oh My Godheads is an inexpensive and fun investment.

To find out more about Oh My Godheads please visit the official website.

Thanks to Square Enix and Xbox for supporting TiX!

EGX 2017 reveals show floor map and announce Destiny 2 developer session

It’s less than a week away so what better time for EGX to reveal the final line-up and show floor map. As discussed previously Sony have their largest stand ever, Xbox are also returning with the playable Xbox One X, and there are also showfloor stands for Ubisoft and Nintendo. TiX will be there over the four days and there will be daily updates on the site!

If you are thinking of attending then the EGX mobile app is the best way to find your way around, with all the maps and all the content available at your fingertips.

The developer sessions are also fully confirmed, with one of the latest additions being Bungie. Giving a keynote talk in the EGX Theatre on the theme of ’Building Better Worlds in Destiny’, Community Manager David ‘Deej’ Dague will host a panel discussion featuring artists from Bungie, who’ll outline how the worlds of Destiny are built from the ground up to reflect an artistic vision. In this behind the scenes look at the game, the audience will learn how Concept Artists and Environment Artists work hand in hand to create the places your heroes explore in search of action and glory, with the opportunity to see some of the earliest visions of the worlds you’ve come to know.

Virgin Media will again have a dedicated Destiny 2 area complete with props and costumes recreating those that appear in the game. Guardians can play either Crucible or Strike gameplay modes on almost 50 PlayStation 4 Pro stations. The top performing teams battling out each day will win incredible Destiny 2 prizes. On Saturday, Virgin Fibre will be joined by special guests from Bungie along with YouTube star and Destiny 2 player, Ali A who will compete against gamers on the stand in rounds of the game.

Square Enix Collective will also have a large presence, and will be showing a huge range of independent titles.

  • Throughline Games’ beautiful 2D cinematic anime adventure Forgotton Anne, where players take on the role of Anne as she tries to escape the Forgotton Lands and return to the real world
  • Fear Effect Sedna from Sushee, the first new game in this legendary series for more than 15 years
  • Sand Sailor Studio’s head-scratching puzzler Black The Fall, which casts players into a dark and oppressive world ruled by Communism
  • Recently announced vertical action adventure Octahedron from Switzerland-based Demimonde
  • Multiplayer masterstroke Oh My Godheads, where players fight for control of ancient stone heads in ridiculously fast and frenetic action
  • Psychological horror Tokyo Dark, which puts a new spin on point-and-click play thanks to a multi-branching story rife with melancholic undertones
  • World War II FPS Battalion 1944, which tasks players with taking on some gloriously old-school multiplayer mayhem
  • Bullet-dodging 3D brawler Deadbeat Heroes, which brilliantly taps into all the best tropes from classic 90s beat-em-ups in a 60s superhero parody
  • First-person puzzler The Turing Test from Bulkhead Interactive
  • Square Enix Collective’s first ever release, puzzle-orientated point-and-click adventure Goetia
  • Children of Zodiarcs, a tactical RPG with dice and deck elements and filled with beautiful visuals

For all the information on what’s at the show please visit the EGX website here – https://www.egx.net/egx/2017.

Pick your favourite Deadbeat Heroes soon on Xbox

Deadbeat Heroes

UK-based developer, Deadbeat Productions, have teamed up with Square Enix Collective to announce that Deadbeat Heroes will be heading to Xbox One.

Deadbeat Heroes is a fast-paced, brawling crime-caper set in a comic book inspired world. This 3D movement based brawler is all about dodging bullets, stealing super-powers and cracking to the wise. Action in-game is all about celebrating movement, with the Deadbeat Heroes current 14 or so playable characters being some of the most agile in videogame history. Seamlessly, you’ll be able to leap, dash, wall-run, climb, backflip, and attack in any direction as well as perform a wide variety of super-moves. You’ll need this agility as there is no block move to protect you. These, affectionally described as, ‘glass cannon’ protagonists are able to dish out the damage, but not take any at all.

Deadbeat Productions was started by former Lionhead and Rockstar developers Adam Langridge and Imkan Hayati, after spending many years honing their skills fine-tuning combat mechanics and magic spells in many huge AAA franchise titles before setting out on their own journey. After penning the outline of the game, Adam and Imkan brought on-board the BAFTA award-winning talents of James Leach to add the laughs to the script. Heavily influenced by comic books and arcade beat ’em ups, the result is a brawler about ordinary characters born without super powers, but have decided to become super heroes, regardless.

Deadbeat Productions Director, Adam Langridge;

Deadbeat Heroes is a game that we’ve always dreamed about making. We are delighted that the Square Enix Collective team, with their experience, vision and passion believe in the gameplay, style and, well, daftness of Deadbeat as much as we do.

No release date has been announced for Deadbeat Heroes as yet, but you can find out a little more about the title on the Upstream Arcade site, here.

ThroughLine Games announce Forgotton Anne on Xbox One

Forgotton Anne

Danish developer, ThroughLine Games, have revealed a new 2D cinematic adventure will be heading to Xbox One this year. Forgotton Anne, (yes, it really is spelled that way), will introduce the Forgotten Lands to gamers, as well as its enforcer, Anne.

Anne keeps order in the Forgotten Lands, tasked with supressing a rebellion by her master, Bonku. This rebellion might prevent Anne and Bonku from returning to the real, human world if left unchecked. So, what is the Forgotten Lands?

Imagine a place where everything that is lost and forgotten goes; old toys, letters, single socks. The Forgotten Lands is a magical world, inhabited by Forgotlings. These creatures are composed of mislaid objects, animated by their longing to be remembered again.

Run, jump and climb your way through the Forgotten Lands in Forgotton Anne, and as you do so, your actions can affect how you experience the story. In-gmae dialogue options with Forgotlings can give you different outcomes as you uncover the mysteries of the world, and your own past, in this emotional fantasy adventure. But things are not always what they appear to be.

Along the way, Anne will wield the Arca Stone. This mysterious artefact allows Anne to see and manipulate her surroundings in Forgotton Anne. The power of the Arca lets you distill and instill Anima into creatures and control machinery that runs on Anima. Your actions will decide the fate of many Forgotlings.

Forgotton Anne will bring a detailed painted environment and traditional 2D animation that will make you feel like you’re playing a cartoon feature. Cutscenes will be rendered in-game, allowing for seamless storytelling. This will be accompanied by an orchestral score and fully voiced dialogue throughout the game.

The score is produced in collaboration with the Copenhagen Philharmonic Orchestra, marking the first time an orchestral score for a game has been recorded in Denmark. It has been composed by ThroughLine’s in-house composer, Peter Due.

Forgotton Anne will be coming to Xbox One at some point in 2017.

The Turing Test review

If you know anything about British History then you’ll have heard of Alan Turing. Back in 1950, he developed a test to determine a machine’s ability to exhibit intelligent behaviour that would be the same as, or as similar to, that of a human. The Turing Test, then, is designed so that you won’t know if you’re talking to a computer or a person. The ultimate measure of intelligence.

UK based developer, Bulkhead Interactive have teamed up with publisher, Square Enix to bring you their own take on this, with their new release. The Turing Test takes place in a mining base on one of Jupiter’s moons, Europa. You are Ava Turing, an engineer for the International Space Agency.  The mission’s Artificial Intelligence, T.O.M, has roused you to investigate the strange antics of the remaining crew of the mission.

In your effort to discover the reasoning behind what seems to be a crew rebellion, you will be faced with a series of rooms. In order to progress onwards through the various sections of the base, you’ll need to solve puzzles in order to unlock the door to the next room. As you do this, you have T.O.M in your ear, talking you through some of the stranger antics of the crew. The premise is quite simple; solve the puzzles to solve the bigger narrative-based puzzle. What has happened between the crew and the A.I for them to have decided to try to cut themselves off from it?

The game is set from a first-person perspective, as was Bulkhead’s other puzzler,  Pneuma: Breath of Life.  Yes, Bulkhead Interactive used to be Deco Digital. The parallels are there from the start. The graphics are amazingly detailed and frankly, lush. The team have spent many hours perfecting an almost Alien or 2001-like environment for Ava to wander around. It’s the perfect setting for the storyline to unfold.

Initially, you wander around the crew quarters where you can examine objects and listen to some fairly innocuous audio clips as you do so. It’s a good idea to listen to these though, as they assist with the atmosphere and pace of the story. Once you’ve had a wander around and you’re used to the controls, you get to pick up your energy storage and manipulation device. This looks to all purposes like a smart semi-automatic pistol. It’s not, which is slightly disappointing, but it’s still fun to use.

Turing Test

With this device, you can retrieve the balls of energy that power various parts of the rooms you might be trying to get through. A lot of thought has gone into these rooms and there is usually a single solution to solving the puzzles within that may, or may not, use all of the energy cubes or ball options available to you. Once you’ve solved the puzzle in that room, the door opens and leads to a connecting corridor, where any remaining energy balls you try to sneak through are purged from your device.

There are three types of energy ball available to you. The blue balls provide constant power to the object in question. Green and purple balls will pulse and provide regular bursts of energy, but they pulse at a different modulation to each other so how you use them will be key. These balls power all manner of things from doors to walkways, magnets and stairways. Later on in the game, there is a new mechanic introduced, but I won’t spoil the surprise by revealing what that is.

The standard area puzzles are fairly devious, to the point of giving you a sense of pride when you complete them, but like Pneuma, they’re not so difficult that you’ll find yourself stuck in a particular room for a long time. There are some side-missions in the game that are worth completing, sort of restricted areas. These are generally found in the corridor leading towards a new sector of the base, after you’ve completed a chapter. The puzzles for these bonus areas are, on the whole, a lot more challenging, but solve them and you’ll get rewarded with extra audio clips. These give you more insight into the rationale of the crew and the relationship they have with T.O.M.

Turing Test

These audio clips are well presented to you, with some great voice-acting by the cast. Nothing here feels strained as the story unfolds before you. The in-game sounds are well constructed too, with the mechanical doors, switches and industrial setting all adding to the haunting music of the backing soundtrack. The feeling overall is quite eerie.

The game mechanics are largely spot-on too, with controlling the various machines and of Ava, all responsive to your movements, but not overly responsive as to get frustrating. The energy device you hold works at great distance too, which is handy for quite a few of the upcoming puzzles. The storyline involves itself with the mechanics too in places, where it seems as is Ava is being controlled, but I’ll not reveal any more on the plot-twists that turn The Turing Test from a more sci-fi puzzle base-crawler into more of an introspective on the meaning and indications of consciousness.

It’s all designed to make you think, not necessarily out of the box, but like a human. This seems to be a theme with Bulkhead Interactive’s titles as Pneuma not only challenged your logical thought, but also your theological thought processes. It’s a welcome challenge and different to the usual star based system you might get from other puzzle titles.

Turing Test

As you progress through the game and find out more about the circumstances surrounding the crew, you start to question not only T.O.M’s motives, but also his involvement in the original incidents surrounding the crew. It’s an interesting take on the test that Alan Turing devised.

On the whole The Turing Test is a visual feast with more lens flare than your average Michael Bay movie. There are challenging logical puzzles to crack and although they don’t all require a degree in logical thinking to solve, they are difficult enough to feel pleased with yourself when they’re solved. It’s the storyline that interests me the most, however. The idea that a machine can think like a sentient being, or can it? This is all complimented by some great voice acting and atmospheric music. If you liked Pneuma, you’ll love The Turing Test.