Perfect World Entertainment Inc. and Cryptic Studios announced Star Trek Online: Season 12 – Reckoning is now available on Xbox One. The newest update to the Star Trek-themed free-to-play MMORPG on consoles marks the introduction of a brand new enemy, the dreaded Tzenkethi. Captains can now face off against this powerful, militant species on Xbox One, as they participate in a new featured episode, two space queues and a full space battlezone.
Captains have discovered an abandoned space station from Star Trek: The Original Series next to a remote planet in the Alpha Quadrant. Upon further investigation they learn the planet’s entire life force has been wiped out by a protomatter bomb. All signs point to the Tzenkethi as the culprit, a powerful and highly intelligent warp-capable species. Captains must now team up with the Lukari and a Klingon contingent led by General Rodek (voiced by actor Tony Todd) to stop the Tzenkethi forces from carrying out another cataclysmic attack.
These events transpire in the new featured episode, “Of Signs and Portents.” Season 12 also offers console players new content to explore, including a challenging new reputation, two new space queues and new Research and Development school. A full list of features includes:
New Featured Episode – In the brand new episode, “Of Signs and Portents,” captains team up with the Lukari and a Klingon contingent to fight off Tzenkethi forces.
New Reputation – “The Lukari Restoration Initiative” allows players to earn marks toward weapons and gear infused with protomatter technology to defend themselves from the Tzenkethi.
New Crafting School – Season 12 introduces a new Research School to the R&D System, allowing captains to create new kits and modules.
Two New Space Queues
“Gravity Kills” – Captains will lead an attack on a Tzenkethi protomatter facility and collect Hawking particles to drop enemy special defenses.
“The Tzenkethi Front” – Players will defend the Eta Serpentis system from a Tzenkethi attack by turning their protomatter weapons against them.
Full Space Battlezone – Captains will head into final frontier to lead an all-out war against the Tzenkethi, in an effort to stop the production and deployment of protomatter weapons.
HUGE Congratulations to Paul Jones! You have won the full prize bundle as detailed below. Please contact me; kris[at]thisisxbox.com with your preferred UK delivery address.
To everyone who entered and shared the competition, thank you. Please stay with us into 2014 as we continue to bring you Xbox One news, reviews, features and competitions. Thanks again – The ThisisXbox Team. 🙂
Here at TiX we are lucky enough to have fantastic readers as well as writers, we have great relationships with publishers and developers alike. To celebrate a fantastic year in Xbox gaming, we have a massive giveaway for you to get involved. We have one big grand prize valued over £300 for you to win to help make your Christmas and New Year that much better. So, what’s up for grabs I hear you cry? Well take a look at this…
Xbox LIVE Arcade Titles:
Xbox 360 Games:
Grand Theft Auto 5
Saints Row IV
Lost Planet 3
Killer is Dead
We’ll also be throwing in the following PC Games to the prize pot:
Recovery Search & Destroy
Police Force 2
Disaster Response Unit
And the following items gathered during 2013 from events and launch packs:
A Storm of Swords (Game of Thrones Paperback book from San Diego ComicCon 2013)
Farm Collection 4D puzzle
007 Limited Edition Cocktail Shaker
Fancy all of this in time for Christmas? Well it’s really simple, we want to know what game our readers enjoyed the most over the past 12 months so reply below with your ‘Xbox Game of the Year 2013‘. This can be either an Xbox 360 or Xbox One title.
For a second entry you’ll need to tweet the following message and include your Twitter name in your post below.
Star Trek has a horrendous history when it comes to video games. Let’s be honest, most titles released under the franchise are poorly produced – in part due to Paramount insisting on hiring smaller studios to take care of business. Don’t get me wrong, I support smaller studies 100% – but when dealing with IP’s like Star Trek, you need some experience. There have been some good ST games – but unless you are a PC Gamer or hardcore Trekkie these probably didn’t appeal to you.
If we are honest with ourselves, Mass Effect has set the standard for any Action/RPG set in space that combines combat, exploration, RPG and cool new techy stuff to get geeked up about. So any Star Trek game that is released now and into the future will permanently be compared to ME. Some may say this is unfair but unless ST developers can find the right mix of combat, exploration, Sci-Fi and a balanced dialogue that does justice to the TV shows as well as the movies, then I just don’t see a Star Trek game doing well.
2009 saw Abrams refresh the movie franchise with a Blockbuster hit. 2013 has seen Into Darkness not just repeat that success, but leave it behind in the dust. But this isn’t a movie review… we are here to talk about a Star Trek game born in the Abrams era that sees Kirk and Spock taking on the Gorn to retrieve a powerful piece of technology that can create wormholes – something they would rather not be left in enemy hands. Digital Extremes have managed to put together a co-op Trek action adventure that does OK. The problem is that there’s nowhere near enough polish in the gameplay for this to be a breakout hit.
So before we get to what isn’t good about the game, let’s quickly focus in on the few bits that are well finished. Voice acting is good and works well with the banter between Kirk and Spook keeping the game moving along nicely. The story is in line with what we now expect from an Abrams Trek Universe, and very familiar if you read the comics too. The sound track isn’t bad, it fits and doesn’t become boring and repetitive too quickly. Finally I am happy to report that it is not just “shoot everything in sight” like many fans feared it would be. You are likely to spend more time whipping out the tricorder and looking for things to scan than you do shooting.
Technically this game is a disappointment on so many levels. Graphically the game is extremely outdated, more so than is acceptable. With a plethora of titles being released at the moment making the most of current generation hardware, and trailers and screenshots now being released of Next-Gen, this title feels 5 years behind the times. There is a moment (or 2) that look quite fanciful but those past quickly and you are left feeling cheated.
The shooter part of the game, which everyone will inevitably focus on due to the horrible marketing of this game, is average. There are the usual assortment of guns – rifles, pistols, shotguns, and sniper rifles – with a few novel twists here and there in the alternate fire modes. However the combat feels dull and lifeless. Guns don’t feel powerful when you need to dump a third of a magazine into enemies and the horrible reticule (a simple dot) when you don’t zoom in makes aiming a pain. There’s a decent variety of Gorn to fight, but their simple AI makes running and gunning a viable strategy on most difficulties.
What annoyed me more than anything about this game are the random spikes in difficulty that can make this came so incredibly frustrating when playing alone in single player mode. I found myself on more than one occasion having to switch difficulties between medium (my default) and easy. This wasn’t helped by the fact Spock would sometimes decide not to fire his weapon and join the fight in progress, or decide he would rather spend the entire struggle running into walls. The companion AI need some serious attention in terms of polish and bug fixing… serious attention.
Another difficulty spike is the Enterprise space battle, where you face several Gorn ships and legions of fighters (thankfully, you don’t have to control the whole ship, just the weapons and shields). There is no real tutorial on how to use the weapons or what is actually expect of you. YouTube quickly become my friend for guidance and advice.
The co-op experience (which can be partly had in the single-player) is what you would expect from this kind of game. Both players need to work together to open doors, climb into vents, and solve an odd waveform matching puzzle. Occasionally, Kirk and Spock will get to use unique special abilities like an Enterprise air strike or the mind meld, but these opportunities don’t pop up as frequently as you’d like. Sadly, co-op doesn’t seem to be drop-in, drop-out; players can only join at the start of a chapter and dropping out forces the remaining player to the previous checkpoint.
One redeeming element is the Tricorder’s upgrade system, which allows you to craft your character to a more specific play-style. With enough XP (obtained by scanning things), you can buy upgrades that allow for stealth play-through’s (sound dampener and sound decoy), boost your offensive or defensive abilities, or increase your hacking abilities, among other things. There is a four upgrade limit per character, but it does give co-op partners a way to carve out definitive roles for their characters and spice up combat.
Overall, Star Trek: The Video Game is poor. For Trek fans, there’s plenty to like in spite of its weaknesses, but for the average gamer, it’s a rental, at best, and probably something you’d only pick up if you want or need a co-op game. It’s sad to see such a lacklustre start to the Abrams Trek era of gaming. With the movies now bringing in new fans to the franchise, we need someone to step in and create a Star Trek game worthy of our time and money – this isn’t it.
What more can be said? Nothing to be fair. 6/10 is the best I can give it.
Star Trek: The Video Game – is out in stores now, and the latest press release makes the game sound as if it’s been something the whole world has been waiting for. “The wait is finally over for Star Trek fans, with the release today of the highly anticipated, unparalleled new game experience of STAR TREK: THE VIDEO GAME from Paramount Pictures and NAMCO BANDAI Games Europe S.A.S.. ”
The game features the voice talent of Chris Pine as Kirk and Zachary Quinto as Spock, reprising their roles from the blockbuster 2009 film Star Trek and the upcoming Star Trek: Into Darkness. However, with reviews out across the net slating the title and it having a Metacritic score as at 26/04/12 of 38/100 – we really suggest leaving this one on the shelves and saving your cash for something much more decent from everything we have read.
…and the list continues with review roundups accessible from N4G and Metacritic.
If you were unfortunate enough to have bought this game and already removed the shrink wrap voiding a return – we feel for you right now. You might struggle to sell this used, but someone somewhere must want one?
Star Trek: The Video Game is finally available next Friday, April 26, taking players on an amazing, completely original Star Trek adventure. The game’s producers worked closely with the creative teams behind the films to deliver the most authentic Star Trek video game ever created.
A new video feature released today by Paramount Pictures provides more insight into the ways that Star Trek: The Video Game creates an astonishingly authentic Star Trek experience — including the participation of Star Trek actors Chris Pine, Zachary Quinto, John Cho, Simon Pegg, Zoe Saldana, Karl Urban and Anton Yelchin.
Star Trek The Video Game is apparently equally as bad to look at and play according to an Xbox.com Forum member who recently played the pile of crap at a public event. The latest Star Trek title is currently being developed by Ontario-based developer Digital Extremes (Bioshock 2, Unreal Tournament, Dark Sector, The Darkness II) with production being overseen by Paramount Pictures.
Star Trek The Video Game’s story is being penned by BAFTA award-winning writer Marianne Krawczyk. It was built from the ground up as the ultimate co-op experience that lets players control both Kirk and Spock in a sweeping journey of epic proportions across unexplored planets and enemy battleships with the latest 23rd century weapons and gear.
However, first initial reactions were bad enough for gamer “hobblejp” to urge everyone reading specifically not to pre-order the game because “Graphics were the level of Walking dead survival instinct” and “The controls were floaty at best”, further pointing out that it seemed like a budget N64 game and basically a film cash-in game.
So – there you have it, if we do receive a review copy leading up to launch – be sure to check out our review in due course.
Anyone remember the Gorn? In the nearly five decades since the U.S.S. Enterprise first ventured into space, her crew has encountered untold foes, but few enemies have been quite as memorable as the Gorn. The savage, lizard-like race has been seen only fleetingly on screen, most memorably in the TV series’ first-season episode “Arena” – but STAR TREK The Video Game is about to change that.
“When we started development on the game more than three years ago, one of the first decisions we had to make was: Who was the enemy?” says the game’s executive producer, Brian Miller. “The Gorn immediately jumped to the top of the list. And now, as gamers and fans ourselves, we couldn’t be more excited to bring one of the most popular and iconic science fiction villains of all time to the video-game space.”
A new video feature released today by Paramount Pictures delves further into the mythos and the mystery of the Gorn, and their reinvention for Star Trek the Video Game.