Tag Archives: State of Decay

Bonus achievements for State of Decay Year One Survival Edition

State of Decay Year One Survival Edition releases later this month and with its release comes an additional 500 achievement points to hunt. The game, which released back in 2013 on Xbox 360, will release on Xbox One with both DLC packs, reworked game mechanics, improved animations and in 1080p at 30fps. There’s new characters, weapons, vehicles and a new mission – that’s a whole host of zombie survival goodness!

Check out the achievement list below, but beware… there be spoilers ahead!

Original Game

Achievement Name Points How You Get It
Cannibal Family Picnic 10 Got to the Mt. Tanner Ranger Station.
Holy Rolling 20 Escaped Mt. Tanner and found the survivors at the church.
Survivor 50 Escaped Trumbull County.
It Was Just a Police Action 20 Found out what the Army was up to.
Home on the Grange 20 Played matchmaker for Quentin and Becca.
Arrested Developments 20 Saw things through at the courthouse.
Gun Thugs 20 Helped the Wilkersons resolve their differences.
Pest Control 30 Destroyed 5 infestations in one day.
Watch the Birdie! 20 Distracted zombies to complete an objective.
I Can See My House From Here 20 Completed a survey activity.
Land Usage 30 Built one of every type of facility.
Home Improvement 20 Built a facility.
I’ll Be There For You 20 Earned 500 Fame.
Mercy Shot 20 Killed a member of your community to prevent them from turning.
Come and Knock On Our Door 20 Convinced another enclave to join your community.
Manifest Destiny 30 Built 8 outposts.
Everywhere You Look 30 Got 15 people in your community.
Movin’ On Up! 30 Relocated your home base.
Rule #1 25 Maxed out a community member’s Cardio skill.
Trust Me, I’m an Expert 30 Earned a skill specialization for one of your community members.
Horde Hoard 30 Destroyed 10 hordes in one day.
Ya Always Were An A-Hole Gorman 20 Sacrificed your life in a blaze of glory.
Torn Apart 20 Got killed by zombies.
Get Yo’ Freak On 20 Killed one of each freak zombie type.
The Bruce 30 Killed 3 zombies with an exploding propane tank.
Double Dead 30 Performed a hand to hand double kill special attack.
Gotta Enjoy the Little Things 10 Used a car door to kill a zombie.
Get Outta My Dreams 30 Killed one of each freak zombie type with your car.
Vehicular Zombicide 30 Ran over 250 zombies.
Badass 50 Completed 50 missions or activities with the same character.
Get Over Here 20 Invited a community member to follow you.
Serial Monogamist 30 Invited a community member to follow you 10 times.
Order at DZ 20 Intercepted a mysterious supply drop.
Letters from Cleo 30 Intercepted 5 mysterious supply drops.
Rule #2 25 Maxed out a community member’s Shooting skill.
Rule #18 25 Maxed out a community member’s Fighting skill.
Rule #31 25 Maxed out a community member’s Wits skill.
Apples and Beans 20 Fixed delicious snacks 5 times.
Powder and Primer 20 Crafted ammunition 5 times.
Watch the World Burn 30 Killed 25 zombies with incendiary shotguns.

Breakdown

Achievement Name Points How You Get It
The Sacrifice 10 Went out in a Blaze of Glory at Breakdown Level 1 or Higher.
The Dead Man 10 Destroyed 5 Bloaters at Breakdown Level 2 or Higher.
The Judge 10 Performed 50 Zombie Executions at Breakdown Level 3 or Higher.
The Survivor 10 Collected 150 Resources at Breakdown Level 4 or Higher.
The Mercenary 10 Destroyed 5 Juggernauts at Breakdown Level 5 or Higher.
The Ninja 10 Executed 50 Stealth Kills at Breakdown Level 5 or Higher.
The Scientist 30 Reached Breakdown Level 6.
The Rescuer 50 Unlocked All Heroes.
The Friend 10 Reached Breakdown Level 2.
The Convict 15 Reached Breakdown Level 3.
The Gunner 20 Reached Breakdown Level 4.
The Veteran 25 Reached Breakdown Level 5.
The Scholar 10 Completed All Research Projects at Breakdown Level 1 or Higher.
The Phoenix 10 Burned 100 Zombies with Fire at Breakdown Level 2 or Higher.
The Fighter 10 Destroyed 5 Ferals at Breakdown Level 3 or Higher.
The Sniper 10 Earned 25 Headshot Streaks at Breakdown Level 4 or Higher.

Lifeline

Achievement Name Points How You Get It
Wired for War 20 Killed 100 zombies with Drone Strikes.
Rucks in Trucks 10 Delivered 6 rucksacks to your base in the back of a single vehicle.
Under Siege 20 Survived 10 sieges on your base in a single playthrough.
Maverick 10 Survived 2 minutes within a Danger Zone.
Flugtag 10 Sent an energy drink flying.
Freak Hunt 10 Completed all hunting missions with Sasquatch.
War Never Changes 25 Survived detonating a nuclear device in Danforth.
Last Voice of Danforth 25 Escaped Danforth with Vienna Cho in your community.
The Doctor 15 Brought Thomas Horn to the Landing Zone, at least.
The Surgeon 15 Successfully extracted Julene Horn.
The Bureaucrat 15 Successfully extracted Michele Martin.
The Examiner 15 Successfully extracted Timothy Hall.
The Scion 15 Successfully extracted Hadley Westen.
The Colleague 15 Successfully extracted Dan Bogatz.
The Protégée 15 Successfully extracted Madison Grant.
The Operator 15 Brought Eldridge to Black Friday, but he won’t leave.

State of Decay: Year One Survival Edition Release Date Confirmed

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Microsoft confirmed yesterday that the next generation port of State of Decay will be hitting our beloved Xbox One systems this April.

Undead Labs’ State of Decay: Year One Survival Edition won’t just be a port though, it’s going to be getting the full 1080p treatment when it launches on 28th April 2015, making it the perfect time to play the zombie survival title if you missed it on the Xbox 360.

It’s looking pretty damn glorious from the screenshots that Gamespot have acquired. Here’s to hoping that this remastered edition will have a lot of the kinks and technical issues fixed, as State of Decay was a great downloadable game.

State of Decay – YO Additional Details

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Earlier in the  week we updated you on how Undead Labs intend to release State of Decay in Spring 2015 with an all new Year-Survival Survival Edition. Below are a handful of newly released screenshots and the official fact sheet. Developed by Undead Labs and published by Microsoft Studios, one week after its launch on Xbox 360 in June 2013, State of Decay became the fastest-selling original game ever on Xbox Live Arcade, selling over half a million paid downloads. The franchise has sold over 1 million paid downloads to date between Xbox 360 and Steam.

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The end is here. Life as you know has gone to hell. Now, you and a few scattered survivors must band together to survive and rebuild. Choose where to make your stand, design and fortify your home base, perform daring raids for food and ammunition. The open-world constantly generates new content based on your actions and the ever-increasing zombie threat. No two players experience the game the same way. How will you survive the (next-gen) zombie apocalypse? “State of Decay: Year-One Survival Edition” brings the hit zombie-survival-fantasy franchise to Xbox One and PC, delivered in beautifully premastered 1080p.

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All ‘first-year’ content completely remastered:  The original State of Decay, along with major add-ons  Breakdown and Lifeline are fully-remastered in stunning 1080p. Improved lighting, textures, and shadows bring the faded beauty of Trumbull Valley and the city of Danforth to life like never before. Animations and combat mechanics are completely over-hauled to add a new level of intensity and action.  Hundreds of a smaller improvements to core game systems make “State of Decay: Year-One Edition” a must-have for Xbox One and PC.

Xbox One additions

  • Community Challenges and Rewards
  • Individual Rewards
  • Game DVR

 New content:  More than you can pack into a single backpack, “State of Decay: Year-One Survival Edition” has enough content to satiate new and old fans alike:

New Mission Type: Cleo Drop – Mysterious military-looking supply crates are dropping into remote areas across all maps, and their beacons seem to attract massive hordes of zombies. If you’ve got the firepower, you can pick up some of the rarest and most powerful equipment in the game.

New vehicles: SUV…and more – The new SUV sets a new standard for durability, and it doesn’t end there — brand-new vehicle skins are distributed across all map.

Unlocking Heroes: Lifeline Roster – Your favorite characters from “Lifeline” can now be unlocked in “Breakdown” with a new set of Challenges. Hop into the familiar boots of Hawkes, Kilo, and Vince … or take control of the previously unplayable Kelly “Sasquatch” Eldridge

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New weapons: Under-barrel attachments and Incendiary Ammo – Now if you find the right weapons, you can switch to an under-barrel grenade launcher or a masterkey shotgun on your assault rifle … or load incendiary ammunition into any shotgun, and take out crowds of zombies without even switching weapons

New Music – Featuring 30 minutes of intense new music from award winning composer Jesper Kyd.

Community Improvements – The facility actions from ‘Lifeline’ now show up in every version of the game, including ammo-refilling and snack-making at your base. NPC Enclaves are also getting a makeover, making it easier to trade and build trust with them.

State of Decay: Year-One Survival Edition will be out in Spring 2015 and has already been priced at $29.99 / ₤19.99 / €29.99 with an anticipated rating of ESRB “M-Rating”; PEGI 18+.

 

State of Decay: Year-One Survival Edition for Xbox One

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In Spring 2015, Xbox One gamer’s can experience what has been described as the definitive version of State of Decay with the Year-One Survival Edition. Undead Labs’ hit game from the Xbox 360 is undergoing an evolution for the Xbox One in which more will be revealed closer to the games release next year.

It was confirmed that the State of Decay: Year-One Survival Edition will include the original State of Decay, in 1080p, the DLC Add-on packs Breakdown and Lifeline, and finally some entirely new content.

State of Decay on Xbox 360 scored 50% from thisisxbox.com:

With game breaking technical issues, promises just not delivered upon and a promising start but ultimately weak narrative SoD could have been so much more. That said it was a massively impressive first attempt for Undead Labs, I look forward to hearing from them on game add-ons and developments.

When more specific details of release have been provided, we’ll keep you updated. ThisisXbox may not have been fans of the original last year before DLC and updates were inroduced, but we should hopefully have an Xbox One review closer to release.

State of Decay – Lifeline Confirmed as Second Major Expansion

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“Throw Me a Lifeline” say’s Undead Labs as the next major expansion for their State of Decay title is currently in progress. The second expansion pack is titled State of Decay: Lifeline, which has no final release date as of yet! That’s a “YET”, so just have some patience!

Quoted by Undead Labs on their blog:

We are just now digging into the internal playtest process (which is how our favorite stalkers players on Steam found out about the title a couple of days ago – with PC testing, we are playing using Steam, so we can experience it the way you do). We’re not yet ready to discuss features or make promises. All we can tell you is that it will offer you a new way to play your favorite survival game, that we intend to launch on PC and the Xbox 360 at the same time, and that yes, it will broaden your horizons by a few kilometers.

The next update will bring with it a whole new map too, but no further comment was added other than the tease of new content.

Thanks: UndeadLabs.com

Undead Labs extend Microsoft Studios agreement

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State of Decay developers; Undead Labs have agreed a new multi-year, multi-title agreement with Microsoft Studios according to a recent blog post over on http://undeadlabs.com.

I wanted to let you know we’ve signed a multi-year, multi-title agreement to extend our development relationship with Microsoft Studios. We’ll be able to share details later this year, but as with State of Decay, we think it’s best if we just keep our heads down and build some prototypes before we talk too much. For now, suffice it to say there are big things going on with State of Decay.

So whilst this doesn’t give too much away, it does reassure State of Decay fans that the game will continue to receive updates and patches whilst new projects are also being planned. Blog author Jeff went on to thank Phil Spencer – head of Microsoft Studios – for his on going and continued support.

If this were a press release, we’d have a carefully vetted quote from Phil Spencer, head of Microsoft Studios, expressing Microsoft’s excitement as well. But pictures speak louder than words, and we think Phil spoke pretty loudly during the keynote at E3 last year:

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The potential Undead Labs seem to ooze is undeniable and like you, we are excited to see what they do in 2014 and beyond with their newly extended Microsoft Studios agreement. State of Decay Xbox One Edition anyone?

 

State of Decay: Breakdown DLC Coming November 29

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UndeadLabs has announced the release date for their first DLC for State of Decay, the love it or hate it Xbox LIVE Arcade title that was quite a hit. The DLC will be on both XBLA and Steam on Friday, November 29th, and cost around $6.99 – for UK folk, check the dashboard on launch day.

The first expansion comes largely from you and your dreams say UndeadLabs, “less story, more survival. Long-term survival. More difficulty. New achievements, survivors, and weapons. We hope you have as much fun with it as we have.”

ThisisXbox rated State of Decay 5/10:

Scouring derelict buildings for supplies in the dead of night, fighting of swarms of undead or sneaking through blood soaked forests was all hugely entertaining. However I just can’t help but feel a lot of my enjoyment came from the fact that I wanted to enjoy it. Now I have finished it, and the review is complete. I won’t be playing it again in the foreseeable future, at least not until I hear CO-OP has been released and I can jump in with friends and see if that adds more to the game.

Title Update 4 has been confirmed to hit the game on the same day, with bug fixes and the new loot distribution system.

How to Survive Review

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How to Survive, a title produced by 505 Games, the same guys that brought us Payday 2, and developed by Eko Software is another Zombie survival game newly released onto the Xbox Live Arcade. It’s a title that’s taken many of our wish list features/game-mechanics and attempted to pack them into one small bundle.

In How to Survive, the player is pitted against a shuffling horde of zombies and other scary creepers on a (mostly) deserted chain of islands. It’s an engaging title that keeps you playing right through to the end, albeit with its flaws, it’s a good game all round. Players must run, smack, and shoot their way through undead mobs to escape before the never-ending procession of ghouls rips them apart.

In an interesting decision Eko Software chose a top-down perspective for gameplay and kept the controls reminiscent of old isometric games. The design is simple but easy to use and frustration-free. Instead of aiming in free-form mode, players can only aim in a 360 degree radius around them. Players are able to see where they are aiming via a thin white line showing the direction and this will change depending on whether or not they’ve aimed long enough to land a critical shot. Close combat consists of swinging various melee weapons from sticks, machetes to flaming branches. This is a little more frustrating and will have players manically bashing the corresponding button or holding it down for a stronger swing.

How to Survive Screen 2
Ranged weapon aiming is simple. Time to spill some brains.

Recently State of Decay introduced survival on a group scale seeing players having to scavenge for multiple supplies and resources to help manage a group of survivors and keep everyone happy. How to Survive has instead gone for a simpler, more effective, method of including a basic needs system: thirst, hunger, and fatigue all slowly drain at unequal rates. This forces the player to hold enough food and water to sustain their adventure while making sure they can reach a safe-zone to sleep in once fatigue threatens to overtake them. Due to the small size of the islands and an abundance of resources, you’ll never have trouble fulfilling a given need unless you’re truly careless.

One of the most fun inclusions from Eko Software is the crafting system. Players will find a slew of items around the various islands which can be combined in specific ways to create a wide variety of different items. Some items only require the right combination of parts to create while others, like certain potions, require the player to unlock the right skills or play as a certain character. How to Survive doesn’t hold your hand in discovering new recipes, so there is an engaging element of discovery through the first two thirds of the game. However, once you’ve found most of the crafting guides and items available to use, the limits of the mechanic become a little too apparent. The crafting recipes certainly have breadth, but lack depth of choice. Some of the weapons that can be crafted make the game that little more appealing and add to the overall enjoyment.

How to Survive Screen 3
Combine different items to create truly devasting melee weapons.

What How to Survive absolutely nails and gets right, is that it makes killing zombies fun. It doesn’t over complicate things and whilst scavenging for resources and crafting new armour and weapons is great, they all lead to one thing: wrecking walking corpses. The gameplay, sounds, and animations combine in just the right way to make shooting and stabbing zombies addictive. Before you know it, you’ll be 5 hours in and enjoying the mindless gore that comes with each and every zombie massacre.

In How to Survive there are five different types of enemies ranging from the slow mindless walkers we’ve come to know and love right through to the Resident Evil-esqe figures that clamber around on all fours only at night. What How to Survive does well is handle them all effectively and not bombard the player to soon. The campaign is mostly filled-in with small groups of zombies, some of which may sport chest and/or head armour. They usually only require a few swings from an axe, but explosive enemies and above mentioned photophobic night-crawlers add enough variety to require thoughtful and varied strategies. Tangling with limited types of enemies may feel a little stale towards the end, but the game clearly maximizes their potential. On top of great pacing, the final boss fight is a ridiculous, over-the-top satisfying bloodbath of zombie guts. Bring on the gore!

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Don’t linger in the dark for too long. Trust me.

There isn’t a single defining or standout feature/element to How to Survive, which will put it above other titles in the race to be king of zombie gaming culture, but each one on their own works and they interact in a way that makes How to Survive well worth the $15 it will cost you on the Xbox Live Marketplace. If you found State of Decay tedious and just need a quick zombie fix before Dead Rising on the Xbox One, this is the game for you.

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State of Decay DLC

State of Decay Breakout ALMOST

Almost, that’s the message from Executive Producer Jeff Strain over at Undead Labs. Their first piece of DLC for State of Decay is almost with us. He went on to say;

First, our excellent QA team at Microsoft will spin up multiple teams on two continents for around-the-clock testing. Most of these guys were involved with State of Decay, so they are not only able to find bugs — which is always an essential task — but also help us understand where we are and are not hitting the mark for the survival experience we’re working hard to create. These guys are hard-working, passionate badasses, and we’re glad they’ve got our backs.

Through next week the QA teams will be playing Breakdown, logging any issues they find, and sending feedback to the development team. We’ll spend our (probably quite long) days reviewing, prioritizing, and squashing bugs, and incorporating the design feedback from the QA teams, members of our publishing team at Microsoft, and of course our own developers here at the Lab.

But, assuming no catastrophes, we plan on getting Breakdown into your hands by the end of October.

State of Decay is an open world Zombie survival title that took the Xbox Live Arcade populace by storm, receiving both positive and negative reviews from critics alike. Although we (well… mostly I) gave it a 5/10 on initial review I clearly stated I looked forward to seeing more from studio in terms of patches to fix bugs and of course DLC. Well here we go, the new DLC is build to add challenge to those that think they have mastered game. Full details can be found here as detailed by Geoffrey Card, one of the Designers on State of Decay.

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Below is a list of all the changes and explanations as taken from the Undead Labs website. You never know, they may have forgiven us for our low score by now and even be willing to let us review this piece of DLC. We’ll keep you updated.

 

***Breakdown DLC Changes***

Vulnerability

The first mark of great skill is how well you avoid mistakes. Thus, one of the best ways to test your skill is to ramp up the consequences of those mistakes. As difficulty rises in Breakdown, the damage you receive from zombie attacks increases. It is up to you to stay out of their clutches.

Attrition
The zombies’ great advantage in State of Decay is their tirelessness. You experience fatigue. They don’t. As difficulty rises, it takes a little more effort to bring down each zombie, which requires you to manage your stamina more carefully.

Speed
In a typical horde, you have a large pack of lumbering slow zombies, and a small handful of fast-moving crazy dudes. If you want to flee, all you have to do is kill the crazy dudes, and you can outpace the ones that fall behind. But now, as difficulty rises, the number of fast zombies in the population will get higher and higher…until it gets kind of ridiculous.

Freaks
Do you ever get that feeling that you haven’t seen a Feral in over four hours of play? As you progress through Breakdown, that feeling will very quickly disappear. (At one point, I did a brief test where I made one out of every six zombies a Bloater. It was a very different game. Don’t worry, I scaled them back…a bit.)

Resources
When we update the game to support Breakdowneveryone will get our updated resource system, which is designed to make scavenging fairer and more consistent across every player’s experience. As an added bonus, when you play Breakdown, the new system allows us to slowly drain out some of the Resources and items as difficulty increases.

We’re putting some limits on this, though — scavenging an empty house isn’t all that fun, and we never want the world to feel like a desert. So the resource drain will hit a floor and stop, while the zombies keep on getting tougher.

Transportation
Remember all the sneaking around you did during the tutorial? Remember how little of that you did after you got your first car? Cars are super-powerful inState of Decay, and they’re everywhere. Smash one up ramming it into a horde, and you can simply trade it in for another.

But now, as difficulty rises, the number of available vehicles drops like a rock. Suddenly, cars become a rare resource that you have to use wisely or not at all, and you’re no longer as inclined to make a suicide run straight into a Juggernaut just for kicks. Sneaking around on foot, using your car as a last resort, becomes one of the best strategies.

And you should probably try to keep your Tools Expert alive.

Keeping Up With You
When I told Sanya about my plans for the difficulty ramp, she immediately told me to take my plans, and double them. Add more difficulty levels, ramp the challenge level higher and harder, because that’s what our players are searching for. So I’ve made it my goal to create a version of the game that gets so hard by the end, I can barely play it, and then let you folks show me how it’s done. Are you ready?

Resident Evil: Revelations Review

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Do you remember Resident Evil 6? No me neither, mainly because I have tried to put it out of my mind and not think about it. Being a Resident Evil fan, which I am sure you are too (you are reading a Resident Evil review after all), then you like me probably disapproved of the attempt made by Capcom of moving the franchise away from survival horror to all out action. Yuck. If I want a zombie action game, I will play Call of Duty thank you very much. So how could they possibly make it up to us? Well the 3DS Revelations title did well, what about that? Great idea! And as such we have a port from 3DS to console and PC, with the aim of reconnecting the franchise with its roots and upset fan base.

Every Resident Evil game cannot be considered complete without those moments of fear, anxiety, suspense, pressure, and relief, and Revelations delivers them all in plenty. There is nothing like being in the middle of the ocean on a tightly confined cruise ship with infected monsters seeking blood. With each turn down or a corridor or opening of a door you always be thinking to yourself about what could be waiting for you there. With all my gaming sessions, I turn down the lights, crank up the surround system and settle down for a few hours of escapism. With Resident Evil games it’s never long before the lights are switched back on again… Revelations was no exception.

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Revelations pits the Bioterrorism Security Assessment Alliance (BSAA) against the bio-organic weapons (BOW) terrorist group Veltro, which is destined to release the T-Abyss virus into the world. The BSAA loses contact with its agent Chris Redfield and his partner Jessica while they are on a mission in the Mediterranean Sea aboard the cruise ship Queen Zenobia.  It sends Jill Valentine and her partner Parker to investigate, but when they arrive they find that they’ve been set-up … and that the ship has been infected with the T-Abyss virus.  When word reached Chris that Jill is stranded, he drops his actual mission and goes off to find her.  Each of the game’s episodes transitions between the storylines of the lead and side characters, and uses flashbacks to fill in the back story and toss in some plot twists as well.  The game pulls this off beautifully, adding a lot of depth to the story and insight into how the characters got to where they are in the story.  If by chance any of this confuses you, the game provides a handy recap at the beginning of each episode to help keep you on point.  I really like this feature and other developers should take a hint and model after it.

A sign of a good Resident Evil game is when you find yourself checking every nook and cranny just to make sure you have killed everything, only to find that all of a sudden out from the depths of an elevator shaft or air duct comes a slimy eight foot monster reaching out to lend you a hand. While I was surprised by, and at times felt some of the pressure of, too many enemies, I quickly realized that they tend to be rather dumb and sluggish and that I could just run away. This seems to be a reoccurring theme throughout the game. Maybe it’s because our perception of how an infected bio-organic weapon (or old fashioned zombie) should behave? Anyway… what is consistent throughout all Resident Evil games is the sense of anxiety when blowing through a ton of ammo and feeling like you are on the verge of not having enough, when low and behold the ammo gods bless you with more. One of the new ways the game has you searching for ammo and health outside of the usual opening of lockers and smashing of boxes is by using the Genesis.  The Genesis is a scanner that detects items around the environment that wouldn’t normally be seen with the naked eye. The scanner can also be used on the enemy, and with each successful scan you accumulate a percentage number; when the numbers total up to 100% you are rewarded with a health potion.

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Another thing that remains the same and adds familiarity to the game is the end of level grading. The grading criteria consists of accuracy, time to complete, and number of deaths. The higher the grade the more BP the player receives, with BP being the in game currency used to purchase weapons, costumes, and weapon customizations for Raid Mode. Raid Mode is a single or co-op mini game which reuses the campaign stages and throws in a variety of enemies. Similar to the campaign you are graded on accuracy, enemies killed, damage done and time the stage was complete to earn BP currency. Raid Mode can be beat by a cheat however, as I unwillingly found out. I started a new game on level 1 and a level 1 character. In jumps a level 56 player, runs through the ship, kills everything in sight with single shots and ends the level before I can catch up. The scores roll in and I achieve a perfect score with bucket loads of BP. Some players may consider this good news. I don’t. I feel cheated.

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Resident Evil games have never focused on replay value, not in recent times anytime. Revelations is no different in this respect. The campaign will keep you busy for 12-20 hours and then Raid will keep you going for a few hours after. Don’t expect countless Easter eggs and hidden items to go back and find. Don’t let this stop you from heading out and picking this game up though. Capcom did well with porting this from 3DS. Especially after the disaster that was 6. If you have a 3DS and you’ve played it already, then there isn’t really much new here for you. However for everyone else, Capcom have done you a favour and provided a riveting addition to this multi-million pound franchise.

You all know I live horror games. You know I love zombies. Although there aren’t ‘zombies’ in this as such, put down State of Decay and pick this up for a few hours. You’ll enjoy it.

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