Zenimax Online Studios announced The Elder Scrolls Online: Imperial Edition last week, and today they are giving you a more in-depth look at what comes in the box.
The meat of the Imperial Edition is the nifty and scary looking Molag Bal statue. As well as the hefty 224 page guide to Tamriel. It also comes with some digital content that can only be unlocked by purchasing this edition.
Check out the unboxing down below:
The Elder Scrolls Online is coming out on the Xbox One in June 2014
Ah, stealth. The art of sneaking around and using nothing but your reactions and wit to overcome the towering obstacles in your way. There’s nothing quite like a good stealth game. Great stealth like Metal Gear Solid, Tenchu, Hitman, Deus Ex and not so much these days but Assassin’s Creed and Splinter Cell is hard to come by in this day and age. Enter Dark, a new stealth-based game published Kalypso Media and developed by Realmforge Studios. Now Dark might sound like an amazing prospect to the uninitiated. It’s a vampire stealth game. That means using the shadows to your advantage while teleporting toward your prey and sap their rich from their veins. Sounds amazing, right? Very, very wrong. More on how terrible the game is as we go on.
The story centres around Mr. Eric Bane, a poor gent who just so happens to be a newly turned vampire. Get this, he has amnesia! The story is riveting already. Eric soon learns that his transformation is not yet fully complete. In other words, he hasn’t even reached his final form. In order to avoid becoming one of Nosferatu’s minions, Eric must drink the blood of his sire. The game then becomes who’s who of tired clichés. Such as angels appearing to him, leading young Eric down the righteous path. It is the angel that sets blood-sucking Eric Bane on a journey to recover his lost memory, a journey that will either see him revert back to his human form, stay as he is, or turn into a hapless ghoul from a Blade movie. Dark’s story is as dull as anything you have ever played. The characters you meet along the way do nothing to stimulate the story, or evoke any kind of emotion from the player. It’s as if there is no personality in this game whatsoever.
Enough story bashing, let’s talk about the awesome gameplay. Or how it’s not awesome at all…not even a little bit. So this is a stealth-action game, that means lots of hiding, sneaking, and quiet killing. You’ll find an abundance of furniture and chest-high walls to call your home due to this. Moving in and out of cover is easy enough. You can lock on to a piece of cover while already being in cover, and simply teleport straight to the next bit without being seen. The issue with this is that sometimes the game will simply bug out and throw you to the far right, far left, on top of, or literally inside the piece of cover you’ve intended to hide behind. There is a nifty feature called vampire vision. This allows you to see through walls and slow down time to help attain what your plan of attack will be. This is the only part of the game that works as it should. It’s not innovative or new, it just works.
The problem with the stealth in Dark is that there is no surprise, only routine. Games like Splinter Cell or Deus show that sometimes having a plan of attack may not be enough. There might always be one enemy you’ve neglected to highlight who can send your entire plan astray. So having an escape route and or means of cutting off any kind of alarm system is key. Not here, there is only route learning and killing. Plus most of the other top stealth games I mentioned before have several means of completing a mission or route. To this day I’m still seeing things I could’ve done on Hitman: Blood Money and Absolution that I had absolutely no idea about. In Dark, there will only ever be one option, or the other. The main problem with the stealth aspect of the game is that it’s so repetitive it becomes a borefest. There may be one saving grace that could attract certain niche market of gamers. The game can be hard, very hard. But that’s not because of any kind of actual difficulty implemented into the game’s system. It’s because sneaking up behind an enemy and simply stealth killing them is a chore. The button prompt to kill your foe doesn’t appear until you are basically touching their backside, and sometimes you actually are touching their backside. This prompts all of Dr. Evil’s henchman to sound the alarm and shoot you with their…”lasers” (there are no lasers, but there’s gotta be something fun associated with the game). No, they just raise an alarm and shoot you dead because there is nowhere you can hide where they will not find you. There is no plan B, there is only succeed at this thing, or die a slow vampiric death.
We’re not quite finished yet; Dark has broken another one of gaming’s golden rules. RPG elements where they do not belong. Getting through areas without being detected and getting kills will award you with XP. For every thousand points of experience, you earn something called a ‘power point’ that will allow you to upgrade whatever power takes your fancy.
There’s not much to be said for how the game looks. There is a comic book/noir type feel to the game. This basically means cel-shaded with neon lights, for the modern era. It’s not great looking; it’s just not bad looking. This is probably the most positive thing I have to say about the entire game. The voice acting is bad, real bad. It’s not the kind of bad you can forgive like a dub gone wrong on a Japanese game, or voice acting so terrible it’s funny like Shenmue. The delivery was poor, like the actors were mumbling the words to themselves with no emotion as if they were at home reading a novel in their armchairs. I actually find it quite shocking that somebody oversaw the work that went into this and didn’t think to say “hey guys, do you mind sounding like people when you read these lines”. But then again, with the lines they were given, I’d probably phone it in too.
To sum it up, Dark is a horrible bore of a game. A genuine contender right alongside The Walking Dead: Survival Instinct for the worst game this year. The story extremely boring and predictable. The only fun came from me switching it up between doing a horrible Tom Hardy impersonation every time the name Bane was mentioned, and pretending the character was actually called Eric Bana. The gameplay is rigid and broken. Stealth barely works, and when it doesn’t, combat doesn’t work either. The sounds and voice acting are some of the worst I have ever heard in a game, and it’s just a 9+ hour agonising struggle to get through.
If you’re a stealth enthusiast, just play any of the other stealth games you’ve already completed a thousand times rather than this. You’re guaranteed to have a better time. If you’re a vampire enthusiast, just watch Twilight. Seriously, Twilight is a much better time than Dark.
Basically, stay away from Dark. Do not buy Dark, and kill Dark with fire.
When Sanctum was released on Steam in 2011, it was met with mostly positive reviews. A sequel seemed most likely. So of course, unsurprisingly, in 2012 a sequel was announced for Xbox LIVE. Fast forward a year and here is Sanctum 2. Sanctum 2 is a first-person, tower defense shooter developed by Coffee Stain Studios, who are responsible for the predecessor. The Xbox 360 is a bit oversaturated with tower defense. It’s a long list comprised of Grid Defense, Trenched, Orcs Must Die, and South Park: Let’s Go Tower Defense Play, and many others. All of which are great games in their own right. Jumping into a niche genre doesn’t automatically make it a worthwhile, game however. Plain and simple, regardless of genre, it’s either a good or bad game. Read on to find out whether it’s worth your time or not.
So what with a bevy of other tower defense games you can choose from, you might find yourself asking just why Sanctum 2 would be worth buying over any of the others. Well Sanctum 2 is also a first person shooter, and a pretty good one at that. It plays just as smoothly as the rest of the AAA titles that you might be into. Of all the shooters, it’s most reminiscent of Halo. The art style and the enemies bear a striking resemblance to the weird little creatures of the Halo universe. Like most shooters, your character is limited to a two-weapon loadout. You will unlock more as you progress through the 20 levels of the game. Most of the weapons are futuristic phaser type guns, as you might expect. All the weapons have a more explosive secondary fire option and will reload themselves if you switch to your other weapon. The enemies come at you in waves, of course and after each wave, you have the opportunity to collect resources. That’s where the tower defense comes in.
Coffee Stain Studios hit the nail on the head with the gun-play, but what about the tower defense? Well it’s not overly innovative or fresh. But it works just like any other tower defense games. You require resources to build defensive barricades and automated sentry guns. You’ll find yourself making tough decisions as to whether you should upgrade your sentry gun, add another gun, or carry on building barricades. Mazing is certainly key as it makes your enemies take longer to get to you. But that’s where you make the strategic decisions on whether defense is the best offense, or whether going all-out John Rambo with the ammunition is the best offense. I opted for a bit of both, and it seems to work just fine. Those that are more in tune with tower defense may like to get more tactical with it, which can definitely be done. Mazing enemies into a thin tunnel is an excellent way to bottleneck the hordes and take them down with the utmost efficiency. So the core aspect of the game is solid, and works extremely well. Better than the few other tower defense games I have played, in fact.
You can choose between four characters in the game. Each of which have their own special abilities and an arsenal of unique weaponry. Hagen Hawkins carries a shotgun, and has more health than the other characters. He is more suited to taking down the heavy opponents, and the ones that need to be eradicated before they do any major damage. The other characters have their own blend of special abilities and weapons. This means that in co-op play, every member on the squad will be of the utmost importance, and will have their own special task to carry out. This plays into the games heavy strategic style of play.
The art style on Sanctum 2 is absolutely gorgeous. As I’ve mentioned before, it’s eerily similar to that of Halo. The enemies get more and more gruesome as they come out of the woodworks. The weapons all have a sleek look about them. They look like believable weapons of the future. Hell, even the ammo that flies out looks quite pretty. I’d go as far as saying that Coffee Stain Studios have made a game that looks worthy of a full retail release. If there was a bit more depth to it, I’d say that the game should be a full retail release. It’s definitely of a higher standard than most XBLA titles.
Sanctum 2 does have a bit of a story. Full emphasis on ‘bit’. Between missions, you’ll be met with a simple comic strip during the loading screens describing the current happenings and the reason for your mission. There is no real narrative to the story, but I get the feeling that it’s all about the gameplay. The comic strips are just a nice extra for you to have some understanding as to why this world exists. The lack of a real story becomes apparent immediately as you are thrown into a tutorial level with no explanation of why or what you’re doing.
Overall, Sanctum 2 is a delightful and very different entry into an already rich genre. The first-person shooter aspect invigorates the game with a real fresh take on the tower defense game. The tower defense works just as it should. Any tower defense aficionados will feel right at home playing this game. Throw in a beautiful backdrop and an amazing art style. Along with a campaign that can take 20-25 hours of solid gameplay. As well as 4 player co-op, and you have a game that’s been bred for success. Sanctum 2 should be a successful outing for Coffee Stain Studios, and I look forward to seeing what they produce in future. The game should be a welcome addition to fans of tower defense, shooters, and all gamers alike.
Sanctum 2 is currently available on the Xbox LIVE Marketplace for 1,200 Microsoft Points.
The official Deadpool game Facebook page have released a couple of promotional images detailing some of the guest stars for the foul-mouthed mercenary’s first solo outing. The characters involved are Cyclops’ worst enemy, Mister Sinister. As well as psychic purple haired X-Man, Psylocke.
Check out the images below.
High Moon Studios’ Deadpool is out on the Xbox 360 on June 25th
The boys over at NetherRealm studios have released a gameplay trailer for the first DLC Character for Injustice. Lobo appears to be a command-grab character and his combos, super, and winning personality are all shown in the trailer. You will also notice a new Batman alternate costume from DC’s Flashpoint story arch.
Check out the trailer down below.
No word yet on the release date, but we’ll keep you posted.