Tag Archives: team17

Overcooked 2 review

The cooking madness returns for a second helping and while I missed the first course, it seems the second brings more of the same chaotic goodness and haphazard multitasking mayhem.

The Onion king has unwittingly released the unbread upon his land thanks to following a seemingly simple recipe. Now he summons his two chefs to serve up enough tasty treats to sate the appetite of these doughy disasters.

While I’m happy for my multitasking skills to be challenged, being run over by cars or blown about the level by random gusts of wind is infuriating. It’s not challenging. It’s stupid and it made me stressed out with the game, particularly as these hazards were random in their appearance.

If this is the ‘beauty’ of Overcooked’s challenge then I’ll happily pass and just head for dessert… but regardless of this annoyance, the many hazards that ruined my cheffing skills were easily bested on a second attempt at the level.

One challenge I did relish was when navigational hazards such as conveyor belts or teleport portals were thrown in. Levels even begin to move, as staircases flip positions during a Harry Potter-esque set of levels, while floating platforms attached to hot air balloons keep your chefs apart.

The ultimate challenge facing you though is multitasking the abilities of your two chefs – chopping, cooking, mixing, cleaning and serving your dishes. Only by effectively maximising each chef’s time can you best a level and grab all three stars.

And this is the beauty and charm of Overcooked 2; I wanted to get all three stars before moving on. Once I solved the initial puzzlement of how to create each recipe and sussed out the best way to navigate a level, all that was left was to keep on top of the orders coming in. It’s just a simple case of nailing a pattern of movement and preparation – do this and each level is actually pretty easy.

While you’re busy preparing meals, new orders keep coming in, each has a time limit – I guess representing the customers patience – get each meal out in the order that they were placed and a tips multiplier gradually gets bigger, mess up an order or take too long and the multiplier resets.

Chasing these scores adds an additional manic pace to the game and only by combining a dash ability and throwing ingredients between your chefs – or even better – launching a chopped piece of meat so that it lands in a frying pan, can you hope to smash the target score and lay down your own score for your friends to beat.

And playing against your friends – local or online – is certainly where the heat in the kitchen steps up once you’re done with the entrée of the campaign.  Despite the fun of the campaign, nothing is truer than saying that things are better with friends and while you might not remain friends – things get hectic in the kitchen – it’s jolly good fun whether you play Overcooked 2 versus or coop.

Thanks to Team17 for supporting TiX

Raging Justice Review

Older gamers like me have fond memories of games like Streets of Rage and Double Dragon, side-scrolling beat-em ups that were incredibly difficult, and that used to gobble up our 10p pieces in the arcades as we desperately tried to beat that end-of-level boss for the first time. The recent retro revival has piqued interest in these types of games and developer MakinGames has updated the genre for the current generation of consoles with Raging Justice.

Raging Justice takes place in Big Smoke City, a city held to ransom by a mysterious crime lord, where you must take control of one of the three playable mavericks, Nikki Rage, Rick Justice or Ashley King, all with different characteristics, as you battle your way through x levels. It’s available on Xbox One, PS4, Nintendo Switch and PC, and this review is of the Xbox One version. Raging Justice is published by Team17.

Raging Justice has some added new features to update the genre. Instead of just beating all the bad guys (and girls) you have the option to arrest them instead. Being a good cop has its benefits as it gives you more health but you get more points if you play nasty. There are also vehicles in the form of lawnmowers and tractors that can be used to mow down your enemies, along with weapons that can be used by both sides, such as hammers, dustbins and knives. Raging Justice also features co-op and leaderboards so you can both compete with and against your friends.

Raging Justice is as difficult as some of its predecessors were, and sometimes it feels unfair. One end-of-level boss has a special move that can be avoided by jumping. However, if you mistime one jump then the subsequent attacks will all hit you as the animation won’t allow you to get to your feet in time. There are three difficulty levels, the easiest being “Wimp” and I did drop down to this in order to get through some of the later levels. There are plenty of enemy types to fight against and all have different fighting styles to learn how to counter, from the tall dude who throws explosives – that can be picked up and thrown back – to the horrible taser wielding females. The end-of-level bosses are also very unique, with the twin threat of the fat guys in the bar who just run at you, to the purple pimp who has a spin attack with his cane. All of these have to approached in a different way in order to defeat them.

The art style is really nice, and the graphics do a great job in making Raging Justice feel and play like a old-school game whilst at the same time looking modern and flashy. However one of my main gripes is that the animations and player control does feel a bit clunky, and it takes a lot of time to get used to chaining your attacks together in a fluid way. Too often you’ll get outnumbered and a sneaky taser attack from what seems like too far away will stunt your progress. The animation to pick up a thrown weapon or explosive is also a bit hit and miss, which will result in you getting blown up. There does seem to be an infinite supply of lives though, so you can just power through. The arrest system also doesn’t really work, as the amount of enemies on screen will attack you during the animation, and sometimes I will finish the level failing on the arrests when I wasn’t sure who I had to arrest.

Each level also has a number of challenges to be completed, such as finishing in a certain time or throwing explosives back at enemies a number of times. These do add some re-playability to levels and will boost your score in order to climb those leaderboards. However, I have my concerns about the re-playability factor for casual gamers, as after about ten hours I don’t feel that it has a lot more for me to see. Despite its flaws Raging Justice is a fun game to play, and there is a lot of enjoyment to be had in just plowing through and beating up your enemies. It’s quite a cathartic exercise at the end of a stressful day at work!

Overall Raging Justice is a competent side scrolling 2D fighting game and taking into consideration that its launch price is £10 it has to be a recommended purchase. Fans of the genre will probably love it, and newcomers will get enough entertainment from it to justify the price, though it might be a frustrating experience for some due to the difficulty. It’s a difficult game to score, but based on the low price it deserves a seven.

Thanks to MakinGames and Team 17 for supporting TiX!

New guest character revealed for Yooka-Laylee

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Kickstarter has been the starting gun sound for quite a few success stories. It looks like Team17 and Playtonic Games may have hit upon another in the form of lovable platformers, Yooka-Laylee. The pair have been introduced to the EGX crowd with a brand new trailer, highlighting some of the characters that will be available in the game when it is released in the early part of 2017.

Yooka-Laylee is the product of over 100 combined years of games developing over at Playtonic. This 3D platform adventure will use an arsenal of special abilities to explore and expand several gorgeous locations, filled with collectibles, secrets and a cast of quirky characters to meet of defeat. Listed in the new trailer, below, are the following madcap folk.

  • Capital B – Cunning bizziness executive, Capital B, is the CEO of diabolical corporation, Hivory Towers. This has recently joined forces with the ingenious tech firm, Quack Corp. Together they are about to launch their most devious scheme yet, to absorb all of the world’s books and take over the world.
  • Trowzer – The serpent salesman claims to be the most skilled and knowledgeable character in the game, though Laylee suspects he’s little more that a dodgy dealer. Throughout Yooka-Laylee, you will be able to visit Trowzer and buy advanced moves.
  • Dr. Quack – The former partner of Dr. Puzz, Quack’s increasingly wild experiments lead him down the path of corruption. Now fully clad in a not-so-hi-tech ‘biosuit’, the ‘good’ doctor uses his expertise to power up Hivory Towers’ Corplet employees.
  • Dr. Puzz – A hapless scientist who’s experienced more than her share of tentacle, erm, technical issues. Dr. Puzz will use her D.N.Ray to transform Yooka and Laylee

Also appearing in this trailer is a special guest. Playtonic have teamed up with Yacht Club Games to bring none other than Shovel Knight to Yooka-Laylee.

Have a look at the trailer below and reminisce over the 3D platforming fun. It reminds me of many titles from older platforms already.

Yooka-Laylee is due to hit Xbox early in 2017.

Worms W.M.D launch trailer

Lock up your sheep! Team 17’s Worms turns 21 this year, and to celebrate the launch of the latest in the franchise, Worms W.M.D, a new trailer has been released.

Promising ‘their most destructive game yet’, Worms W.M.D offers 30 objective-based campaign levels as well as local and online multiplayer madness, all digitally-painted in classic 2D.

New for this entry are buildings, vehicles, and the ability for players to craft and dismantle items on-the-go! The new crafting mechanic more than doubles the number of available items for you to destroy your opponents with, and the fact that one of these is called an ‘Angry Concrete Donkey’ certainly makes me want to try it. I’m just not sure that I’m ready to admit buying the original from a Computer Show 21 years ago, because that would make me very old.

Worms W.M.D is available now from the Xbox Store for £19.99.

Team17 reveal Worms W.M.D full weapons set

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I’ve played Worms for a long time. Team17, Worms’ creators, have been gaming for 25 years and they’ve produced in Worms, a classic franchise that has stood the test of time. The latest iteration of the wriggly garden warfare merchants is due out later this year and the veteran developers are ready to show the world what destruction it will include.

Worms W.M.D will feature 35 standard weapons and utilities, including three brand spanking new and shiny weapons. The Dodgy Phone Battery, Unwanted Present and OMG strike are all going to make their debut in this title.

Launch the Dodgy Phone Battery on to the landscape and watch it deliver a short sharp shock to any worms that are unlucky enough to be in the vicinity. Don’t think you can hide behind metallic objects either as they’ll conduct this and you’ll still get a shocking surprise.

The Unwanted Present, speaking of surprises, will explode after a player-determined amount of turns. If you see one, run away, as it’ll be more trick than treat.

The OMG Strike will call in a satellite to fire down a laser capable of causing huge destruction. This rare new weapon is on a par with the Concrete Donkey and Armageddon.

On top of those, the recently revealed crafting feature adds the ability to craft many more new weapons such as the Bazooka Pie, Alloy Baseball Bat, Electric Sheep and Stinking Carpet Bomb. It’s this crafting ability that increases the weapons count to over 80 in total. Personalise your wormy battle with just the weapons you want to use as this will also add in more tactical gameplay.

Worms W.M.D will also feature up to six player local and online multiplayer fun as well as an extensive single player campaign.

Worms W.M.D will be available on Xbox One later this year. Here’s an overview of the weapons you could be aiming and firing at friend and foe alike, soon.

Team17 and Roll7 bringing OlliOlli2 and NOT A HERO to Xbox One

Later this year, Team17 will be publishing Roll7’s hit titles OlliOlli2 and NOT A HERO on Xbox one.

The 2D side-scrolling skating game OlliOlli has already hit the Xbox One and embedded itself in players hearts. OlliOlli2 will launch as OlliOlli2: XL Edition bring even more finger-flippin’ mayhem. you’ll also be able to play the all new and highly requested fan feature – FreeSkate mode. as well enjoy a whole set of new moves, levels and worlds, 50 all new Amateur and Pro Levels and an additional 250 new challenges, as well as the local multiplayer split screen mode, Combo Rush.

OlliOlli has been a staple break time game of choice in the office for a long time, so we’re very much looking forward to joining forces with the talented Roll7. 7 and 17 have always been incredibly lucky numbers for us and so this partnership will definitely be a force to be reckoned with! We can’t wait to help them release the definitive editions of their hit games on Xbox One to bring the titles to the huge Xbox One audience

said Debbie Bestwick, Team17’s CEO

If anthropomorphic purple rabbits are more to your liking then NOT A HERO: SUPER SNAZZY EDITIONwill eb right up your alley. This definitive version includes all new exclusive content titled “Me, Myself and Bunnylord” which features 3 brand new exclusive levels, each with 4 unique, surreal side missions. This new content also allows you to play as the BunnyLord himself for the first time and features a host of new baddies, settings and objectives.

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The Escapists The Walking Dead review

The Escapists The Walking Dead is an extremely successful blend of the awesome 8-bit indie hit The Escapists and the comic book series of The Walking Dead. Playing as Rick Grimes, you must lead your group to safety though five areas.

At its undead heart lies all of The Escapists’ mechanics – leveling up through exercise and reading, simple item crafting and the way in which you must plot, prepare and execute your escape. Of course this time you aren’t escaping from the clutches of the prison guards, but avoiding the undead horde and solving the story based objectives that centre on key events in the comic series.

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The game starts as you wake in Harrison Memorial Hospital – the whole level is one big tutorial, taking you by the hand and introducing you to the mechanics behind the game. Other levels have you leading your group through Greene Family Farm, Meriwether Correctional Facility, Woodbury and Alexandria.

Each day follows a similar pattern to the core game of The Escapists, but instead of annoying the guards if you misbehave, the zombie threat level increases with undead encounters more likely to happen within your safe area. Missing meal times, chores and head counts also has a negative effect on your group morale, and they will be less likely to follow you on scavenging missions – not a massive issue – but team mates will come in handy when you venture further afield in search of the more valuable loot.

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New items appear in the various desks spread throughout each level every day, and it’s the collection and crafting of items that allows you to progress by making tools, or weapons to survive. This is where your time will vanish. In-between your daily chores, you are free to scavenge but venturing outside your safe area can attract a higher threat level so your best bet is to do this at night. Venturing further afield rewards you with the best loot – like duct tape or timber – there’s also backpacks lying around that contain crafting notes or collectible comic books, there’s even firearms or special melee weapons to find too which can be given to your group so that they can fend off the undead themselves.

If you do get on the wrong side of a zombie you start from your bed the next morning, the threat level will have increased and you will have missed the opportunity to save, which is only offered should you choose to retire to your bed at the end of each day. If a member of your group is knocked out by a zombie, you have a short window of time to revive them and send them to their bed to recover – fail and the next time you see them will be as their undead corpse shuffles towards you.

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One of the harshest lessons in The Escapists was punishment for failure – your progress was reset and all your items confiscated. The Walking Dead edition allows you to continue your progress without punishment and allows you to leave as many items lying around as you please. It makes for a far more enjoyable experience with greater exploration opportunities without the worry of the ever-watchful prison guards ruining your fun.

Money is better used too. Doing chores for your group earns you coins that can be spent with vendors who make their way out at night and can be located at several locations, offering strong shovels, pickaxes, ammo and weapons and more for your perusal.

Just like The Escapists, The Walking Dead edition is really addictive. Hours drifted by as I played “just one more day”, building up Rick’s strength and gathering resources to execute my master plan to complete an objective and move my group on to the next area. The Escapists The Walking Dead is a fantastic addition to the series and I hope there’s more themed Escapists games planned!

Thanks to Xbox and Team17 for their support

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Team17 gives us Deadwood

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Team17 have been around a while, since 1990 in fact. They are the UK’s leading Indie label behind such enduring greats as the Worms series. I remember when they first hit the scene and they’ve been mainstays ever since. Today, Team17 have announced they are to publish Steamroller Studios’ Deadwood: The Forgotten Curse on Xbox One, after a successful Kickstarter campaign for a Steam release.

This action adventure game pits Lathe, a teenage woodling and an avid inventor against a horde of wooden zombies in a fight to prevent the entire land of Knottington being overrun with the woody undead. Also along for the journey is Roguard, a stone giant tasked with protecting you by day, leaving you free to roam Knottington looking for resources to scavenge and to craft weapons with to defend yourself when the night comes. This is when Roguard falls asleep, leaving you at the mercy of the walking wooded and having to defend your stone friend.

It’s almost like Zelda meets State of Decay.

Keith Lackey, Technical Supervisor at Steamroller, had this to say about the announcement,

Everyone here at Steamroller Studios is super excited to be partnering with Team17. We’ve been huge fans of them since the beginning, and so when we found out the feeling was mutual, we jumped at the chance to work with them. With their experience and support we’ll be free to do what we do best, which is to make an awesome game.”

Deadwood: The Forgotten Curse represents the first U.S. Indie to be added to Team17’s portfolio of games.

While there’s no word on a release date as yet, here’s the teaser trailer, to give you an idea what the game mechanics are all about.

LA Cops: Getting the Job Done is almost here

lacops_logoWest Yorkshire based Team17 today announced via twitter that their action 3D top down shooter; LA Cops: Getting the Job Done, will be making it’s way to Xbox One as planned, very soon.

Team17, partnered with Modern Dream, have already made 5 missions available via STEAM Early Access . Together they are taking 70s cop themed top down shooter, LA Cops, to the max with a release on console and PC. Right on!

Back in 2014 Ollie Claire, Director at Modern Dream, had the following to say;

We’re thrilled to be working with Team17 to bring LA Cops to multiple major gaming platforms. Their vast industry experience, professional attitude and hard work ethic matched with a determination to succeed makes them the best partner we could hope to have for LA Cops. We’ve been playing Team17 games for as long as we can remember and it’s a privilege to be a part of the story.

Watch the trailer above and enjoy the screenshots below then go on, send us and @Team17Ltd a tweet, will you be a good cop or a bad cop?

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