Tag Archives: terraria

Games with Gold doubles up for April

Games

April is just around the corner and so is the next Games with Gold. For April there’s an Easter treat waiting – double the games!

For Xbox One owners there’s Pool Nation FX and Child of Light, while 360 owners double up for four new games. Gears of War Judgment and Terraria will be available from April 1, and from April 16 Assassin’s Creed Black Flag and Army of Two The Devil’s Cartel will be free to Xbox Live Gold members.

That will certainly keep some of you busy for April!

Terraria is going Next-Gen On Xbox One This Fall

Xbox 360 Screenshot
Xbox 360 Screenshot

505 Games has confirmed that the block-building smash hit Terraria is headed to the Xbox One this fall. All of the latest 1.2 content will be packed into the Terraria Next Gen releases alongside some brand new functionality!

Originally released in 2011 for the PC by creator/developer Andrew Spinks’ Re-logic studio, Terraria has received universal, critical acclaim and over 2 million “Terrarians” have struck out on their own adventures and fallen for it’s mix of side-scrolling, action-adventure gaming and emphasis on crafting and exploration.

Terraria Xbox 360 Edition scored 85% in our review in 2013:

In the worlds of Terraria nothing is impossible, soon you will have a 2D dream and live out your days in-game as a sprite equivalent Christopher Columbus – you may not discover America, but you’ll certainly discover you inner instincts for wanting to beat the environments and all the elements that come your way determined to halt your existence. If you find great enjoyment in games that tap into your must-do nature such as Harvest Moon and Minecraft – then Terraria will tempt you away and capture you into a whole new 2D crafting experience where you’ll be your own worst enemy.

The Xbox One version is slated for release later in 2014 – and look out for more Terraria news during E3 2014 next week!

Thanks: TerrariaOnline

Terraria: Collector’s Edition at Retail for Xbox 360

terraria2

Terraria, the popular indie hit which hit the Xbox LIVE Arcade earlier this year is headed to North American retail outlets via a special collector’s edition. Terraria: Collector’s Edition includes the game on disc, a pickaxe USB flash drive, Terraria themed vellum stickers and a crafting poster.

Thisisxbox.com rated Terraria 8.5/10 in our review:

In the worlds of Terraria nothing is impossible, soon you will have a 2D dream and live out your days in-game as a sprite equivalent Christopher Columbus – you may not discover America, but you’ll certainly discover you inner instincts for wanting to beat the environments and all the elements that come your way determined to halt your existence. If you find great enjoyment in games that tap into your must-do nature such as Harvest Moon and Minecraft – then Terraria will tempt you away and capture you into a whole new 2D crafting experience where you’ll be your own worst enemy.

In Terraria players explore vast and vibrant worlds with friends and face treacherous perils including hundreds of twisted foes, magical creatures and mighty bosses. Gamers literally dig to the ends of the earth and then craft with what they discover to make amazing armor, weapons and other items in order to build fantastic dwellings using only their imagination as their limit — Terraria is their canvas.

The game is currently available on the Xbox LIVE Arcade.

Terraria Heading for the Playstation Vita

terraria2

505 Games has announced this week that the block-building smash hit Terraria is headed to the PlayStation Vita this summer.

Originally released in 2011 for the PC by creator/developer Andrew Spinks’ Re-logic studio, Terraria has received universal, critical acclaim and over 2 million “Terrarians” have struck out on their own adventures and fallen for it’s mix of side-scrolling, action-adventure gaming and emphasis on crafting and exploration.

Tim Woodley, Head of Global Brand at 505 Games said, “We’re all huge fans of Terraria and have been overwhelmed by the support we’ve received from the existing community since we began working with the property. And it’s been amazing to see how many of those fans have been asking for a portable version of Terraria so they can take their adventures with them on the go. The biggest challenge for us is how to give players the control they need to fully enjoy the experience and we’re really excited to explore the potential of the multiple input options that the PlayStation Vita affords us.”

Fans of the smash-hit title on other platforms should be pleased to learn that they will soon be able to take their favourite game on our favourite little cute hand-held system from Sony.

When an official release date has been announced, expect us to rush out and make sure you really get to hear of this news!

Terraria Live Action Trailer

terraria1

Whoa – did you see that that awesome video from CorridorDigital? No, no, not the Team Fortress 2 one or the Assassins Creed one. And not the Minecraft ones either.

Ok, Ok – they’ve done too many cool videos to pick just one. They are the masters of bringing videogames to life through live action and crazy special effects.

To support the console release of Terraria, 505 Games have commissioned them to do what only they can do best. Have you ever imagined what it would be like to transport yourself into the world of Terraria? You can find out for yourself below.

Terraria scored 8.5/10 in our recent review:

In the worlds of Terraria nothing is impossible, soon you will have a 2D dream and live out your days in-game as a sprite equivalent Christopher Columbus – you may not discover America, but you’ll certainly discover you inner instincts for wanting to beat the environments and all the elements that come your way determined to halt your existence. If you find great enjoyment in games that tap into your must-do nature such as Harvest Moon and Minecraft – then Terraria will tempt you away and capture you into a whole new 2D crafting experience where you’ll be your own worst enemy.

Terraria is available to download on the Xbox LIVE Arcade for 1200 MS Points

XBLA Terraria: Q&A with Developer David Welch

terraria

Terraria has been available on PC for quite some time and today makes its debut on the Xbox LIVE Arcade platform. Developer David Welch answers some questions about new features and improvements for the XBLA version.

1. How does Terraria differ on the Xbox 360 to what we’ve seen on the PC? What will fans gain from this version of the game?

The new controls & menus—especially the crafting system and world map—are easily the most significant changes to the game. Those are the kinds of changes players will notice every single moment. The new pets, items, enemies, music—those certainly reward the hardcore fans—but there’s really something to be said for just being able to kick back on your couch, grab a controller, and play Terraria on a nice big TV set. I think that’s huge.

2. What’s the best new feature of Terraria for XBLA?

I think split-screen will really revolutionize how people play the game. It adds a whole new level of collaboration and fun—it’s really addictive!

3. Will there be any crossover content between the PC and XBLA games?

There are no plans for the time being, but it’s hard to say what the future holds.

4. Are there plans for multiplayer co-op support in the XBLA version?

It’s already in there! Especially the bosses—they’re much easier to defeat with friends. Some of them are almost impossible without help!

5. The PC controls of Terraria rely on a free cursor controlled by the mouse. How are you going to adapt the game to be playable by a 360 gamepad?

We get a lot of questions about this, and after a lot of experimentation we think we arrived at a really innovative solution. The vast majority of gameplay is accessible simply by using the right thumbstick to aim in a direction; we added a very intelligent “auto cursor” to detect the closest blocks to target. However, for precision activities such as building the player can switch to a more accurate “manual” cursor mode that behaves more like a mouse. From there, all the other controls—jumping, inventory management, grappling, etc.—are pretty straightforward and feel very natural on the controller.

6. One of the inescapable facts of Terraria is that it’s a joy to look at. How did you approach your design process and how long did you spend getting the look and feel just right?

Maintaining the look of the original was hugely important to us—and in a lot of ways, especially motivated by split-screen, we go even further to showcase the world and sprites by minimizing the amount of on-screen text and HUD elements. Every pixel was important to us, and as a result the game looks really stunning on a big screen.

7. Was the success of Minecraft: Xbox 360 Edition the reason to port Terraria to Xbox LIVE Arcade?

We actually got started on the console version of Terraria just before Minecraft 360 came out—so no, I can’t say that it was. But it did absolutely validate the decision. It was a very real concern that there simply wasn’t an audience for this type of game on console. But now that we now that there is an audience—and a very large one at that—in a lot of ways it’s added a lot more pressure since Minecraft 360 set such an insanely high bar. We want to make sure we’re able to meet the expectations of the audience. I think we will.

8. How do you see Xbox LIVE Arcade as an opportunity for young or new developers?

It can sometimes be easy for young developers to write off consoles since there’s such a thriving community on PC—and there’s such a low barrier of entry to develop on PC. But then you remember that consoles are the way that almost all of us first got introduced to gaming—and they’re still the way that most young people get introduced to gaming. There’s an incredibly hungry audience there, and tools like XNA and Xbox Live Indie Games have really opened up the platform. And with hits like Braid and Super Meat Boy there’s just no denying its power and reach. Small teams are great because you can work really fast and experiment—but consoles really teach you to be disciplined and to create something really stable, and really polished.

Check out the launch trailer below and look out for our review of the game soon.