Tag Archives: The Division

Going Underground in The Divisions first expansion

Unless you have been living in a hole for the last couple of days you would have noticed that Underground, the first expansion for Tom Clancy’s The Division is out. In this expansion you can either battle it out below the streets of New York with up to three friends in randomly generated dungeons or in the latest Incursion the Dragon’s Nest, take the fight to the cleaners in the biggest challenge to date. Both offer the chance of large rewards if you’re successful but it will take teamwork and skill to survive.

In addition to this, Expansion I: Underground also brings new gear sets to the game;

  • B.L.I.N.D. – Control the battlefield with an improved Pulse skill and flashbangs with this hybrid gear set.
  • DeadEYE – Dictate long-range engagements with powerful critical strikes or accurate headshots.
  • FireCrest – Set enemies ablaze with this offensive gear set.
  • Reclaimer – Boost the entire group with this ultimate support set.

Game update 1.3 has also been deployed at the sametime bringing new free content for all players of the game. The main features of update 1.3 can be seen below.

  • Find and equip nine new weapon types
  • Experience Hudson Refugee Camp and Queens Tunnel in Challenge mode for better rewards
  • Play the new Heroic difficulty to unlock top-tier rewards in incursions and select missions
  • Get the all new Alpha Bridge gear set
  •  Discover the Terminal, a new shared social space inside the Base of Operation

For further information on the latest expansion and update check out the Official Site. Expansion I: Underground is available with the Season Pass or can be purchased separately for £11.99.

Ubisoft updates cheating policy on the The Division

Ubisoft have updated their cheating policy, so if you are one of the players taking advantage of the game by using third party software you had better watch out as Ubi are coming to get you.

The post explains that after feedback, rather than issuing 14 day bans on first offence it will now be a permanent ban straight away.

Cheating Policy Updated

There is more information about what else the team have been doing, the new measures that have been put in place have marked the beginning of an intensive campaign during which actions were taken against a total of over 30,000 accounts, including 3,800 permanent bans.

It’s been a while since the TiX team have played, now sounds like a good time to go back.

The Division gets 1.2 update

I haven’t played nearly enough of The Division in recent weeks, but Ubisoft have given me another reason to jump back in.

The 1.2 update, the second free piece of content for the game, releases on May 24. The biggest part of the content is Clear Sky, a brand new Incursion in Columbus Circle. Pitting Division Agents against Rikers, Clear Sky challenges you to take back a formerly LMB-controlled anti-air missile site, restore safe passage to the skies over Manhattan, and reclaim supply drops stolen by Rikers.

Another new feature is High Value Targets, the HVT officer inside your base of operations will provide you with a list of these targets, along with a description, their level, and the recommended gear score you need to engage them. You’ll have a limited amount of time and only one chance to take down these targets.

There are more changes to the Dark Zone, including the ability to cut the extraction ropes causing everyone’s loot to spill out, could be interesting… Check out the trailer below for more info.

The Division characters going AWOL

Update 1.1 went live yesterday, adding some great new features, but it seems to be causing some users a few problems. A number of reports on Reddit as well as Ubisoft’s own support Twitter suggests that there is issue resulting in some players not being able to find their characters.

Some users report that this happened as soon as the patch had updated while others have had their character go missing later on.

It’s unclear as to whether the characters are gone for good or if Ubisoft can find a way to restore them, fingers crossed if you are affected.

Have you had any problems? Let us know!

New Incursions update deploys for The Division

So we have talked about it for a few weeks but the Incursions update for The Division is finally out for all to play. Announced earlier today by Ubisoft, Incursions is the first of two free updates to keep players entertained after they have completed the main story and for those who don’t know, this is what you getting.


  • New Incursion – Falcon Lost: Developed specifically for squad play, players team up with the Joint Task Force in an epic fight against the Last Man Battalion and their new deadly weapon.
  • Dark Zone Supply Drops: Players need to be on the lookout for air supply drops in the Dark Zone from Division command. These global events give non-contaminated gear that are ready to use and don’t require extraction.
  • Assignments: Tackled alone or with other agents, these lucrative timed assignments will offer players more rewards.


  • Trading: As one of the community’s most-wanted features, loot trading has been added to allow players to share items within the same group by simply dropping them from their inventory.
  • Gear Score: Now players can size up fellow agents and gauge the power of items by comparing gear scores.


  • Gear Sets: By completing challenging activities in Manhattan, players can collect and wear new gear sets to unlock powerful bonuses and stats. Find the set that best suits your playstyle:

–       Tactician’s Authority – Enhances electronics and support capabilities.

–       Striker’s Battlegear – Provides bonuses for assault capabilities.

–       Sentry’s Call – Enhances marksman capabilities.

–       Path of the Nomad – Provides bonuses for lone wanderers.

In addition to the update, players are also getting their first taste of Operation ISAC, the in-game video series. Operation ISAC will deliver weekly assignments to help players take back New York and will refresh every Tuesday at 11am UK time. For more information on the Incursions update why don’t you check out the official Division website or take a look at the trailer below.

Incursions and more coming to The Division in April

During a special stream, Ubisoft and Massive announced the first free DLC, Insursions, and some new features coming in the April update.

In the first of two free expansion for The Division, Incursions adds a new endgame activity specifically designed for squads, and rewards players which are triumphant with some all important high-end loot.

The first Incursion, titled Falcon Lost (which now appears on the map in the south east corner) is set in a brand new, underground water treatment facility, which has been turned into a Last Man Battalion stronghold. There will be two difficulties available for Falcon Lost, hard mode and challenge mode, and will not have checkpoints throughout the mission. If your team goes down, you all have to start from the beginning of the mission, however, if you are successful you will be able to repeat the mission multiple times and still be rewarded new loot.


A further Incursion, Conflict, is due to launch later in the year, which takes Agents into New York’s Columbus Circle region, but no date has been set for this.

The April update doesn’t stop at new endgame activities, new gear will also be available to obtain. Featuring four new sets, Sentry’s Call, Striker’s Battle Gear, Path of the Nomad, and Technician’s Authority, each set has been tailored to cater to specific play styles; the Sentry’s Call set promotes constant precision, and the Striker’s Battle Gear is for the more assault-focused player, for example. When players find an equip four pieces from a specific set, they will unlock a brand new talent for their Agent, but developers are not specifying details at this moment in time.


Massive have also introduced a mechanic similar to that in Destiny, where the Agent level is capped at 30, however equipped gear will boost your abilities beyond your level, and are seen as a new way to level up for top-level players. Falcon Lost will be the first activity which will require Agents to have higher gear score, as the hard mode will be recommended for those with a gear score equivalent to 31, and challenge mode will be even tougher.

Something which many players have been looking forward to is loot trading, which has been confirmed to appear with the April update. When an Agent picks up some loot, they will be able to drop it on the ground for other group members to pick up. For those of you brave enough to enter the Dark Zone, you will only be able to do this inside the Dark Zone gate.


The April update will also introduce Assignments, new tasks for Agents to carry out to earn Phoenix Credits, Division Tech, and other rewards. These appear to behave much like the daily activities introduce in the open beta, and will include tasks such as killing 10 Cleaners. These are completely optional, but with the high rewards at stake, I know I won’t be ignoring them.

The Dark Zone has not been completely forgotten in the April update, and players will periodically see supply drops fall from the sky. These will contain uncontaminated loot, so an extraction will not be required, however the temptation of new loot will be too much for other Agents, and skirmishes are expected. These supply drops will also be protected by tough NPC enemies, so make sure to bring your best gear and squad to have a chance at obtaining the items within.


Speaking of NPCs, new challenges will appear with in the introduction of enemy drones. Agents should also expect to be pitted against an armoured personal carrier, which will behave much like a boss enemy, and is impervious to bullets, forcing you to think of other ways to take it down.

One thing which I do know the community have been crying out for is also coming in April. Currently, if you’re dead and your squad is continuing the fight without you, you have little choice but to stare at your dead body until either they hit the next checkpoint, or fail. Massive are introducing the option to switch your camera to one of your teammates, allowing you to follow what they are doing, and to offer call outs and assistance while you wait to be revived.

Of course, what good is an April update without a release date? You’ll be pleased to know that all this will be coming to Xbox One, PC, and PS4 on April 12, 2016.

The whole announcement is available to watch below.

Watch live video from TheDivisionGame on www.twitch.tv

TiX Podcast: United Over The Division

Welcome to the This is Xbox Podcast.

Join Greg Giddens, Steve Peacock and guest Mike Barnes for a new episode of the This is Xbox Podcast – episode 25 United Over The Division. In this episode the trio discuss some recent news about Xbox at GDC, but mostly they talk about their adventures with The Division amongst the usual silly banter you’d expect.


If you want to send us a question or topic for the topic discussion section, or simply contact us, then shoot over an email to: podcast@thisisxbox.com

You can also follow the hosts on Twitter: @GregGiddens and @stevetheblack as well as our guest this week @Njoixbl

The book mentioned in the show is Online Game Pioneers at Work

You can also find us on iTunes, Stitcher and SoundCloud.

If you like the show and want to support it, please check out our Patreon page.

The awesome music in this episode was provided by Bangmaid and produced by James Gill. (https://www.mixcloud.com/bangmaid/)


Tom Clancy’s The Division is exceptionally well-designed. Every aspect of the title feels thoughtfully crafted, from the subtle ambient details of birds and rats fighting in the streets, to the more overt loot specs that are easy to judge at a glance yet hold huge potential for you to develop your character with its additional traits. Indeed The Division is a labour of finely honed MMO gunplay wrapped in quality and care, resulting in an experience that immerses and entertains for hours on end.

The snow and sleet filled streets of New York hold promise and danger around every block, with loot and collectables generously scattered around the city, guarded by the wonderfully reactive and savvy AI enemies that take cover effectively, aggressively push up and attempt to flank, and overall show a military-esque determination and skillset that challenges you to think tactically and match it. Meanwhile, the Dark Zone replaces the AI with an even more cunning and deadly enemy: fellow players, who stalk you relentlessly to steal your loot, or worst still, travel with you as an ally before turning on you. And despite stiff challenge from named AI enemies, large groups and higher level foes – or of course your fellow man – the quest for loot and the immersion of intense gun fights keeps you hooked.

The same can’t be said about the narrative unfortunately, it’s a clichéd viral outbreak, complete with conspiracies, military and intelligence agency heroism, and societal breakdown in the tried and tested Tom Clancy style. You are a highly trained sleeper agent that is only to be activated if society completely breaks down. You are a force of order and justice tasked with restoring the status quo. After a viral outbreak you and your fellow agents are activated in New York and must aid local authorities in securing the city and freeing it of looters, armed gangs, and general reprobates, and restoring order. As you go about finding resources, restoring power, saving individuals and gunning down those thriving on the chaos, you gradually uncover more threads to the overall plot through video and audio recordings. It’s a fractured storytelling technique that can leave you unsatisfied with what precisely is going on but is just about intriguing enough to keep you searching for more clues. Fortunately the story very much plays second fiddle to the objective of restoring order, which surprisingly is more than enough of a driving force to keep you engaged.

The Division 1

This engagement is aided greatly by how well practically every aspect of the game is implemented. You’re HUD floats next to your character, denoting ammo count, ability cooldown, health and consumable count, yet its streamline design and semi-translucent effect prevents it from being intrusive. In fact its centre screen positioning just makes it easier to view and manage. Meanwhile, full menus sport a similar design with a clear intuitive layout that shows you precisely what you need to see to manage your inventory and compare loot stats, as well as modify weapons and attribute abilities to button slots. The map is where things get a little more complicated, with the holographic city-scape and multi-coloured mission markers, collectibles and player icons making it look cluttered and busy. However, a mission list is accessible with a click of the shoulder button, that clears that up immediately and makes mission selection simple. Either way, selecting missions on the map or list results in an information box that states level recommendation and offers fast travel if you’ve visited the area before.

Missions largely revolve around taking cover and participating in gunfights with groups of enemies, but The Division throws some nice variety and intractability into these combat scenarios. The locations range from the snow covered city streets with a day and night cycle and weather effects mixing things up for each mission and even mid-mission. Meanwhile, sewers and building interiors provide a selection of close quarter encounters as well as mid-ranged combat in cluttered, highly detailed subway stations, shops and stadium encounters. And with the AI’s aggressive and clever movement and combat strategy, your awareness is frequently tested as enemies try to flank you and the frontline of these small skirmishes shifts back and forth. It’s a truly intense and highly satisfying cover-based combat system that feel visceral and different.

The Division 3

As you work your way through the missions you’ll accumulate loot in the form of wearable equipment, weapons and weapon mods, and in true MMO style you’re have to swap out equipment depending on play-style and stats. However, it’s not as simple as equipping clothing with increased armour or weapons with increased damage, each piece of equipment has different modifiers that can affect your overall accuracy, health, experience point accumulation, etc. as well as being aligned to one of the three wings of your home base of operations: medical, technology and security. This adds additional traits to equipment relevant to the wing, such as increased damage from sticky explosives or increased health recovery from med packs. It’s a system that’s full of depth and variety yet one that’s still intuitive, allowing you to craft a unique character specific to your play-style.

Indeed collecting all this loot and determining which pieces of equipment best suit your character is a time consuming and compelling task, and forms the main crux of the experience once the missions are completed. Venturing into the Dark Zone yields the best drops, if you can stay alive long enough to extract what you find. The Dark Zone is a weapons-free area where players are just as likely to kill you and steal your loot as help you. But once that loot’s collected it can’t be permanently claimed until it’s extracted by helicopter. With other players also trying to extract their precious loot it gets terrifically intense as you weigh up the risk of extracting at a busy extraction point or pushing on to extract elsewhere or after players dissipate a little. Moreover, the temptation to kill your fellow players and steal their loot is often overpowering. It’s all too easy for a group of friends to jump into the Dark Zone with intensions of collecting loot and extracting fairly only to terrorise everyone you come across like a wandering gang. It’s fantastic.

The Division 2

You’re free to take on missions solo but The Division really comes to life when you tackle them with friends. A matchmaking system is in place to play with the wider community as well – which can prove just as entertaining as it does with friends – but in my experience the community were largely fickle and disconnected mid-mission. As such playing with friends is certainly the best option, especially with solo play proving frustratingly difficult in later missions and when alone in the Dark Zone. However, proximity voice chat does make for some excellent moments, particularly in the Dark Zone where yours, or another player’s silver tongue can lead to situations of betrayal or heroism.

Indeed The Division provides a terrific action MMO with a focus on small squads to conquer the challenges rather than the genre’s traditional large parties, and as such provides intense cover shooting fun for solo players and groups alike. And whilst the collection of more and more powerful loot is the main draw here, the gun fighting is an absolute blast that makes replaying the missions at higher difficulties a wonderfully compelling task to test out what you’ve equipped. You’ll need a few friends to get the most out of the experience, and the lack of any sort of scaling to accommodate significant level discrepancies between friends is a shame, but otherwise The Division is superb.

We bought our own copy of the game to bring you this review

The Division – TiX’s hints and tips

The Division is consuming all my game time, to say I’m hooked would be a massive understatement – as more of my friends join The Division as new agents I keep getting asked for any tips I have to start them off on the cold streets of New York… and here they are.

Don’t forget the collectibles

There’s a stack of things to find in New York, 293 to be exact, these collectibles (intel) not only give you an XP reward and work towards achievements, but more importantly they tell the story of New York’s demise. There’s also some pretty entertaining phone recordings.

Once you complete all Encounters and Side Missions, all intel will be marked on your map making hunting them as easy as pie.


Don’t be too hasty to equip a new piece of gear that has a higher armour rating. Instead pay attention to the Firearm, Stamina and Electronics value – by increasing these stats you will unlock weapon talents that can give a far greater edge in firefights than a slightly increased armour value.

Collect and sell

Stick with a favoured kit and sell the rest – you’ll need the credits for when you hit level 30. The weapons, gear and mods that are available from safe house vendors scale with your level, so don’t waste your credits until you’re level 30. There’s also an advanced weapon vendor in the security wing of your base – available once you unlock the Armoury.

You like wings?

Speaking of unlocks, when you upgrade the Medical, Tech and Security wings save up and unlock the upgrade that cost 1000 supplies – this will allow you to equip a signature skill.

Get into cover, then snap out

Can’t get past a heavily armoured enemy? There’s a sneaky trick that you can use when snapped against cover – preferable a doorway – pull out of cover and edge round with your gun raised until the reticle is red, you should be able to shoot around the door post without getting any return fire.

SMGs are king

Once you add some range mods and an extended magazine, SMGs are the most powerful weapon at your disposable. The amount of bullets they spew out beats the powerful but slow bolt action sniper rifle, the cumbersome LMG and the accurate assault rifles. Then again, if you like getting up in the face of your enemy a shotgun will be your best friend.

Fire is your best friend…

…well not when the cleaners are torching you, but how about you give them a taste of their own medicine? Once unlocked, you can add a fire mod to the turret – a stream of fire will engulf anyone who comes near – distracting them while you take some cheeky shots without getting any return fire. The turret’s fire mod is particularly useful against elites, although the big LMG guys will kick them over so don’t place them too near.

Hold to the right

Hitting right on the dpad will give you a medkit hit when your health is low, but if you hold the button down a radial wheel comes up with some rather useful options – Explosive and Incendiary bullets are great for giving your firepower an extra punch and bottled water can boost you an additional 20% damage to elite enemies for a limited time.

Scavenge for more supplies to keep these topped up – you can even hand out supplies to needy citizens and get some extra XP and often a new piece of gear to cutsomizse your agent’s look.

Going dark

The Dark Zone scales with player bracket so you needn’t worry about getting bullied by high level players – you will get bullied by groups so always go in as a pack. If you have no friends online then jump to safe house and matchmake with another group – safety in numbers.

Power level

If all else fails (or you’re lazy) then jump in with a level 30 player and let them take carry you through a couple of levels – you can go up several ranks with minimal effort.