Teotl Studios along with Grip Digital have announced the next update to The Solus Project, The Highpoint Expansion. The third free update to come to the game, The Highpoint Expansion will allow players to venture ever deeper into the world of The Solus Project and begin to understand even more of what has happened on the planet.
This huge update will allow players to explore the new and very vertical Highpoint island, along with its accompanying massive cave level. You’ll come across acid lakes, dozens of strange flying orbs, new caves, a monstrous creature and finally the massive windmill. All this adds up to over three hours worth of additional story and gameplay. Alongside this expansion a huge patch is being released addressing known bugs and balancing dozens of existing features. Check out the official site for further information on this update.
The Highpoint Expansion will be available for free to Xbox One players tomorrow, 15th April.
Mike gives us a preview into some uncharted territory, this is a preview based on the current version of the Solus Project, things in the game may change as bugs are squashed gameplay is altered, be sure to check out a review if the game releases.
The Earth has been destroyed and the last survivors roam on a fleet of ships searching for a new home (sounds a bit like Battlestar Galactica). As part of this resettlement a team of research ships are dispatched to potential Earth like planets to survey them. You are on one of these ships but after an accident you have ended up stranded on an Alien Planet, the rest of the crew is presumed dead and you must now try to contact your fleet so you can be rescued while trying to survive.
When I first saw The Solus Project was a survival based game I hoped that it would not fall into the same style of game like ARK and others where you have to find food, rest, build shelters etc, focusing very much on construction and survival than undertaking any other tasks, thankfully I was reassured. The Solus Project is a survival game but focusses more on exploration and adventure with a side order of survival just to keep the tension and suspense.
The opening scenes start to tease you on the real mystery and beauty of this game. Just when you’re admiring the planet from your research ship disaster strikes and you’re left plummeting to the planet surface in an escape pod wondering if you will live to tell the tale. After you crash on the planet you then come to realise just how alone you are. Armed with just a PDA that gives you limited information on your physical condition and the surrounding area a brief tutorial introduces you to the game teaching you basic survival techniques from finding food to making torches and shelter. This will hopefully give you the tools to survive but what you do next is down to you.
As you wander the planet trying to find pieces of salvage to make better tools and uncover what is really going on you cant help but notice the stunning detail that Teotl Studios, the development team has gone to. Every surface has real depth to it, the plants and bushes react as you walk by and if you look up you notice the sun or moon tracking across the sky, this in turn controls the tides (yes they have put a tidal system in the game) and midday brings extreme heat and the night sub-zero temperatures. This is by far the most involved environment mechanics in any game I have played in a long time and because of this you get so drawn in with the basic concept of trying to survive as you are never sure whats around the corner. I am one of these players that takes their time and always treads carefully in games, checking corners to make sure I wont get jumped but as I played I felt my adrenalin rising and real awareness of the games surroundings as if my real survival instincts had started to kick in.
The control system is perfect for this game, simple movement, jump, interaction with objects and the environment and accessing you inventory. This means rather than loosing yourself in huge complex controls to undertake the simplest tasks you can focus more on surviving and the game itself.
For those people who like Xbox achievements in a game, well there is none, instead the achievements come in the form of discovering the hidden secrets that cover the planet and trust me there are loads. If you are the sort of person that just follows the core game then you are going to miss so much as I found out the first time I played. Having managed to negotiate myself finally through a sealed gate (not going to tell you how I did that) I then moved through a cave system. On reaching the other side I was informed I’d found 3 out of 20 potential hidden secrets, oops, oh well time to go back.
The only real downside to the game is the episodes shortness. The game itself is being released in segments and so if you just follow the basic track you can finish the first episode in a hour or so, but as I explained the real depth of this game is when you explore and by doing this you can lose yourself in the game for many hours. Like any good TV series though you reach that point where you hit the end of the first episode and are greeted with the message to be continued in part 2, Arghh.. and just when you start to uncover some real information on whats going on.
The Solus Project is a game to watch, literally, and even though it’s in review it’s well worth the £11.99 asking price and is a must for all explorers, survivalist and general nomads out there. As I write this though part 2 may have just dropped so I’m off to uncover the truth, I just hope I make it.
Thanks to Teotl Studios and Xbox for supporting TiX
Teotl Studios have been working on and, indeed, showing off, their upcoming sci-fi styled suvival adventure, The Solus Project for a few months now and to be fair, it does look excellent.
With the human race on the brink of destruction, The Solus Project will strand you on a distant unknown planet with the aim to survive the harsh, volatile environments while trying to figure out how to save mankind.
The game, by the team behind Unmechanical Extended, has a first episode hitting the Xbox One Game Preview programme today, with further episodes scheduled to release at later dates. These will open new regions, completing the puzzle with the final, full release this spring.
Jakub Mikyska, GRIP digital’s CEO;
The Solus Project is not only one of the very few narrative-driven survival games, but also one of the first games of its kind being released via Xbox One Game Preview in the same launch window as its Steam counterpart. All the upcoming updates leading to spring 2016 full version release will launch on Xbox One and Steam simultaneously, ensuring content parity for players on both platforms.
Ultimately, you’ll find out in the game, are you really alone?
The Solus Project, the unique single-player survival game by Teotl Studios and GRIP Digital is coming to the Xbox Game Preview program on February 26th. This will give you an opportunity to play the game and experience it’s true depth from fully dynamic environment and weather systems, to the mystery’s and secrets hidden within the miles and miles of uncharted planet.
Speaking about the annoucement Jakub Mikyska, CEO of GRIP Digital said “With the flood of run-of-the-mill survival sandbox games around us, we can’t wait to show the players something different – a narrative-driven, single player survival experience, full of mystery and millennia-old secrets waiting to be unraveled”
“After more than two years of development, we are ready to show our vision of what survival games could be – a hand-crafted adventure about the struggle between a man and nature and mankind’s will to survive,” added Sjoerd De Jong, CEO of Teotl Studios.
Stranded on a deserted alien planet and with mankind on the brink of destruction, The Solus Project challenges you to survive the harsh, volatile environment, while looking for a way to save the human race. Confronted with merciless weather, and danger lurking around every corner, you will have to unravel the deep secrets of the seemingly deserted alien civilization. Are you alone…?
The Solus Project will have episodic content updates on Xbox Game Preview, offering a new part of the complex alien world to explore with every update, as well as continuation of the story. The final version of the game is due for release in May 2016 but in the meantime check out the new trailer below.
The Solus Project, unveiled at the Microsoft games conference, last year is due to hit Xbox Game Preview in February, and today the developer has released their first tease of what’s to come.
The Solus Project is a first-person survival adventure game, set on a deserted alien planet. Unlike most other survival games, The Solus Project is not a sandbox game with an open world, but rather more linear single-player experience, with survival elements and ten large and complex environments to explore.
The story goes that you crash-landed on an alien planet and every other member of your crew is dead. While exploring the barren surroundings you find out that you are not the first intelligent being to set foot here. Mankind is on the verge of extinction and you were supposed to be the last hope to find a safe haven to set up a colony. You have no choice, but to survive, as the fate of mankind rests in your hands.
You can check out the introduction to the game developer video below:
As we get closer and closer to August’s Gamescom, we are beginning to hear more about what will be appearing at this years convention in Cologne.
Teotl Studios, the Swedish developer behind The Ball and Unmechanical for the PC have teamed up with GRIP Digital to announce that their upcoming title will launch as a console exclusive on ID@Xbox alongside the PC release.
The Solus Project, a space survival game, see’s you stranded on an alien planet and in order to save the people of Earth you must overcome the grim conditons and find a way to send a signal home.
The title is scheduled for release on PC and Xbox One early in 2016…
The Solus Project will be playable at the Microsoft booth at Gamescom this August.
Grip Games like to slip an announcement out every now and again. They can be a little bit sneaky about it too. This time, they’ve teamed up with Unmechanical: Extended developer, Teotl Studios, to bring a new survival sci-fi epic to your console.
The Solus Project is set in the year 2183 where a dying Earth’s last hope crash lands on the uncharted world of Gliese 6143-C. Alone, you have to explore the planet, create beacons and above all, survive.
But are you alone?
The Solus Project is due to be written-up and presented to the waiting world, early in 2016.