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Destiny: The Collection announced for Xbox One

So with the dust finally settled on Gamescom and the whirlwind of news that has come through for so many games in the past few weeks including Destiny, it’s now time to settle down and start piecing together what has happened. Late for the party I know but let’s start with the Destiny: The Collection announcement.

As we all know Destiny’s next expansion Rise of the Iron is due next month and so to entice more newcomers to the game Bungie and Activision Publishing Inc. have announced Destiny: The Collection. This five in one set contains every release from the award-winning action shooter franchise to date. That’s, Destiny, The Dark Below, The House of Wolves, The Taken King and even the new large expansion, Destiny: Rise of Iron, for those that didn’t know. For legacy gen players, Destiny: The Collection marks the opportunity to transition to playing Destiny on a current gen system through the upgrade programme which runs until 31st January, 2017.

As an added treat, players who pre-order Destiny: The Collection or Rise of Iron will receive the black and silver Iron Gjallarhorn, a fan favourite weapon making its return to power. Those that pre-order digitally or at select retailers will also receive the Iron Gjallarwing Sparrow.

https://youtu.be/LXWah33LY3E

Destiny: The Collection will launch alongside Rise of Iron on 20th September, 2016 priced at £49.99 for the Xbox One.  Gamers who pre-purchase Destiny: The Collection digitally will be able to experience Destiny, The Dark Below, House of Wolves and The Taken King immediately, while awaiting the release of Rise of Iron.

Destiny: The Taken King review – part one

Tuesday September 15, 2015, was the day that everything you thought you knew about Destiny changed. No longer is it about the endless grind, or the mindless monotony. On this day, Destiny changed, and very much for the better.

For those of you who are not familiar, Destiny is an MMO, or massively multiplayer online, style of first person shooter, where the community of Guardians really has made it as great as it is. Wherever you go, you will always be joined by other Guardians, friends or not, as you all fight for the common goal of pushing back the Darkness.

The original story presented in Destiny, which released on September 9, 2014, tells the tale of how the Darkness has taken over the universe, destroying planets and civilisations in its wake. With the arrival of the Traveller, a huge mysterious ball which hovers over the Earth, and with it the coming of the Golden Age, it is up to the Ghosts the Traveller has created to seek out new Guardians to push the Darkness back. Throughout the original Destiny, The Dark Below, and House of Wolves, it has been up to you to defeat the strongest opponents the Darkness has to offer. You have defeated Atheon, you have slayed Crota, and you have overthrown Skolas, but a new challenger has arrived to take your light.

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As The Taken King brings with it a whole host of changes to Destiny, there’s a lot to cover in a traditional review, so this will be separated into four parts. This, the first, will focus on the new storyline and how story and progression has changed, as well as new mechanics introduced to enhance the story. The second, coming soon, will detail how levelling has changed, and give tips and tricks to getting “raid ready” that little bit faster. The third, will be a detailed description of the new strikes which are available on the Xbox One and Xbox 360. We have been given a total of five new strikes, two of which were exclusive to the Playstation for the first year, as well new Taken varieties of these and an original strike. This will also touch on the new Crucible modes, Mayhem, Rift, and an objective-based version of Control, as well as the new maps which were released with The Taken King. The fourth, and last, will come once the new raid has been conquered, and will feature lots of raid-specific mechanics as well as the enemies we have faced.

So, where do I start? Where any Guardian starts their day, the Tower…

10am that Tuesday I was in the Tower, hanging out and dancing with a group of Titans just waiting for something to happen. Suddenly a triangular icon appeared, and like the best synchronised swimming team, we all shot off together. This was where our story began…

When you enter the Tower for the first time after the release of The Taken King, you are given a tour of the Tower in the form of your first quest. You’ll learn of the locations of the most important inhabitants of the Tower, and when meeting them may be given new quests for you to complete; if you qualified for the VIP package (reaching level 30, or playing the previous DLCs before August 31) you will also pick up your rewards during this time. Crucible Handler, Lord Shaxx will give you Crucible specific quests, the Vanguard mentors (Titan, Warlock, and Hunter) will also give you class-specific quests. Before you know it, you have more to do than you ever did in Destiny, and don’t quite know where to start.

Head to the Director and you’ll notice a change. The layout is very different, both to accommodate the new locations and has been given a whole new look. This is a general theme throughout TTK, everything looks much nicer… The graphics appear to have been given a facelift, and feel much more rich and vibrant. Destiny could never have been regarded an “ugly” game, quite the opposite, but the new look definitely takes it up a notch.

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Right, down to business… Your first quest is to investigate a distress beacon on the Saturn moon, Phobos, but before you can set foot on there you are treated to a beautifully crafted opening cinematic, giving you a true introduction to The Taken King.

Oryx, Crota’s father, has heard what you did to him and wants his revenge on the Light. He has created an army of Taken, a mix of Fallen, Hive, Vex, and Cabal, Oryx has captured to do with what he wishes. We are not aware of his presence until we hear that Mara Sov, Awoken Queen, has been attack by Oryx himself, as he pilots his Dreadnaught through the Reef. Oryx unleashes a devastating attack against the Awoken, and we are left to assume that Mara Sov is dead, and it is up to the Vanguard, and their Guardians, to defeat him. Once the cinematic has reached its dramatic conclusion, you are sent to Phobos to investigate a distress call from the strongest of races, the Cabal.

It is during the first mission of The Taken King where you really can see where Bungie have thought about how the story is told. There are new real-time events happening all around you, and there is a real sense of danger for the mission ahead. As you make your way through, you witness Cabal being ripped away into thin air, and black shimmering portals appear everywhere. It is here where you encounter the Taken for the first time, and get a true feeling for just how difficult an opponent they really are.

The Taken are unlike anything we have encountered before, with their ghostly appearance, and new abilities, and prove quite the adversary. Taken Captains shoot a ball of darkness, which when trapped inside, will reduce your visibility significantly. Taken Psions will split into two, and if not dealt with quickly, will continue to multiply. The Hobgoblins will shoot balls of void energy at you, both when they are alive and when they die. The Taken offer quite the challenge to fledgling and veteran Guardians alike.

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Whilst making your way through the Cabal ship, you Ghost will chirp at you, and will highlight points of interest to scan. This is a brand new addition to Destiny, and adds an additional layer of information which will help you on your quest. Before you know it, you find yourself pulling out your Ghost at every opportunity, just to get that extra bit of information. Your Ghost becomes far more useful than being used just to open doors, as he can highlight hidden pathways, and new destructible items littered around the environment.

You’ve escaped Phobos, but now what? You have a choice, something which you’ve never really had before in Destiny. With the completion of the first mission, and after heading back to the Tower to see Cayde, you can either choose to continue with the main story, or go somewhere else entirely.

The new quest format is a breath of fresh air for Destiny. Before, you knew what you had to do, went and did it, and that was it. Either move onto the next part of the story or spend some time wandering around on Patrol. This, understandably became stale and tedious, especially after you had completed the main story, and only had the Daily, Weekly, Nightfall, and Raid missions to do each week. With the introduction of quests, you’re never really finished with a story, be it the main arc throughout The Taken King, or an off-shoot from a previously completed quest. The days of sitting there, with nothing to do have well and truly gone. But, without rewards what is the point? Every quest line finishes with a reward of some kind, be that materials, a new weapon, or reputation, giving you a reason to wade through them.

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So, you decide to continue with the main quest, and before you know it you find yourself on the Dreadnaught itself. This new zone, which you can wander around at your leisure, is a sight to behold. It’s massive, and full of nooks and crannies for you to explore. Beware where you tread though, as you may find yourself in the middle of a firefight between Cabal, Taken, and Hive. The Dreadnaught is easily the most dangerous place to explore in Destiny right now, but it’s full of puzzles and challenges that can only be accessed through exploration. Many a time I found myself miles away from where I was supposed to be, because I found myself in a rabbit warren of pathways and little caves full of chests and other treasures. Along with the usual chests dotted around, you will often come across chests which require keys to access, for which you must complete specific challenges to access. One such example with the Scent is the Key chest, which requires you to defeat a certain enemy, who then gives you access to another chest, this chest will then enable you to open the first chest you discovered. The Dreadnaught is littered with little challenges like this, and breaks up the often monotonous task of completing bounties, encouraging you to return time and time again.

Bounties have also received somewhat of a facelift, and are now much easier and more fun to complete. Gone are the “Complete 6 missions on the Moon” bounties, and in their places are the new reconnaissance bounties which just require you to either complete patrol missions, kill enemies, or pick up planetary materials and chests. These are also incredibly easy to complete during story missions and strikes, so you don’t have to stick to patrol to get that reputation.

Patrol missions have also been refreshed, and now offer two new varieties; a race and a Taken challenge. The race mission has you running around a patrol area, hitting checkpoints to power up an energy source. Once you have completed one round, a second and third may appear, increasing in difficulty as you progress. The Taken challenge is much like the original VIP target mission, where you are asked to investigate a Taken invasion in another part of the planet. When you arrive you must face several waves of enemies, ending in an epic battle with an ultra-level boss. Quite often these bosses are targets for a specific quest for you to complete, so make sure to do these often.

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With the Dreadnaught, a new public event has arrived with the Court of Oryx. It is a special area within the Dreadnaught, which Guardians must place a rune onto a statue to initiate a random battle against one of several different boss-level opponents. There are three tiers in total (that we are currently aware of), and increase in difficulty with each tier. Tier one will spawn an ultra-level boss, which can easily be dispatched with one or two additional Guardians. Tier two will randomly pick two tier one opponents, both of which you must defeat to succeed. The tier two rune is regarded as a Nightfall-level encounter, so at least six are required to dispatch them quickly. The tier three rune spawns a raid-level boss, and nine people are recommended to complete this challenge. The tier three rune requires far more teamwork and communication between those taking part, but upon completion will offer top level rewards. The best rewards are only given to the person who presented the rune originally, but engrams will drop for other participants so keep an eye out for those prizes. The Court of Oryx behaves much like a traditional public event, and once a rune has been presented, more often than not other Guardians will turn up to help you out; I went through four different battles with a complete stranger, as we took turns to use our runes and reap the rewards, and finished with a wave and dance as we parted.

So far I am very impressed with how Destiny has developed with The Taken King. As a day one, and beta, player of the original, I have kept optimistic of the path Bungie was taking with Destiny, and feel that we now have the game we were promised all those years ago. Not only does The Taken King give a fresh new look to a game I loved, but adds so much more with quests, bounties, and patrols, that I am no longer looking for things to do. Unfortunately, Destiny still relies on having a group of friends to do certain activities, but if you don’t have a group of Guardians to join you, there is still much much more to on your own. I completed the main questline in approximately six to seven hours, solo, and thoroughly enjoyed every moment of it. If you’ve kept away from Destiny due to poor reviews when it launched, or left because there wasn’t anything left for you to do, I highly recommend picking it up again. Unfortunately we have been stung somewhat in the UK, with a price point of £39.99, but I am happy to say that it is worth the money. This is no ordinary Destiny DLC, The Taken King feels like a sequel, wrapped in DLC clothing.

Part two of my review, focusing on character progression, and how to get “raid ready” will be here in the next few days.

 

 

Game changing patch to hit Destiny today

The much anticipated 2.0 patch for Destiny is set to hit today, bringing with it weapon balancing, exotic blueprints, collections, and much much more.

The download itself will require 18gb and 10gb of space for the Xbox One, and Xbox 360 respectively, and will be available to download at 10am PDT/1pm EDT/6pm BST, so make sure you have your console set to instant on, to get that download started.

Along with the patch, the new Crucible modes, Rift and Mayhem will also be available for all Destiny players to try out in the Crucible Preview Event, until September 14. The Gunsmith will also start to offer weapon prototypes, and give players the ability to start gaining reputation with him.

Changes to how players level up will also come with the new patch, as light and XP values are split, resulting in Guardians chasing XP to hit the new level cap (34 on patch release, 40 on The Taken King release). Player’s weapons and armour defence and attack values will also be converted to the new light level values.

For full details on what is coming in the 2.0 patch, check out the Bungie Weekly Update from Thursday September 4.

Court of Oryx unveiled in latest Taken King Twitch reveal

In the last of three special reveal streams, Bungie have introduced players to the new public event, the Court of Oryx.

Hidden in the depths of the Dreadnaught, Guardians will be pitted against a variety of new and exciting bosses, in a new event which promises to bring a brand new dynamic to the currently lacklustre patrol.

In the stream, featuring community member, Twitch and YouTube personality, Laced Up Lauren, Designer Ben Wommack, and Community Manager Eric Osborne (more fondly know as Urk), players were able to see the new Dreadnaught and the challenges they will be facing.

Whilst exploring the Dreadnaught, players will encounter Cabal, Hive, and the new enemy type The Taken, as they pick up patrol missions and the new planetary material, Wormspore. Viewers were also able to see the new Ghost abilities in action, as Laced Up Lauren had equipped a Ghost which highlighted Wormspore dotted around the area. Players will also come across one of the more exciting public events, enemies are moving against each other, as the Cabal, Hive, and Taken battle it out on the Dreadnaught.

As we saw last week with the new strike, the Dreadnaught will also feature dynamic areas, which can change each time a player enters them, such as the Hall of Souls which was shown on the stream; one pass may see Cabal facing off with The Taken, another will involve a group of Hive praying to their God. It was also stated that players will not see everything the Dreadnaught has to offer on their first visit, offering more loot and unique experiences not available anywhere else.

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The entrance to the Court of Oryx is visible during the approach, and is cuts quite a daunting figure on the horizon. Upon entry to the arena, Guardians will see six statues, of which they must interact with one to start the Court of Oryx encounter.

To activate the arena, players will require a special rune to activate one of the three tiers of activity available, increasing in difficulty, and rewards, with each tier, and tier will feature a different dynamic to the last. Tier one will spawn a single enemy, with it’s own mechanic, that the players must take down. This could be a Cabal with a special shield which can only be taken down once all the supporting enemies are killed, or a pair of Knights, one Hive, one Taken, who must be close to one another to take damage. Tier two will bring in two different types of enemies from Tier one, which must be taken down to be successful. One shown in the stream had an Ogre, and the pair of Knights mentioned above, so the team had to work out which was their biggest threat, and remove them first, before moving onto the other enemy. Tier three is said to have raid-type mechanics, but they were unable to show that this time.

The arena itself can be accessed by up to nine Guardians, a mix of three-man fireteams and single players, to take on the challenge. However, only the player who activated the event will be rewarded with the top level loot. To stop the current annoyance of absence players wanting to bypass the challenge just to receive the loot, a timer has been introduced to force such people into the arena and fight, hopefully eradicating this particular problem.

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Also on show was the much talked about sword, a new heavy weapon which was teased in previous streams. It was confirmed that there will be multiple swords available in the game of varying commonality, with the top level sword being the exotic Raze-Lighter. Much like any other Guardian out there, I cannot wait to get my Titan hands on one of these.

Community Manager, and presenter, Deej, and Writer Luke Smith, finished the stream with a thank you to the Destiny community, and presenting viewers of the live broadcast with a new trailer for the raid, The King’s Fall, and confirming that the raid will be available to play on friday September 18.

The Taken King will release on Xbox One, Xbox 360, Playstation 3, and Playstation 4 on September 15. Bungie have yet to make the stream available to watch, but you can view the previous streams on Bungie’s Twitch channel, and make sure to check out my thoughts on the previous reveals; Bungie strikes the Dreadnaught in latest Twitch reveal and It’s all change as Destiny heads into year two.

Taken King Oryx draws nearer

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A new gameplay trailer has dropped in the destiny world, see guardians confront The Taken lead by Oryx in this epic battle to the sounds of Led Zeppelin “Black Dog”. Join in for the final Bungie livestream tomorrow Wednesday 2nd September 18:00 BST, where you will see some loot searching and adventure deep within the Dreadnaught as well as new player instigated public events with Deej, Ben Wommack, community guest Laced Up Lauren and special closing guest Luke Smith.

https://www.youtube.com/watch?v=jTvf2cAIUtk

Bungie strikes the Dreadnaught in latest Twitch reveal

Bungie have just wrapped up their second reveal stream on Twitch, and this time it focused purely on the new mechanics for strikes.

Special guest Mr Fruit, of YouTube fame, joined Community Manager Cozmo and Gameplay Designer Claude Jerome as they explored the Dreadnaught, showcasing one of the new strikes coming next month.

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The Shield Brothers takes place in the new Dreadnaught environment, as Guardians are tasked with stopping a Cabal onslaught against Oryx and the Hive. Based in the rings of Saturn, players will be hunting down the Cabal brothers, and taking on both Cabal and the new Taken enemies as they make their way to them.

The emphasis on new strikes for The Taken King is how the final boss encounter has changed, and players will no longer be facing bullet sponges, such as Valus Ta’aurc in the original Cerberus Vae III strike. Instead, they will have to think through strategies to take down this new adversaries.

Once your fireteam has made it’s way through the twisted corridors of the crashed Cabal ship, guided by the Hunter mentor Cayde-6, they will enter an arena-style final room where they will face the Shield Brothers. Both Valus Mau’ual and Valus Tlu’urn have their own personalities, and much like arcade games of old, it is up to the players to devise a strategy to take them down.

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First up is Valus Mau’ual, whose attack is very similar to the Titan Fist of Havoc, ground pounding his way around the arena in an attempt to stop the Guardians in their tracks. Once you fight him down to approximately half health, he retreats, and his brother comes in to play. Valus Tlu’urn has a much more range to his attack, barraging players with his mortars, and once he too is down to around half health, will retreat. This starts the third phase of the battle, where players will have to have their wits about them, and fight both brothers at the same time. It is in this third phase where they develop new abilities, such as Valus Tlu’urn’s bubble shield, forcing the players to rethink their strategy.

Oh course, what’s the use of strikes without rewards? Bungie have said that strikes will reward players with activity-based rewards, which reflect the strike you have completed, but no further details have be released at this time.

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Along with the strike, we did get to see the new sword in action, which sits in the Heavy Weapon slot. It appears that ammo behaves much like a charge, allowing the player to deflect incoming attacks, as well as wreak havoc, but at a much closer range.

We also had a chance to have a good look at the skill trees for each of the new subclasses. It seems that a lot of previous abilities, especially grenades and jumps, have been recycled between subclasses, but there are some new additions. For example, Sunbreaker Titans will now have access to the previously Warlock-only Fusion grenade, as well as its brand new Thermite grenade. We also see the return of Lift, Increased Control, and Catapult jumps for the Sunbreaker.

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Immediately after the stream ended, I felt a little disappointed as the new strike seemed so easy, but you must remember that they were running a level 36 strike, as level 40s. It was great to see the new subclasses, and I personally can’t wait to go all Hammer Time with my Titan on September 15.

Make sure to check out the stream, at the official Bungie Twitch page, and check out all the awesome new changes coming with The Taken King from last week’s reveal stream.

Next Wednesday, we will have the opportunity to explore the new Dreadnaught environment, and we’ll get to see the new Patrol activities coming our way.

The Taken King is released on Xbox One, Xbox 360, Playstation 4, and Playstation 3 on September 15.

It’s all change as Destiny heads into year two

After today’s live reveal of the changes coming into year two for Destiny, with The Taken King, it certainly seems that Bungie really have been listening to their fans.

There’s a lot to go through, so stay with me…

One of the biggest questions going into year two was how your Guardian’s levels would progress. Gone are the days where players would have to rely on RNG (Random Number Generator) to boost your level, and being “forever 29”. Going into year two, your level and light level are now separated. Levels are now achieved through traditional XP gain, and a new cap of 40 will be introduced. Every player who preorders The Taken King will also receive a item to help boost a new character to level 25, the base level for The Taken King, called a Spark of Light. This allows players to create a brand new character, and negates the necessity to play through the whole story again, to get to the relevant level for the content. This will be available from the Postmaster, so any new player looking to take advantage of this, will have to complete the initial story mission to access the Tower.

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The Intellect, Strength, and Discipline values now also display far more meaningful values. Instead of a unknown number on a bar, players will now be able to see how long the cool down time, in seconds, for each ability is affected.

Light level, on the other hand, is still important, but is calculated differently to how it was before. Taking an average of the defence and attack values of your gear, your light level will now go into triple figures for the first time. For example, you may have a full set of armour, which each piece with a defence value of 190, and a full set of weapons with an attack value of 190. This would average out and give you a light level of 190. However, you may have a Ghost equipped with a defence level of 170, this would take the average level down to 186.

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That’s right, ghosts…

In year one, there were only ever two ghosts available, the standard white one, which everyone had, and the red Frontier Shell, only available to those who purchase the special Ghost Edition of Destiny. With the arrival of The Taken King, ghosts will play a much bigger part in how you equip your Guardian.

Each ghost you purchase will come with it’s own defence value, and will carry additional perks for you to utilise, much like you are used to seeing on weapons and armour. These perks also vary depending on where you purchased them from. If you purchase a ghost from Lord Shaxx, for example, that ghost will have a perk which boosts the amount of glimmer you earn from killing Hunters in the Crucible. The PvE specific ghosts, which were shown to be available from the Speaker, will carry PvE specific perks. One which was mentioned was Detection, which makes it easier for you to detect planetary materials (Spinmetal, Spirit Bloom, etc) whilst exploring.

In the stream, Bungie only showed ghosts being available to purchase from the Speaker and Lord Shaxx, so we will find out if they will be available elsewhere, on September 15.

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The biggest gripe many players had with year one Destiny, was a lack of story. Many complained that the juiciest details were locked away on Grimoire Cards, which were only accessible via Bungie.net, or the companion app. It seems that Bungie have looked to rectify this with the addition of quests, and a whole load of new bounties.

Accessed via the new Quests tab in the main menu, players are able to keep hold of up to 32 quests, and 16 bounties. Quests appear to be multi-stage missions, which are obtained from NPCs such as Lord Shaxx, and will reward players with new weapons, armour, upgrades, and more. Bounties behave much in the same way as they used to, but there are many more to obtain, and will be far more relevant to the activities you already do, kill 30 enemies with solar weapons, for example. Crucible bounties are now weekly, and can result in Nightfall-level rewards, which includes exotics. Once you have completed a bounty, players will no longer have to return to the Tower, or the Reef, to hand them in, but will be able to complete them via the Quest page in the menu.

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Factions are also playing a bigger part in The Taken King, with new faction quests, gear, and the ability to pledge to a specific faction. Faction packages, earned at reaching a new rank, will now contain a guaranteed legendary weapon or armour, and the chances to receive those elusive shaders and ships have been increased (c’mon Revenant…). Once you have received a ship or shader, the chances of receiving it again are dropped from the rewards pool, and so reduce the possibility of duplicate items. Players will be able to pledge to one faction a week, for a cost (place holder text shows 2500 glimmer, but this is yet to be confirmed), and will no longer need to wear the class-specific item to gain reputation.

Currently, players are limited to earning 200 Vanguard marks, and 200 Crucible marks, a week. In The Taken King, Bungie are combining Vanguard and Crucible marks into a new currency called Legendary marks. Once again, there will be a limit of 200 marks, but in the same way as glimmer has a cap of 25,000. Players will be able to earn an unlimited amount of Legendary Marks each week, but will only be able to hold a maximum of 200 at any time. Much like glimmer, Vanguard Marks will also be shared across characters, so no more wishing you could use the 200 Crucible marks on your Titan, for your Hunter.

Any marks you currently hold will be converted into Commendations, and will work in the same way they did during the transition from The Dark Below to House of Wolves. Marks will convert into reputation for which ever faction you pledge to, giving players the opportunity to quickly increase their ranks, and receive new gear.

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Of course, none of this matters without gear, right? With the new “collections”, players are now able to access all shaders, ships, and emblems they have already acquired via new Terminals. Gone are the days of having to sacrifice a emblem or a shader for a new shiny one, as any previously obtained shader, ship, or emblem will be stored in the player’s collection, to be reclaimed whenever they see fit. Exotic weapons are being treated in a similar fashion, with the new Exotic Blueprints, accessible the new terminals.

The Exotic Blueprints will display every exotic weapon and piece of armour you have obtained throughout your Destiny journey, and will displayed in year one and year two sections. It also appears that not all year one exotics will be making the transition to year two. From here, players are able to check which exotics they still require, and much like the collections, will be able to take out and equip weapons and armour as they see fit.

Exotics are also getting a make over, with changes made to the current perk trees. Any exotic-specific perks are now unlocked immediately, the example given was for the Warlock helmet, Light Beyond Nemesis, and its ability to allow a Guardian to revive team mates faster. Year one exotics are getting a further polish, with the addition of new talents and upgrades, however it appears that not all exotics will be making the transition to year two.

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Staying with weapons, our friend in the corner, the Gunsmith, Banshee-44, has also received an upgrade. The Gunsmith will now have more involvement with how players equip themselves, starting with the opportunity to field test new weapons. Players will be able to take a weapon from Banshee-44, for free, and take it for a spin. This gives players the chance to try out the new foundries, find out which guns suit their playstyle, and then order weapons from the Gunsmith. Yup, you will be able to order guns directly from Banshee. Every Wednesday, Banshee’s inventory shall refresh, allowing players to order a new Scout Rifle, Pulse Rifle, or whatever he has available, and have it delivered the following Wednesday, once they hit rank 1 with the Gunsmith.

Banshee will also be involved with how players can improve, or infuse, their gear as time goes on. As mentioned before, each weapon will have an attack value. This increases with better quality, and more powerful, weapons. With infusion, you will be able to take a high power weapon, and use it to upgrade your less powerful ones. For example, you may have a Scout Rifle with an attack value of 180, but you love it. It behaves just how you like a Scout Rifle to behave. You’ve just received a new Scout Rifle, with an attack of, say, 200, but you don’t like how it handles… Use the higher level Scout Rifle and infuse it with Old Faithful to upgrade it. Bob’s your Uncle, your favourite weapon is now relevant again.

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The one person everyone loves to hate, the Cryptarch, is also having a minor refresh. In year one Destiny, you were only ever able to purchase low level engrams from him; whites, greens, and blues. In The Taken King, you will be able to purchase Legendary engrams from him, and we have been reassured that those engrams will turn into weapons, armour, and class items.

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Of course, what’s the use of all these awesome new toys, if we don’t have the space for them? The Vault has also had a makeover. Featuring three tabs for weapons, armour, and general items (planetary materials, emblems, etc), Vault space has now doubled. There will now be space for 72 weapons, 72 pieces of armour, and 36 general items, but with the addition of collections and the Exotic Blueprints, how much we’ll be using this new and improved vault remains to be seen. Of course, it’ll be great for those Shadow Prices and Swordbreakers players want to keep a hold of.

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Before they signed off, the guys at Bungie quickly showed us some new dance moves, but didn’t go into any detail. It was also noted that the Hunter of the group was carrying a sword… Again, nothing was mentioned.

Overall, I’m very impressed with what I’ve seen from this very quick reveal. It does seem like Bungie have been listening to the fans, and maybe this is the Destiny we have been waiting for? We’ll have to wait until September 15 to find out, and personally, I can’t wait.

Visit the Bungie Twitch channel to watch the full stream, and make sure to catch the next Bungie Twitch reveal on August 26, when we get to see the Dreadnaught for the first time.

Bungie release trailer for The Taken King reveal

Starting at 7pm BST/11am PDT on August 19, viewers will be able to find out all of the up and coming changes happening to Destiny, live on the official Bungie Twitch channel, as it heads into year two with The Taken King.

Senior Design Lead Tyson Green and Executive Producer Mark Noseworthy will be on hand to discuss the new changes, including new light levels, collections, vaults, quests, Exotic weapon blueprints, and much more.

Bungie have also announced there will be two further Twitch reveals on August 26 and September 2.

The Taken King launches on Xbox One, Playstation 4, Xbox 360, and Playstation 3 on September 15.

New The Taken King trailer released

Bungie and Activision have released a new trailer for the up and coming expansion for Destiny, focusing on the very Guardians keeping the Darkness away.

As a new threat looms on the horizon, it is up to you, the Hunters, Titans, and Warlocks, to battle the greatest villain the Destiny world has ever faced.

The Taken King releases on Xbox One, Xbox 360, Playstation 4, and Playstation 3 on September 15, and brings with it a brand new raid, new strikes, new patrols, and much more.

Visit the Bungie website for more details.

Destiny: The Taken King reveal trailer

destiny the taken kingFollowing the announcement of Destiny: The Taken King by Activision at E3, we can now share with everyone the trailer.

Destiny: The Taken King takes players on their next great adventure as Oryx, The Taken King arrives in our solar system, ready to exact revenge for the death of his son Crota. Arm yourself with new abilities, weapons and gear as you prepare to do battle with the Taken hordes and finally Oryx himself!

Destiny: The Taken King launches on September 15th.