The third episode of the Dead Space: A Journey Through Terror mini series explores some of the core gameplay features.
Atmosphere in the Dead Space series is key. Everything, from the story to the gameplay, is shaped with creating a certain kind of atmosphere in mind. Because of this, the games of Dead Space have always maintained a minimal heads-up display; all of the information the player needs is worked directly into the game environment. The player’s health is displayed as part of Isaac’s engineering suit, video and audio tapes are played back through the suit’s built-in technology – in short, everything the player sees, Isaac sees. Continue reading The Third Episode of the Dead Space: A Journey Through Terror