Tag Archives: title update

Halo: The Master Chief Collection title update incoming

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343 Industries’ uber-useful blog site, Waypoint, has updated details on the next title update for The Master Chief Collection.

Although the update is brief and doesn’t contain too much in the way of detail, it does point out that the next update should be hitting consoles “..in the next few days” as it is currently in final testing.

This is detailed to include:

  • Halo 4 playlists
  • Team Hardcore playlists

 

The entry also confirms that Team Hardcore will launch initially for Halo 2 Classic variants only, with Halo 3 maps and games types being introduced in a future update. Also in progress are Team Snipers, Team Doubles and an objective-only playlist, although for further details, we’ll have to stay posted.

Matchmaking, parties and other community items are also being updated for future releases as tweaks and fine tuning are applied to the overall experience.

Look out for the next title update for Halo: The Master Chief Collection, coming soon.

Titanfall – New Patch Brings Private Matches and Fixes Today

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Respawn have released an update today that brings for the first time the option to host Private Matches on Titanfall. The update also brings a host of fixes for issues reported on Xbox One and some game balancing. It follows the release of Titanfall for Xbox 360 in the US on Tuesday and ahead of the UK and European release for Xbox 360 tomorrow, Friday 11th April.

Private Match (beta) – This is the first public test of our new Private Match mode. This gives you a way to organize matches with and against your friends, for casual or tournament play. Some features are unfinished or not yet implemented, and we welcome your feedback. A few highlights:

• Private Match supports 2 to 12 players, with 1 to 6 players on each team.
• You can start a new Private Match lobby by choosing it on the main selection screen (alongside Campaign, MP, and Training). Invite your friends in or have them join you at any time.
• Choose any of the game’s maps or modes (CTF, Pilot Hunter, etc.) to play in.
• Choose which team you’re on.
• There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total.
• For this beta, there is no concept of a “lobby leader”; any player can change game options in the lobby or start/stop the match countdown.
• All Private Match games are still played on dedicated servers via Xbox Live Cloud Compute, just like normal matches.
• New options like round time, score limits, and much more will come in future updates.

Party Colors – Your party members and their titans now show up on the mini-map with green colors, instead of the normal blue colors that other friendlies use. Their names are also drawn in green on your HUD, the obituary text, and in the pre-game lobby. This helps you figure out where your friends are and what they’re up to, especially in the heat of combat.

Auto-Titan Color in Obituary – Your auto-titan’s name now shows up in the obituary with the gold color that your own name does. Previously it had the same blue color as any other friendly. This makes it easier to keep tabs on how your titan is doing.

Removed Wall-hack Exploit – PC cheaters were able to modify their local configuration files to enable a sort of wall-hack cheat using legit game code. We’ve closed the exploit that they were using.

Menu Changes – “Play Multiplayer” is now the default (top) option on the private lobby menu, if you’ve completed both the IMC and Militia campaigns. It has also been renamed from “Play Classic”, since the term “classic”, which we used internally, proved to be confusing to some players.

Game Version on Main Menu – The main menu now displays the game’s version in the bottom-left corner. Now you don’t have to wonder if you really do have the latest version of the game, and we can use that to double-check things if support is helping you troubleshoot issues.

NEW FEATURES (Xbox One)

Party App Shortcut in Menus – Added a shortcut on all menus that opens the Xbox One’s “Party” app by pressing Left Trigger on the controller, similar to the existing Right Trigger shortcut that invites friends. You can then press ‘B’ to close it when you’re done, or leave it up. (This is much easier than the manual method of going to the Home screen, opening “My games & apps”, selecting Apps, scrolling a few screens over to the “Party” app, and opening it.)

GAME BALANCE CHANGES

The Gooser Challenge – Based on recent feedback from fans of the game, the Gen 5 challenge requirement ‘Gooser’, requiring players to kill 50 ejecting pilots, will be reduced to 5 total. We had a couple of design goals for Regeneration. One was to give players a structured way to discover and experience ways of playing the game they might not have otherwise tried on their own. The second was to recognize players’ mastery of various skills, going beyond just ‘time played’. We went a bit too far with this challenge, especially considering the unique conditions that have to be met just to have the opportunity to get a kill on an ejecting Pilot. We understand some players have already completed the challenge, or have already earned more than the new requirement so we will be internally noting those players so we can recognize their accomplishments in a future game update.

40mm magazine capacity for default and Extended Mag – The default magazine size was making the 40mm too powerful. It is intended to be the only weapon that can take a Titan down without reloading, if used skillfully. However, 20 rounds per magazine were proving to be too high and overly tolerant of indiscriminate fire. We’ve reduced it to 12 rounds per magazine, which still allows players to take a Titan down without reloading, but helps balance it out against other Titan weapons. The extended mag has also been dropped from 25 to 16, with the same design principles applying to this change.

Titan Quad Rocket mag size change – During development, there was a time when the Quad Rocket was too powerful. We made a lot of changes to pull it back before shipping (lessened the screen shake impact, lessened the duration of the first person impact FX, lowered the magazine size, pulled the damage back, etc.) It currently can struggle against other Titan weapons and going back to the 5/6 (default/extended mag) magazine sizes helps balance the weapon and allows players to miss a few shots and still be effective. It was 4/5, now its 5/6.

Titan Quad Rocket damage vs Titan shields – It was taking too long to drop a Titans shields with the Quad Rocket (5 shots). This meant you had to reload before you could even drop an enemy Titan’s shields. This was the only Titan weapon that had this issue. We’ve now upped the damage against Titan shields so that it can drop a shield with 4 shots. Combined with the increased mag size, this damage increase effectively gives you one more volley in the mag to deal serious direct hull damage.

Titan Quad Rocket ‘Rapid Fire’ Mod’s mag size change – We upped the magazine size for the Quad Rocket’s Rapid Fire Mod to help it compete with the changes made to the extended magazine (from 5 to 6). The Rapid Fire Mod’s magazine size is going up from 16 to 18.

Amped Kraber Titan damage change – We upped the damage that the Amped Kraber Burn Card does to Titans. It is now the only significantly effective “small arms” weapon against Titans. Note that this only applies to the Amped version of the Kraber. The damage goes up from 100 to 800. We added this to give the Kraber Burn Card a little bit more character, as well as to give you something to shoot if you have a hard time hitting those little Pilots with the Kraber. So snipe away at those Titans…before they kill you!

Hardpoint Domination scoring changes – We wanted to reward and encourage players to go out and capture enemy hardpoints. As important as defending a hardpoint is, capturing them is more important and a tougher task, generally speaking. We did not want to completely remove points for defending, but attacking players were getting too little credit for their efforts. Here is a breakdown of the changes:
• Capturing a hardpoint from 150 to 250
• Assisting in capturing a hardpoint from 75 to 100
• Neutralizing a hardpoint from 50 to 150
• Assisting in neutralizing a hardpoint from 25 to 75
• Killing a player inside an enemy hardpoint from outside (nearby) from 75 to 50
• Killing a player inside an enemy hardpoint from outside (far) from 75 to 50
• Killing a player inside an enemy hardpoint from inside the hardpoint from 75 to 50
• Killing an NPC inside an enemy hardpoint from inside the hardpoint from 25 to 10
• Killing a player outside of a friendly hardpoint whilst inside of a hardpoint from75 to 50
• Killing a player inside of a friendly hardpoint whilst inside of a hardpoint from75 to 50
• Killing an NPC outside of a friendly hardpoint whilst inside of a hardpoint from25 to 10
• Killing an NPC inside of a friendly hardpoint whilst inside of a hardpoint from25 to 10
• Defending a hardpoint now goes from 75 to 25

CTF scoring changes – We wanted to make sure the big payoff in CTF came from capturing the flag. Killing the carrier and then returning the flag was worth 400 points (combined), while capturing the flag was worth 500 points in comparison. These changes are meant to reward players who capture the flag a bit more than those who kill the carrier and return the flag. Defense is still a very important aspect of CTF so we wanted to make sure to keep defending points high enough to still encourage playing defense. Here is a breakdown of the changes:
• Capturing a flag from 500 to 400
• Returning the flag from 250 to 100
• Killing the flag carrier from 150 to 100

BUG FIXES (All Platforms)

• Fixed an issue where a Titan firing ordnance would not show on the minimap correctly.
• Fixed a rare bug with Pilot health pools that would make them virtually invincible.
• Fixed rare cases where Titans could be called in through solid geometry.
• Titan shields now protect friendly rodeo players from explosion damage (such as from an Arc Cannon).
• Fixed a case where a Pilot could embark a Titan through walls.
• Spitfire LMG and XO-16 firing sounds will no longer sometimes cut off before the gun is finished firing.
• The Archer now locks onto the top of a heavy turret rather than the base of the turret.
• The Archer’s rockets now home in on Titans correctly when those targets are kneeling.
• Fixed shadows incorrectly shimmering on a particular area of Lagoon.
• Fixed Satchel Charges and Particle Walls causing pilots to permanently rodeo other pilots.
• Fixed certain characters not rendering properly in French and other languages.
• Fixed an issue where “Initializing…” would be displayed if a server wasn’t found.
• Fixed being unable to scroll to the top of the datacenter list after scrolling down.
• Greatly reduced the bandwidth used when connecting to a server. People who previously could not progress past the load-screen when connecting to servers should be able to play now.
• Grunts now show up on the minimap when they shoot.

BUG FIXES (Xbox One)

• Fixed a rare full-screen blue/red flash.
• Audio should no longer overlap after going to the Xbox dashboard and back into Titanfall.
• Fixed a crash when saying “Xbox go back” on certain menus.

 

FIFA 14 – Xbox ONE Stability Patch Now Available

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Football hooligan’s on Xbox ONE can now download the latest patch for Fifa 14. The fix which has been available on the PS4 for some time has now been made available for Xbox ONE gamers. Below is a list of improvements.

  • The new title update addresses the following:
  • Some stability issues when entering Online matches.
  • Some cases where users with large friends lists can’t access certain Online features.
  • Allows the Goalkeeper in Clubs mode to change camera angles.
  • Modifications to a couple of camera angles in specific stadiums to improve playability.
  • Ensures the Brazuca match ball appears properly in FUT once redeemed in the EAS FC Catalogue.
  • Resolves some Online issues regarding match invites.
  • Improvements to some Kinect Global Speech Commands.
  • Occurrences of mismatched roster names in Seasons matches.
  • Virtual Pro Ball Skills varying from match to match.
  • Random list appearing instead of Friends Clubs list in Pro Clubs.

Fifa 14 on Xbox ONE scored an impressive 84% in our review which you can read via this direct link.

Thanks: EA

Xbox One – Microsoft’s Marc Witten Says Xbox One Update Will Address User Feedback

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Since the Xbox One launch on November 22nd, there have been many user complaints over certain features the Xbox One offers. Now for the first time in an interview with Engadget, Xbox Chief Product Office Marc Whitten has confirmed that user feedback is to be addressed in a system update coming soon.

“The feedback we’ve gotten is pretty valid; some of the social stuff is hidden or harder to use than it was on the Xbox 360. So you’re gonna see us come out with an update where, well, we’re going to fix those things. As a person who’s been pretty involved in building Xbox Live for the last decade, I take it pretty seriously when people say it’s harder to get into a party, and the defaults aren’t right, and I don’t like the model. So what I’m trying to do with the team is kind of theme some stuff up. Let’s take an update and really go through a big list of what we’re hearing from customers, what we know is broken with the architecture, areas that we want to improve or complete. I think that’s a theme you’ll really see us push on — that Live experience.”

When it came to the Game Streaming feature talked about in the run up to Xbox One launch, Marc Whitten suggests that the first we will see this potentially launching will be this years E3: “This is not 100 percent, but my general strategy at E3 is to talk about things that are gonna happen from that E3 to the next E3. So, we are not yet to the next E3,”

The news of the update will come as happy news to those who have encountered features that come across as over complicated and troublesome compared with the Xbox 360, and with the promise that system updates will be more frequent for the Xbox One then the 360, there is hope that the long list of issues will be addressed quite quickly into 2014.

EA Sports Release First FIFA 14 Title Update

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EA have released the first Title Update for recently released FIFA 14 after reports of balancing problems and game freezing. Via the EA Fifa Forums the following fixes feature in the title update:

• Balancing lofted through balls. 
• Balancing attacking headers. 
• Balancing finesse shots. 
• Improved defender switching during crosses. 
• Freezes while making substitutions during gameplay. 
• Freezes while entering and exiting Leaderboards. 
• Improvements made to Dynamic Camera. 
• Corrected crowd sections in Signal Iduna Park. 
• Corrected “Any” and “GK” filters in Pro Clubs. 
• We’ve responded to the community and upgraded FIFA 14 cover star Stephan El Shaarawy to 4* Skills in Online Seasons, Head to Head, and Career Mode using EA SPORTS Football Club Match Day. Since the FIFA 14 Ultimate Team ratings and database are separate from the Match Day Update, he will be assessed and potentially upgraded in FUT at a later date. 

The FIFA 14 support team also commented on the remaining freezing problems not yet resolved:

We’ve located some of the issues causing freezing throughout the game, but not all of them. Please continue to let us know about specific instances on the EA forums as your feedback has helped immensely. There are a small percentage of remaining crashing/freezing instances and the team will continue to investigate and address them as needed. Thanks for your patience during this time.

GTA Online – Rockstar Details New Title Update

GTA-Online

 

Following the second title update for GTA Online last week which sought to resolve the technical issues with creating new characters and completing the first tutorial missions, more problems arose with players reporting the total loss of characters and their collected items in the game. Rockstar Support will be releasing title update 1.03 by end of the week for Xbox 360 and have released the list of issues it will address:

Fixes in this title update include: 
  • Fixes multiple issues causing character deletion or other loss of progress
  • Fixes issues causing infinite loading, infinite sky cams, and missing interface options between jobs
  • Fixes an issue causing the “replay” option to be locked out on certain jobs
  • Fixes an issue where a player would become stuck in the mod garage when respraying a Sanchez motor bike
  • Fixes an issue where the Player became stuck inside Los Santos Customs during Online tutorial flow. 
  • Fixes an issue causing the loss of guns and ammo
  • Fixes issues causing GTA races ending early because of players spawning too far ahead
  • Fixes issues in Last Team Standing where sessions would not progress past the lobby
  • Fixes issues with network errors when joining Last Team Standing using Quick Job
  • Added clarifications around when a player is using a temporary character in GTA Online during Rockstar Cloud server outages
  • Adjusts the monetary penalty for being killed in a One on One match

Rockstar also issued the following advice for GTA Online players to help prevent character loss:

“In the meantime, please always remember to save your game before leaving GTA Online, otherwise you may lose any progress since your last save – this can be done by exiting back to Single Player through the pause menu. Until downloading the title update above and in order to minimize the chances of any further data loss, if at any point you receive the message “Rockstar Cloud Servers are unavailable”, please do not either select the “Retry” option or create a temporary Character to play GTA Online. Instead, you should exit to GTAV Story Mode and try entering GTA Online again through the menu in Story Mode. Please also stay tuned or subscribe to the GTA Online Status Updates article at the Rockstar Support site for the latest word on common known technical issues and fixes.”

 

GTA Online – Xbox 360 Patch Now Live

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Rockstar and Microsoft have finally released a Title update they say will help cure some of the online technical issues Xbox users have suffered since the online mode launched October 1st

Title update comes in at 59mb, the same size as the update that unlocked the mode on Tuesday. Patch notes listing what the new title update address are below:

  • Fix to address the issue where players were stuck launching a session before the Mall or Nothing race in the online tutorial.
  • Fix to address an issue where bank & cash were deleted incorrectly in some cases.
  • Fix to address incorrect amounts of cash being dropped when the player dies in Missions and Last Team Standing.
  • Fixes an issue where the Character Switch Wheel would disappear after a failed load.
  • Fixes an issue where attempting to enter GTA Online via the Character Switch Wheel caused a black screen.
  • Fixes an issue where temporary characters were overwriting main characters.
  • Fixes an issue where players were losing apartments and the money they spent on them.
  • Fixes an issue that caused Story Mode missions to be missed in some instances.
  • Removes the autosave that occurred when transitioning into GTA Online from within GTAV Story Mode to prevent the chance of Story Mode saves becoming corrupted.
  • Several tweaks to GTA Online including improving overall stability

Gears of War: Judgment – Download Haven DLC Pack Free With This Link

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Gears of War: Judgment has seen the first DLC pack release early as a nice Easter surprise from Epic Games and People Can Fly. To coincide with the early release of Execution Mode and a map named Haven – a new title update is a required download as detailed below.

Title Update Details From Epic

  • Various dedicated server improvements.
  • Players no longer get stuck in the main menu background after playing three random matches.
  • Locusts no longer spawn at the second E-Hole on the first wave of Island.
  • Players will no longer get stuck inside of a Boom Shield that has been planted by an enemy player.
  • Players will no longer able to look down the scope with a Markza while holding a Meat Shield.
  • If a Locust destroys an objective at the same time the timer runs out in OverRun using Mercy rules, the match will not end early.
  • Fix for exclamation points not disappearing after viewing an unlocked character.
  • While holding a Meat Shield you will only need to tap B to melee.
  • The Meat Shield will now drop if you switch to the snub.
  • The “Spray and Pray” ribbon can now be earned in the first round.
  • If the Boom Shield is disabled in weapon swap you will no longer see the icon in Tac-Com.
  • You will now earn the Team Savior ribbon for reviving three individual teammates in a single life.
  • Players can no longer chainsaw another player while holding the Boom Shield.
  • Improvements to the Hammer of Dawn targeting.
  • You will now see XP tallies between matches.

The Haven DLC Pack brought to you by MAXIM! that includes multiplayer map “Haven” and mode “Execution” which also requires the latest compatibility update for matchmaking. Can be downloaded today, right now – but only via the Xbox.com website via the link below:

http://marketplace.xbox.com/en-US/Product/Haven-DLC-Pack/a87e840d-1eb8-461f-aba3-045251bcf07b

Latest Black Ops 2 Patch Now Adds Kinect Camera Support

The latest title update for Black Ops 2 is now live and adds a number of improvements and tweaks as listed below. The entire list of fixes comes courtesy of the official Call of Duty community blog.

Read below for all the information: Continue reading Latest Black Ops 2 Patch Now Adds Kinect Camera Support