Ubisoft have released their TV Spot for Tom Clancy’s Ghost Recon Wildlands, entitled “Ruthless”. This action-packed piece has been directed by the legendary John McTiernan (Die Hard, Predator) depicts the Ghosts’ first mission in Bolivia, where they will try to take down the Santa Blanca cartel.
This TV Spot is not the first work by John McTiernan for Tom Clancy’s Ghost Recon Wildlands, having also directed the unique Red Dot live trailer, released earlier this year and which revealed an interesting relationship between a red dot, a cat and… Cartel members. While Red Dot shows the merciless efficiency of the Ghosts, Ruthless shows the cruelty of the Cartel.
You can watch Red Dot below:
Players will be able to take on the Cartel themselves from today as the Open Beta for Tom Clancy’s Ghost Recon Wildlands is now live until February 27th. This Open Beta introduces players to two provinces from amongst the 21 available in the game: Itacua, a flourishing and mountainous region, where the grip of the cartel is looser, allows players to perfect their sniping skill and become acquainted to the Wildlands. Montuyoc, set in the snowy Altiplano and the second province available in this Open Beta, is much more challenging as it hosts Santa Blanca elite training centres.
Ubisoft have announced that there will be an open Beta for Tom Clancy’s Ghost Recon Wildlands, running from February 23rd to 27th. If you missed out on the closed Beta the other week, this is the ideal opportunity to jump in and see how it plays.
As a reward for playing the Beta, you will unlock access to an exclusive mission for the full game – the Unidad Conspiracy mission, in which players will spark a war between the Unidad, a local corrupt militia group, and the Santa Blanca cartel. If you purchase the full game, this will be available to you as long as you play on the same Ubisoft account.
The Open Beta will introduce players to two provinces among the 21 of the final game: Itacua, a flourishing and mountainous province where the grip of the cartel is looser, ideal to perfect your sniping skills and get introduced to the Wildlands. Montuyoc, set in the snowy Altiplano, and the second province available in this Open Beta, is much more challenging – players who have suppressed the Itacua bosses will gain XP and skills boosts allowing them to face this dangerous area, home to Santa Blanca elite training centers. Players can of course confront Montuyoc right away… at their own risk.
As in the full game, all the content in the Open Beta will be playable with up to three friends on the same platform via four player co-op, or in single player. So get your squad together and prepare to tame the Wildlands.
Ubisoft have today announced that the first major concept update for Rainbow Six Siege titled Operation Velvet Shell has been released. The free update brings a brand new map, 2 new operators and a major navigational update too. Year 2 pass holders will instantly receive the two new Operators of the Spanish Counter Terrorist Unit as well as their four signature weapons skins. Non-Season Pass owners will be able to unlock them using the ‘Renown’ in-game currency or R6 Credits from February 14th, 2017.
In Operation Velvet Shell, players will assume the role of two Spanish operators from the Grupo Especial de Operaciones and attempt to regain control of the Ibiza coastline using their unique tactical expertise:
Mira has proven her strength and endurance in tactical situations, but her best asset is her technical expertise. Her specialty is creating Black Mirrors, nearly indestructible horizontal one-way windows that can be punched into barricades or destructible walls. Combined with the Vector 45 ACP and ITA12L as her primary weapons, enemies can rapidly go from “spotted” to “dead.”
Jackal has developed his expertise in tracking down High Value Targets and intercepting narcotics shipments with the G.E.O.s. Equipped with the C7E and PDW9 as primary weapons, Jackal can also activate his Eyenox Model III headset to track enemy footprints. The more recent the prints, the “hotter” they’ll appear in Jackal’s view, so if you see bright red bootprints, there’s likely an enemy nearby!
With Tom Clancy’s Ghost Recon: Wildlands set for a March the 6th release date, Ubisoft have announced that they are working on a real life companion feature documentary. The feature length documentary shows an insight into the key players in the war on drugs for the past 30 years. Entitled “Wildlands” the documentary follows narrator Rusty Young on a fascinating journey exploring the cocaine trade on both sides of the law in South America.
Senior Vice president of Ubisoft had this to say about Wildlands:
“Wildlands is a thought-provoking depiction of this complex issue. This subject matter has accumulated huge global interest and we believe that, as a companion to Tom Clancy’s Ghost Recon Wildlands, we take gamers and viewers of Wildlands on a journey of discovery of an issue that continues to grip and fascinate global audiences.”
I have to say this is a nice touch from Ubisoft, it definitely adds more depth to what looks like and amazing game. Go HERE for more information on the documentary.
Ever wanted to know how developers get the awesome soundtracks that acompany their games? Well today is your lucky day as Ubisoft release a Behind the Scenes featurette showing how they worked together with Alain Johannes, international rock legend of Queens of the Stone Age & Them Crooked Vultures, to produce the soundtrack for Tom Clancy’s Ghost Recon Wildlands.
If you like what you hear then you can pre-order the Original Soundtrack now, or better still why dont you be first into the action and sign up for the Ghost Recon Wildlands Beta.
Tom Clancy’s Ghost Recon Wildlands is due for release on Xbox One and PC on the 7th March 2017.
E3 continues and the conference’s keep on coming, this time it was Ubisoft and one of the titles they made time to talk about was the new Ghost Recon game Wildlands. Frankly, it looks spectacular. A huge open world map with strategic freedom to approach a mission as you wish.
You can play solo or co-op with four players as you make your way through the landscape taking down a cartel’s cocaine operation. As well as an explanation of more of what’s to come there was also a spot of gameplay to watch. Ghost Recon; Wildlands will come to Xbox One on March 7th 2017
Tom Clancy’s The Division is exceptionally well-designed. Every aspect of the title feels thoughtfully crafted, from the subtle ambient details of birds and rats fighting in the streets, to the more overt loot specs that are easy to judge at a glance yet hold huge potential for you to develop your character with its additional traits. Indeed The Division is a labour of finely honed MMO gunplay wrapped in quality and care, resulting in an experience that immerses and entertains for hours on end.
The snow and sleet filled streets of New York hold promise and danger around every block, with loot and collectables generously scattered around the city, guarded by the wonderfully reactive and savvy AI enemies that take cover effectively, aggressively push up and attempt to flank, and overall show a military-esque determination and skillset that challenges you to think tactically and match it. Meanwhile, the Dark Zone replaces the AI with an even more cunning and deadly enemy: fellow players, who stalk you relentlessly to steal your loot, or worst still, travel with you as an ally before turning on you. And despite stiff challenge from named AI enemies, large groups and higher level foes – or of course your fellow man – the quest for loot and the immersion of intense gun fights keeps you hooked.
The same can’t be said about the narrative unfortunately, it’s a clichéd viral outbreak, complete with conspiracies, military and intelligence agency heroism, and societal breakdown in the tried and tested Tom Clancy style. You are a highly trained sleeper agent that is only to be activated if society completely breaks down. You are a force of order and justice tasked with restoring the status quo. After a viral outbreak you and your fellow agents are activated in New York and must aid local authorities in securing the city and freeing it of looters, armed gangs, and general reprobates, and restoring order. As you go about finding resources, restoring power, saving individuals and gunning down those thriving on the chaos, you gradually uncover more threads to the overall plot through video and audio recordings. It’s a fractured storytelling technique that can leave you unsatisfied with what precisely is going on but is just about intriguing enough to keep you searching for more clues. Fortunately the story very much plays second fiddle to the objective of restoring order, which surprisingly is more than enough of a driving force to keep you engaged.
This engagement is aided greatly by how well practically every aspect of the game is implemented. You’re HUD floats next to your character, denoting ammo count, ability cooldown, health and consumable count, yet its streamline design and semi-translucent effect prevents it from being intrusive. In fact its centre screen positioning just makes it easier to view and manage. Meanwhile, full menus sport a similar design with a clear intuitive layout that shows you precisely what you need to see to manage your inventory and compare loot stats, as well as modify weapons and attribute abilities to button slots. The map is where things get a little more complicated, with the holographic city-scape and multi-coloured mission markers, collectibles and player icons making it look cluttered and busy. However, a mission list is accessible with a click of the shoulder button, that clears that up immediately and makes mission selection simple. Either way, selecting missions on the map or list results in an information box that states level recommendation and offers fast travel if you’ve visited the area before.
Missions largely revolve around taking cover and participating in gunfights with groups of enemies, but The Division throws some nice variety and intractability into these combat scenarios. The locations range from the snow covered city streets with a day and night cycle and weather effects mixing things up for each mission and even mid-mission. Meanwhile, sewers and building interiors provide a selection of close quarter encounters as well as mid-ranged combat in cluttered, highly detailed subway stations, shops and stadium encounters. And with the AI’s aggressive and clever movement and combat strategy, your awareness is frequently tested as enemies try to flank you and the frontline of these small skirmishes shifts back and forth. It’s a truly intense and highly satisfying cover-based combat system that feel visceral and different.
As you work your way through the missions you’ll accumulate loot in the form of wearable equipment, weapons and weapon mods, and in true MMO style you’re have to swap out equipment depending on play-style and stats. However, it’s not as simple as equipping clothing with increased armour or weapons with increased damage, each piece of equipment has different modifiers that can affect your overall accuracy, health, experience point accumulation, etc. as well as being aligned to one of the three wings of your home base of operations: medical, technology and security. This adds additional traits to equipment relevant to the wing, such as increased damage from sticky explosives or increased health recovery from med packs. It’s a system that’s full of depth and variety yet one that’s still intuitive, allowing you to craft a unique character specific to your play-style.
Indeed collecting all this loot and determining which pieces of equipment best suit your character is a time consuming and compelling task, and forms the main crux of the experience once the missions are completed. Venturing into the Dark Zone yields the best drops, if you can stay alive long enough to extract what you find. The Dark Zone is a weapons-free area where players are just as likely to kill you and steal your loot as help you. But once that loot’s collected it can’t be permanently claimed until it’s extracted by helicopter. With other players also trying to extract their precious loot it gets terrifically intense as you weigh up the risk of extracting at a busy extraction point or pushing on to extract elsewhere or after players dissipate a little. Moreover, the temptation to kill your fellow players and steal their loot is often overpowering. It’s all too easy for a group of friends to jump into the Dark Zone with intensions of collecting loot and extracting fairly only to terrorise everyone you come across like a wandering gang. It’s fantastic.
You’re free to take on missions solo but The Division really comes to life when you tackle them with friends. A matchmaking system is in place to play with the wider community as well – which can prove just as entertaining as it does with friends – but in my experience the community were largely fickle and disconnected mid-mission. As such playing with friends is certainly the best option, especially with solo play proving frustratingly difficult in later missions and when alone in the Dark Zone. However, proximity voice chat does make for some excellent moments, particularly in the Dark Zone where yours, or another player’s silver tongue can lead to situations of betrayal or heroism.
Indeed The Division provides a terrific action MMO with a focus on small squads to conquer the challenges rather than the genre’s traditional large parties, and as such provides intense cover shooting fun for solo players and groups alike. And whilst the collection of more and more powerful loot is the main draw here, the gun fighting is an absolute blast that makes replaying the missions at higher difficulties a wonderfully compelling task to test out what you’ve equipped. You’ll need a few friends to get the most out of the experience, and the lack of any sort of scaling to accommodate significant level discrepancies between friends is a shame, but otherwise The Division is superb.
We bought our own copy of the game to bring you this review
Ubisoft have announced server and review timings for Tom Clancy’s The Division and it’s going to be all hands to the pumps as reviewers will get no early access. This means everyone will be playing for the first time, at the same time.
Ubisoft explained this decision in the following post on their blog.
“The Division was always designed to be a seamless online experience, giving players the option to play solo or group with fellow Agents to tackle missions and infiltrate the Dark Zone as a squad. Thanks to the feedback and participation of a record-setting 6.4 million players in the beta, we know many of you took up arms with others and saw first-hand how The Division’s unique gameplay experiences were brought to life by a large and active player population”.
“Since it’s impossible for us to populate the servers in a way that would adequately replicate playing The Division on launch day, reviewers will start playing the game along with everyone else when it’s released on March 8 – after the servers go live officially and globally at 00:01AM Australian Eastern Daylight Time (AEDT)”.
So it looks like our verdict will have to wait but for anyone who has purchased the digital copy of the game on Xbox One, you can start preloading now in preparation for the official launch on March 8th.
Ubisoft have thrown down a challenge to bring out the best in players with an in depth training regiment. Art of Siege is here to help provide three different aspects to gain an advantage over your opponents. First is field training, with this you will be able to gain the tactical skills needed to complete your missions, every choice you make will drastically change the outcome of the mission you attempt, only the best will gain access to the closed beta so plan your routes. Step two is Wall of Tactics where you will be able to share your own tactics with the community and vote for the best ones. Get training.