Tag Archives: tomb raider

Tomb Raider: Top Ten Moments Trailer

In the past few weeks Crystal Dynamic’s staffers have reflected on Tomb Raider by calling out their favorite tomb, traversal sequence, and combat scenario.

ThisisXbox rated Tomb Raider 10/10 in our review:

When the news broke that Tomb Raider was set for a reboot on home consoles, I nervously felt that one of my all-time favourite gaming franchises might never be as enjoyable again. Whilst my hopes were set pretty high, I did not for one moment think it would ever be the most amazing gaming experience with an extraordinary story that has you hooked with every moment as it was. Every step and every breath I played of Lara Croft reeled me into the survival-adventure further, then before long my heart was pounding with the anticipation of what could happen next.

Now Game Director Daniel Bisson narrates the team’s top ten favorite moments from the game – spanning from action-packed escape scenarios, puzzles, and quieter moments of discovery and personal triumph.

Check out the trailer above.

TOMB RAIDER Video: Scaling The Ziggurat

Tomb Raider we hoped was a massive success for Crystal Dynamics and Square Enix, yet some discussions arose about if selling almost 4 million units was considered enough! In our review the game was scored a straight ten because is is one of the best action-adventure combined survival-exploration titles you are ever likely to find on the Xbox 360.

Today a new video from the dev’s was released showing the development team at Crystal Dynamics gathering to discuss their favourite climbing sequences: after much debate, one of the areas from late in the game beat the rest.

The video shown above showcases Lara Croft scaling the Ziggurat, an ancient temple built upon an icy mountainside, which she must traverse in the latter stages of the game in order to reach her final destination. Lara must draw upon all of the climbing skills she’s learned throughout the game in order to conquer this challenge. A foreword from Noah Hughes, Creative Director at Crystal Dynamics, explains why they chose this sequence.

Tomb Raider DLC – Caves and Cliffs Out Now

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If you’ve been enjoying Tomb Raider – a game we rated 10/10 which totally blew us away when we had the opportunity to review the latest Crystal Dynamic’s title – some new DLC has been released.

Tomb Raider fans will be able to purchase the new DLC from Xbox Marketplace today for 400 Microsoft points. Each of the three maps are playable on all four multiplayer game modes and see the island’s indigenous Scavengers pitted against the crew members from the shipwrecked Endurance.

The map locations include:

Scavenger Caverns
An extensive subterranean network of caves used by the island’s scavengers as an underground prison.

Cliff Shantytown
This scavenger settlement was built high up on the island cliffs. Its many layers hide some of the deadliest traps on the island.

The Burning Village
A raging fire has embraced an abandoned Japanese village, the burning buildings offer multiple ways to escape or engage your enemies.

Check out the trailer below:

Tomb Raider is the UK Biggest Launch of 2013

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I’m sure Square-Enix and Crystal Dynamics have already celebrated an almighty launch for Tomb Raider when it was released on March 5th this year, but now the news has hit that Tomb Raider is the UK’s biggest launch of 2013 to date. Surely something new to celebrate – right?

The UK charts show that Tomb Raider has taken the all-format top spot with the game selling more copies that the first Xbox 360 Tomb Raider: Legends in 2006 and in first week sales outselling Aliens Colonial Marines by more than two to one, as monitored by Chart Track.

We rated Tomb Raider 10/10 in our recent review and stated:

…it’s been a long time since a game has come along where you feel the characters sense of endearment and desperate search for hope. The new Lara Croft will take you into the unknown, pull at your heart strings and then rely on you to escape from a long-lost mythical island where history combined with gruesome acts of cruelty try their best to imprison you. Lara is a young woman who has to rely on stealth and instinct to advance through the environments; so in the new rebooted Tomb Raider, it’s less about puzzle solving and very much about survival in a tomb raiding experience I can guarantee that you have never experienced!

Tomb Raider will receive its first DLC map pack “Caves and Cliffs” on March 19th 2012 for 400 MS Points.

Source: CVG

UK Comp: We’re Giving Away TOMB RAIDER [CLOSED]

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To celebrate the launch of Tomb Raider and how utterly impressed we were with the game from Square-Enix and Crystal Dynamics – we are giving away the full game to one lucky reader in the UK. So, if you’re not from the UK and are aged under 18 (as the game is Pegi 18 rated) then you’re out of luck.

If you want to WIN a copy of Tomb Raider for the Xbox 360 then all you have to do is read and comment on our recent review of the game and we’ll select one lucky winner tomorrow who will receive the game early next week!

Quoted from our Tomb Raider Review 10/10:

Tomb Raider not only captivates you by its riveting story and plot lines, but it emotionally charges you to have a need to succeed with Lara’s great overall plan. It’s not often that a game can come along and really make you feel involved in the outcome – and Tomb Raider goes all out to make sure you have the greatest experience following Lara Croft on her journey of survival. Elements of suspense, emotionally charged reactions and a fearful Lara who often seems to be in a situation that requires quick-thinking combined with brutality will make you sit on the edge of your seat.

Here is the link to read and both comment on the review page:

http://www.thisisxbox.com/360/tomb-raider-review/

You can comment using Facebook, Twitter or Guest using an email – we will contact you by any of these methods tommorrow and announce the winner on this page.

UPDATE

A winner was selected at random today using a system attached to the comments so that multiple entries can be discarded and I can announce that a Promotional Copy of Tomb Raider on the Xbox 360 has been won by:

XCORRUPTGAMER

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Tomb Raider Hits One Million Players In 48 Hours

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Karl Stewart, Global Brand Director for Crystal Dynamics has tweeted that in the first 48 hours of release, Tomb Raider had been played by more than one million gamers.

 

In our Tomb Raider review we described that “Tomb Raider not only captivates you by its riveting story and plot lines, but it emotionally charges you to have a need to succeed with Lara’s great overall plan. It’s not often that a game can come along and really make you feel involved in the outcome – and Tomb Raider goes all out to make sure you have the greatest experience following Lara Croft on her journey of survival.” Scoring the game top marks at 10/10

The new rebooted Tomb Raider experience has been met well by other media gaming sites too:

The first DLC content will hit the Xbox LIVE Marketplace on March 19th 2013 titled, “Caves and Cliffs” for 400 MS Points.

If you love the new Tomb Raider reboot – let us know below…

Tomb Raider Review

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When the news broke that Tomb Raider was set for a reboot on home consoles, I nervously felt that one of my all-time favourite gaming franchises might never be as enjoyable again. Whilst my hopes were set pretty high, I did not for one moment think it would ever be the most amazing gaming experience with an extraordinary story that has you hooked with every moment as it was. Every step and every breath I played of Lara Croft reeled me into the survival-adventure further, then before long my heart was pounding with the anticipation of what could happen next. I felt practically star struck whilst unable to and unwilling to turn off or look away. Unable to stop, I knew this was the adventure of all adventures! Crystal Dynamics and Square-Enix has well and truly delivered on this occasion – It’s a virtually flawless experience and a truly epic journey.

I have to say that to date, this is THE most enjoyable game I have ever played in 2013; so when something this good can instantly in the first 20 minutes of gameplay shoot down all the other top releases of 2013 from January to March – the news has to be spread – and I don’t want to come across like a preacher, but it’s been a long time since a game has come along where you feel the characters sense of endearment and desperate search for hope. The new Lara Croft will take you into the unknown, pull at your heart strings and then rely on you to escape from a long-lost mythical island where history combined with gruesome acts of cruelty try their best to imprison you. Lara is a young woman who has to rely on stealth and instinct to advance through the environments; so in the new rebooted Tomb Raider, it’s less about puzzle solving and very much about survival in a tomb raiding experience I can guarantee that you have never experienced! There are still small reminders of the older games with environmental puzzles to solve when accessing ancient tombs, and swinging from ledges, ropes and roof tops – but this is a story of “do or die”, a fight to live experience for Lara where combat and adventure now deliver you the best Tomb Raider of them all.

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The story itself was penned by Rihanna Pratchett (Mirrors Edge, Heavenly Sword) and starts off with a team that includes Lara Croft being led by a celebrity archaeologist on a ship named ‘Endurance’ in search of a mythical lost island known as Yamatai. The team consisting of Lara Croft, family friend Roth, computer nerd Ross, Scottish Seaman known as Grim, as well as a small handful of other specialists for such a trip are led into the dangerous Dragons Triangle on the advice of Lara as they pursue the ancient ruins of the Sun Queen. Early on as the team are unfortunately split, Lara fears that no one may never make it off the island alive and something here is keeping them trapped. Lara’s instincts and investigative mind-set help her unravel the greatest escape plan possible giving the circumstances. Sacrifices, risk-taking, and dabbling with the unknown encase Lara’s world and turn every moment into a situation of life or death – equipped with just a Bow and a few weapons, Lara is soon very much on her own, where the lives of her team are dependent upon her actions.

I really do not want to give much of the story away since the element of surprise and what you don’t know about the plot will make your experience within the game more enjoyable and thrilling as there are plenty of surprises in store from start to finish. As a new adventure title, Lara must also investigate the surroundings of each environment that could give clues to situation and dangers that lie ahead – giving her an advantage over how to plan an attack or her escape route. Various objects and even weapon parts are scattered around in boxes that can be collected as part of Lara’s survival gear and other objects more traditional to past Tomb Raider games such as ancient Relics and historical Documents.

In the early stages of Tomb Raider, Lara is equipped with a basic weaponry set and learns to use her Bow,  as well as picking up a much needed Shotgun, Rifle, Hand-Gun and Axe by the time you’re half-way through. All items can be upgraded by finding weapon parts and looted salvage gear to implement modifications that improve damage, accuracy and handling amongst many other upgrades that deal a damaging or deadly blow to your enemy. You can however only upgrade your weapons at Camps, shown as small lit fires usually at the entrance part to new locations found around the island, and these Camps can double up as a travel route to other island locations by using a Fast Travel option – so this saves all the back-tracking should you need to return to another location. Lara’s signature weapon seems to be the Bow and Arrow though which can also be upgraded to shoot fire arrows and napalm arrows for an ultimate kill-streak. The Bow is also be used to attach rope to other objects with rope so that they can be joined, in doing so Lara can advance across platforms that might not otherwise be reachable by a single jump, and pulling down objects can swiftly aid in your survival when faced with a team of enemies.

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There is a button specifically for Survival Instincts which can be pressed to guide Lara in the right direction as a way point marker or using upgradable Skill Points, the Survival Instincts can equip Lara with more survival skills to locate places of interest, animals that may need to be hunted for food and other environmental options to ensure she is equipped with all the best tools on her journey. This instinctive setup will also allow Lara to be aware of any nearby tombs that can be raided for treasure, relics and other special items. Once you have found your way into the tomb, you are presented with a puzzle that must be completed to allow you full access to the raid and this includes a basic setup of moving boxes, and using your logic to manoeuvre the tomb elements so that you can get across to area where the treasure chest is being kept. It is no way near as hard to complete the tomb puzzles as in all previous versions of Tomb Raider, since this is a reboot the focus is mostly on the exploration and the survival aspects of the game, it is in itself a real challenging adventure!

One of the key foundations for a video-game to make you enthralled by its excellence is to captivate you as a player. Tomb Raider not only captivates you by its riveting story and plot lines, but it emotionally charges you to have a need to succeed with Lara’s great overall plan. It’s not often that a game can come along and really make you feel involved in the outcome – and Tomb Raider goes all out to make sure you have the greatest experience following Lara Croft on her journey of survival. Elements of suspense, emotionally charged reactions and a fearful Lara who often seems to be in a situation that requires quick-thinking combined with brutality will make you sit on the edge of your seat. I felt whilst playing Tomb Raider that no other game in my collection mattered at this moment in time, I wanted to end this journey and free Lara from the curses that seemed to be imposed on her from this mythical island.

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Whilst my opinion on visuals is often criticised by those who know me, but I firmly believe that for a game to be absolutely outstanding it has to look equally as good as it plays – and Tomb Raider is a gamers eye-candy in that I have not been this impressed with a game visually since the release of The Witcher 2 last year. Every scene is depicted in vast detail that portrays the essence of the story  as you play along. Each part of the island from the snowy mountains, the shanty towns, the beaches, tombs, and undiscovered forests all strike a graphic portrayal of a lost island as exactly as you would imagine it to be. It is a very polished game with exceptional detail on every wall, corner, building, character and environmental element in a destructive yet magical land. Because Tomb Raider plays the part, looks the part you just can’t put it down for a minute and when you do – all you can think about is your next instalment of the adventure!

Keeping the spirit of Tomb Raider alive even after you have completed the campaign is a Multiplayer offering serving up four online Game Modes to choose from. Rescue is a round-based mode where Survivors recover medical supplies to live and the enemy team must execute them with melee kills. Team Deathmatch, a mode in almost every online game known to man is a high-score round-based team killing online frenzy. Cry for Help is a round-based mode where Survivors must activate radio transmitters and at the same time preventing the enemy team from obtaining their batteries. Lastly, Free for All is a survival of the fittest where if you kill enough players without dying, you’ll become the “Executioner” and secure your dominance before it’s game-over!

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There are five maps included on-disc with extra DLC planned for the very near future. Beach is a storm wrought beach filled with broken buildings and wrecked landscapes. Shrine is a serene temple that rests at the top of the mountains, frozen in time. Chasm is a sun-bleached dry land with blinding storms. Underground is as you would expect, underground, but an old submarine is the map centre piece with everything else surrounding by what appears old-worn military style settings. Finally the last on-disc map is Monastery, a cavernous ravine surrounded by a maze of deadly ridges with a huge ancient mythical structure in the centre of the map. Each of the maps on-disc contains similar qualities to the locations on the Tomb Raider campaign with ammo and salvage gear scattered through-out. Noticeably the multiplayer maps are not of the same graphical quality as the environments in the single player story, but are more than adequately designed for each of the games modes.

Additionally as well as a small selection of online Game Modes, there is a Character selection screen to play as any of the main games characters with the option to unlock more as you level up within the online multiplayer and Prestige. There are two factions when playing online, Survivor and Solarii giving you twenty-four characters to choose from overall where each can have their own loadout consisting of Primary weapons, Secondary weapons, Varied Skills to improve your gameplay and explosives. There are of course challenges too in the form of Feats and Setbacks earning you bonus XP in exchange for completing the different outlined tasks which range from killing a player 5 times, earning Headshots, and getting the most kills in a match. All of the online modes and options are a great addition to the Tomb Raider game, but the campaign is a strong enough offering where multiplayer feels like a decent bonus to a fantastic game.

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It’s really difficult for me to contemplate how anyone could find many faults with Tomb Raider, and although as one of the best action-adventure combined survival-exploration titles you are ever likely to find on the Xbox 360, if I had to give it any fault it would be that some of the puzzles could have been more challenging or more included, yet this is a complete reboot, but Tomb Raider without puzzles does feel a little different than what we have been used to with Lara Croft.  The new Tomb Raider is one of the best games ever available for the Xbox 360 and I can only compliment my review with the highest score based on how I was gripped and taken in with the story, the exceptional visuals, and that I never wanted to put this game down.

I’m putting this out there now that you simply have to own this!

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New Tomb Raider DLC Inbound March 19

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Square-Enix and Crystal Dynamic’s Tomb Raider will be receiving its first multiplayer maps really soon entitled “Caves and Cliffs” which will introduce three all-new multiplayer maps as a timed exclusinve on the Xbox 360 from March 19th.

Each of the three maps in will be playable within all of Tomb Raider’s multiplayer game modes:

  • Scavenger Caverns – An extensive subterranean network of caves used by the island’s scavengers as an underground prison
  • Cliff Shantytown – This scavenger settlement was built high up on the island cliffs. Its many layers hide some of the deadliest traps on the island
  • The Burning Village – A raging fire has embraced an abandoned Japanese village, the burning buildings offer multiple ways to escape or engage your enemies

The “Caves and Cliffs” Multiplayer Map Pack will be available for 400 Microsoft Points when it hits the Xbox LIVE Marketplace on March 19th 2013.

Look out for our review of Tomb Raider soon!

Tomb Raider – Lara Croft Returns Today – Out Now

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The new Tomb Raider, developed by Crystal Dynamics, is now available in stores and is sure to set heart-beats racing with Lara Croft’s all new rebooted adventure.

Written by Rhianna Pratchett and John Stafford, with music composed by Jason Graves, Tomb Raider explores the intense origin story of Lara Croft and her ascent from an untried and untested young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold. Featuring for the first time a bespoke multiplayer campaign developed by Eidos Montréal.

In addition, the game has been accompanied by a wealth of companion items and interactive media, including Brady Strategy Guides and beautiful companion art book (Tomb Raider: The Art of Survival), a Dark Horse Comic, written by game writer, Rhianna Pratchett, (Tomb Raider: The Beginning), an Official Soundtrack, Tomb Raider online store, and a The Final Hours of Tomb Raider App available on iTunes and the Amazon store.

Look out for our review of Tomb Raider soon.