Tag Archives: Torment: Tides of Numenera

Torment: Tides of Numenera review

In 1999 Planescape Torment took critics by storms, with its story focused roleplaying creating an experience that was more about lore and dialogue than combat and action. This critical success didn’t translate to a commercial one, but the multiverse shenanigans of this Dungeon & Dragons based campaign still won over enough to become a cult classic. Torment: Tides of Numenera is a spiritual successor to Planescape and follows many of the original title’s queues, making it a title whose strengths lie in its storytelling.

For some, Torment: Tides of Numenera will be the ideal RPG experience. It harks back to the days of yore where isometric RPGs were king, where text dialogue was paired only with the odd grunt or one-liner of audio, where combat was unintuitive and harsh, and where handholding was strictly forbidden. And indeed, inXile have revived many of these traits in their game, the primary feature being the focus on storytelling and dialogue.

In Torment: Tides of Numenera combat is to be avoided. Instead, talking your way out of sticky situations, or cunningly manipulating situations through actions and items, is preferred. It’s about being smart, reading a situation carefully and making the right decisions to overcome it. And wonderfully, Torment: Tides of Numenera provides some excellent situations and methods for avoiding combat that are fun to explore.

This is largely thanks to some terrific writing. There’s real character behind the NPCs that makes them engaging to talk to. There are characters that make you laugh and cringe, as well as plenty you love, hate and even fear. The dialogue is thick with lore and intrigue as well as clues on how you can best interact with people. Reading it all and paying attention pays dividends when it comes to avoiding of combat. You can lie, compliment, sell-out and threaten your way out of many situations simply by replying correctly during dialogue with NPCs, playing off the strengths and weaknesses that you’ve perceived through conversations and lore you’ve picked up on your journey and during your interaction with said characters.

Moreover, there are often multiple non-violent ways out of a situation, and if things do go awry, even combat provides options. Environmental hazards can be triggered to damage enemies in combat, and items provides many neat and unique way to turn the tides if things get overwhelming. Additionally, after a show of strength, such as quickly striking down a foe in front of their party, you can sometimes talk your way out of the rest of the combat. It’s brilliantly designed with copious amounts of branching paths.

However, in order to perform some of the actions required to avoid combat, your character stats come into play, providing differing chances of success depending on them. You’re also restricted to how many actions you can perform each day by these stats. Resting for the night replenishes them but that’s not always an option. Fortunately, your party can also perform many of these actions, providing you with their unique skills and stat pools to utilise.

This does, however, sometimes mean you get stuck in a situation where you don’t have the required amount in a particular stat to continue, resulting in re-loading or leaving an area and then re-playing a section now you know what you’re up against. This can get frustrating, an unfortunately side effect of the breath of choice on offer, but largely this comes down to the combat’s fault.

Shorter engagements aren’t too bad, although there’s some confusion over why certain actions aren’t possible, but in longer engagements it’s all too easy to entirely spend you stat points trying to slice, dice, and magic your way through the many foes, leaving you with too few stat points to progress in the story afterwards. Additionally, the difficulty curve for combat is pretty harsh, stretching your abilities and item management skills considerably, and often catching you out with a very tricky encounter. Combat is best avoided at all costs.

Fortunately, as previously mentioned, Torment: Tides of Numenera is focused on storytelling and dialogue, so combat is rarely your only option. As a result, though, there’s a huge amount of reading. Characters occasionally have spoken sections but these are few and far between. Additionally, there’s a lot of introspection on your character’s part, communicated to you through text. This can make it feel a little lacklustre, with a flash back described in text rather than shown in images or fully animated, but it’s exceptionally well-written and paints a vivid picture in your mind regardless.

However, where the visual shine is in the stunningly crisp environments, which show off a wide variety of weird, mystical and technological wonders. The world you inhabit is a melding of multiple different worlds colliding within a dimension, and it looks fantastic. Character models and animations are less impressive, although enemy creatures are impressively otherworldly.

Unfortunately, we did encounter multiple FPS problems throughout the 30-40 hour story, as well as long load time between areas. Additionally, the occasional bug would cause characters to freeze or enemies to become friendly targets in combat, therefore making victory impossible. But this didn’t distract from the otherwise hugely intriguing lore and unique systems for avoiding combat. Certainly, titles such as these are an acquired taste, but this is one of the strongest recipes on the menu.

Thanks to Xbox and inXile Entertainment for supporting TiX

Get the full story in new Torment: Tides of Numenera trailer

Torment Tides Numenera

Techland Publishing have today released a trailer for their highly-anticipated science-fantasy RPG, Torment: Tides of Numenera. This thematic successor to Planetscape: Torment, is heading to Xbox One soon and inXile Entertainment are gearing up for release with this explanation of the story that provides the background to the game.

This trailer recounts the events that lead right up to the very moment that the players will begin their odyssey as the Last Castoff and details the dramatic tale leading up to the story of Torment: Tides of Numenera.

So, you will play as the Last Castoff, the flesh and blood by-product of a megalomaniac deity known as the Changing God. A billions years into the future, a man discovered a way to cheat death. A seeker of knowledge and wisdom, his ultimate goal was to leave an unforgettable mark on the world.

In his quest for everlasting legacy, he discovers the Numenera, an ancient technology that allows him to transfer his consciousness into a body of his own design. In a bid to escape death, he has inadvertently awakened a fearsome, ancient beast known as The Sorrow. This terrifying and powerful guardian of balance is hell-bent on destroying the Changing God and all of his Castoffs.

Torment: Tides of Numenera will allow players to experience a game of intricate choices and consequences with thousands of meaningful decisions that will make every playthrough unique.

Have a listen to the full story trailer below. Torment: Tides of Numenera will be launching on Xbox One on the 28th of February 2017.

Torment: Tides of Numenera combat trailer revealed

Last week I posted an article stating that Torment: Tides of Numenera would have some deep choices for players to make during their epic adventure in this RPG. Now however InXile, the games developers have released a video explaining just how you’re going to beat the baddies and rise to the top of your game, here’s the combat.

Torment: Tides of Numenera has had an immense backing from RPG fans all over the world. InXile ran their own Kickstarter type event raising over $5 Million and is set for release on February 28th 2017. Head over to Techland Games Youtube channel HERE for more information on the game or check out  InXiles website HERE for all the latest information prior to the games release.


Torment: Tides of Numenera Video shows tricky choices

Torment: Tides of Numenera is an RPG game set millions of years into the future and it has been developed by InXile Entertainment. Creative lead Colin McComb narrates their latest video showing some of the meaningful decisions that you have to make during the game. The video is an interactive one giving you choices to make showing you just how important your decisions are, so have a go.

Torment: Tides of Numenera has had an immense backing from RPG fans all over the world. InXile ran their own Kickstarter type event raising over $5 Million and is set for release on February 28th 2017. Head over to Techland Game Youtube channel HERE for more information on the game or check out  InXiles website HERE for all the latest information prior to the games release.

Torment: Tides of Numenera coming soon

Torment Tides Numenera

There are a few sci-fantasy games knocking around at the minute. They hold a special place in my gaming repertoire. I loved titles like Flashback and Another World and the thought of being able to roam around a totally fantasy world, but with technology, fills me with intrigue.

Techland have today announced that they will publish inXile Entertainment’s highly anticipated Torment: Tides of Numenera on Xbox One. This has been made possible by one of the most successful Kickstarter campaigns in videogaming history. This has enabled inXile to develop Torment on console and will launch at the same time as the PC release.

Torment: Tides of Numenera is a story set a billion years into Earth’s future. Journey across the Ninth World, a fantastic, original setting with incredible visuals and unusual inventory items. Use these items in and out of combat as well as conjuring victory with stunning feats of magic.

Plan your way through hand-crafted set-pieces in combat. This can also combine battles with environmental puzzles, social interaction and stealth. Your choices matter as well, with morality taking a large part in the Ninth World. It’s not a simple matter of right and wrong. Torment: Tides of Numenera promises to be a deeply replayable experience that will arise naturally from your own actions throughout the game.

The story will be character-driven and epic, while retaining that personal feel. There are also deep philosophical undertones to the story and it will be interesting to see how these develop as you progress through the game.

inXile’s CEO, Brian Fargo;

After the critical and commercial success of Wasteland 2: Director’s Cut on consoles, and with fans clamouring for it, it has been in our plans to bring Torment: Tides of Numenera to Playstation 4 and Xbox One. We’re especially excited to be partnering with Techland, who as developers themselves, perfectly understand how to do a release without any compromise to the quality of the title.

Now, you can find out a little more about the game here and if you’re lucky enough to be heading to Gamescom this year, then the title will have it’s console showcase for the public in Hall 10.1.

Torment: Tides of Numenera is scheduled for a Q1 2017 release on Xbox One.

If you’re heading to Gamescom and have the opportunity to have a look, let us know what you think in the comments below.