Tag Archives: Tripwire Interactive

Killing Floor Incursion review (PSVR)

Killing Floor Incursion is one good looking game and in its early hours it’s incredibly chilling, particularly while you are getting used to the controls – fumbling around to holster your gun so you can pick up ammo with a free hand, while Zeds bare down on you is guaranteed to raise the hairs on the back of your neck and cause you to panic just ever so slightly.

Indeed, the initial VR adjustment needed in order to accurately holster your firearms and melee weapons is made that much more clumsy when you’re being rushed by an oncoming horde. You can of course just drop the weapon, which respawns in its holster after a short while.

Dual wielding weapons or clutching a flashlight will keep your hands full, which presents the biggest problem – being able to grab more ammo or health – and it’s this restriction that gives the game an extra level of urgency.

Each level can be explored via free motion, but I stuck with the lasso to teleport around, which easily allows you to avoid the horde until you get your shit together. Hop about too often and your stamina decreases making the aiming point of the lasso shuffle slowly across the floor simulating tiredness. It sure does increase the intensity of some of the scenarios – and while I understand the mechanic of simulating stamina – it merely prolonged the rinse and repeat combat of putting enough distance between you and your enemies before spinning around to open fire.

Fumbling about goes beyond trying to holster your weapons. You need to pull pins from grenades, pump shotguns and pull the bolt of the sniper rifle back to load a new bullet. There are also several environmental puzzles to grab at; all while Zeds swarm around you. It’s this level of interaction and immersion that makes Killing Floor that much more creepy because you feel more part of its world, despite being told you are merely entering a simulation while your real world body is being ‘repaired’.

The sweet shot – as any undead hunter will know – is to aim for the head, but there’s more fun to be had, Zeds and many of the other creatures can be dismembered limb by limb. You can even grab a severed arm or head to bash Zeds. Killing Floor even manages to weave in boss fights, which are rather unsightly but also quite ineffectual – resorting to a rinse and repeat tactics of pouring in shots before turning tail and legging it to find more ammo (and health).

Unlike some zombie based VR games, Killing Floor is quite fast paced with hordes soon bottlenecking en masse, so culling them should be top of your list, otherwise expect lots of manic reloading and running across areas before spinning around to unleash a clip before doing the same again until none are left standing – it can get quite repetitive.

The gunplay of Killing Floor is solid. Shots are accurate and the guns look superb, but as great as the firearms are, the easiest way through each horde is to wildly swing at them with a melee weapon. Unfortunately doing so instantly diminishes any intensity of the combat, which slightly spoils the game. Melee weapons could have really done with a break limit making them an option you need to carefully consider rather than being able to thoughtlessly swing with.

Killing Floor’s main trick is far too overused – enemies run straight at you growling and groaning – beyond the intensity of the number of enemies versus your seemingly pathetic arsenal, the only scares come from the first level or when you accidentally stumble into an enemy. Sure it never ceased to make the hairs on my neck stand on end, but its ‘horror’ was a one-trick pony, although I must admit to being happy that the eerie Resident Evil-esque opening level only stays for one level.

While I enjoyed my solo time with Killing Floor, it’s undoubtedly better with a friend and if you have a regular co-op partner, then you should definitely pick this up, particularly for the never ending wave based holdout mode, otherwise it’s a great way to spend an afternoon.

At roughly four-five hours, there’s a decent sized campaign and with a never-ending horde mode, which is best played in co-op, there is plenty of fun beyond the campaign. The sniper rifle sequence, which admittedly drags on slightly, is the best use of VR sniping I’ve experienced and with Aim Controller support hopefully in the pipeline, Killing Floor Incursion will sit proudly at the top of my VR shooter pile.

Thanks to ONE PR Studio and Tripwire Interactive for supporting TiX

Killing Floor 2 review

Killing floor 2 has already been out for quite some time on the PC and the PlayStation 4 but has had a recent release on the Xbox One, and with the promise of Xbox One X enhancements coming this November the future is certainly bright, and in 4k.

So what is Killing Floor 2? Well, it’s a first-person shooter where you and up to five other players face hordes of zombies and monsters in a bid to survive each wave. In between each wave you can spend some cash that you have accumulated on bigger and better weapons that you will inevitably need to survive the next wave of the undead and genetically engineered monsters, referred to in the game as Zeds. There is no real story to the game, only that a company called Horzine have created monsters and it’s up to everyone to clean up their mess. Of course, if there is no real story then there is no campaign to play through, so if you’re looking for a good story and a campaign then Killing Floor 2 is not for you.

There are 10 classes to choose from, confusingly they are called perks in the game, they are: Berserker, Commando, Demolitionist, Field Medic, Firebug, Gunslinger, Sharpshooter, Support, Survivalist, and S.W.A.T. You can level each one making the fight on the more difficult levels that little bit easier to complete. There are 11 different monsters for you to face ranging from simple one shot zombies to more difficult brutes with weapons of their own that charge you and pummel you. At the end of each level, there is a boss to fight too, these offer their own challenges and aren’t always easy to overcome. There are only two bosses that you will face, a sadist Doctor in a metal suit and an ex-employee of Horzine. Both bosses will easily wipe out the spray and pray style players so working as a team and having each other’s back is really important. Both the waves and boss battles need to be played tactically, especially as you progress through the more difficult stages.

There is a versus mode which is pretty much exactly what the Left 4 Dead versus mode was, one team with guns the other are monsters with abilities. To be honest, for me the game isn’t about the versus mode it’s about completing the waves of Zeds and levelling each class. Initially, the versus mode died a bit of a nasty death on the PC but with the introduction of the PS4 version and now the Xbox One I can see it making a small come back.

There are loads of different maps, some set in the mean streets to some in the dirty depths of a city setting. Each level looks pretty good, with Killing Floor 2 being built on a modified version of the Unreal Engine 3, but there is a noticeable difference between it’s quality and lighting when compared to modern titles running on more contemporary engines, but Killing Floor 2 does play very nice and very smooth. It would have been nice to have interactive environments to modify your path or create bottles necks for the Zeds but each stage has an area where you can dig in and wait for the inevitable onslaught anyway so moving stuff may not be the best idea, still it would be nice to blow stuff up.

Sound wise Killing Floor 2 ticks numerous boxes. Musically it fits perfectly with tracks from Deathcore bands such as Impending Doom and Living Sacrifice. It’s right up my street. There is some annoying voice acting though, but that can be forgiven. Killing Floor 2 really works for me because it’s a game you can jump into, have a quick blast and leave, and still make progress with levelling up the classes. That being said though it’s going to take a long time to max out everything that’s available. Killing Floor 2 also offers quite a lot in terms of cosmetics for your character, however, it doesn’t really make any difference to the game but still something worth working towards. Some cosmetics, however, are just down right bizarre!

Overall Killing Floor 2 is not a massive game and by no means something that will make your jaw drop but it is a game that will have you going back for more when you have a spare couple of hours and allowing you to thrash out and cause utter carnage. I do feel though, that despite the support from developers Tripwire Interactive moving on into the next gen of consoles, Killing Floor 2 does have a shelf life, unless of course they come up with something that will keep players hooked for a long time to come. For their sake I hope they do.

For some game play and the video review check it out below:

Thank you to Tripwire and Xbox for supporting TiX

Xbox to appear at the PC Gaming Show

PC Show inc. Xbox
It was revealed yesterday that Microsoft has joined the upcoming “AMD Presents The PC Gaming Show Powered by PC Gamer” event as both a sponsor and participant. Taking place in Los Angeles on Tuesday, June 16, 2015 at the Belasco Theater, the show will feature appearances and announcements from some of the biggest names in the PC gaming industry. Head of Xbox, Phil Spencer and several game developers will share the latest details about gaming on Windows 10 as well as showcase several upcoming games.

For us, the PC Gaming Show is the ideal place to speak directly to PC gamers, and it’s a great time to talk about Windows 10 – the best operating system we’ve ever created for gamers on PCs. With Windows 10, we’re bringing the best of Xbox with the best of Windows gaming, including Xbox Live and the new Xbox app, Game DVR for nearly every game, and DirectX 12 for better gaming graphics and performance.

said Phil Spencer, head of Xbox at Microsoft.

Windows is a vital element of the PC gaming experience for so many of us, and I’m excited to see what Microsoft has in store, The PC Gaming Show is a celebration of every aspect of the platform, so I’m delighted Xbox has decided to play such a key part in it.

said Tim Clark, Global Editor-in-Chief, PC Gamer.

Presented by AMD, organized by PC Gamer, and streamed live in partnership with Twitch, the show will bring the PC gaming community together under one roof for announcements and presentations from both major companies and rising independent developers. Hosted by Sean ‘Day[9]’ Plott, participants of the show include Dean Hall (DayZ), Blizzard, Bohemia Interactive, Tripwire Interactive, Fullbright, Cliff Bleszinski (Boss Key Productions), Devolver Digital, Nexon, Creative Assembly, Square Enix, CCP Games, Paradox Interactive, and many more.