Tag Archives: twitch

Twitch announce E3 schedule

With E3 2017 only days away, Twitch have revealed their schedule. It will start with EA Play. Of course Xbox fans will be keeping a close eye on June 11 for the Xbox show. We’ll be covering as much as we can on the day, there will be podcasts and livestreams to keep you all amused.

Twitch E3 2017 Streaming Schedule

June 10

  • EA Play – 12pm PDT 4pm EDT, 8pm BST, 9pm CEST

June 11

  • Xbox Preview Live – 1pm PDT, 4pm EDT, 9pm BEST, 10pm CEST
  • Xbox E3 Briefing – 2pm PDT, 5pm EDT, 10pm BST, 11pm CEST
  • Xbox Reactions – 3pm PDT, 6pm EDT, 11pm BST, 12am CEST
  • Exclusive reveals from: Deep Silver, Electronic Arts, 505 Games, Nicalis, and more – ????pm PDT
  • Bethesda E3 Showcase – 7pm PDT, 10pm EDT, 3am BST, 4am CEST
  • Pre-Pre-Show – 10pm -9am PDT

June 12

  • Intel Press Conference – 9am PDT, 12pm EDT, 5pm BST, 6pm CEST
  • PC Gaming Show – 10am PDT, 1pm EDT, 7pm BST, 8pm CEST
  • Ubisoft Press Conference – 1pm PDT, 4pm EDT, 9pm BST, 10pm CEST
  • Ubisoft Reactions – 2.30pm PDT, 5.30pm EDT, 10.30pm BST, 11.30pm CEST
  • PlayStation E3 Media Showcase – 6pm PDT, 9pm EDT, 2am BST, 3am CEST
  • PlayStation Reactions and Post-Show – 7.30pm PDT, 10.30pm EDT, 3.30am BST, 4.30am CEST

June 13

  • Nintendo Spotlight: E3 2017 Video Presentation – 9am PDT, 12pm EDT, 5pm BST, 6pm CEST
  • Show Intro with Aaron Greenberg – 10am PDT, 1pm EDT, 6pm BST, 7 CEST
  • Stage Show featuring: EA, Nintendo, Bandai Namco, Square Enix, Ubisoft, and more – 10.30am – 6pm PDT

June 14

  • Stage Show featuring: Double Fine Productions, Bethesda Softworks, Sony, Aspyr Media, and more – 10.30am – 6pm PDT

June 15

  • Stage Show featuring: Deep Silver, Nintendo, Xbox, Annapurna Interactive, Amazon Games, and more – 10.30am – 6pm PDT

Our latest videos as of 5th March

We’re striving to create more video content, and this week has seen a whopping six pieces come out. If you missed them on our YouTube channel then don’t fear, because you can also find them embedded below.

Greg gets angry again, this time with Resident Evil 7 on Madhouse difficulty:

Our Thursday stream on Beam has been uploaded in its entirety on YouTube for all to see:

Rob’s been busy with Resident Evil 7 and produced three let’s play videos this week:

And finally, our stream from last week on Twitch was uploaded to YouTube for all to see:

Want to play a Chess Master live on Twitch?

You may remember back in September 2016 I posted a review on Pure Chess: Grandmaster Edition, if not go HERE to read it, I loved it. Ripstone Games, the team behind the game are giving Twitch viewers the chance to play Chess International Master and Chess.com VP Daniel Rensch. To be honest I don’t know who he is either however he’s obviously top of his game because he is willing to challenge the entire Twitch chat room. Rensch became the youngest International Master at just 14, now that is some impressive stats.

How it will work is the chat will type in their moves in and viewers will be able to vote on the moves. If Twitch chat win the everyone in there gets a free Ripstone game. It may turn into chaos and like all things web chat you’re bound to get some trolls in there. That being said it does sound like a lot of fun. Click the link HERE to go to Ripstones Twitch page, while you’re there have a look at the TiX page and check out our latest Burnout Paradise stream.

Dames of Destiny host special Twitch event

The Dames of Destiny are hosting a special three-day event from October 28 to October 30, to raise money and awareness to breast cancer.

They will be live throughout the weekend at www.twitch.tv/dames_of_destiny, with a host of special guests, including big names in the Destiny streaming world such as:

  • Guardian Outpost
  • Guardian Radio
  • Lady Desiree
  • TripleWreck
  • And many more…

The Dames of Destiny, and their affiliate clan the Safegamers, will open up the event on Friday, with the featured streamers taking their turn on Saturday and Sunday.


Keep an eye on the Dames of Destiny Twitter account for up to date information regarding the stream, and to find out how you can help.

Lovely Planet review

Lovely Planet from QuickTequila and TinyBuild Games can best be described as a twitch shooter, but to limit it to such is to do it an injustice.  With a somewhat minimalistic story, it falls on the other components with which to endear itself to you.

The overall premise is decidedly simple. Make it to the end of the level, eliminating enemies and navigating platforms while avoiding all damage as a single shot will put you back to the beginning on the stage.  Although this sounds simple, it most certainly is anything but.  The key mechanics are exceedingly straightforward, simple and precise with only a jump and a shoot button at your disposal.


Each level follows a linear path to completion, with increasingly difficult enemies and obstacles introduced periodically to prevent stagnation, frustration or boredom. These begin as simple foes who stand in place to shoot at you, upgrading to those with tracking projectiles you must destroy to survive to what can only be described as apples, that reset you once they complete their trajectory and touch the ground or nodes that create an area of damage after a short countdown that you must sprint through to survive. Alongside this, you have civilians who, should they be shot accidentally by yourself or by the enemy, will also cause you to fail the level.

All of these varying hurdles are triggered sequentially ensuring you traverse the level in the fastest speed possible ensuring a hectic, sometimes frustrating , sprint from the start to the finish pole.

To this end, each level has a preview mode, which allows you to view all of the enemies you must face and enables you to plan your path and course of attack.

There are a lot of similarities that can be drawn between Lovely Planet and the Katamari series, each having a very simplistic yet inherently Japanese stylisation to them, and it suits Lovely Planet perfectly. The simplistic pastel coloured world is accompanied perfectly by the cheerful, upbeat music that accompanies each stage, thus ensuring that each of the five worlds and 20 plus stages for each, have a different feel to them despite the elementary graphics utilised.



With the pacing of the game being extremely fast and the controls exceedingly precise, it is not easy to spot the flaws, yet they are there, albeit minor. Your own and enemy bullets sometimes clip through each other, and when the game permits no mistakes, this injustice can cause some frustrations, especially when it repeatedly occurs within the same difficult stage.

Thankfully, this does not occur very often and my frustration never reached the point where it felt overwhelming.

There are some games that defy simply categorisation that, when examined, fall under a multitude of genres. This is always a fine line to tread, as “Jack of all Trade” games tend to lose some of their impact by spreading themselves to thin. Lovely Planet, while suffering from some of these problems manages to hold the line, striking a balance between Twitch shooter and puzzle platformer with few missteps and remains a joyful, unique, frustrating yet eminently enjoyable game that can easily satisfy the most hardcore of twitch shooter fans while remaining accessible to more casual players.


Thanks to Xbox and TinyBuild Games for supporting TiX

[rprogress value=78 text=”TiX Score 78%”]
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Star-studded line up in fight against cancer

Starting on October 17, at 2am BST (or October 16, at 9pm EDT and 6pm PDT), Aim Assist Gaming is partnering up with the Dames of Destiny for a 48 hour charity stream, in aid of breast cancer awareness.

Featuring a host of high profile Twitch streamers, such as TripleWRECK, Guardian Radio, MesaSean, and Datto, the event hopes to raise money and awareness for the American charity, the National Breast Cancer Foundation.

We here at Aim Assist Gaming and Dames of Destiny are excited about what we have planned for this year’s 48 hour stream. This is our time to help with the National Breast Cancer Foundation’s mission to save lives by increasing awareness of breast cancer through education and by providing mammograms for those in need… Breast Cancer awareness is very important to us here at Aim Assist Gaming and Dames of Destiny, because many of us have had personal experience with breast cancer. Whether it has been a wife, mom, or friend that has suffered from breast cancer, we have all helped someone fight the fight.

xxScoopxxx of Aim Assist Gaming


Tune in to twitch.tv/AimAssistGaming, from 2am BST/9pm EDT/6pm PDT, and from 3am BST/10pm EDT/7pm PDT at twitch.tv/Dames_Of_Destiny to show your support of this worthy cause.


For more information about Aim Assist Gaming, Aim 2 Assist Charity, and the Dames of Destiny, visit AimAssistGaming.com and DamesOfDestiny.com.

Dying Light – The Following Uncut video

Dying Light The FollowingAfter the release of the heart-pumping reveal trailer for Dying Light: The Following, Techland is giving fans the chance to take a closer look at the upcoming story-based expansion. If you happened to miss my post last week, or even the stream on Saturday, Techland have released a video today with over 15 minutes of uncut gameplay coupled with commentary from some of the Dying Light team – all recorded during last week’s Twitch stream.  In the playthrough, fans are taken down the ‘The Trust Is Out There’ quest chain, which showcases some of the core new features of Dying Light: The Following, including a massive new map, drivable andupgradeable dirt buggies, and new types of ranged weapons.

Dying Light: The Following will take players to a hazardous outback ruled by mysterious and fanatical cultists, whose beliefs have unnerving connections with the Harran zombie outbreak. The expansion will be priced at $14.99, (EUR and UK pricing TBC) while all Season Pass holders will receive it completely free.

The video can be viewed here :

It’s all change as Destiny heads into year two

After today’s live reveal of the changes coming into year two for Destiny, with The Taken King, it certainly seems that Bungie really have been listening to their fans.

There’s a lot to go through, so stay with me…

One of the biggest questions going into year two was how your Guardian’s levels would progress. Gone are the days where players would have to rely on RNG (Random Number Generator) to boost your level, and being “forever 29”. Going into year two, your level and light level are now separated. Levels are now achieved through traditional XP gain, and a new cap of 40 will be introduced. Every player who preorders The Taken King will also receive a item to help boost a new character to level 25, the base level for The Taken King, called a Spark of Light. This allows players to create a brand new character, and negates the necessity to play through the whole story again, to get to the relevant level for the content. This will be available from the Postmaster, so any new player looking to take advantage of this, will have to complete the initial story mission to access the Tower.


The Intellect, Strength, and Discipline values now also display far more meaningful values. Instead of a unknown number on a bar, players will now be able to see how long the cool down time, in seconds, for each ability is affected.

Light level, on the other hand, is still important, but is calculated differently to how it was before. Taking an average of the defence and attack values of your gear, your light level will now go into triple figures for the first time. For example, you may have a full set of armour, which each piece with a defence value of 190, and a full set of weapons with an attack value of 190. This would average out and give you a light level of 190. However, you may have a Ghost equipped with a defence level of 170, this would take the average level down to 186.


That’s right, ghosts…

In year one, there were only ever two ghosts available, the standard white one, which everyone had, and the red Frontier Shell, only available to those who purchase the special Ghost Edition of Destiny. With the arrival of The Taken King, ghosts will play a much bigger part in how you equip your Guardian.

Each ghost you purchase will come with it’s own defence value, and will carry additional perks for you to utilise, much like you are used to seeing on weapons and armour. These perks also vary depending on where you purchased them from. If you purchase a ghost from Lord Shaxx, for example, that ghost will have a perk which boosts the amount of glimmer you earn from killing Hunters in the Crucible. The PvE specific ghosts, which were shown to be available from the Speaker, will carry PvE specific perks. One which was mentioned was Detection, which makes it easier for you to detect planetary materials (Spinmetal, Spirit Bloom, etc) whilst exploring.

In the stream, Bungie only showed ghosts being available to purchase from the Speaker and Lord Shaxx, so we will find out if they will be available elsewhere, on September 15.


The biggest gripe many players had with year one Destiny, was a lack of story. Many complained that the juiciest details were locked away on Grimoire Cards, which were only accessible via Bungie.net, or the companion app. It seems that Bungie have looked to rectify this with the addition of quests, and a whole load of new bounties.

Accessed via the new Quests tab in the main menu, players are able to keep hold of up to 32 quests, and 16 bounties. Quests appear to be multi-stage missions, which are obtained from NPCs such as Lord Shaxx, and will reward players with new weapons, armour, upgrades, and more. Bounties behave much in the same way as they used to, but there are many more to obtain, and will be far more relevant to the activities you already do, kill 30 enemies with solar weapons, for example. Crucible bounties are now weekly, and can result in Nightfall-level rewards, which includes exotics. Once you have completed a bounty, players will no longer have to return to the Tower, or the Reef, to hand them in, but will be able to complete them via the Quest page in the menu.


Factions are also playing a bigger part in The Taken King, with new faction quests, gear, and the ability to pledge to a specific faction. Faction packages, earned at reaching a new rank, will now contain a guaranteed legendary weapon or armour, and the chances to receive those elusive shaders and ships have been increased (c’mon Revenant…). Once you have received a ship or shader, the chances of receiving it again are dropped from the rewards pool, and so reduce the possibility of duplicate items. Players will be able to pledge to one faction a week, for a cost (place holder text shows 2500 glimmer, but this is yet to be confirmed), and will no longer need to wear the class-specific item to gain reputation.

Currently, players are limited to earning 200 Vanguard marks, and 200 Crucible marks, a week. In The Taken King, Bungie are combining Vanguard and Crucible marks into a new currency called Legendary marks. Once again, there will be a limit of 200 marks, but in the same way as glimmer has a cap of 25,000. Players will be able to earn an unlimited amount of Legendary Marks each week, but will only be able to hold a maximum of 200 at any time. Much like glimmer, Vanguard Marks will also be shared across characters, so no more wishing you could use the 200 Crucible marks on your Titan, for your Hunter.

Any marks you currently hold will be converted into Commendations, and will work in the same way they did during the transition from The Dark Below to House of Wolves. Marks will convert into reputation for which ever faction you pledge to, giving players the opportunity to quickly increase their ranks, and receive new gear.


Of course, none of this matters without gear, right? With the new “collections”, players are now able to access all shaders, ships, and emblems they have already acquired via new Terminals. Gone are the days of having to sacrifice a emblem or a shader for a new shiny one, as any previously obtained shader, ship, or emblem will be stored in the player’s collection, to be reclaimed whenever they see fit. Exotic weapons are being treated in a similar fashion, with the new Exotic Blueprints, accessible the new terminals.

The Exotic Blueprints will display every exotic weapon and piece of armour you have obtained throughout your Destiny journey, and will displayed in year one and year two sections. It also appears that not all year one exotics will be making the transition to year two. From here, players are able to check which exotics they still require, and much like the collections, will be able to take out and equip weapons and armour as they see fit.

Exotics are also getting a make over, with changes made to the current perk trees. Any exotic-specific perks are now unlocked immediately, the example given was for the Warlock helmet, Light Beyond Nemesis, and its ability to allow a Guardian to revive team mates faster. Year one exotics are getting a further polish, with the addition of new talents and upgrades, however it appears that not all exotics will be making the transition to year two.


Staying with weapons, our friend in the corner, the Gunsmith, Banshee-44, has also received an upgrade. The Gunsmith will now have more involvement with how players equip themselves, starting with the opportunity to field test new weapons. Players will be able to take a weapon from Banshee-44, for free, and take it for a spin. This gives players the chance to try out the new foundries, find out which guns suit their playstyle, and then order weapons from the Gunsmith. Yup, you will be able to order guns directly from Banshee. Every Wednesday, Banshee’s inventory shall refresh, allowing players to order a new Scout Rifle, Pulse Rifle, or whatever he has available, and have it delivered the following Wednesday, once they hit rank 1 with the Gunsmith.

Banshee will also be involved with how players can improve, or infuse, their gear as time goes on. As mentioned before, each weapon will have an attack value. This increases with better quality, and more powerful, weapons. With infusion, you will be able to take a high power weapon, and use it to upgrade your less powerful ones. For example, you may have a Scout Rifle with an attack value of 180, but you love it. It behaves just how you like a Scout Rifle to behave. You’ve just received a new Scout Rifle, with an attack of, say, 200, but you don’t like how it handles… Use the higher level Scout Rifle and infuse it with Old Faithful to upgrade it. Bob’s your Uncle, your favourite weapon is now relevant again.


The one person everyone loves to hate, the Cryptarch, is also having a minor refresh. In year one Destiny, you were only ever able to purchase low level engrams from him; whites, greens, and blues. In The Taken King, you will be able to purchase Legendary engrams from him, and we have been reassured that those engrams will turn into weapons, armour, and class items.


Of course, what’s the use of all these awesome new toys, if we don’t have the space for them? The Vault has also had a makeover. Featuring three tabs for weapons, armour, and general items (planetary materials, emblems, etc), Vault space has now doubled. There will now be space for 72 weapons, 72 pieces of armour, and 36 general items, but with the addition of collections and the Exotic Blueprints, how much we’ll be using this new and improved vault remains to be seen. Of course, it’ll be great for those Shadow Prices and Swordbreakers players want to keep a hold of.


Before they signed off, the guys at Bungie quickly showed us some new dance moves, but didn’t go into any detail. It was also noted that the Hunter of the group was carrying a sword… Again, nothing was mentioned.

Overall, I’m very impressed with what I’ve seen from this very quick reveal. It does seem like Bungie have been listening to the fans, and maybe this is the Destiny we have been waiting for? We’ll have to wait until September 15 to find out, and personally, I can’t wait.

Visit the Bungie Twitch channel to watch the full stream, and make sure to catch the next Bungie Twitch reveal on August 26, when we get to see the Dreadnaught for the first time.

Bungie release trailer for The Taken King reveal

Starting at 7pm BST/11am PDT on August 19, viewers will be able to find out all of the up and coming changes happening to Destiny, live on the official Bungie Twitch channel, as it heads into year two with The Taken King.

Senior Design Lead Tyson Green and Executive Producer Mark Noseworthy will be on hand to discuss the new changes, including new light levels, collections, vaults, quests, Exotic weapon blueprints, and much more.

Bungie have also announced there will be two further Twitch reveals on August 26 and September 2.

The Taken King launches on Xbox One, Playstation 4, Xbox 360, and Playstation 3 on September 15.

TwitchCon announced

Twitch Logo

Twitch have announced they’ll be joining the convention crowd with their first annual TwitchCon due to be held this year in San Francisco.

Created as a celebration of all things Twitch, the convention will attract members of the Twitch community from all over the globe. Attendees will have the chance to mingle with each other and their favorite broadcasters, experience live content from the convention center, and learn from the community’s thought-leaders.

Twitch broadcasters have the most passionate fans, so we want to create an amazing experience where they can come together in person. TwitchCon will be an opportunity for the entire community – broadcasters, game developers, viewers, and us – to play and learn together.

said Emmett Shear, CEO, Twitch.

The event is being co-produced by Twitch and ReedPOP, the largest producer of pop culture events in the world.

More details about TwitchCon will be revealed over the coming months including an initial schedule and a call for content. We’ll keep you updated here on TiX but but check out the TwitchCon homepage and subscribe to the official Twitch Twitter feed.