Tag Archives: Ubisoft Montreal

For Honor release Accolade Trailer

For Honor has been out for just under a week and as a thank you for all the positive feedback received, Ubisoft have released an awesome Accolade Trailer.

For Honor, the new action IP from Ubisoft brings together a trio of factions and their deadly warriors onto one battlefield. Fight as Knight, Viking or Samurai as they battle across lush, challenging battle maps. Master medieval weaponry and participate in brutal, fast-paced melee combat in an engaging story campaign and novel multiplayer modes.

For Honor is out now for Windows PC and Xbox One, but if you want to find out more information about the game, check out the Official Website. Stay tuned to This is Xbox as shortly we’ll be telling you what we think of the game in our very own For Honor review.

For Honor Season Pass details leaked

It’s not only us who are eager for the release of Ubisofts For Honor, as it looked like someone accidentally posted on the official game website details of the various Editions available to buy and the Season Pass content. No sooner had it been posted, the mistake was realised and the content taken down, but it was just long enough for a Reddit user to take a few screenshots of the information. So what can we expect?

For Honor Season Pass

So the game will come in three flavors, Standard, Deluxe and Gold and with each one comes more and more goodies and for those who have trouble with the image here is a quick breakdown of the three versions.

Standard

  • For Honor Game

Deluxe – Contents of Standard and;

  • 3 unique helmet crests
  • Deluxe edition emblem
  • Special execution smoke effect
  • 7 day champion status

Gold – Content of Standard and Deluxe, plus the Season Pass contents which is;

  • 6 All-new warriors (plus 1 week early access)
  • Early access to new content
  • Exclusive sunbeam emote for all 12 warriors
  • 3 scavenger crates
  • Exclusive Emblem
  • 30-day champion status
  • Plus additional all new content

For Honor Gold Edition

As you can see Gold comes with the Season Pass but there is an important thing to note with this. The information states that you will get early access to new content and new warriors, not exclusive. This tells us that For Honor is probably going down the route of the very successful Tom Clancy’s Rainbow Six Siege series where all characters are available to everyone at some point but it might mean for non-Season Pass holders you might have to grind for them to unlock them. This means that no-one gets left behind because they don’t have a certain map or character, which has proven to keep the gaming community very happy in the long term. Therefore if you don’t have the Season Pass it won’t actually stop you from playing the game in any way shape or form.

Also the other thing to note is that the Season Pass includes Scavenger Crates, which in simple terms probably means Loot Boxes. This would explain why all the content and updates will be free as Loot Boxes have proven successful in generating more income for developers than Season Passes and content updates. Now there is a huge ongoing discussion around loot boxes, some people love them, some hate them, but let’s face it they are becoming more and more a part of modern game development, for example Call of Duty or Overwatch.

So is For Honor on your must buy list, and what do you think of the whole loot box debate, let us know?

For Honor is due out for the Xbox One and PC on the 14th February, but if you are still unsure then sign up for the up and coming Beta and get a feel for what is being described as the next big medieval brawler.

New action trailer charges in for Far Cry Primal

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With the launch of Far Cry Primal later this month, Ubisoft has released their brand new live action trailer “The Charge”. This trailer gives players a glimpse of the challenge that will await them when they travel back to the Stone Age in Far Cry Primal.

Far Cry Primal will be coming to Xbox One on February 23rd but is available now to pre-order via the xbox store.

 

Rainbow Six – The art of siege

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Ubisoft have thrown down a challenge to bring out the best in players with an in depth training regiment. Art of Siege is here to help provide three different aspects to gain an advantage over your opponents. First is field training, with this you will be able to gain the tactical skills needed to complete your missions, every choice you make will drastically change the outcome of the mission you attempt, only the best will gain access to the closed beta so plan your routes. Step two is Wall of Tactics where you will be able to share your own tactics with the community and vote for the best ones. Get training.

Rainbow Six : Siege delayed until December

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Ubisoft’s highly anticipated return to the Rainbow Six IP has hit a 7 week snag as, following extensive internal play-testing and closed alpha testing, Ubisoft Montreal have taken the decision to postpone the release of the title until December 1st 2015.

An update from the development team today confirmed that although the game release has been delayed, they have decided to go ahead with the September 24th date for the closed beta.

The development team update stated

The additional time will allow us to further test things like infrastructure and matchmaking. That extra testing and added polish will make for a higher-quality experience at launch.

We understand that many of you are excited to get your hands on the final game, but as gamers ourselves we know that quality comes first and we are committed to delivering the best game possible.

I for one am a little disappointed I wont be getting my hands on the full game on the 13th of October, but on the other hand if they need extra time to ensure the quality of the game I am happy they are being up front about their passion and commitment to deliver a top quality game.

This transparency from Ubisoft has been a welcome change following the public outcry over the release of Assassins Creed last year, and long may it continue.

 

 

 

Far Cry 4 – #XboxGamesCom

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Far Cry 3 albeit released late in December 2012 was a commercial success for Ubisoft, and although we’ve had Far Cry 3: Blood Dragon since then, fans of the series are excited to get their hands on the latest open world shooter. We at ThisisXbox are amongst those fans and were lucky enough to gets hands on with one of the missions showcased at Gamescom 2014.

In Far Cry 4 Ubisoft have gone big and are pushing the boundaries of the serious further than they have before. Far Cry 4 is set in the fictional Himalayan country of Kyrat ruled over by an evil dictator called Pagan Min. Players will take up the story of protagonist Ajay Ghile as he fights to remove Pagan Min from power.

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At Gamescom 2014 Ubisoft brought with them 2 different playable missions for people to get stuck into. First was the stronghold mission and the second that centred on the mythical Shangri-La. We got stuck into the first and from the outset, the stronghold mission drops you immediately into the action. We were dropped outside of our stronghold and left with two choices; storm the front gate or use stealth tactics to fulfil our objective. I choose to go with stealth, at least to begin with…

The objective during the mission was to assassinate an enemy Lieutenant using a knife which is always easier said than done. As we made our way through the stronghold, using our crossbow to pick off guards we couldn’t help but notice the level of detail and impressive graphics on display. The stronghold was alive, the foliage around the buildings swayed and moved naturally as you brushed passed them whilst creeping to cover. Shadows cast from cloud above you moved realistically. It was all rather impressive and I couldn’t help but chuckle when our fearless TiX leader @XboxJay himself commented on how he may have been wrong about this latest Ubisoft Montreal title.

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One of the cool things I didn’t get to try out (being too busy admiring the foliage) was the all new bait items which can be used to draw in wild animals from the surrounding countryside who will with the right push do your killing for you. Should they fail to and actually be taken down by your enemies they at least provide a good diversion whilst you get on with the job at hand.

The level we didn’t get to try due to time constraints, was the Shangri-La demo. I did manage to catch a few minutes of the level being demonstrated on the main Xbox stage on the big screen. The level looks impressive with some unique features and encounters. During the main campaign we can expect to stumble across mystical items that tell the story of a powerful warrior who banished an ancient evil. Whilst then meditating our protagonist Ajay can take control of said warrior and take on various humanoid monsters.

During GamesCom 2014 Ubisoft also released a new trailer for Far Cry 4; A Glimpse into Kyrat. The trailer welcomes players to Kyrat, a country on the roof of the world in the legendary Himalayas. We take a glimpse into Kyrat, from the lush forests and rivers, up to the highest mountain peaks and back down, through the depths of its mythological past.

Far Cry 4 launches on the 21st November this year on Xbox One & 360. Keep your eyes on ThisisXbox for more news as the release date approached and of course our review to come too.

Child of Light Review

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Just every now and then, a game comes out that truly stands out against the usual game releases across all platforms. It is not often that such a game is capable to distract from the generic shooting, fighting, sports filled release schedule but Ubisoft have managed to almost sneak one game out there that does just that. Child Of Light is one of the most refreshingly breathtaking games I have played in many years.

Child of Light was developed by Ubisoft Montreal and is an example of their UbiArt framework. Using gameplay mechanics from traditional JRPG’s such as the early Final Fantasy titles and a visual style of a water colour painting, Child of Light uses verse and poetry to tell the story of main character Aurora, who finds herself in the magical kingdom of Lemuria. On her quest to return home to her father the King, Aurora must defeat the Queen of the Night who has stolen the Sun, Moon and Stars.

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Two things immediately hit you as soon as you hit the main menu. The music and its visual style. The music is one of the most outstanding soundtracks and musical scores I have heard for an XBLA level game. The ethereal music almost works as a calming lullaby as you prepare to enter this fairy tale world. Throughout the story, the music blends in with the flow of the game and really helps to bring the world of Lemuria  to life and working in such a great partnership with the visual style of the world. The water coloured style gives the world such life, as though it has been taken off the very pages of a fairy tale book. The look of each character and the locations within the game are vibrant and striking. Even the subtle animation style of Aurora’s hair as she moves has been delicately done to add some movement to the 2D drawings. The use of poetry and rhyme to tell the story is novel and keeps the sense of playing through a fair tale really well. Each character dialogue and the narration for cut-scenes is done in rhyme, giving the conversations a natural flow from beginning to end. To represent the characters, conversations take on a talking heads format as each character appears on screen and facial expressions used to show the emotion behind the words spoken.

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Aurora is quickly joined on her adventure by a second character, the blue firefly Igniculus. He is player controlled using the right analogue stick and can be used to activate switches to help move past obstacles or to help solve puzzles needed to progress. It is a very quirky gameplay addition to have control of two characters at the same time but it is also an ingenious way of adding something special to the basic control system used. Igniculus also has a role to play in the combat system of the game but will come to that later on. Igniculus can also be controlled by a second player for local co-op play.

As the story unfolds, you meet other characters who will join you to form a party of characters. Each party member can then me selected during combat by hot switching them in and out depending on how you need to use them. Each character had a different skill set. Rubella, the circus performer, is great in combat and has the ability to cast healing spells. Finn the Capilli uses more elemental based magic attacks. You can keep the party the same but only two can be used in combat, so trying out different pairings will help as the level of enemy increases further into the game. Every member of the party will earn experience points via combat whether you use them or not. Experience points can be used to increase health and magic levels as well as enhancing magic spells, attack moves and defensive options and each character has their own skill tree which are easy to follow for the player to pick the right upgrades for the character and their playing style.

With their own version of Materia from Final Fantasy, Child of Light uses Oculi. Oculi are gemstones that can enhance characters further then their natural leveling up with experience points. Each type of Oculi has a different effect. The Blue Sapphire for example, can give extra water elemental damage to attacks, give water attack damage resistance or can give a higher chance of avoiding an attack during their casting time. The Red Ruby will give extra fire elemental damage to attacks, added resistance to Fire damage or increase health points. Oculi can also be used to create more powerful types, three Blue Sapphire created a Faceted Sapphire which add greater Water damage or protection depending on how you use it. Combining a Sapphire with a ruby will create a Amthyst stone which can increase physical attacks or reduce physical damage. The creation system is simple to use, Oculi are obtained from exploring the world and opening chests or rewards for successful combat encounters.

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The combat for Child of Light is an amazing take on the JRPG style of turn based combat. When in battle, your party will be on the left side of the screen, and the enemy on the right. Whilst you can only use two party members in combat, Igniculus actually acts as a third member is a very useful way. Combat uses a timebar at the bottom of the screen. About 90% of the bar represents waiting time before a character has a move. The final 10% is the Casting time, the time it takes for the command you chose, either potion use, an attack, a defensive move or use of magic to be executed. An edge to this method is that attacks can interrupt both move or casting time, pushing the character back along the time bar and even cancelling out the casting time. Igniculus comes into play very much in battle. You can guide him over to an enemy, using his ability to shine light and distract that enemy causing their progression on the time bar to reduce allowing your move cycle to overtake.

The combat is much deeper then it appears on the surface and some challenging battles later on will require using the right pairing, Oculi enhancement and skill tree use. It is one of the cleverest combat systems I have seen in an RPG, and it is one that bigger budget AAA title RPG’s could learn from Child of Light. It is how such a deceptively rewarding combat system underneath the beauty of the musical score and visuals that all give Child of Light such a big impact as a game.

Child of Light is as rewarding to play as it is to just experience. Some games are capable of being used as example to show how Video Game truly has become  an art form, and Child of Light is now one of the finest examples of it. Through the narrative style of using verse and rhyme to tell the story to the musical score and art style of drawing, Child of Light blends all these elements into a game that is refreshing to play on just about every level. Its XBLA level should not take away just how impressive a job Ubisoft Montreal have done here. It is the kind of digital content that Xbox should encourage more developers to follow with going forward. Child of Light is going to be collecting awards at the end of the year, and it will place among the big AAA hitters of 2014 and rightly so. This has to go on everyone playlist for this year, it is just that amazing an experience it needs to be showcased for just how good a game Ubisoft have worked on. As a publisher and developer, Ubisoft has once again shown its ability to deliver high quality games of different genres and not just high profile big name full release titles. Child of Light is a glowing example of the beauty in story telling and experience video gaming can provide.

Thanks to Ubisoft UK for providing the code for this review.

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X360A & PS3T announce the first of their Games Stage line-ups for this month’s MCM London Comic Con

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Ubisoft’s Splinter Cell Blacklist, and voice actors Mark Meer (Commander Shepard) and Camilla Luddington (Lara Croft) are to headline the Games Stage at the MCM London Comic Con later this month, stage organisers Xbox360Achievements.org (X360A) and PS3Trophies.org (PS3T) have announced.

Held on 24-26 May at ExCel London, the MCM London Comic Con – Europe’s equivalent to the San Diego Comic Con – last year welcomed over 70,000 visitors through its doors, with the Games Stage live stream reaching an additional 40,000 people.

“We’re very excited to welcome Ubisoft back to the Games Stage again this year after last year’s successful Assassin’s Creed III demos,” said Dan Webb, Editor-in-Chief of X360A and PS3T. “We’ve got some cool stuff lined up with Splinter Cell Blacklist and we’re excited to give fans a chance to see the game before its August release.”

Mark Meer, who rose to fame with his performance as Commander Shepard in the Mass Effect trilogy, and Camilla Luddington (True Blood, Grey’s Anatomy), who plays iconic heroine Lara Croft in the new Tomb Raider, will also join X360A and PS3T on stage for some fun and games at the show.

“Mark has essentially become a household name in video game circles since his stunning performance as Commander Shepard in the Mass Effect trilogy, while Camilla did a stunning job with Lara in the new reboot,” commented Webb. “It’s a privilege and an honour to welcome them both onto our stage at the end of the month. At least now, we might be able to find out which store really was Shepard’s favourite on the Citadel!”

X360A and PS3T will also welcome Capcom back onto the Games Stage, with Capcom Producer Mat Hart on hand show to off their latest IP, Remember Me.

That’s not all though; Lost Planet 3 and Resident Evil: Revelations will also make an appearance, as will Metro: Last Light, with 4A Games’ Huw Beynon taking to the stage to show off the game and answer audience questions. Look out for more exciting announcements in the coming weeks!

Tickets for MCM London Comic Con are available at: www.mcmcomiccon.com/london/tickets

FarCry 3: Blood Dragon Review

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You’d be hard pressed to find someone that didn’t enjoy Far Cry 3. It’s totally understandable; the game was a non-stop thrill ride that could keep you entertained for the longest time. So when Ubisoft announced Far Cry 3: Blood Dragon, it was perceived as a bit of a joke. It didn’t help that the game’s announcement came on April 1st either. But we soon found out that Blood Dragon was indeed very real. We also saw that it was a satirical retro take on Far Cry 3 and 80’s action flicks. It could’ve proven to be risky, but did it work out in the end? Read on and we’ll see.

You have to understand something from the get-go. Blood Dragon is something of a joke. That’s not to say it’s bad. It’s just the least obvious follow up to the intensely serious Far Cry 3. The blend of the mass hysteria that was 80s machismo and the neon glow that has been added to the easily playable Far Cry engine seems genius for the most part and works extremely well.

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In a desolate future, the year 2007 (hilarity in itself) finds the planet being a hollow shell of itself due to the outbreak of nuclear war. An entirely new kind of super soldier known as the Cyber Commandos have been born. They are genetically altered bionic humans who are sent out to do the missions that no ordinary man can do. The Cyber Commando that you take control of is known as Sergeant Rex ‘Power’ Colt.  He descends onto an island filled with cyber soldiers that are controlled by yet another cyborg. Rex Colt will have to do everything within his power to overcome great odds and come out alive.

Blood Dragon is constantly coming at you with reminders that it is an homage to every bad action film that you had seen in the 80s and early 90s. Every piece of dialogue in the game is penned to perfection. Every line coming with a barrage of dated clichés that will slap you in the face with a fist full of nostalgia. They even secured the extremely appropriate voice acting talents of Michael Biehn, who played Corporal Dwayne Hicks in Alien and Kyle Reese in The Terminator. Every line delivered by Biehn feels like an open apology for the bland and frankly upsetting nature of Aliens: Colonial Marines.

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So we’ve set the retro tone that the game displays, let’s talk about how it handles. Precisely like Far Cry 3. Not a thing changed, each button is assigned exactly where it was with its predecessor. It feels just as smooth and easy to play as Far Cry 3 as well. Therefore, you know that this arcade game already has a head start on several others. It’s strange to say as it is essentially just a re-skin of Far Cry 3, but Blood Dragon just might be the most well-made game on the Xbox LIVE Arcade. Like Far Cry 3, there are many ways to ‘skin a cat’. You can take it stealthily, cutting alarms so that your foes cannot call reinforcements to stop you. Or you can charge in all guns blazing, taking names and kicking ass. You don’t take any damage from big drops due to your bionic legs, and you can completely breathe underwater now. But you will still need a hint of strategy to succeed in this game. Taking out alarms, marking enemies, and silently killing them is the best way to advance here.

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We’ve come all this way and we’ve not even mentioned the Blood Dragons. They are huge mechanical beasts shoot lasers from their eyes and mercilessly hunt you down. You can use them to take out your enemies though, if you’re smart enough. You can lure them to certain areas by throwing cyber hearts that you pilfer from dead enemies in your desired direction. The AI on the dragons is pretty bad, and they look a bit more like mutated T-Rex’s than dragons. But it is fun watching them tear apart and dine on enemy infantry.

The game map isn’t as big as Far Cry 3. That’s almost a given, but it is still large enough for you to have plenty of endeavours all around. There are still towers to liberate around the island. Liberating these towers will unlock extra side missions for you to waste time on.

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The sound in the game is top-notch. As I’ve already mentioned, the acting talents of Michael Biehn are ever present and pretty damn funny. The soundtrack itself is amazing, showing off plenty of guitar riffs, power ballads, synth, with a hint of hard rock and metal. The voice acting and the score and soundtrack almost transforms you into the realm of these cheesy action flicks. Hell, the phaser guns even fire with that much heard ‘pew-pew’ noise that we’ve all heard in sci-fi films.

The game will only take you around 5 hours if you power through the story missions. Although there is quite a lot to do on the side. There are strongholds and towers for you to liberate, as well as side missions to be done.

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In short, Far Cry 3: Blood Dragon is a hilarious game that is damn fun to play. It has succeeded where Aliens: Colonial Marines and Duke Nukem Forever had failed. They were successful in recapturing an era and personifying it. It’s well worth playing this if you’ve never played Far Cry 3 and are just wondering what the gameplay is like. It’s a barrel of laughs and a it’ll open up a can of retro on your ass. Basically, if you like Far Cry 3 and you like to laugh, buy this game.

Far Cry 3: Blood Dragon is currently available on the Xbox LIVE Arcade for 1200 Microsoft Points.

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