Tag Archives: unreal engine 3

Infinity Blade Saga Heading to Xbox One

Infinity-Blade

Tencent Games and Epic’s, iOS Infinity Blade titles are heading to the Xbox One console as Infinity Blade Saga. Development is underway from Tencent who are mulling over releasing it as a Free-to-Play title sometime before February 2015, and although it could also be released on the PS4, the Xbox One is their main priority!

If you have never heard of the Infinity Blade titles, the first was the fastest-grossing app in the history of iOS upon its release late 2010 and sales grossed US$23 million by the end of 2011. The game uses an “on-rails” play style that leads the player down a linear path with one on one sword combat against a variety of Gods and Monsters. All three titles have scored rather favourably with many gaming sites (that review mobile games) scoring them 9’s and in some instances a full 10/10.

Check out the iOS trailer for Infinity Blade 3 below to get a feel for the game before the Infinity Blade Saga is relased on the Xbox Marketplace next year.

Via Gematsu

Unreal Engine 4.1 Now Primed and Ready for Xbox One

unreal engine 4.1

Unreal Engine is without a doubt one of the best known development tools on the market having already been the staple source to many triple AAA last-gen games. Now, with update 4.1 to the source code this new and improved tool is loaded to perform well on the Xbox One.

Epic confirmed via their blog:

  • Engine source for Playstation 4 and Xbox One is available to subscribers who are registered developers with Microsoft or Sony, respectively.
  • For now, deploying projects to Playstation 4 or Xbox One requires compiling source from GitHub using a Windows computer.

There have been a few known issues for developers that include

  • Generating Visual Studio projects will fail for projects that have an underscore in the name if the  Xbox One SDK is installed
  • Xbox One and Playstation 4 do not yet fully support projects with spaces in any of their parent directories.

The complete list of details for the major update to Unreal Engine 4 can be found on the UnrealEngine blog, but what this new development means for Xbox One gamers is that in the very near future you can expect to see some truly stunning masterpieces if developers use the engine to its full potential.

http://www.youtube.com/watch?v=JaV0BaUcEyA

Deadfall Adventures Dated September 27

deadfalladventures_logo

Nordic Games delivered the news that the release date for Deadfall Adventures has now been confirmed as September 27th for the Xbox 360 and Windows PC. The development team at The Farm 51 state that they “have been working around the clock to ensure that the game is packed full of unique gameplay”. It will feature a single player campaign, multiplayer battle arenas and a newly announced survival cooperation mode.

In the long-forgotten temple complex, the thrill of the chase awakens the true adventurer in Quatermain, as he and Agent Goodwin strive to be one step ahead of the Nazis and the Russians, one step closer to obtaining the Heart of Atlantis. And deep in these temples, where age-old guardians awake from their eternal slumber, James soon learns that his great-grandfather’s stories are not as crazy as he had always believed. For all things live forever, though at times they sleep and are forgotten.

Developed using Unreal Engine 3, Deadfall Adventures is said to be full of spectacular jaw-dropping moments, as player’s battle natural and not-so-natural enemies across stormy deserts of Egypt to the icy depths of the Arctic and all the way to the steaming jungles of Guatemala. Assuming the role of adventurer Quatermain, players will encounter fiendish puzzles, deadly traps and stunning set pieces, making this one of the greatest adventures ever told – let alone played.

Deadfall Adventures will be released on September 27th 2013.

UFO Interactive Unleashes Scourge: Outbreak

Scourge-Outbreak-logo

A raw and gritty, futuristic squad-based third-person shooter built with Unreal Engine 3, Scourge: Outbreak pits the veteran mercenaries of Echo Squad, against their sworn enemies, the Nogari Corporation, in a desperate mission to rescue a double agent hidden behind enemy lines and to recover a mysterious meteorite fragment from Nogari’s possession. Convinced that Nogari’s ‘Ambrosia Fuel Technology’ is connected with deadly plagues that threaten to ravage the world, this may be Echo Squad’s last and only shot at bringing the Nogari threat to its knees once and for all.

Scourge: Outbreak marks the Xbox LIVE debut of a massively overhauled and vastly improved version of The Scourge Project: Episodes 1 & 2, originally released for PC in April 2010. With a host of new features and enhancements based on community feedback, including new and re-vamped gameplay, a stronger and more prominent story narrative, smarter AI, more gratifying gunplay, powerful new XP Perks, a much more detailed and vibrant world, and a long list of other exciting changes, the differences between TSP and Scourge: Outbreak are phenomenal! 

Scourge: Outbreak looks better, plays better, and is far more fun than The Scourge Project ever was. It’s a game that our small, humble team is immensely proud of, and we think that once players get into the game, they are really going to enjoy all of the newly-added content and features we’ve added.

said Ake Mora Temnerud, Studio Director of Tragnarion Studios.

http://www.youtube.com/watch?v=gfrJ4wvRQRE

Scourge: Outbreak Key Features:

  • Up to 4-Player Co-op Campaign with 6+ hours of gameplay
  • 4 Playable Characters, each with different weapon handling stats and a distinct combination of Special Abilities
  • Unique character-specific flashbacks that reveal critical past events, and shed a new light on the game’s story
  • XP system to track your experience and unlock powerful gameplay rewards in Campaign AND Multiplayer
  • Squad AI for groups with less than 4 Players
  • Quick-Order-System (QOS) for rapid deployment of squad-members
  • 9 Weapons, plus multiple variants of each to suit your style of play
  • Up to 8 Players in Deathmatch, Team Deathmatch and Capture-The-Flag multiplayer Versus modes in 5 action-packed maps!
  • Leaderboards for competing with friends and other Players around the world!
  • Challenging Achievements to unlock

Scourge: Outbreak will be available on Xbox LIVE July 3, 2013  for 800 Microsoft Points. 

Crimes & Punishment – A New Tech Demo

crimes&punishments_logo_b

With the Testament of Sherlock Holmes, the series of video games dedicated to the famous detective marked a notable step in its history by dropping the traditional PC adventure games’ gameplay in favor of a real investigation experience on consoles and PC.

With Crimes & Punishments, the series will mark a new milestone, as the development studio Frogwares will give up its home-made engine in order to switch to the well-known Unreal Engine 3 from Epic.
This choice will first allow the game to benefit from bigger environments that are more gorgeous and more varied, all while offering an incredible level of detail: dynamic lighting, shaders, post-processing effects, animations… the game is an all-around winner, as illustrated in the very first presentation video of the new engine of Sherlock Holmes’ latest game, which we’re sending you today.

This new engine not only benefits the game’s graphics: it also allows the development of new investigation mechanics that the previous engine’s limitations did not permit. These new mechanics give the player the feeling that they ARE Sherlock Holmes, and enable them to fully use the incredible talents and gifts known to all fans, such as his skill to guess many details about someone’s life simply by glancing at them – or to imagine and reconstruct the course of event by carefully observing all the key details of a crime scene.

Crimes & Punishments will begin showcasing these unique features in the coming weeks through videos and presentations of the game. Crimes & Punishments will also be presented in more detail at E3 2013.

Until then you can check out a series of screenshots and a trailer below.

 

Epic Games Japan Allows YAIBA: NINJA GAIDEN Z To Run Unreal Engine 3

YAIBA_NGZ_03_065755

Epic Games in Japan has come to an agreement with Tecmo Koei Games to license the Unreal Engine 3 technology for the development of “YAIBA: NINJA GAIDEN Z,” a bold new take on the renowned “NINJA GAIDEN” franchise.

Team NINJA, the development team from Tecmo Koei describes the game as a “new experience” and that it “is not a sequel”, but as with any game running the Unreal Engine 3 we can already build a picture in our minds of how awesome this could possibly look!

Quoted by Yosuke Hayashi, studio head of Team NINJA. “As with any new title, there are many new challenges, from the game design to art style and even development team structure. Unreal Engine 3 is a great ally to have when taking on those challenges. Unreal Engine allows us to quickly and efficiently iterate on countless ideas, and ‘YAIBA’ is now taking on a life of its own. We can’t wait until gamers everywhere get their hands on the ultimate ninja zombie experience.”

YAIBA: NINJA GAIDEN Z is currently in development and Tecmo Koei will reveal more information in the coming months.

Reverb Publishing Licenses Epic Games’ Unreal Engine 3 for Worldwide Site License Agreement

Reverb Publishing announces that it has entered into a site licensing agreement for use of Epic’s award-winning Unreal Engine 3 (UE3). Under the agreement, developers that sign with Reverb Publishing – the world’s leading dedicated digital game publisher Continue reading Reverb Publishing Licenses Epic Games’ Unreal Engine 3 for Worldwide Site License Agreement