Tag Archives: Vertical Drop Heroes HD

Vertical Drop Heroes HD review

It’s been a long time since I sat in front of a PC, loaded up a web browser and played a Flash game. Things have moved on a lot since those days and unfortunately some of these gems aren’t getting the traffic they used to. Vertical Drop Heroes HD, however, has ascended from Flash game to console game, and is impressively the brain child of just one man.

Like most games of this type, repetition is key to progression, so the more you play the more you’re likely to succeed in the end. However, with death being an inevitability, and no chance of starting where you left off, it makes for quite a tiring experience. At the start of each game you get to choose from three randomly generated heroes with varying amounts of damage and health. Each character has a weapon that you can choose to auto attack the enemies, however, this, in my opinion, should be turned off due to your hero often attacking when it’s too late.

You jump into a randomly generated world and make you way down, yes down, not sideways or up, fighting as you go against randomly generated enemies. When, and if, you make it to the bottom there is a huge boss that is, you guessed it, randomly generated. You can skip the boss though, if you’re quick enough, because if you don’t have the damage or the health then death spells the end of your chosen hero.

Scattered around each level are gold coins that can be used to buy temporary power-ups or more permanent upgrades from merchants before or during each stage. Upgrades will add more attack power or health to your hero. Experience boosts are also an option and come in handy as you descend, giving you an upper hand on the boss. Also, placed around each stage are keys. The keys are used to unlock chests, alternative paths and, more importantly, the exit if you don’t want to face the boss. This does come in handy if things haven’t gone to plan on your way down.

To add a little extra challenge to each level, there is a quest giver placed towards the beginning of each stage. They give you optional quests to collect items as you go down, such as collecting specific orbs or animals. When you get to the bottom you can use a magic portal which, for a cost, teleports you back to the start of the stage to have another go if you missed something on your first run.

The bonus to Vertical Drop Heroes is the short sharp experience it offers. The levels are brief and can be completed quickly if you want, or you can take it slow and methodical, tactically considering you descent and collecting those optional quest gubbins. If you die, pick another hero and rinse and repeat. Due to it’s lack of depth it does get a repetitive but it’s well suited to limited play session where you only have a little time to spare.

Visually Vertical Drop Heroes is basic, but with a game like this you quickly stop looking at the visuals because you’re so fixated on dodging or collecting. A small game like this should definitely be on your ready to play list for those quick gaming sessions when you have nothing else to do, however, I must admit I can think of better things to blow £6 on; if dropped to half price then I’d say it’s definitely worth a shot.

Overall Vertical Drop Heroes is cheap and cheerful, fair play to Nerdook for transforming a flash game into something a little more substantial. Whilst the game is worth a go it’s not something that will grab your attention for hours. The first ten minutes will give you everything you need to get to grips with it, meaning there’s no real incentive to carrying on playing.

Thanks to Xbox and Nerdook for supporting TiX

Look out! Vertical Drop Heroes HD, incoming!

Vertical Drop Heroes HD

Back in 2014 Vertical Drop Heroes hit Steam as a procedurally generated down-scrolling roguelike platformer. It was a bit of a hit. Developer, Nerdook, took the decision to revamp and re-build the game for a console release this year and finally, we have a date for Vertical Drop Heroes HD on Xbox One.

So, what is Vertical Drop Heroes HD all about? Well, the game is a procedural platformer-RPG hybrid with roguelike elements. Your hero adventures through randomly generated stages, armed with a variety of skills and traits. You must use your cunning and reflexes to survive the dangers of each stage until you face the final boss and uncover the truth behind the game’s story.

The key to the title is that each level, enemy and boss is procedurally generated. This makes every play through different and can make for fairly infinite replayability. The game will feature a single player adventure and split-screen, local co-op play.

Each of your skills will have multiple uses, giving you plenty of options to approach different situations. This can also be complicated by destructible terrain. There are literally tons of skills, abilities, powers and character traits that can be unlocked during your adventures. This will allow a uniquely different hero to be created every time you play. Any upgrades are persistent between games as well, so you’ll be able to carry these forward with a choice of increasingly expensive persistent upgrades or generally cheaper temporary upgrades. That choice is yours.

Don’t think that you’ll be able to mash the keypad for combat either. Vertical Drop Heroes HD features a unique combat system, so proper planning is more important than quick reflexes. Each enemy and boss has been designed to provide a challenge and variety, further reinforcing the need to plan ahead.

So, Nerdook has rebuilt the game for consoles, featuring his unique artwork, coding and animation and you won’t have to wait very long for it to be an option to buy. Vertical Drop Heroes HD will be available from the 17th of February on Xbox One, priced $7.99 or local equivalent and if you’re of a mind to pre-order it, you can grab an extra 10% off the retail price on the Xbox Live site here.

Here’s a lovely trailer to give you an idea.