Tag Archives: Visceral

EA Buys Respawn Entertainment for $455 million

EA have announced that they have purchased Respawn Entertainment, developers responsible for the Titanfall games. The price, well it’s a cool $455 million apparently, and the dev will continue with its current projects thought to be an unannounced Titanfall 3, the announced Star Wars game, and a VR project for the Oculus.

The news comes just weeks after EA closed their Visceral studio, and stopped work on the Amy Hennig Star Wars game, which was surprising at the time, but now seems to be linked to this news. Apparently, Korean publisher Nexon had made an offer to buy Respawn previously which then activated a contract clause giving EA first refusal, which they obviously took advantage of.

Lets hope that Respawn doesn’t go the way of Visceral, and that their high quality of games developed is up to the standard of their previous work. Oh, and EA, please give Titanfall 3 a much nicer release date than 2 was given!

Battlefield Hardline: Betrayal video offers sneak peak at new DLC

With the new Battlefield Hardline: Betrayal DLC looming for Premium members our friends at Dice have given us a little sneak peak as to what we can expect in the up and coming release.

I have to say these maps look awesome and I’m so pleased that my favourite style of map from Battlefield 3, Grand Bazaar has been resurrected to some extent in the form of the new China Town map.

Battlefield Hardline: Betrayal drops for Premium members sometime in March, date still to be confirmed, and will contain some great new content:

  • Four intricate maps: Alcatraz, Cemetery, Chinatown, and Thin Ice
  • 7 new weapons
  • 2 new vehicles – including a Hearse
  • Customize primary weapons and uniforms with the Gun Bench Super Feature, and test them at the Gun Range
  • New Assignments and Legendary weapon camos

Stay tuned for further information but in the meantime if you still want more check out the behind the scenes on Chinatown video below.

Battlefield Hardline: Betrayal, who can you trust?

The next dlc for Battlefield Hardline is on the horizon and this one is all about who you can trust. The earlier dlc’s have set the scene, you got the crew together, pulled off the perfect heist, got a clean getaway but now your enemies are everywhere.

Battlefield Hardline: Betrayal is coming for Battlefield Hardline Premium members in March and brings with it a few goodies.

  • Four intricate maps: Alcatraz, Cemetery, Chinatown, and Thin Ice
  • 7 new weapons
  • 2 new vehicles
  • Customize primary weapons and uniforms with the Gun Bench Super Feature, and test them at the Gun Range
  • New Assignments and Legendary weapon camos

Battlefield_Hardline_Betrayal3

In addition to the dlc, all users will receive a base game update that includes 11 new weapons and new server presets. After the update, every Gold Battlepack you open may also contain a weapon license voucher – a Distinguished class item that unlocks an entire weapon license.

As always we’ll supply you with more information when it becomes available.

Battlefield Hardline: Criminal Activity DLC

Hardline-Criminal Activity

For all you Battlefield Hardline players there is good news as the first major DLC pack, ‘Criminal Activity’ is on its way. A post on Hardlines official website stated the DLC would be with us in June and is focused on a secret crime ring who have access to high-tech gear and intend on terrorizing the populace. As a result, the police force is hitting them back with full… force.

So what can we expect from the DLC;

  • Four fast-paced new maps – Backwoods, Code Blue, The Beat and Black Friday
  • Two new rides
  • Two new ammunition types for specific weapons
  • A new gadget
  • Three new weapons
  • A nailgun battlepickup
  • New Bounty Hunter game mode
  • Six new masks:  two animal masks, and four new police headgear options
Battlefield Hardline: ‘Criminal Activity’ is due to drop early June and like earlier Battlefield games Premium members will receive the content first and non-Premium players will probably receive the DLC a few weeks later.

Battlefield Hardline gets patched up

Battlefield Hardline’s 1.02 patch is out now for Xbox One and the notes of the update have been published on Battlelog – kiss goodbye to x2 RPG rockets and couch dominance – say hello to rent-a-server!

Battlepacks

  • Bronze packs – changes made to the last slot drop to improve the chances of collectibles and vouchers rather than boosts.
  • Silver packs – made the first 3 slots like a Bronze pack, and removed any chances of getting standard drops and increased the chances of collectibles for the last slot.
  • Gold packs – made the first 4 slots as Silver pack, and removed any chances of getting standard items, drops advanced vouchers and greatly increased the chances of getting superior or distinguished items.
  • Added the Prima Guide’s Gold Battlepack.
  • Shortcut Battlepacks added.

Battlepickups

  • Adjusted the RPG to only have 1 ammo when picked up from a vehicle trunk and to have less splash damage.

Crash Fixes

  • Fixed a crash related to some specific Nvidia based video cards.
  • Fixed a crash that could occur in the customization screen.

Gameplay

  • Bullet impacts near the player no longer cause camera shake in certain cases.
  • Fixed an issue in the Hollywood Heights map that allowed players to grab cash through a roof in the Blood Money game mode.

Modes

  • Fixed an issue where the Hotwire game mode was showing as available for the Hollywood Heights MP map.
  • Adjusted Team Death Match spawns so player is closer to friendlies and further from enemies.
  • Adjusted tickets to 600 for Conquest Small and 999 for Conquest Large.
  • Added Conquest Large to the Growhouse map.

Servers

  • Fixed an issue with server customization settings for certain game modes.
  • Enable automatic muting of bad reputation users when they joining games with good reputation users.
  • Rent-a-Server functionality added

Shortcuts

  • Added licenses for all items granted in the DLC shortcuts.

Singleplayer

  • Fixed an issue where players who finished Episode 1 in the single player trial needing to replay the level when continuing to play after upgrading to the full game.

Squads

  • Fixed an issue were a squad leader gets disconnected and the new leader cannot kick members of the squad or disband the squad.

UI

  • Fixed an issue where players could bypass the timer at the beginning of the round during Rescue and Crosshair.
  • Fixed issues where invites/joins were not functioning correctly if joining user performs invite/join after leaving a quick match game.

Vehicles

  • Reduced the health of the couch and reduced the rate at which it can be repaired.
  • Adjusted the criminal and law enforcement variants of the sedan so that they now take the same damage per bullet from weapons.

Weapon Tuning

  • K10 – reduced start damage to 33 and end damage to 8
  • Saiga, PTR 91, HCAR, and HK51 – reduced the amount of vertical recoil
  • RO993 – increased the rate of fire to 850
  • Jury 410 – increased the amount of damage per pellet to 20
  • FMG9 – increased max damage to 25
  • Battle Rifle ammo – increased min damage to 25
  • AKM – bullet min damage decreased to 24

Battlefield Hardline gets its first patch

Visceral have confirmed the full patch notes to Battlefield Hardline’s first title update, although there’s no confirmed date for when it will roll out.

The forum posting also mentions that some bugs have already been fixed but not noted in the list. Personally I’ll be sad to see the RPG ammo reduced… what? I like explosions!

Bug fixes:

  • Fixed a server crash in Rescue
  • Increased the character limit in the MapList to support up to 150 maps in a rotation
  • You can now set the time limit to 0 and it disables the time limit instead of instantly ending the
  • round in Blood Money
  • Various fixes for server crashes with rental servers (multiple issues addressed)
  • Fix for the timer in Conquest freezing when the user set the time limit higher than 800
  • Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband
  • Fix for the patch awarded in released game for reaching Rank 10 in the Beta
  • Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances
  • Fix for crash if the UI is disabled in the .cfg file
  • Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof
  • Fix on XB1 for players using invite/join on friend after Quickmatching
  • Fix for the Uzi’s weapon license cost, setting it to the correct value of $50,000
  • Fix for X360 players being unable to invite friends while playing Rescue
  • Fix for a rare crash in the Customize screen
  • All platforms, miscellaneous low frequency crash fixes

Gameplay changes:

  • Conquest tickets increased (CQL 999, CQS 600)
  • Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you
  • Fixed some issues with FLIR/IRNV
  • RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively
  • TDM friendzones have been adjusted for better spawning
  • Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed
  • Couch health reduced and repair rate decreased to a miniscule amount, making the Couch the one-off it was intended
  • Player should no longer Quickmatch into servers with unsupported numbers of players
  • K10: Reduce max damage to 33 and min damage to 8
  • Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs
  • HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58
  • .410 Jury: Increase damage per pellet to become more effective
  • FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective
  • Battlerifle min damage increased to 25 across the board
  • AKM min damage reduced to 24

Battlefield Hardline drives by with a launch trailer

Payday 2 tried it, GTA online is about to try it but will Battlefield actually do it – ‘it’ of course being a successful cops and robbers game. Hardline has the Battlefield brand standing behind it, so I would certainly put EA’s title ahead of the pack.

Come March 20 we will see see just who is top dog, for now, check out the launch gameplay trailer.

 

Battlefield Hardline Coming To EA Access Early

The official Battlefield Twitter account has shed some tasty new detail regarding Visceral’s Battlefield Hardline which is launching in just a few months time.

If you’re desperate to get your hands on the upcoming cops and robbers multiplayer shooter, now is a fantastic time to join the EA Access subscription service as it’ll be available to download digitally a few days before it’s official, physical launch.

Not a bad perk to the service and if you’re buying it digitally, you should be able to get a further 10% discount with this program — if past EA titles are anything to go by.

 

Battlefield Hardline beta details revealed

Two maps and two modes. That’s what you can expect from the upcoming open beta for Battlefield Hardline. The beta will be available to all platforms and the Visceral team will be waiting to hear your feedback, which can be left over at the Battlefield forums.

Downtown and Dust Bowl are the maps. Hotwire and Conquest are the modes. Everyone should be familiar with the classic Battlefield Conquest mode where each team has a limited number of tickets that bleed out depending on how many capture points are held – the more points you hold, the slower your tickets will expire.

Hotwire on the other hand is the new mode that’s being flaunted as the classic cops and robbers chase with the OTT Battlefield destruction thrown in for good measure.

The best news is that there’s no level cap for the beta.

While it’s just a taste of the whole game, we want you to come in, take your jacket off, stay a while. There won’t be a cap on the max progression level so whether you’re busting criminals or fleeing the cops, unlock away.

We want you to play this beta to death. We need you to. This test is only going to make the game stronger, and help us take a look at ways we can ensure we deliver the most stable launch you deserve. We’ll see you on the streets of Battlefield Hardline soon.

Steve Papoutsis, Executive Producer for Battlefield Hardline

Rumour Mill: Visceral’s New Battlefield Is “Police Themed”

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The EA Ghost team responsible for the excellent Need For Speed: Rivals have fallen on pretty hard times as of late. A lot of the staff are being let go due to financial troubles. However, some new information has come to light from this unpleasant news. Rumours have come from some pretty reputable sources within the company that Battlefield 5 is being developed by Visceral Games, the team behind the Dead Space franchise.

What this means is that the future of Need For Speed is up in the air. But light at the end of the tunnel as the so-called Battlefield 5, codenamed ‘Havana’ could be getting an entirely new makeover as a police themed shooter. There is not much else to fuel the fire that are these rumours, but the sources are reputable enough that this cannot be overlooked.

It should also be noted that listings for job roles such as UI Artist, VFX Artist, and Senior Environment Texture Artists for an ‘exciting new IP’ have appeared on the EA Careers page. Take from that what you will. A new Battlefield? Or something so much more?

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