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Assassins Creed 3: The Tyranny of King Washington: The Redemption Review

In the final episode of Ubisofts trilogy of Assassins Creed 3 DLC, we find Ratonhnhaké:ton on his way to New York and to face off against George Washington once and for all. Despite having all the groundwork for a battle of titans, the final chapter is one big anti climax , and pretty much ruins a great basis for a story and turns it into a wishy washy mess.

The main focus of this particular DLC will always be on the storyline with so little changing from the key components of the original game. Whilst promising so much, it just doesn’t hang together very well at all. More key characters pass away in bloody fashion and Ratonhnhaké:ton barely shrugs. Further members from the revolution, such as Thomas Jefferson , arrive to fight against the stranglehold that Washington now controls. Considering, in this universe, Jefferson has never met Ratonhnhaké:ton, he puts complete trust in him when he attacks his enemies and doesn’t bat an eyelid when he can literally groundpound ten bluecoats at once (one of the new powers introduced in the game). A revolution is passed off as a game of Supermarket Sweep, Benjamin Franklin doesn’t think it remotely odd that our hero can drink some magic tea and gain new powers, and Mister Faulkner, your ships captain in the main game but has no recollection of ever meeting you here, doesn’t kick up any sort of fuss when you take command and lead his pride and joy straight into another ship!assassins-creed-3-the-redemption_2_ss_l_130418100833

As mentioned, a new power is given to you through the animal spirit of the Bear. Although strong, the path to gaining it and the power itself feel like cheap rip offs of God of War, and it really doesn’t fit into the Assassins Creed universe at all well. Missions are , again, the same re tread of the main game except even less satisfying. The whole of New York fully shows the damage Washington has done to it which is a nice touch, but it feels completely empty and barren; for a city that is supposed to be on the cusp of civil unrest and a possible revolution, surely the streets would be full of people rather than the odd NPC looking confused? The massive pyramid in the middle of the city looks out of place and does not fit into the time periods aesthetics. Exploration is never encouraged and it very quickly turns into a slog between fast traveling to your next mission or using your Eagle power. As the city is on high alert you are consistently treated as an enemy, rather than having the allure of being a quiet and deadly Assassin. Why would anyone want to explore if every minute turns into endless combat?

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But by far the biggest disappointment is the ending. It leaves too many questions unanswered and grossly under uses the rivalry between Washington and Ratonhnhaké:ton. Criminally, without ruining anything, it manages to make the whole story arc feel absolutely worthless in the frame of the Assassins Creed narrative, made worse by how, overall, the three episodes weren’t particularly enjoyable to begin with.

After playing through the final episode, start to finish, in just under two hours, its incredibly hard to justify the purchase of The Tyranny of King Washington. You are paying over £20 for a lacklustre storyline that adds little else to the main game. Its such a shame that with a premise so amazing and exciting that Ubisoft have not managed to effectively use any of it to any grand scale.

As a standalone episode, The Redemption, an ironic title at best, rightly deserves a:

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The whole package is ok, with the occasional elements of brilliance that should have shone at every moment, considering the time, marketing and obvious money that has been put into it. Therefore, as a trilogy, The Tyranny of King Washington gets a :
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http://www.youtube.com/watch?v=XCGjiEWHKyI&feature=youtube_gdata

Assassins Creed 3: The Tyranny of King Washington: The Betrayal Review

Episode 2 takes Connor from the barren lands of the Frontier back into Boston, not necessarily willingly, creating much more coherent storyline, and a overall better experience than the previous episode allowing much more interesting gameplay intertwined with a story that has now found its feet.

Now back in Boston, and a prison cell, we meet Benjamin Franklin, Putnam and King George at their worst as they precede to cement their rule over the New America. By far the best character is George Washington himself as the complete juxtaposition of his role in American history and the game with this new creation makes the impact of his words and actions much more convincing and effective . Without ruining anything, Connor encounters more heartache through this adventures as well as the combination of working with people that, in this new world, he has never encountered before. The story feels more brisk and to the point, as you see Connor having to change his actions to the new circumstances he now finds himself in.
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The new ability that Connor gains, again thanks to a magic tree, allows him to ‘fly’ to rooftops in the form of an eagle to allow fast travel and a different take on getting around the city. This will very much be the Marmite of this episode as it brings in huge freedom whilst destroying the need to ever clamber around the buildings; whether that a good or bad thing will be left up to you. The combination of the two powers, the new ‘eagle’ power and the wolf pack that originated from the past episode, actually compliments Connor as an assassin than it did. This is thanks to the fact that there are now more opportunities to use them in different ways rather than the rudimentary stealth sections used in the first episode.Assassins-Creed-3-The-Tyranny-of-King-Washington_The-Betrayal-3

Again the same flaws that dogged the first episode are here again, with exploration never really needed, and missions, though more varied this time, can still become repetitive quickly. A bizarre side note is the fact that, throughout this, Connor wears his Native Indian dress (which happens to be made from a dead animal) in and around Boston; surely, regardless of how much he blended in, this would be pretty distinctive for anyone looking for him?!

All in all, Episode 2 builds on the wobbly start that Episode 1 created and allows better character development and a far more natural flow to proceedings thanks to the groundwork already being laid out. The characters that we are used to being ‘the good guys’ have been designed in a way that there complete change of personalities is perfectly feasible than thanks to the Piece of Eden and George Washington, even making it go so far that Connor and the player feel sorry for these men that have fallen so far after having the perceived will to do so much good. The ending of the episode is tantalising and a perfect cliff-hanger, and has the potential to set up an amazing ending; if the final episode can continue this momentum than there looks to be a promising conclusion to this 3
episode arc.

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Assassins Creed 3 The Tyranny of King Washington: The Infamy Review

The Assassins Creed series has always been about exploration, whether it be the epic architecture of Rome or the vast frontier of Old America, as you go about your business as a master assassin in a multitude of time periods. The Tyranny of King Washington’s first episode, while positing an incredibly interesting story, falls short of the sheer epicness that the main game exceeded in , and continually glosses over holes in the storyline that is core to its appeal.

Connor wakes up from a troubled dream to find that the world that he knew no longer exists; here he never joined the Assassins Guild and thus is still known as, his mother is still alive and, despite the Americans winning the revolution, George Washington has seen fit to rule the land as monarch and dictator thanks to the poisoning aspects of another Piece of Eden. The first episode sends him up as the complete opposite for what he is known for as he brutally murders countless people, and wounds Connor in a pretty unbelievable way. The character development is one of the top parts of the first episode as it so very different to what you have dealt with in the main game. What makes it even better is that Ubisoft have confirmed that this story is actually canon, rather than ‘it was all a dream’ sequence making the inevitable links with the main storyline even more intriguing than before.
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And sadly, that’s all that will drive you to finish the first episode as the whole experience feels like a marginalised mini adventure rather than a expansive progression from one of Ubisofts biggest IPs. The action consists of tracking and mostly escort quests which, aside from Bioshock Infinite, are some of the most boring missions a game can give you. Parts of the storyline are also rather ropey and just don’t seem to fit into the world of the Assassins Creed universe; magic tea that allows Connor to become completely invisible and send likewise invisible wolves to attack his enemies anyone? Plotholes also abound, especially regarding the fact that Conner can still remember everything from the last time, which, when telling his mother he knows all about the Assassins guild and his father, just shrugs and runs off as if it was one of the most normal things in the world.

Furthermore the desire to explore the areas that are now filled with devastation and death, a welcome addition that escalates how bad everything has got thanks to Washington without him spouting it all out himself in a bizarre cutscene, is almost nil. The odd treasure chest, with new weapons that work and look exactly the same as the ones you have used before gives little incentive, with the only must find items being ‘lucid memories’ that slowly connect what is going on in this new world back to the storyline of Assassins Creed 3.
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The problem with the first episode is that it adds very little to excite you during the actual game play, with the storyline and the hope of some warped drama in this alternate universe driving you to continue playing. The mechanics of the game are still as good as they were to begin with, combat is still hugely satisfying and the climbing and scrambling up and around the Frontier are still as intuitive as they ever were. Episode 1 seems to work like a pilot of any TV season; throwing everything and anything into the mix whilst containing a fundamentally strong story, even though, at this stage, it doesn’t seem to be quite coherent. Although by no means bad, Episode 2 will need a bit of oomph to allow the rest of the mission structures to feel less old and stagnated.

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