Tag Archives: WB Montreal

Arkham: Origins – Cold, Cold Heart DLC First Look

DC Entertainment have released an exclusive video where WB Montreal Developers discuss the new DLC For Arkham: Origins, Cold, Cold Heart. The DLC story introduces the Bat Villain Mr Freeze for the first time in the Arkham universe. Set one week after the events of the main game, this cold hearted deadly enemy picks his moment to rise up and targets an event being held by Bruce Wayne.

The DLC will see a new area of the city opened for gameplay. Batman will get a new ‘Batsuit’ to allow him to take on the cryogenic weapons used by Mr Freeze and his goons, a suit which will also bring new combat options.

Cold, Cold Heart is out on April 22nd for Xbox 360.

Batman Arkham: Origins – ‘Cold, Cold Heart’ DLC Releasing April 22nd



Warner Brothers Games and WB Montreal have finally revealed the Single Player DLC expansion story for Arkham: Origins which had been teased up until now. The DLC Called ‘Cold, Cold Heart’ will tell the origin story of Mr.Freeze and players will learn how he earned his role as one of Batman’s arch nemeses. This DLC will be available to players who have purchased the Batman: Arkham Origins Season Pass from the in game store and can be bought as standalone on April 22nd from Xbox LIVE Store

Unfolding across iconic Gotham City locations, including Wayne Manor, Cold, Cold Heart equips players with the powerful Batman Extreme Environment (XE) suit and new gadgets including the Thermal Gloves and Thermocharged Batarangs. The game introduces several hours of all-new content in which players will battle through punishing, icy landscapes to witness Mr. Freeze’s heart-pumping first encounter with the Dark Knight.

Batman Arkham: Origins – New Behind The Scenes Video Looks at Copperhead

Today Warner Bros. Interactive Entertainment unveiled a new video for Batman: Arkham Origins – a special behind-the-scenes look at the introduction of Copperhead in the game.

bao copperhead


One of the assassins out to collect the bounty on Batman’s head, Copperhead is agile, venomous, and ultimately one of the biggest threats to the Dark Knight. This video shows off the elaborate motion capture process that brings Copperhead to life in Batman: Arkham Origins and includes commentary from the game’s Cinematic Director and Stunt Coordinator.

Batman Arkham: Origins – WB Support Finally Address Technical Issues



Since Arkham Origins was released last Friday, players have been reporting multiple issues with the prequel story by first time developer WB Montreal. Today for the first time since the release, WB Support have responded to those reports and have listed which problems they believe they are able to solve and explanations for why they happened. Posted on the WB support forums, WB Posted the following Statement:


We’d like to sincerely thank everyone who has joined us since the launch of the game.  We appreciate the fan support and also want to thank all the people in the field who have sent us their saved games as they have been invaluable in helping us identify the problems. 

It has come to our attention that there are issues that are negatively impacting the experience for some players.  The team has been working around the clock to review, validate and pinpoint the problems that have been reported and we have identified three main issues which we are tackling first, and are listed below.  For these issues, we expect the software update to be available within the next week.  Rest assured, we are continuing to monitor all channels for other issues that players are experiencing and will release additional updates as they become available.


1)             Infinite Falling/Falling Out Of World – All platforms


Some players have been stuck in an endless loop of falling, making it impossible to complete certain missions and progress through the single-player campaign.  We believe we have identified the issue and are currently testing the software update, which will push most players back to their previous save so that they will not be stuck in an infinite loop.


2)             Unable To Continue Story – All Platforms


Some players can see their story progress in the main menu, but once they choose the story slot they don’t see an option to “Continue” and only “New Game” shows up. This issue should be resolved and the “Continue” option will once again be available.  


3)             FreeFlow Focus mode not unlocking upon reaching “Shadow Vigilante” rank 3 will be fixed – All Platforms



Specific to the PC, an update that addresses the above issues, as well as the following, recently went live:


1)             Fix for progression blocker keeping some players from navigating through the vent in the Burnley tower.


We have not yet solved the following rare issues and are continuing to investigate.


1)             Corrupted Saves – Xbox 360 only


Players have reported losing their saved game to data corruption.  Specifically, when you try to choose a story slot to continue, it says “Corrupted” and if you select it, an error message appears which says, “The save is corrupt. Please delete it.”  We believe we know what is causing this and need a few more days to validate before pushing a patch through.


2)             Ongoing Crashing/Freezing Issues – Xbox 360 only


Players have reported recurring crashing and freezing while playing the game. We have been working hard to track down and resolve the problem as quickly as possible.  We believe we know what is causing these issues and need a few more days to validate before pushing this patch through. In the meantime, some players have managed to avoid the freezing by disconnecting their console from the Internet while playing.

Hopefully this indicated that a title update is due to land on Xbox 360 soon.

Batman Arkham Origins – 17 Minute Gameplay Video

Warner Bros. Interactive Entertainment today has unveiled a comprehensive 17 minute gameplay walkthrough video for Batman: Arkham Origins.

The Batman: Arkham Origins Official 17 Minute Gameplay walkthrough video features Senior Producer Ben Mattes and Gameplay Director Michael McIntyre at WB Games Montréal as they guide viewers through the mechanics of the new title, highlighting the game’s deep combat system and engrossing narrative.

Over the span of 17 minutes, you’ll see the Dark Knight explore the Batcave, beat down on thugs and infiltrate a corrupt Gotham City Police Department.

Batman Arkham Origins is released this Friday, October 25th for Xbox 360.

Eurogamer, Expo Hands on – Batman Arkham Origins


This article is the opinion of the author and in no way reflects a side-wide opinion. Each author attended Eurogamer separately – look out for other opinions in due course…

I was very fortunate enough to not only get hands on with a playable demo for Arkham Origins but also to attend the Eurogamer Expo developer session for the game as well as an opportunity to speak with the developers from WB Montreal as well.

(Dev Session begins at 07:03)

I am a huge Arkham fan, and have much love for the work Rocksteady have done to bring a true graphic novel level experience to a comic book adaptation. Both Asylum and Arkham City were amazing games both for story and especially for gameplay and it came as quite a shock when it was announced by Warner Brothers that it would be their brand new WB Montreal studio who would be taking over from Rocksteady to bring us Arkham Origins, a prequel story set before the first two Arkham Games.

From the video above you can see the developers themselves discussing what they have brought to the Arkham series, and it was the demo played on stage that fans attending Eurogamer Expo were able to play on the show floor. The demo stand was my first stop after the session itself, and after playing was lucky to get an opportunity to discuss the game with the developers for a good 20 minutes after playing.

It is has been made clear that Rocksteady gave their blessing to WB Montreal for Origins, and provided the technology used to make Arkham City to them so what you have with Origins is a game that has the same feel and look as City. Playing the demo felt perfectly natural from exploring the much large world of Gotham city to the free flow combat which has kept the speed and fluidity of City.

What felt new about what WB Montreal was the addition of random crime events which you as a player as either choose to stop or to ignore depending on your current objective. What is new about the combat in Origins, is that depending on how well you fight, the XP you collect will be based on your grading once the combat is complete. The more “Batman” you are the higher the grade and higher the XP you get. I like this new style, being rewarded for being more Batman is a nice touch and will help players learn to do more then just jump in and button mash till everyone is down.

Detective mode has also been improved upon by WB Montreal with Batman now having the ability to recreate a crime scene piece by piece to see how an event took place. One of the criticisms Arkham games have had in the past, is that the detective side for Batman in the games felt very automatic. Switch on detective mode, scan a clue and the game would connect the dots and show you where you needed to go next. This new style of having the player search for clues at a crime scene and then rewinding the crime itself from those clues in order to discover the cause or find new clues feels very true to the Batman from the comics, because Batman is a detective as much as he is an action hero. WB Montreal have given fans the chance to experience this aspect to Batman, who in Origins is only two years into his career as Gotham’s Dark Knight.

As well as the main villains who are out to collect the bounty put on Batman’s head by Black Mask, other lesser known characters will make an appearance to give Batman missions to do such as the Anarky. In the demo, you come across bombs set to explode by Anarky and using detective mode you track down Anarky and get introduced to a new enemy archetype in the Martial Artist. This enemy is able to counter more of Batman’s attacks more so then a standard thug. The AI is very good and matching your attacks so you need to change up from just doing normal standard attacks in order to take them down. Replacing the Titan enemy from previous Arkham games in the large heavy armoured enemies. You battle these like you would a Titan, stun 3 times then attack until Bats rips off their armour then repeat to put down. This is again a great way to build your combo metre and mixed in with a battle with other thugs will test your skills to try and get a high grade.

AO Joker

The demo ends with Batman discovering Joker and coming face to face for the first time with his brutality and violence. Origins will have Batman being introduced to some of the biggest Villains in his universe for the first time, and if the story follows the example shown in the demo, each encounter is going to be something quite special, not just for fans of the Arkham series but for anyone who is a Batman fan.

Speaking with the developers, they acknowledged their concern for how loyal Rocksteady fans of Arkham would react to their series being taken over by a new Studio in WB Montreal. They told me that they wanted to stay true to what Rocksteady have built as a series and to what fans expect from an Arkham game but also wanted to give fans a new experience worthy of their time. With the addition of a full Multiplayer mode, WB Montreal wanted to give more for fans to do, but they have not forgotten what loyal fans loved about the challenge maps which also make a return for Origins.

I asked them if they planned on revealing any more villains before release and they confirmed that there will be no more revealed before launch so fans got a surprise when playing the game. They understood the need to build hype for the game especially with Origins being the first non Rocksteady game and the first not to feature the voice talents of Mark Hamill as The Joker and Kevin Conroy as Batman, but did not want to give so much away that fans have nothing left to look forward to discovering once they get to play the final game. One of the reasons they chose to set the game as a prequel was so they could make their own story without the worry of undoing the lore created by Rocksteady in their games. They respect what fans have come to know, and felt that in a prequel story going right back to when Batman was new to crime fighting they could tell a new story but keep the series legacy whole.

Overall, the concerns I had for Origins have gone. Whilst I am still not sure about the MP addition, the fact that everything that I loved about the Arkham series to this point is still there means I still get the game I would expect for the series. The story itself, as a comic book fan of Batman, has a real Year One and Nightfall kind of feel to it, and with Batman meeting so many villains for the first time, it will be great to see how that comes together on screen. I am very much looking forward to Origins and adding it to my Arkham Collection, fans of the series can rest easy knowing that Arkham is in safe hands. WB also announced that a season pass will be available for Origins so there will be DLC to follow release that will feature skins, Challenge maps and MP content as well as SP Content such as playing as Bruce Wayne on his final test before he becomes the Batman.

Batman Arkham Origins is released for Xbox 360 October 25th