Tag Archives: Windows 10

Raiders of the Broken Planet review

Parental Warning! This game is NOT for kiddies or those with sensitive eyes and ears. I had to hit mute quite quickly during the first main cut scene of the game. Arse shots for you, me, and everybody.

Your ship swoops in, teleports you down to the surface of the planet, then leaves in as quick a fashion. A formless voice gives you a set of instructions, a little bit of exposition, then you are on your merry way. No, this isn’t a stealth Destiny article. This is the opening moments of MercurySteam’s Raiders of the Broken Planet.

I like to believe that Harec, the leader of the Raiders – who are an ill-fitted, partially formed, band of hired guns, rogues, and worse – has a stash of videogames somewhere in his living quarters. Chief amongst those is his Metal Gear Solid collection, for which he draws inspiration when designing his raiding gear – Harec is an uncanny blend of Snake from both MGS4 and Phantom Pain. His desert-appropriate attire, form fitting stealth suit, sniper-rifle, techno-eye patch and more.

During the tutorial section, which is a part of the free to play section of Raiders, the inspiration of other games shines through. Though, not as heavy as MGS, you can’t help but feel the developers played a good chunk of Borderlands, too. Absolutely zero of this is a detractor, far from it, it adds to the title.

The hook and line of Raiders is the combat, though challenging at times – mostly due to enemies being far to numerous for a single player – it is the lifeblood of this intense third-person shooter, designed to be played asymmetric. Raiders takes the player and their team (if you can find any players via matchmaking) to various locations on and around the planet, which is broken by the way, to recruit more of the arguably less nefarious people to their cause, whilst also seeking a mysterious group called the Protectors.

Core to the combat is managing your Aleph – seemingly pronounced olive – this will allow your unique character abilities to be more or less effective, depending on your stress levels. My favourite character, Alicia, recovers her HP at an increased rate and her agility is also improved with good Aleph management. Those reasons aren’t why I prefer to play as Alicia, it’s her attitude and weapon of choice, both can be described as shotgun.

Combat is also the sinker, as really isn’t as expansive as it first appears. Yes, you can unlock additional weapons, blueprints and the like. However, I rarely felt they made the combat much easier. This could be again due to most of my time being spent solo? I sure hope so.

An absolute saving point for Raiders of the Broken Planet is the Antagonist portion of the asymmetric gameplay, which does match make a little more often than the protagonist side of the coin.

You can queue to join the enemies on any given mission, which outside of the tutorial is five, and aim to stop the Raiders from achieving their mission. Sounds simple? It most certainly is, yet is very effective. You can select static spawn points around each stage of the level, then from there it’s all bets are off. Do you head back and wait for the Raiders to be weakened by the overwhelming attacks of the enemy? Do you go balls-to-the-wall attack yourself, with the aim to just keep them in place long enough for the objective timer to countdown to zero? Or, do you wait until they are all on the lift to the next area and unleash a devastating attack to reduce their life-pool by 4, then repeat another handful of times?

Answer: All of the above. And it feels insanely satisfying knowing you are ruining the game for four, most certainly lovely, people who managed to get into match made games before you!

Speaking of matchmaking, the queue system in general is good. You can queue for each map individually, and you can blanket queue as the Antagonist. In theory this will allow for rapid games. That theory isn’t sound, however. I found that queueing for all available maps as a Raider, I often had queue times of over 20 minutes. Whereas either adding the Antagonist to the mix, or queuing pure as the big A, had me in-games in under 5 minutes, if not even quicker.

Why is it so bad, then you are connected with the Windows 10 players, too? Hmm. I’d have to say it is because of the initial difficulty of the free to play section. I’d have struggled to want to pay the £10 (or the regional equivalent) after the brutal opening levels. Over the coming months, Raiders will be fleshed out with additional paid content packs, all of which seem to offer an equal amount of content to the Alien Myths pack, which picks right up after the tutorial and opening level.

Whilst queuing for games, you can go visit the archive section of the menus, it is filled with so much story and detail. From the discovery of Aleph on a moon of Saturn, not IO, to the evolution of the warring factions that establish the lite-governments of the Broken Planet.

For me, the hidden gems within MercurySteam’s Raiders of the Broken Planet is the cinematography and hugely fleshed out universe that is on display. Cut scenes are as brutal as the gameplay, in all the right ways. I don’t think I’ll be unseeing a steel harness over a penis, attached to a prisoner’s chair, paired with dance music, for a long time!

Thanks to Plan of Attack for supporting TiX

Thrustmaster Unveils 1st Official Flight Stick for the Xbox One

Thrustmaster is at it again! Not content on delivering a premium experience for the racing community on Xbox and Windows, they are now taking to the skies and beyond with the Hotas One.

Members of the Flight Sim community rejoice, Thrustmaster® has heard your pleas loud and clear. To meet the demands of this growing audience on Xbox One, Thrustmaster decided that there’s never been a better time to release a joystick that will allow the many, many gamers on Xbox One and Windows 10, 8 and 7 to experience Thrustmaster’s extensive flight simulation expertise. The T.Flight Hotas One will allow gamers on both platforms to fully immerse themselves in the feeling of flight offered by today’s cutting-edge Flight Sim titles and become part of these amazing aerial worlds in a way that hasn’t been possible until now. Based on the T.Flight Hotas concept, one of their all-time bestsellers, Thrustmaster has developed a comprehensive solution officially licensed for Xbox One and Windows 10, 8 and 7.
How exciting does that sound? Well, if that little tease hasn’t made you dig out your flight suit, then here is a whole lot more information provided to us here at TiX!

  • Official Thrustmaster Flight Stick for Xbox One… (And they aren’t working alone!)
    • Thrustmaster is thrilled to be the first to develop a product that the Xbox One community has been dreaming about since launch.
      Eager to deliver on the growing demand from members of this community, the team at Thrustmaster joined forces with Microsoft to create a joystick specially designed for use on Xbox One, with the T.Flight Hotas One being the end result.
      Thrustmaster has worked with Frontier to fully support the T.Flight Hotas One in Elite Dangerous for Xbox One. Frontier has been keen to deliver an even deeper level of immersion for the Elite Dangerous community on Xbox One and recommends the T.Flight Hotas One, supporting it with an upcoming patch for Elite Dangerous adding T.Flight Hotas One compatibility on September 26th!
  • Complete & Accessible Hotas Flight Stick system for Instant Immersion
    • The ergonomic T.Flight Hotas design (combined with the development of next-generation electronics officially licensed for both Xbox One and Windows 10, 8 and 7, including an “ecosystem-ready” port allowing users to add the TFRP rudder system – Which will be sold separately) allows for instant playability and the ability to adapt to all types of flight simulation (space adventure, modern combat, warplanes, civilian flight etc.) This creates an unrivalled degree of practicality which has become the gold standard set by Thrustmaster over the years.
  • T.Flight Hotas One: Realistic & Ergonomic Flight Control System
    • In the real world, flight controls used by pilots include both a stick and a throttle: this combination is the most effective in terms of performance and precision. The T.Flight Hotas One provides the same level of realism.
      The joystick’s realistic, ergonomic design has been lauded right from its earliest designs. The wide hand rest helps gamers keep their hand in a very stable and relaxed position, allowing the stick to respond to even the most subtle movements, and maintain total comfort throughout long combat missions.
      Gamers can adjust the stick’s resistance according to their needs and preferences. The base is weighted, for enhanced stability during gaming sessions.

  • T.Flight Hotas One: Detachable Throttle
    • Another key feature which has helped to establish the reputation of Thrustmaster’s Hotas system is the fact that it includes a full-size throttle, which gamers can use to easily control the acceleration of their aircraft or spaceship.
      The throttle is detachable, and can be used in either of two different ways:
      – Detached and separated from the joystick, to recreate authentic piloting conditions; or
      – Attached to the joystick, for better stability and to take up less space.
  • T.Flight Hotas One: Dual Rudder System
    • What’s more, the joystick includes an extremely precise rudder function: this corresponds to the pedals used by pilots to turn the steering, allowing the plane to pivot around its vertical axis (therefore making the plane turn left or right, without impacting its elevation). This rudder function is accessible by rotating the joystick’s handle (with an integrated locking system), or via the progressive tilting lever located at the front of the throttle.
  • T.Flight Hotas One: part of Thrustmaster’s Flight Sim ecosystem
    • The T.Flight Hotas One joystick is part of Thrustmaster’s flight simulation ecosystem. It is therefore compatible with the T.Flight Rudder Pedals (sold separately) – the first rudder ever to feature the S.M.A.R.T (Sliding Motion Advanced Rail Tracks) slide rail system, for incredibly smooth turns.

If after that info-drop, you are still unsure about the T.Flight Hotas One then make sure you keep your eyes on TiX for a detailed review in the near future. In the meantime, stay safe whilst making your cardboard / wooden cockpits to go with your new Hotas One!

Resident Evil 7 supports Play Anywhere

We’re only a week away from the new Resident Evil title launching, but still there’s some pleasant surprises coming to light.

Head of Xbox, Phil Spencer, sent out a Tweet this evening confirming that Resident Evil 7 will support Play Anywhere, allowing you to purchase it once, digitally on Xbox One or Windows 10, and then play it on either PC or Xbox One with your saves and achievements following you.

RE7 play anywhere

Gigantic (Game Preview) review

There’s something highly compelling about Gigantic. Whether it’s tied to its unique take on the MOBA formula, its varied and well-balanced roster of heroes, its charming cartoon aesthetic, or perhaps a little bit from all columns, whatever it is we can’t seem to stop playing it.

Right now Gigantic’s Preview Program offering involves three maps and a rotating selection from the 16 available characters, that’s in its free version at least. Pay for the Founders pack however, and you’ll have access to the whole cast of quirky, anthropomorphised animal heroes. Trying it out then, is entirely free, and thanks to solid balancing between the heroes, and seemingly the matchmaking, whichever version you play there’s no obvious ‘pay to win’ shenanigans.

Of course, it’s early days but in our experience, things were fair between the competing sides despite the heroes selected. This felt largely due to the restriction of only one hero choice per team, and the free version’s roster including a well-sized selection of heroes to facilitate this. In the end, your five strong team naturally fulfils multiple roles: tank, DPS (Damage per Second) and support. The strategy is in the detail; are the DPS players ranged or melee, what’s the ratio of classes, and are individuals playing to the strengths of their character and class. And as long as the latter was true, matches were tense, action packed and closely fought battles.

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The aim of each match is very simple: deal three blows to the enemy’s guardian, a massive lion eagle thing for the good guys, and a dark snake thing for the bad guys. And in classic MOBA tradition, this means securing points within the map and defeating players and the creatures they summon. This generates energy orbs, and once you reach 100 your guardian dashes across the map and engages the enemy guardian, opening up an opportunity to strike and injure it. The other team’s amount of energy also then aids in their defence, with more granting them a higher chance of pushing back against the onslaught and saving their guardian from taking damage.

However, Gigantic follows less traditional MOBA design when it’s comes to its map layout. Lanes are less of a focus, in fact the maps are more arena shaped. Instead of minions and creatures roaming around and pushing forwards via lanes, the creatures you summon are static, remaining at the strategic points you capture within the map. Here they grant different bonuses, such as healing, defensive barriers, or offensive abilities. Therefore, another part of the overall strategy is figuring out where to put each kind of creature to best benefit your team.

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In truth, the strategy is fairly shallow, but this makes it far more intuitive to learn. With a little practice on each map you gain a good idea of the best strategic points to capture and what creature to put there, which makes for a player base that can pick up and play without having to worry about a steep or complex learning curve. The nuance comes in learning how the heroes work.

The 16 heroes offer a wide variety of move-sets to master, based around the aforementioned three classes of tank, DPS and support. A potion wielding mad scientist can buff the team with defence and attack enhancements, meanwhile, a robotic artillery piece can offer ranged DPS, and a hulking bull can charge on in, distract enemies and absorb its fair share of damage. Moreover, many characters can fulfil the role of two classes, depending on the upgrades you choose as that hero levels up within a match. Once a match is over, these upgrades are reset and you’re free to mix it up next time you jump into battle, changing your role and focus to meet the requirements of your team. There’s certainly characters that have some particularly devastating skills when in the right hands, but there’s always a character or strategy that can level the playing fields, it’s just a matter of finding it. However, the biggest threat your team will face comes from within.

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Teamwork is absolutely crucial to your success, and managing the strategic points, upgrading your characters, killing enemy players without falling yourself, and then attacking the enemy guardian when the time comes, is a lot to keep track of during a match. This is exacerbated by just how fast paced it all is. The maps are small enough, mostly, so a re-spawning enemy can get back into the fray quickly, movement is equally swift, especially in combat, and smooth, lightning framerates makes the whole experience a visual treat. Moreover, the cartoon aesthetic and bright colour pallet is stunning, almost distractingly so.

However, there’s always a ‘but’, or indeed a collection of ‘buts’, fortunately in this case they’re smalls ‘buts’, ones sure to get a good kicking during Gigantic’s time in the Preview Program. Matchmaking is a rather lengthy process, leaving you waiting at the title screen for several minutes. Meanwhile, when a match is found you need to confirm you still want to participate, which often resulted in matches not going ahead and the matchmaking starting from scratch. Hopefully this is more a limited player-base problem than an issue with the matchmaking itself, but that confirmation step really needs to go. One of the maps, Sanctum Falls, is also significantly larger than the others, and despite its attractive design, its size makes matches more drawn out and frustrating. Fortunately, Gigantic’s trick of reducing the map size when the guardians clash – triggered when a match is taking too long – works splendidly at hurrying up a prolonged competition.

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Gigantic also doesn’t feature any private match options or bot battles. A singleplayer tutorial helps you figure things out but the ability to play with and against friends with bots filling up the spare slots would go a long way to making the title more engaging to a larger audience, and aid in people’s quest to master the many characters and their unique upgrades trees and move-sets.

Gigantic is one of the most stable preview program titles on Xbox One, and offers highly compelling MOBA style battles with enough unique twists on the genre to make it stand out. It looks and runs terrifically, and has a wonderfully diverse set of quirky characters that’s hard not to fall in love with. We cannot wait for more maps to be added, in fact, add half a dozen more and we’d call it retail ready, fix our ‘buts’ and we could well be seeing a game of the year contender here.

Thanks to Xbox and Motiga for supporting TiX

Original Xbox title Voodoo Vince set for remaster

I bet you’re scratching your head slightly thinking Voodoo who? Well Voodoo Vince was originally released in 2003 for the original Xbox…yes that long ago. I have vague memories of Voodoo Vince but to be honest I was big into PC gaming at the time so this one passed me by slightly. That being said it seems developer Beep Games haven’t forgot and they are wanting everyone to experience the joy that is Voodoo Vince.

Voodoo Vince is a 3D platformer that see’s Vince solving puzzles and destroying enemies by doing damage to himself in creative and unusual ways. Voodoo Vince will be bought bang up to date with 1080p visuals at 60 fps etc and it looks like a lot of fun. For those that don’t remember here’s the cover from the original game to jog your memory.

voodoo_vince_us_front

Any clearer? Either way it’ll be something to look out for. Voodoo Vince will be available on Xbox One and Windows 10 but there’s nothing to suggest it will be a Play Anywhere title. So yet another remaster on the horizon, is there anything the developers are missing? does something need remastering that hasn’t? Should remasters be left alone now? With Project Scorpio on the horizon are we going to remasters of remasters? If you have an opinion on remasters or anything else gaming related let us know on our Facebook or Twitter.

Watch Corvo enact his vengeance in Dishonoured 2

Check out the new trailer just released for Dishonoured 2. In this video we watch as Corvo Attano enacts his vengeance on Delilah, the otherworldly usurper who has seized the throne from his daughter, Empress Emily Kaldwin.

Dishonoured 2, the second in the award-winning Dishonored saga by Arkane Studios puts you back in the role of the supernatural assassin. Play your way in a world where mysticism and industry collide. Will you choose to play as Empress Emily Kaldwin or the royal protector, Corvo Attano? Will you make your way through the game unseen, make full use of its brutal combat system, or use a blend of both? How will you combine your character’s unique set of powers, weapons and gadgets to eliminate your enemies? The story responds to your choices, each leading to intriguing outcomes, as you play through the game’s hand-crafted missions.

Dishonored 2 will launch worldwide on November 11, 2016 on Xbox One, and PC. For more information about the game please visit the Official Website.

Get to know Marcus and Dedsec in Watch Dogs 2: Remote Access

The team at Watch Dogs 2 have decided to put a series of videos together titled Remote Access, which will take us on a journey behind the scenes highlighting the different aspects of the up and coming game. The first episode takes a deeper look in to the main character Marcus, Dedsec and what their motivations are according to scriptwriter Lucien Soulban, Ruffin Prentiss (Marcus), Shawn Baichoo (Wrench), Tasya Teles (Sitara), and Jonathan Dubsky (Josh).

Watch Dogs 2 is currently scheduled for release on November 15th on Xbox One and PC but in the meantime if you want further information on the game, check out the Official Website.

The future looks Shiny for Xbox One

Developed by Garage 227 and 1C, Shiny is a non-violent platformer, where you take control of one of the last remaining robots left by mankind on a deserted planet, Kramer 227, and your goal is to save yourself and the other robots before the planet crashes into its Sun. – No pressure.

As Kramer jumps and explores every platform in every corner of the game his energy drains, so managing his energy is key. Use generators and collect batteries to keep his energy topped up. Share Kramer’s energy with his fellow robots, helping them escape dire situations and predicaments and collect various power-ups, such as jetpacks, energy spheres and temperature regulators, to help him on this crucial journey. Only a properly charged robot can make it to the end and save the remaining mechanical inhabitants of Aurora!

Check out the official site for further information about the game. Shiny will be available for Xbox One and Windows PC on 31st August.

Loot Crate Gears up 4 War

Loot Crate the company that makes every month feel like Christmas, has teamed up with The Coalition to bring us a very special Gears of War 4: Loot Crate Edition. Packed with exclusive collectibles, apparel and more, this special mystery crate is a must for any Gears of War fan. Plus for the first time ever you can also add a Gears of War 4 digital download code to your crate so you can be one of the first to play on October 11th, however these supplies are limited so you must hurry.

So what’s exactly in the box?

  • Rev up an epic COG weapon replica
  • Find cover (even if you’re an Outsider) with a cool hoodie
  • Swap out your canteen for high quality glassware & more
  • Add the Gears of War 4 digital download to your bundle so you can play on Xbox One & Windows 10 on Launch Day!
  • BONUS: Vintage Del Pack and Xbox 360 Gears of War collection included with digital game pre-orders

GOW4 Loot Crate Package

But everything comes at a price,

  • The Gears of War 4: Loot Crate Edition + Digital Game Code will set you back $180 with shipping and handling.
  • The Gears of War 4: Loot Crate Edition minus Digital Content will cost you $120 with shipping and handling.

Also if you get your order in before the 15th July 9pm PT (yep only 1 day left) you’ll receive an Early Bird Bonus of a 2″ Golden Lancer Pin. So if you’re truly a Gears of War 4 fan then this is a must for you. Further information about this awesome Loot Crate and other offers can be found at the official Loot Crate website.