Tag Archives: Wizards of the Coast

Neverwinter: Strongholds trailer

NW_Strongholds_Screenshot_3Neverwinter: Strongholds – the seventh expansion for the action MMORPG set in the Dungeons & Dragons’ Forgotten Realms universe from Wizards of the Coast is due for release.

Strongholds introduces the largest playable map released for Neverwinter and focuses on players banding together to take back a stronghold from the wild. The initial release will focus on player-versus-environment gameplay in order to allow guilds the opportunity to build their strongholds before taking the fight to other players when large scale player-versus-player content launches.

Reminiscent of early Dungeons & Dragons gameplay, Neverwinter: Strongholds empowers guilds to reclaim a keep and its surrounding wilderness areas from monsters. As the lands are cleared, guilds will build defenses both in and around their strongholds using structures like archer towers to fend off attackers, while building siege structures to increase their ability to wage war against enemy guilds. Once the keep has been secured, guilds will work to solidify their foothold along the ranges of the Sword Coast.

Neverwinter : Strongholds is due for PC launch on August 11th with an Xbox One release to follow shortly thereafter.

 

D&D RPG Sword Coast Legends comes to Xbox One

Sword Coast Legends, a Dungeons & Dragons-based RPG, will make its Xbox One debut later this year. Check out the E3 2015 trailer below:

The party-based RPG is set in the Forgotten Realms universe from Wizards of the Coast and boasts the most “true-to-form” interpretation of tabletop gaming featuring a massive campaign, multiplayer co-op and an orchestral soundtrack composed by Inon Zur.

We’ve had a clear goal since day one to evoke the classic D&D experience between four players and a Dungeon Master, and to bring back memories of the great D&D games of the past,

said Dan Tudge, President of n-Space and Director for Sword Coast Legends.

After we announced and demonstrated Sword Coast Legends to overwhelmingly positive response at GDC, the press, partners, and fans all requested more. They wanted Mac, so we’re doing it. They wanted Linux, so we’re doing it. They clamored for console… so we circled back and figured out how to do it without compromising our vision for PC gamers. This addition to our existing PC, Mac and Linux versions ensures gamers will be able to have that classic D&D experience whenever, wherever and however they want.