Tag Archives: WWE

AJ Styles graces the cover of WWE 2K19

The Phenomenal AJ Styles is the new cover star of WWE 2K19.

AJ seems happy about being the star too:

As a hardcore gamer and ambassador of everything it means to ‘Never Say Never’ in both my professional and personal life, it is a dream come true to be selected as the WWE 2K19 cover Superstar. From Seth Rollins last year to Dwayne “The Rock” Johnson, John Cena, Stone Cold Steve Austin and Brock Lesnar, I am honored to join this incredible list of past WWE 2Kcover Superstars and put my own unique stamp on the franchise. Get ready to join me in the virtual ring, because WWE 2K19 and the WWE 2K19 Million Dollar Challengewill be nothing short of phenomenal!

See? There aren’t too many deatils about the game just yet, however, there will be a new experience in the form of the The Million-Dollar Challenge. Anyone who purchases the game gets the chance to compete online for a chance to challenge Styles one-on-one.

To qualify, you’ll need to:

  • Beat a to-be-announced new mode in the game;
  • Submit a winning promotional video that shows why you will beat AJ Styles in WWE 2K19;
  • Make it to the semi-final round of competition and beat the other three semifinalists in WWE 2K19;
  • As the finalist, compete one-on-one in WWE 2K19 against AJ Styles – and defeat him – to win one million dollars.

I bet AJ is rubbish in real life.

WWE 2K19 releases on October 5th.

 

WWE 2K17 review

So wrestling games, should be brilliant, but generally tend to let you down. It’s been a really long time since a WWE game has made me want to play it forever, we’re talking back in the Playstation 2 days of Smackdown and Smackdown 2. I stopped playing them for a long time, partly because I lost interest in the WWE but partly because the game just weren’t great.

WWE 2K16 was ok, I enjoyed playing through the Stone Cold Steve Austin memories but the controls were just too fiddly and it was too easy to lose despite being well on top of most matches. I wanted WWE 2K17 to be good,it’s slightly better, but not by much.

One of our big frustrations from last year was the control scheme, the B button was used for too many options and cause no end of problems when playing in matches with more than two people, but thankfully this year things have been moved around and things feel much more intuitive. Apart from the subtle improvements nothing much has changed with the way the wrestlers fight each other, the Right Trigger is the button you’ll be using most as you constantly try to reverse your opponents moves, while combinations of the A button with the right stick dicates your attacks.

Matches are still frustrating unfortunately, despite me laying the smackdown with two Rock Bottom’s and Stunners, my opponent somehow raises their shoulder just before the three count, when all of a sudden I find myself laid out falling to a three count thanks to once finisher. It doesn’t happen every time but when it does it makes you want to dismantle your controller and never play again. Thankfully going into the options and adjusting the AI’s sliders to make things more fair is a good way to go.

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WWE 2K17 seems to want to please wrestling fans by bringing you as much authentic wrestling action to your home as possible and despite boasting a huge range of superstars to play with still lets us down. Yes, you have all the pyrotechnics, entrance moves and musi and great looking stages, but then the commentators come in with the limited script which feels so robotic.

This year, WWE 2K17 features a new MyCareer mode, replacing the showcase mode from previous titles. Your new star begins life as an NXT trainee with the dream of becoming the next big superstar in the WWE. Once you have worked your way around the Creation Centre, customising all manner of things to create a fictional character your journey can begin. You’ll learn some of the basic in terms of fighting before learning about the other side of the WWE, the promos.

During certain shows you’ll get the opportunity to address your fans, or your haters, by choosing one of four options you’ll move between between the heel and the face, it’s completely up to you which way you decide to go. Not only that, but you will alter your relationship with other WWE superstars, eventually giving you the chance to form tag teams or even become part of a stable. It’s a great system but again let down by some very odd choices. My biggest issue is the lack of vocals, not only for your superstar, but for all superstars. Considering how much effort 2K have put into to the NBA series you think the same values would translate across their whole sports series, but it isn’t the case.

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I really enjoyed playing though the WWE Universe mode, where essentially you take complete control of the WWE and run it just how you like, it’s fantastic. You can customise pretty much everything about the WWE from TV Schedules to what matches take place and where you can even produce your own show intros. Eagle eyed WWE fans will quickly notice that the recent changes to split in brand haven’t been incorporated which let’s things down slightly. As well all of that you can play through every match type available, share your creations around the world through the Community section and also play against your pals online which always runs really well.

I had fun with WWE 2K17, it’s got lots of room for improvement, thankfully since release there are a lot less random glitches, it’s just a shame that it doesn’t feel like the game has moved on that much. Is it time for a new developer to take on the reigns? Possibly, what I am certain of is that we’re still crying out for the best wrestling game around.

and that’s the bottom line! (sorry)

Thanks to 2K and Xbox for supporting TiX

Controls-Focused Trailer beats down WWE 2K17

In line with the release of WWE 2K17, 2K have released “The Basics”, the first in a series of trailers focusing on the controls of the game. The Basics guides new and seasoned players through the basic controls of the game as well as highlighting several new additions to the primary gameplay mechanics. Before you say it though, yes the controller demo in the top left is a PS4 controller but we can’t be fussy and you get the idea.

Expect to see further Control-Focused trailers appearing over the coming weeks, guiding players through the more in depth moves and mechanics of the game.

WWE 2K17 is available now to buy and for further information about the game check out the Official Website.

Hulk Hogan DLC removed from WWE 2K15

Hulk Hogan eh? He has been all over the news for all the wrong reasons, we’re not going to go over why here, but what we can say is that as a result of being fired by WWE, all of the DLC he was involved in has been taking down. If you paid for the DLC and deleted it, you won’t be getting it back either.

It’s rare this sort of thing happens, but it isn’t the first time, Chris Benoit DLC was also removed a while back after the nasty situation involving him.

There is no word regarding refunds but if we hear anything we’ll let you know.

2K Games Announce WWE2K15, Releasing October 31st 2014

WWE2K15

 

It had been rumored that the next WWE video game, now being published by 2K games, was to be released closer to the next Wrestlemania event in 2015. However tonight 2K have announced via Twitter that it will be releasing in the US on October 28th and in the UK and Europe on October 31st. It will be available for both Xbox One and Xbox 360 consoles.

WWE 2K15 and NBA 2K15 Confirmed For Xbox One

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Take Two President, Karl Slatoff has announced that the next in the WWE 2K and NBA 2K series’ will be released on the Xbox One. This is double the excitement for fans of the WWE games as it will enable 2K Sports to get over all the hindrances that were in place on the Xbox 360. For example, having more than six people in the ring was unachievable on the previous generation, and the roster number can certainly rise this time. Leaves more room for undercard greats like Tyson Kidd to make an appearance. It also marks 2K Sports’ first true WWE game. As WWE 2K14 was all but shipped while they were under the THQ mantle.

Speaking during the companies latest earnings call, Slatoff said, “During fiscal 2015, consumers can look forward to exciting next generation releases from our NBA 2K and WWE franchises as well as other unannounced titles that promise to raise the bar for excellence.

“Our WWE franchise has quickly proven to be a successful addition to our portfolio,” added chairman and CEO Strauss Zelnick.

“Sales of WWE 2K14 have exceeded our expectations and the title is being supported with add-on content including a Season Pass featuring many of fan-favorite WWE superstars and legends.

“We believe there is a meaningful opportunity to grow this series by further leveraging 2K’s marketing power and development expertise.”

It was also revealed that Borderlands 2 is officialy 2K Games’ most successful game in their history, outselling the entirety of the Bioshock series.

As for NBA 2K15 and WWE 2K15, assuming that is what they will be called, you can expect NBA 2K15 around September, and WWE 2K15 during the 1st week of November, as is tradition.

 

WWE Network comes to Xbox 360

 

WWE Network

WWE Network, the first-ever 24/7 streaming network, will launch live in the U.S. on Monday, February 24, featuring all 12 WWE live pay-per-view events – including WrestleMania – valued at more than $600 per year for $9.99 per month with a 6-month commitment. WWE Network will also include ground-breaking original programming, reality shows, documentaries, classic matches and more than 1,500 hours of video on demand at launch. Launch dates for us here in the United Kingdom and those in Canada, Australia, New Zealand, Singapore, Hong Kong and the Nordics haven’t been confirmed yet but expect late 2014/early 2015.

Fans can subscribe to WWE Network beginning at 9 am ET on Monday, February 24 at WWE.com, and for a limited time will be offered a free one week trial. WWE Network, the first 24/7 network delivered directly to fans through over-the-top digital distribution, will be available on desktops and laptops via WWE.com and our beloved Xbox 360. Availability on additional devices, including Xbox One and select Smart TVs, will follow this summer.

Today is a historic day for WWE as we transform and re-imagine how we deliver our premium live content and 24/7 programming directly to our fans around the world. WWE Network will provide transformative growth for our company and unprecedented value for our fans.

said Vince McMahon, WWE Chairman & Chief Executive Officer.

WWE Network will officially launch with the live Monday Night Raw Post-Show on Monday, February 24 at 11:06 pm ET, and fans will instantly have access to the most comprehensive WWE video-on-demand library upon signing up. In addition to live Raw and SmackDown pre- and post-shows every week, new programming including a live studio show and additional on-demand content will be added in the future.

At launch, WWE Network will include all 12 Live Pay-Per-View Events including WrestleMania. These will be available to subscribers live, as well as on demand.

  • Every Monday and Friday night, WWE Network will air 30 minute pre- and post-shows for WWE’s weekly cable programs Monday Night Raw and Friday Night SmackDown.
  • The Monday Night War – a series exploring the shocking real-life stories that fueled the mid-90s rivalry between WWE and WCW. Battling for ratings dominance, WWE’s Vince McMahon and WCW’s Ted Turner engaged in a masterful game of one-upmanship, and in the process, elevated WWE Monday Night Raw and WCW Monday Nitro™ to all-new levels of pop-culture relevance.
  • WrestleMania Rewind – a comprehensive look back at the most groundbreaking matches and dramatic moments in WrestleMania history, including never-before-seen footage and in-depth interviews.
  • WWE Countdown – a one hour, groundbreaking, interactive, countdown series that puts the power squarely in viewers’ hands by giving the audience the chance to discuss and rank WWE’s most spectacular Superstars, unexpected moments, best catch phrases and more through digital polling and social media interaction.
  • Coming in April: WWE Legends House – WWE’s greatest Legends reunite for a new title – only this time, they’re competing outside of the ring. Imagine a beautiful house in the suburbs – perfectly furnished, with gorgeous landscaping, a lovely pool and quiet, respectable neighbors. WWE Superstars from the past including Rowdy Roddy Piper, Tony Atlas and Hacksaw Jim Duggan will turn the neighborhood upside down as the house staff tries their best to keep these Legends on time, on speaking terms, and out of trouble in this new reality show.
  • WWE NXT – WWE Superstars and Divas of tomorrow face off every week on WWE NXT, a one-hour weekly show that features the brightest and best of WWE’s rising stars. WWE NXT showcases the Superstars and Divas from WWE’s Performance Center as well as appearances from WWE Superstars and Legends in an intimate setting. WWE NXT broadcasts from the state-of-the-art Full Sail LIVE venue on the Full Sail University in campus in Orlando, Florida.
  • WWE Superstars – a one-hour weekly show highlighting the best of WWE Superstars and Divas in heart-pounding matches. Features highlights from all WWE programming, as well as a special glimpse at everything going on in the WWE Universe.

Video On Demand

  • WWE Network will offer all WWE, WCW and ECW pay-per-views as well as classic matches uncut and uncensored, encores of Raw, SmackDown and WWE Main Event totaling more than 1,500 hours of video on demand at launch.
  • All episodes of original programming on WWE Network will be available on demand immediately after they premiere, allowing viewers to watch on their schedule.

WWE 2K14 Review

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Before we continue, allow me to take a moment and ask you a very simple question. Do you consider yourself to be a fan of wrestling? More precisely a fan of the WWE brand of wrestling. If the answer is no, you don’t consider yourself a fan of grown men running around in their pants pretending to beat up other grown men, then you might as well move on. This isn’t the game for you. If the answer is yes, you are a WWE fan… I am sorry to tell you WWE 2K14 isn’t what we hoped for. With the all the PR and hype I was genuinely excited for the release, but I can’t help but feel short changed.

With previous WWE titles it is safe to say that players who weren’t fans or familiar with the style and setup of the WWE could quite easily drop in and out of the game and enjoy it. You didn’t need to watch Monday Night RAW or Friday’s SmackDown shows. You weren’t required to watch Hell in a Cell or Survivor Series aka the monthly PPV (Pay per View) shows and you definitely didn’t need to follow NXT or Superstars the smaller minor shows held throughout the week. But with WWE 2K14, the emphasis is centred around 30 Years of Wrestlemania and The Streak, if you aren’t a wrestling fan, the game becomes very alien. What makes a great sports game is not needing to be familiar with the source material. Very much like the FIFA or PES titles, you don’t need to know all the ins and outs of every team and league to enjoy the game. With WWE 2K14, it feels like you do. This could and most likely will ultimately reduce the enjoyment for none fans.

 

When you play WWE 2K14, it is very easy to think you are playing the same game you played in 2012 and 2011. Tweaks and changes have been made to the game and it does indeed play better overall, but the same clunky, shoddy and frustrating combat system we are all used to is back. Reversals are as difficult as ever to achieve even though your opponent seems to have no problem, even when brutally beaten down, reversing every grapple you attempt. That said, WWE 2K14 is packed to the point of bursting with new customisation options making it possible to customise elements of the game you probably never realised you wanted to change. Create a Ring, Create a Championship, Create a Storyline, Create a Team, Create a Superstar, Create a Finisher, Create a Move Set, Create Threads and more. All this allowing you to create until your heart’s content and then share with the WWE fans via Xbox LIVE allowing them to download and use your creations. A great example of giving fans what they want.

Hulk Andre WWE 2K14

 

All of those creations can then be taken and used in WWE Universe, the games equivalent of a story/career mode. I am not a fan of the Universe Mode, but then I also wasn’t a fan of the hideous Road to Wrestlemania mode back in WWE 12, that was just utter shit. In WWE Universe mode you play out a typical year of weekly schedules in the WWE, which covers RAW and SmackDown along with the monthly pay per views. You’ll have your champions and feuds, and can take control of either challenger or champion to decide on the victor going forward. You could also spectate or simulate matches, often jumping ahead months in advance to witness the progress of the company. Which stars have been elevated? Which are the new contenders? Who’s still the champion and who isn’t? Of course, there’s also a new Rivalry system and stat-tracker to keep up with who hates who. You can shift rosters and contender lists around, create your own Universe – including your own shows (major and minor like NXT and Superstars) and PPV events – implement custom themes and even start your own tournaments.

My problem with the WWE Universe mode is I want to take one created Superstar (Kris ‘The Dockyard Brawler’ Bennett) and work my up the ladder. Earning myself a place amongst the WWE Hall of famers. I want to start at the bottom, fighting through the ranks of NXT, progress to Superstars and meet some of the major headliner names, work up to Monday Night Raw or SmackDown and become a contender for the Intercontinental Championship, make a name for myself and then challenge for the ultimate prize; The WWE Championship. This just doesn’t happen in the WWE Universe mode however. My created superstar within 2 months of being added to the roster of RAW was facing off against John Cena at Survivor series for the Championship.

HBK Macho Man

 

30 Years of Wrestlemania; the headline game mode of WWE 2K14 is if anything gloriously detailed and executed. It is simply the only reason to play the game. It allows players to relive the greatest moments and matches in WWE history. This includes Hulk Hogan vs. Andre the Giant (Wrestlemania III, 1987), The Rock vs. Hulk Hogan (Wrestlemania 18, 2002), and The Rock vs. John Cena (Wrestlemania 28, 2012). In all there are 45 matches spread through five WWE eras which are all historically accurate. As you watch the entrances and videos in the lead up to each individual match you’ll notice the arenas, crowds, entrances, and visuals match exactly with how they looked in the 1980s and 1990s. Attention to detail here is superb. As you work your way through each Wrestlemania PPV you’ll be battling your opponent as well as keeping an eye out for a series of historical objectives you’ll be waiting to complete. Successfully completing every objective will unlock new characters, arenas and even some old archived WWE photography from eras long gone. The objectives will involve completing either a simple QTE (quick time event) or carefully manoeuvring your opponent into a specific position within the ring to trigger a cut scene mimicking the event as it happened. This seems at first like it could get tedious and frustrating, especially when you need to place the opponent in a particular position, but luckily for the player the AI seems, albeit slightly odd, to want to get into the positions you need them.

There is a downside to the 30 Years of Wrestlemania mode and that is simply that after the first 5-6 matches it very quickly becomes a chore, completing checklist after checklist.

  • Beat down your opponent to light/medium/heavy damage.
  • Manoeuvre opponent to position A.
  • Complete QTE.
  • Beat down opponent to critical damage.
  • Perform finisher/make opponent tap out/pin opponent.

Rise and repeat, so on and so forth. It feels a little like 2K Sports are sat behind you, glaring over your shoulder telling you how the game is to be played. Fans of the WWE will undoubtedly already know how the matches are supposed to play out, we don’t need the added pressure of being told how to do it. Imagine how good this mode would have been if we the player were able to change the course of history. Instead of Hulk beating Andre the Giant, Andre remained undefeated whilst Hulk didn’t win the championship, allowing some more freedom could have really spiced this mode up another level. With a mode like this, getting the balance between homage to player freedom must be difficult and despite my grumble above it has to be said that great care and attention to detail has been shown.

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Coupled with the 30 Years of Wrestlemania mode is The Streak mode where you can either attempt to break the Undertaker’s undefeated streak or play as the Dead Man himself and attempt to defend the Streak against a gauntlet of foes. Both options offer a good challenge and can make a good break from the checklist style gameplay of the mode above. When you attempt to beat The Streak you’ll only be able to choose Superstars who have faced the Undertaker in the past and of course, The Undertaker is amped up in difficulty and won’t go down without a prolonged, bloody and gruelling fight.

When you look at everything on the table, 30 Years of Wrestlemania, The Streak, WWE Universe and customisation options, it is hard to be overly critical of WWE 2K14. But the problem is not one of these modes feels superior enough to ignore all the obvious tedious issues and annoyances that game has. Unfortunately it still falls victim to many of the same control and movement issues the franchise has experienced in the past, albeit improvements have been made. Most importantly, the game is looking dated and is in desperate need of a fresh coat of paint / visual overhaul. WWE 2K14 just isn’t all that good when all is said and done. This was its chance, the last WWE title in the franchise to be released for current gen machines, and on the night they just didn’t manage to pick up the win. Therefore it gets a 1,2,3…

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http://youtu.be/7C2AdPGRcQk