Like thisisxbox.com, was you somewhat disappointed to discover that Respawn Entertainment’s new IP was a multiplayer only offering? Immediately you cannot help but think of ‘Shadowrun’ and ‘Brink’ with the latter being more open for single player play, but still completely designed around an online only setting. Titanfall’s success after launch would be down to a new console IP, but the lack of any campaign it is highly unlikely to become a Call of Duty killer!
Respawn’s Vince Zampella has explained why the upcoming Titanfall won’t have a traditional single-player campaign through speaking to GamesIndustry
“We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes,” he said. “And how many people finish the single-player game? It’s a small percentage. It’s like, everyone plays through the first level, but 5 percent of people finish the game.
“Really, you split the team. They’re two different games. They’re balanced differently, they’re scoped differently. But people spend hundreds of hours in the multiplayer experience versus ‘as little time as possible rushing to the end’ [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense.”