In this bumper edition (issue #7) of our crowdfunding spotlight we’ll be taking a look at We Happy Few, the story of a small group of moderately terrible people, who must survive in a doomed, happiness-obsessed, dystopian society until they are able to get the hell out. Outward an open world RPG with a focus on simulating the life of an adventurer – not a legendary hero. And not forgetting Frizzy, a classic platformer with wild next-gen mechanics, already approved for an Xbox One release and just needs additional funding. But first as normal, lets dive straight into our catch up section.
We’ll start with some good news shall we? The awesome Enigma Escape, the live escape game experience hoping to open up in London has been funded! Asking for £5,000 the brains behind this extraordinary venture managed to raise £5,599 which is fantastic news. We can’t wait for Enigma Escape to open and we’ll be seeing you all there soon.
On to some bad news (sorry), and we’ll start with the RPG from Zenrock Studios LLC; Wormhome City. It was looking for $7,500 to get development kicked into overdrive but time has run out and they attracted just 67 backers pledging $1,331 between them. Zenrock have been extremely gracious in their defeat and vowed to come back later in the year with a new campaign, better rewards and a more structured, thought out marketing campaign. Good luck guys, we look forward to hearing more from you.
Gamer’s Edition has been heavily featured on TiX social media channels, we love their concept you see. If you managed to miss one of our updates, we are thrilled to announce that the Hotline Miami bundle went into production during the middle of last week. Incredibly exciting for everyone that backed that particular bundle. The Papers, Please bundle on the other hand couldn’t drum up enough support so Gamer’s Edition are now offering a Papers, Please Propaganda Poster available to order now until the 24th April.
Dedication Lab will be getting slightly nervous at this point as a week on since our last update and RUMP! has managed to add only another $300 dollars to their project. Now sitting at $14,523, they are still a long way off the $50,000 grand total they require.
Once Bitten Twice Dead! is the zombie first-person title from Dark Day Inc. And it’s bad news for these guys also I am afraid. With just four days left they’ve managed to gain 21 backers and only $705 AUD towards the $20,000 AUD they required.
The American Father’s Podcast on Kickstarter from Near Future Fiction writer, Henry L. Sullivan III caught our eye because Steve Downes (the voice of Master Chief) voice acting one of the many roles. With just over two days to go, this is another of our featured projects in trouble. They’ve managed to pick up 45 backers pledging a total of $2,852, only $600 more than last week. They are still a long way off the $30,000 total.
Lastly we’ll finish up with some good news! See how we started and ended on a high? In Issue #5 we brought Atom Universe from Atom Republic to your attention. The good news for them is that their title has been funded with time to spare. The not so good news for us is there is still no sign of an Xbox One release – just PS4. But there is still time and the Atom Republic clearly said they would look at additional consoles. With over three days still to go, they managed £22,322 – £2,322 over their initial goal of £20,000.
New this week!
We Happy Few was brought to my attention by our own Assistant Editor Phil Kowalski. We Happy Few is the story of a small group of moderately terrible people, who must survive in a doomed, happiness-obsessed, dystopian society until they are able to get the hell out. Phil spotted this a while back and it piqued his interest enough to start engaging with the developers; Compulsion Games, via Twitter about a potential console release. It now seems this is exactly what they plan on doing via Kickstarter.
We Happy Few has been described as ‘Don’t Starve’ meets ‘Bioshock’ and Compulsion Games have tried to combine a first person urban dystopia with survival and rogue-like mechanics and design. The game itself is set in the fictional town of Wellington Wells, an alternative 1960’s England where the inhabitants are so obsessed with achieving ultimate happiness that they will go to extreme lengths to realise it.
The gameplay itself is very unique and revolves around societal/urban survival where Compulsion Games have hinted you’ll need to blend in with the locals to survive. You get one life in We Happy Few, perma-death, when you die you have to replay your game over if you want to win.
Although the Kickstarter has yet to officially launch the team are so determined to succeed they are asking for their community, old and new fans alike, to get in touch with ideas on the kind of reward tiers they would like to see. Rewards can make or break a Kickstarter campaign and Compulsion Games have taken notes from projects that have come before them. You can add ideas to the list here on their forums.
Likeliness of happening: As the Kickstarter hasn’t yet got started, it would be unfair to give them a rating. However they have started off in the right way, ensuring they build a compelling reward structure for their backers. If they continue like this then I am sure we’ll be seeing We Happy Few launch on consoles very soon. And of course, as soon as the Kickstarter does officially launch, we’ll be sure to let you know in this feature.
[rprogress value=N/A text=”TiX Score 100%”]
Our second featured project is one that has me STUPIDLY excited. The adventurer in me is buzzing around like a mad person at the thought of this, an open world RPG with co-op and survival elements called Outward – The Adventure Life SIM. And it’s already been stated that Outward is set to be released on both PC’s and Consoles. Yippee!
Outward is an open world RPG with a focus on simulating the life of an adventurer – not a legendary hero. And the developers; Nine Dots, started out with a simple question when planning Outward. ‘What would it really be like to live the life of an adventurer?’ From simulating the day-to-day lifestyle of living alone in a vast world filled with creatures of fantasy to retiring and passing on your knowledge and skills to your next of kin, Outward is about creating a complete adventuring experience. It’s not just combat, it’s not just survival, it promises to be both and more.
Unfortunately I couldn’t find a YouTube version of their Kickstarter video, just the short clip below. But please do make sure you head over to their Kickstarter project page and view the video, it’s worthwhile.
Nine Dots have laid out a selection of goals, which they aim to complete during the development of Outward. I’ve hand-picked a couple of the more interesting to highlight here. The first of which is the concept of Cooperative survival and adventure. This includes both Online and Local. While working with a friend, you can head off to hunt for the night’s dinner, meanwhile, your friend is setting up camp. You could also explore while the other stands guard over your gear. Working together to survive could make life in Outward not just more enjoyable, but much easier too. Another of the conceptual goals are the envisioned survival mechanics Nine Dots want to include. These include the basics like boiling your water for safe drinking, hunting for your next meal, and bundling up clothes to survive the harsh winters.
There is then the legacy system in which you can pass down items and skills to the next generation of explorers. Death or retirement won’t mean the end to your adventuring in Outward, it just means the beginning for a new character. And finally the other interesting concept that caught my eye, was the idea of dynamic quests that continue with or without you. In its simplest form it means no one is standing around waiting for you to come along and save them. If you aren’t there or choose to ignore those in need, life goes on without you. Ignore a quest to resolve a conflict, the conflict will happen and there will be repercussions in the game world.
The game itself is set in Aurai, a vast section of land. From the coastal town of Cierzo to the barren deserts of Levant. Its regions are shaped in real-time by its climate and weather. But what does this mean to us the player? The developers go on to explain that the land is dynamically changing throughout time. For example, during the winter, snow not only covers the ground but builds up flake by flake until it covers every ridge and fills every tree. As each day passes you can visually see a shift in the environment.
The game has four factions you can work/align yourself to and a variety of ‘dynamic’ quests to take part in. There is a lot to this title, more than I could possible write in this feature, so I encourage you to take a proper look at the page here.
Likeliness of happening: Outward is looking for $150,000 CAD to bring their idea to life. They’ve still got another 27 days to run on their campaign but are off to a flying start having already attracted 391 backers pledging over $29,000. This is an extremely exciting and different project to any we’ve seen for a while and I believe the momentum will build and as more and more people learn about it, they’ll find themselves smashing their base goal. 80%
[rprogress value=80 text=”TiX Score 80%”]
Balls of Fluff
You made it his far through issue #7 and I am positive you won’t be disappointed. Our third and final Kickstarter campaign is set to put a smile of your face. Frizzy is a classic platformer with wild next-gen mechanics. If you like addictive platformers, then the Frizzy Team are convinced their campaign is right up your street.
Frizzy is an action packed platformer. The plot centres on the fact you are a frizzy ball of fur who can latch onto static balls and launch himself around the levels. The back story (if you can call it that) is a little bizarre, but very fun. You can read about it here. It involves an Island called Fuzz Island, a Great Evil Dragon, a HUGE sneeze and a platform covered in the greenest of green grass.
The team behind Frizzy appreciate that console releases take a lot of additional work and funding, which is why they are actively engaging with communities over on places like Reddit to ensure there is support and demand. Frizzy is already approved as a title for release on Xbox One, they just need the funding to make it happen.
Likeliness of happening: Frizzy still has a long time to run on Kickstarter; 27 days, and have already raised $192 towards their base goal of $3,000. There are no stretch goals at this time, but I am more convinced we’ll see Frizzy well-funded and on Xbox One very soon. 90%
[rprogress value=90 text=”TiX Score 90%”]