Obsessive Collecting Disorder is a 2D platforming game developed by Super Smith Bros. The concept is a parody of the ridiculous collection-based “achievements” found in so many other video games. For such a simple indie game, it is highly addictive and very fun.
Believe it or not, there is actually a story to go with this game. A disease has swept across the world which forces people to obsessively collect stupid crap such as feathers (Assassin’s Creed) or orbs (Crackdown), shooting pigeons (Grand Theft Auto IV), and even head butting solid brick walls hoping coins will pop out (Super Mario Bros. of course). In order to test how severe your infection has become, you are placed in a Craperature Science test chamber and must run through several stages collecting coins and avoiding various hazards.
The graphics really aren’t much to talk about. You control a stick figure and the game is all in black and white. As for the controls, there’s jump and there’s run. That’s it. While this may sound simple, it can actually be very difficult to navigate around some of the stages.
Obsessive Collecting Disorder is made up of seven stages which themselves are each comprised of several levels. To get to the next level, you have to collect all of the coins. If you die, the coins you collected on that level reset so you have to get them all in the same life. A level can take anywhere from just a few seconds to a few minutes to complete, depending on how many times you die. The gameplay reminds me a lot of Super Meat Boy. Many jumps require pinpoint precision and there is definitely a trial-and-error aspect to this game. Fortunately you have infinite lives because as you get into the later stages of the game, you’re going to die. A lot.
The only thing I don’t really like about Obsessive Collecting Disorder is that you can’t save your progress in the middle of a stage. Say you complete half the levels in a stage then want to quit. The next time you play the game, you have to start that stage from the first level again. Bogus.
There can be a lot of frustration in repeatedly dying so Obsessive Collecting Disorder isn’t for everybody. On the other hand, you do get a sense of satisfaction out of completing a really difficult level. I still can’t decide if the Obsessive Collecting Disorder might actually be real since I can’t seem to stop playing the game.