Halo: The Art of Building Worlds – Interview with the Author

A short while ago we had the privilege of reviewing the superb, Halo: The Art of Building Worlds, a beautifully realised look at the stunning art work from the iconic video game.

Well, lady luck has smiled upon us once again as we’ve now been fortunate enough to grab a few words with award winning journalist and the man behind the book, Martin Robinson.

This is Xbox: With the Halo Universe now spanning six games is there one moment, sequence or level that you’d pick as defining everything that’s great about the games?

M.R: It’s an obvious choice, but those very first steps on Installation 04 in Combat Evolved define – for me personally – what the series is all about. The strange, alien world that loops around the horizon, the brilliant tension of the encounter with the Covenant and the freedom you’re given as a player were all exhilarating – indeed they still are.

That’s when you first really see the ’30 seconds of fun’ that Halo’s riffed off ever since, and when you first come face to face with the incredible artwork that’s fuelled this fictional world. It’s a quite monumental moment.

This is Xbox: Looking through the book it really hits home just how rich, diverse and epic in scale the Halo series is, would you like to see it further explored and expanded, possibly even incorporating different genres or have we entered the twilight years for Halo?

M.R: Since Combat Evolved, Halo’s acquitted itself well in various different medium, and in various different genres. The animes were, I thought, fantastic, and took me a little by surprise – I didn’t think Halo’s universe would fit so well with a medium so far removed and so culturally different from the source. It proved that Halo can adapt to anything, and that certainly bodes well for its future.

But Halo’s best known for being a game, and I’m sure the new trilogy’s going to keep it going in that regard for quite some time.

This is Xbox: Do you have further plans to take other beloved gaming franchises to print?

M.R: I’m lucky enough in my job to visit various games studios and to see the artwork that helps build these imagined world’s first hand. There’s so much beautiful video game art out there, and it’s such a shame that a large amount is discarded and never seen by anyone outside the studio.

Titan’s done a great job of bringing the world of Halo to life with this book, and I’m really proud of how it does the work of Bungie and Microsoft’s artists justice.

There are certainly lots of other worlds to explore – so here’s hoping that we do!

We’d like to thank Martin for taking time out of his busy schedule to answer the questions and here’s hoping there’s plenty more to come on the back of such a fantastic hardback debut.

The Great Journey – Halo: The Art of Buiding Worlds is a must own for fans of the series and gamers everywhere. The great news is that Titan books have now also released a limited edition version of the book for those wanting something incredibly special.

This Limited Edition Luxury Art Book is slipcased and comes with four unique prints. The run is limited to 1000 numbered copies.

The hand-signed prints include:

• Eddie Smith’s Master Chief from Halo: Combat Evolved (2001)
• Sparth’s Forerunner architecture from the novel, Halo Cryptum (2011)
• Vitaliy Anikin’s corridor battle from Halo: Combat Evolved Anniversary (2011)
• Vladimir Nenov’s ship interior from Halo: Combat Evolved Anniversary (2011)

You can read our original review of Halo: The Art of Building Worlds via THIS LINK and further purchasing details for the Luxury Limited Edition in Hardback can be found HERE

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